Jagged-Scar Archers

Jagged-Scar Archers

Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Latest Decks as Commander

Jagged-Scar Archers Discussion

carpecanum on Minsc, Friend of the Small

1 month ago

Rosheen Meanderer, Marisi, Breaker of the Coil, Jagged-Scar Archers, Soltari Visionary, Drumhunter, Xenagos, God of Revels could all fit here.

Drop the infect or go all in on it. If people see one it will be an Infect deck to them forever.

Something with Wither might be a good add

libraryjoy on Yisan Tames the Savage Beasts - Ultrabudget EDH

2 months ago

Taunting Elf is in there over Shinen of Life's Roar, because it fits the elf-tribal aspects of the deck ( Marwyn, the Nurturer , Jagged-Scar Archers , Wren's Run Packmaster ). And Glaring Spotlight made the cut to a non-budget edition of the deck. Thanks for the input though! I'm glad you like it. I focus on budget builds in casual and EDH, so if there's something you're looking for, let me know. I don't play or build black besides to help friends, but anything else I'll take a stab at.

libraryjoy on Least favorite color or color …

2 months ago

passimo Yes! I was strangely excited to meet my opposite - it feels very validating somehow. I do definitely prefer more creature-based strategies, although mine feel more mid-range-ish because I tend to play multiplayer casual. I do play other strategies, but have to reach into other colors for them. I recently built this lifegain/non-combat damage deck by going . Poke, poke, poke - Budget Casual (there is a tiny bit of 5-color in the deck, but only because I had those cards and just wanted to toss them in.) The other interesting deck I've built that uses indirect damage is actually : Swift but Deadly - Ultrabudget $20 Archer Tribal. It uses Falkenrath Exterminator , Jagged-Scar Archers , et al to deal damage to creatures and Greatbow Doyen to deal damage to their controllers at the same time. Still creature-based, but not aggro or beatdown. It's very vulnerable to board-wipe, but those are pretty uncommon in my playgroup, and I try to keep the power level a bit low on my decks so I don't squish everyone (I play against beginners and teens, as well as more experienced players, and we all live in a lower income rural area. I intentionally build some fragility in. I could be more ruthless if I wanted to, but why when we're just playing for fun on Sunday evening? Plus I keep my decks super budget. I don't have tons of $$ to drop, nor do my friends.) So there's space to build there, but I see where you're coming from. Black is definitely more adept there with direct loss of life and the antithesis of what I usually prefer to play. So cheers to you and your zombie army of death! We salute you from across the field.

Guerric on Little Green Men Unite!

5 months ago
Due to some fabulous new elves that have been released over the past few sets as well as the printing of Commander Collection: Green, I've aquired a few more cards and have updated my list.

Forest OUT Fyndhorn Elves IN

I'm not sure why Fyndhorn wasn't initially in here, but its as a good as a land in this deck.

Forest OUT Worldly Tutor IN

While we already have most of the best tutoring green has to offer here, we added the last missing piece. One often overlooked aspect of Elves is that they have incredible toolbox properties, so being able to grab what we need cheaply is great. By cutting two forests we are down to 30 % land, which is what we would run in modern and is a great benchmark for lands. We've got lots of ways to grab our lands in the deck, so we shouldn't miss them too much.

Praetor's Counsel OUT Ezuri's Predation IN

One thing that is really hard to come by in mono-green is board wipes, so I'm really pleased that they reprinted this recently. In theory Praetor's Counsel is good because board wipes are the bane of our existence and this gives us a way to recover, but in reality if we get wiped we'll never be able to pay the mana cost. Its better to just play conservative and use Ezuri's 2nd ability to protect out pieces, and cards like Eladamri to protect him.

Drove of Elves OUT Canopy Tactician IN

Yet another Elf Lord that pumps our whole team and gives us more ramp to boot? Give me more. As for Drove, we have other ways to make one thing big, and while this card has never been bad its never been exciting either. Jagged-Scar Archers gives us crucial anti-flying tech when we need it for one less mana, and while it lacks hexproof, we'll be happy of our opponents waste removal on archers and not one of our more important cards. Timberwatch Elf and Immaculate Magistrate give us flexibility in combat that is far better than the obvious threat drove represents.

Nylea's Presence OUT Elvish Warmaster IN

While giving non-green decks a forest to enable a forest-walk kill is cute, this is somewhat situational, and we have lots of other ways to get through with the damage we need. Warmaster just such incredible value for the same mana that this change seems to be a no-brainer.

