Manaweft Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Manaweft Sliver

Creature — Sliver

Sliver creatures you control have ': Add one mana of any colour."

DoctorMunchiesPHD on A Pimp Named Sliver Overlord

2 months ago

SufferFromEDHD Good call bro, what would you swap for it personally? Hesitant to cut more Slivers to guarantee targets for Manaweft Sliver or Pact of the Serpent but a good swap is a good swap, great synergy with Sliver Overlord, kind of just seems like a better Amoeboid Changeling.

Goyfs-R-Us on Sliver Overlord

5 months ago

GeminiSpartanX There are many ways for Slivers to go infinite in mana, creatures or damage. I will start by listing 3 of the most common ones you will generally see to get you started. The rest I will leave for you to discover through play.

  1. Sliver Queen+Mana Echoes: The classic, will generate infinite mana and Sliver tokens, combine with a haste sliver for an infinite attack or use Lavabelly Sliver for infinite target damage and life.

  2. Basal Sliver+Sliver Queen+Lavabelly Sliver: Infinite target damage and life gain.

  3. Intruder Alarm+The First Sliver: Not truly an infinite combo on it's own but can be with the right setup or hit's off cascade triggers. Intruder Alarm combos with a ham sandwich so not hard to make infinite with mana/haste slivers and Hibernation Sliver and Darkheart Sliver.

Bonus: The most important cards to consider for combos. Sliver Queen, Basal Sliver, Lavabelly Sliver, Hibernation Sliver, The First Sliver, Gemhide Sliver, Manaweft Sliver, Heart Sliver, Cloudshredder Sliver, Firewake Sliver, Darkheart Sliver, Cautery Sliver, Sliver Overlord, Homing Sliver, Mana Echoes, Intruder Alarm, Faces of the Past.

Support Cards: The most important cards to protect your combos. Crystalline Sliver, Root Sliver, Sliver Hivelord, Quick Sliver, Ward Sliver, Force of Will, Patriarch's Bidding.

Goyfs-R-Us on Sliver Overlord

6 months ago

Profet93 Deflecting Swat While a fine card is a bit narrow for my taste in pseudo counters as it doesn't stop non target spells/abilities. Rhystic Study and Mystic Remora as well as additional draw effects aren't really necessary for the deck in my opinion as the Commander can tutor for whatever combo pieces or answers you need. The high creature count is necessary to feed cards like Descendants' Path, Faces of the Past, Intruder Alarm, Mana Echoes, Patriarch's Bidding, Dormant Sliver, Gemhide Sliver and Manaweft Sliver. While you can win through an overwhelming board state, the main goal of the deck is to usually win through infinite combos which can be searched out by Sliver Overlord.

player61050 on Selesnya Slivers

8 months ago

Update no one asked for: It's been over a year since I've messed with this one, but it's still a fun deck to play and I've been tweaking it a bit more. Added in some more mana, including another copy of the Manaweft Sliver. Added in the Bonescythe Sliver and a playset of Hive Stirrings for even more bodies on the field, steering this even further into the aggro direction. I've streamlined the card draw options down to three Vanquisher's Banner. It's efficient enough when half the deck is slivers and it gives the anthem effect, although it sucks when you don't draw one as there isn't really any backup plan.

I sent the Harmonic Sliver to the sideboard and pulled Sidewinder Sliver and Lancer Sliver out entirely to make room for the new stuff. Lancer was redundant with the Bonescythe being added, and the extra mana added in now easily covers the extra cost. Added in the two hivelords and the legion to close things out which was something this deck was lacking. Considered a second Sliver Legion, but I'd rather not see the card at all than see it too early, plus it's expensive. My original budget for this deck flew out the window a while ago, but I gotta draw the line somewhere, lol. Plenty of mana available to play them despite being off color, so no worries there either.

Path to Exile is still a champ of a card, but I've relegated it to the sideboard for now. Hit first, remove later, or something. Still not entirely sure how to fill the rest of the sideboard. This was pretty casual when I first built the deck, but it's running smooth enough now that I could probably play this out without dying on turn 3, so it's probably time I dedicate some real thought to it.

Aiyoki on Sliver Overlord EDH

9 months ago

This is my Sliver Overlord EDH deck as of 8/29/2023.

Improvements or other Feedback about this deck that can help me improve success in competitive play is welcomed and appreciated!

