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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Manaweft Sliver
Creature — Sliver
Sliver creatures you control have ': Gain one mana of any colour."
wallisface on
Sliver Aggro
5 months ago
Some thoughts:
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16 lands is waaaay too low, even factoring in Manaweft Sliver, Aether Vial, and Lotus Bloom. As a reference, Burn decks run 19 lands and only run 1-2 mana spells... but importantly can function on having only 1 land for several turns (and this often happens in their games). You need to go to at least 20, probably 22 lands, to have any chance of functioning.
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Gemstone Caverns is a card that is only really useful in combo decks that can't afford to wait until turn 2. Choosing to go second in an aggro creature-based deck is a recipe for disaster, but furthermore it makes the Caverns only any good if its in your opening hand - and useless in most other situations. This is particularly scary because you're a 5 colour deck. I'd say to ditch the Caverns for something more reliable.
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If you're running any number of Aether Vial, then you should always be running the full playset (4-of).
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Your sideboard just looks like extra cards that couldn't make the main - and additionally quite a few have too-high mana-costs to ever reliably get cast. I would suggest changing your sideboard to better accommodate for your bad matchups, instead of it just being a bunch of random Slivers.
Epicurus on
¿Mono green control?
6 months ago
Awesome build!
Personally, I would take Gyre Sage over Manaweft Sliver, and Leafkin Druid over Tangled Florahedron Flip. But they're all pretty close in power level, so that's a matter of opinion.
I'd also take Predator Ooze over Managorger Hydra.
Votecat on
Sliver Commander v. 1.4
7 months ago
Also if you want to untap a bunch then you really can’t go wrong with Intruder Alarm (combos really well with Gemhide Sliver/Manaweft Sliver + Sliver Queen), just be careful to not play it until you have a mana sliver out and at least a couple others on board.
ToXiC_MiSt on
Sliver Multicolor
8 months ago
You should consider using a lot more of the Manaweft Sliver, Gemhide Sliver, and Cloudshredder Sliver. Also you might find the Homing Sliver and The First Sliver useful.
multimedia on
Budget Slivers
8 months ago
Hey, nice version so far for well under $100.
40 lands is a lot, consider cutting some for some more low mana cost ramp for five colors to help gameplay?
- Manaweft Sliver --> Cabaretti Courtyard
- Sol Ring --> Traveler's Amulet
- Fellwar Stone --> Obscura Storefront
- Commander's Sphere --> Maestros Theater
Manaweft Sliver is the other staple mana dork Sliver. Sol Ring is staple budget mana rock in Commander. On a low budget and playing five colors Commander's Sphere is fine.
- Evolving Wilds --> Riveteers Overlook
- Terramorphic Expanse --> Brokers Hideout
Because playing five colors then Evolving Wilds and Terramorphic Expanse are better than the New Capenna fetches. Wilds or Expanse can get any type basic land not just one of three types.
- Unclaimed Territory --> 1x Forest
Unclaimed Territory is a helpful land when playing so many different colored Slivers and it enters the battlefield untapped.
- Yavimaya Coast --> 1x Forest
- Shivan Reef --> 1x Mountain
- Karplusan Forest --> 1x Forest
- Caves of Koilos --> 1x Plains
- Adarkar Wastes --> 1x Plains
- Sulfurous Springs --> 1x Mountain
Some of the Pain lands got reprinted in the newest set Dominaria United and those lands are down to $2 or less each right now. Pain lands enter the battlefield untapped to make colorless or colored mana to speed up gameplay. By replacing some basic lands with more dual lands that can enter the battlefield untapped that can make the color of the basic land it replaced or another color this can improve gameplay as well as color fixing.
- Farseek --> Rampant Growth
- Cinder Glade --> 1x Forest
- Canopy Vista --> 1x Plains
- Sunken Hollow --> 1x Island
The Tango lands are other budget lands that care about basic lands. These lands are good with Farseek, land ramp that can better color fix.
After these land changes, example upgraded budget 36 land five color manabase (20 G, 17 W, 17 R, 15 U, 14 B):
- 4x Forest
- 4x Plains
- 3x Mountain
- 2x Swamp
- 1x Island
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
- Evolving Wilds
- Terramorphic Expanse
- Frontier Bivouac
- Jungle Shrine
- Mystic Monastery
- Opulent Palace
- Sandsteppe Citadel
- Savage Lands
- Seaside Citadel
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Caves of Koilos
- Adarkar Wastes
- Sulfurous Springs
- Cinder Glade
- Canopy Vista
- Sunken Hollow
This advice was just about improving the manabase and ramp, if you're interested I offer more advice on other areas. Would you like more advice?
Good luck with your deck.
420MensRightsActivist on
Better Sliver Alone
8 months ago
gemhide is only 1 in 99, and you're missing Manaweft Sliver. 30 lands barely gets you 3 lands by turn 3, and you have a lot of spells that cost 5+ mana. you've also got 102 cards in the deck, 2 copies of Bronze Walrus, and missing Cloudshredder Sliver. missing several good slivers/support cards actually.
wallisface on
Lightning Slime
9 months ago
It’s worth noting that Rielle, the Everwise will only track the first instance if you discarding a card, so for example in the instance of Lightning Storm will only ever draw you 1 additional card, as each land discard is a seperate trigger.
With this in mind, i’d suggest ditching Rielle, the Everwise, as its usefulness is really limited, and its mana cost is awkward.
I’d also suggest ditching a bunch of your other “gimmicks” to focus on assembling the combo ASAP. Hivestone and Manaweft Sliver are faar too reliant on eachother, and not really needed. Song of Creation feels like it is a nonbo alongside your main plan - you need a full hand, not lands on the battlefield. Quandrix Apprentice also feels pretty “meh”.
Cards to consider:
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Quirion Ranger can return a land to your hand in a pinch
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Life from the Loam would be amazing here, but might be outside your budget.
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the big thing you need is a fast way to get all your combo pieces, otherwise you’ll struggle to ever assemble it. Stuff like Opt, Serum Visions, and Consider are all helpful for this and i’d suggest filling the deck with as many of these as you can fit.
Havocial_Horror on
Vintage Slivers
11 months ago
Just a heads up! Ponder is limited so you can't play it at 3 like the list says... Also I'd recommend swapping galerider sliver with Cloudshredder Sliver and the muscle slivers for Sliver Legion,Bonescythe Sliver, or Striking Sliver. Lastly I feel as if hibernation sliver does nothing relevant in the deck and would suggest swapping it with Manaweft Sliver or Gemhide Sliver. OH and Diffusion Sliver could also be good.
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