Sylvan Offering OUT Elven Ambush IN

While offering is a good card, giving our opponents blockers just doesn't suit us in this deck. Ambush helps only us at instant speed with the creature type we want. Its an improvement on Elvish Promenade that absolutely deserves a spot.

carpecanum on Lathril larpers

7 months ago

I LOVE Nullmage Shepherd but you have to cut something. Anything that you think "is a good blocker" if thats all it does. Add Jagged-Scar Archers to block and kill things. Try getting rid of everything thats not an Elf AND gives tokens, ramp or destroys something. Maybe add Unstoppable Ash ? Cut more than you need then figure out what to put back.

kurban1213 on Ezuri, Claw of Counters

8 months ago

I like your version here! One thing maybe to consider (because it has happened to me) is adding some flying protection. You have a couple big spells that provide flying, but have you ever considered Jagged-Scar Archers or Ice-Fang Coatl (which also gives you card draw). I run infect in my Ezuri deck so I also have a Inkmoth Nexus just because with all the counters and proliferate, infect just fits in real nice. Also, cards like Slippery Bogbonder and The Ozolith allow you to put more counters on Sage making his abilities attainable even earlier! Of course i will also suggest Eladamri, Lord of Leaves , though this suggestion would have been better a month ago before his price spiked to over $100!! I was lucky enough to pick him up at the $20 price point long ago, which makes him a must add in this deck at that price point. Overall nice deck!!!

DarkRequiem on Eladamri LoL Elf Forestwalk

8 months ago

There are a few cards making very little sense to me:

  1. Primal Amulet - Right now you're running 4 instants & sorceries.

  2. Library of Leng - Are you drawing that much? Is your meta that full of discard? Reliquary Tower would be a better fit unless your meta is really heavy on discard.

  3. Grinding Station - You're playing few artifacts. I think I counted 13. Might be wrong though. Still, most of those artifacts are stuff you don't want to sac.

  4. Tower Above + Bequeathal - Your commander gives shroud to most of your creatures. You don't want to target them 99.9% of the time. Considering your commander and the fact that people will try to get rid of it asap I might go with Myth Unbound.

  5. Most of the lands coming into play tapped. Most of them are subpar.

  6. Adaptive Automaton - Elves have more than enough lords. No need for a non-green creature.

  7. Allosaurus Rider - Although I'm not against this card per se, I think you'll need to play more stuff to make it work. Blighted Woodland and Myriad Landscape + Kodama's Reach and whichever other mana ramp you can add to the deck.

  8. Beast of Burden - There are elves that do this. Heedless One, Jagged-Scar Archers and Drove of Elves (which you're playing) are elves and they get shroud from the commander. The 1st has trample, the 2nd kills fliers and the 3rd has hexproof which is good when your commander is out.

  9. Bloom Tender - This card belongs in multicolored decks. Preferably 3 or more colors. You have several elves that tap for G, costing 1 cmc. At 2 cmc you'll prefer Priest of Titania.

  10. Fangren Marauder - High CMC, triggers on artifacts destroyed only and does something that comes natural to elves: lifegain. Wellwisher is way better.

  11. Llanowar Mentor - You're not playing madness, I don't see anything to abuse cards from your grave... Freyalise, Llanowar's Fury is way better.

  12. Mishra's Self-Replicator - Feeds Grinding Station, I know. Still, not that good, I believe.

  13. Scattershot Archer - Unless you're seeing lots of x/1 fliers on your meta, this is pointless. Hurricane, Tornado Elemental, Whirlwind and so many other cards are better.

  14. Shaman of Spring - Masked Admirers does the same, has the same cmc and is repeatable.

  15. Silhana Wayfinder - I'd prefer Wood Elves.

  16. Spire Tracer - Meh.

  17. Weatherseed Elf - Might work if you find a way of turning your non-green opponents lands into forests. My fav way is Deepwood Elder.

Some cards you might consider:

  1. Caller of the Claw and Fresh Meat- Anti-mass removal!

  2. Dwynen, Gilt-Leaf Daen, Elvish Champion, Imperious Perfect, Joraga Warcaller, Elvish Clancaller, Canopy Tactician and Elvish Warmaster - Elf lords for all kind of tastes.

  3. Glissa Sunseeker and Nullmage Shepherd - Artifact and enchantment removal.

  4. Lys Alana Huntmaster - Token generation. Self explanatory, I believe.

  5. Marwyn, the Nurturer - Mana acceleration.

  6. Wolf-Skull Shaman - Card advantage. Works quite well with Sylvan Library.

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