Options for cheating out Sliver Overlord onto the battlefield ASAP would be best. Some commander decks I usually have to play against are:

Codie, Vociferous Codex

Urza, Lord High Artificer

Removal: Global & Targeted Options

  1. Damnation Destroys all creatures for only four mana and prevents them from regenerating!
  2. Supreme Verdict This one also destroys all creatures for only four mana! While it doesn't prevent regeneration, countermeasures like Counterspell won't work!
  3. Harsh Mercy Is a cheap global removal option that can keep all of our slivers safe while simultaneously wiping out most of our opponent's non-tribal creatures!
  4. Terminate A cheap targeted removal that prevents regeneration
  5. Swords to Plowshares A great targeted removal, perfect for eliminating an otherwise pesky creature that would keep coming back if just destroyed.
  6. Essence Scatter Targeted creature removal, before it even gets the chance to hit the battlefield >:D
  7. Aura Shards Play a creature, get a free targeted artifact or enchantment removal as a result! We use this enchantment instead of Harmonic Sliver because the sliver variant doesn't give us a choice in the matter and can end up forcing us to destroy our own artifacts and enchantments. We don't want that!

Graveyard Hate:

  1. Leyline of the Void. This enchantment exiles anything our opponents put into their graveyards and can even come up as a pregame play in your opening hand, making it an extremely efficient play against graveyard based commanders!

Mana Fixing:

  1. As long as you've got the green mana to spend Manaweft Sliver and Gemhide Sliver work wonderfully. If you've already got one of these babies on the board it's best to keep the other in reserve in case of a board wipe or targeted removal.

  2. The World Tree, and Chromatic Lantern both provide non-sliver options to fix mana colors.

Mana cost reduction:

  1. Herald's Horn costs only to play and also reduces the generic mana costs of all our slivers by . Save for the Legendary five slivers we're using here, basically every other sliver will cost 1 less to play with this thing on the battlefield!
  2. Morophon, the Boundless With slivers as the named creature type, when this this thing hits the battlefield it reduces the cost to play any sliver by ! It might be the most costly to get out but it's indispensable for certain combos this deck is capable of pulling off.

DreadKhan on Slivers

9 months ago

No Manaweft Sliver? I feel like you have enough big Slivers that you might want more ramp.

Doombeard1984 on The Queen's Egg

10 months ago

Its been a while Mortlocke.

So I have also been trying to assess the relevance of the current cards heading to us from CMM. I got to be brutally honest here, I actually find the deck a bit of a disappointment, especially considering the inflated price tag.

Sliver Gravemother - So its a fun idea, and does give you that ability to go for a win after your board has been wrecked... however I just dont think its that good if im honest. I think it gives the ability to win from nowhere, and it does convert all those mana costs from coloured to colourless mana using the Encore ability. Think its very situational.

Rukarumel, Biologist - Fun looking card... but not for this deck. Think this one is a build around commander, and you could have some real good fun hybridizing Slivers with say, Elves or Zombies. Imagine Slivers utilizing Rooftop Storm.. Oh my!

Hatchery Sliver - I actually really like this one. Means those key pieces you put on the field (if you have the mana) you make a duplicate (sorry, I mean "Replicate") copy meaning single threat removal spells become less effective. I know Manaweft Sliver and Gemhide Sliver are key in a lot of decks, so being able to make duplicates of those on cast means that 4 of those abilities to remove, not just 2. Think this one is sneaky good.

I totally agree with your assessment of Taunting, Regal and Capricious Sliver, so wont go into thoughts about those, as they are broadly similar. I do like the Goading one the best, as can really shake up board states.

And Lazotep Sliver - Simply gets the opinion of move on, not interested. However, the interesting stack of Afflict is interesting to an extent. If you encore this, you suddenly have potentially 3 instances of Afflict 2 (so essentially Afflict 6), but there is too many moving pieces in this to make it seem reasonable.

Just thought I would share my thoughts with you my fellow Hivelord.

Hope you are all good

wallisface on Sliver Aggro

1 year ago

Some thoughts:

  • 16 lands is waaaay too low, even factoring in Manaweft Sliver, Aether Vial, and Lotus Bloom. As a reference, Burn decks run 19 lands and only run 1-2 mana spells... but importantly can function on having only 1 land for several turns (and this often happens in their games). You need to go to at least 20, probably 22 lands, to have any chance of functioning.

  • Gemstone Caverns is a card that is only really useful in combo decks that can't afford to wait until turn 2. Choosing to go second in an aggro creature-based deck is a recipe for disaster, but furthermore it makes the Caverns only any good if its in your opening hand - and useless in most other situations. This is particularly scary because you're a 5 colour deck. I'd say to ditch the Caverns for something more reliable.

  • If you're running any number of Aether Vial, then you should always be running the full playset (4-of).

  • Your sideboard just looks like extra cards that couldn't make the main - and additionally quite a few have too-high mana-costs to ever reliably get cast. I would suggest changing your sideboard to better accommodate for your bad matchups, instead of it just being a bunch of random Slivers.

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