|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Uncommon|
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Artifact Creature — Scarecrow
: Gain one mana of any colour.
: Target creature becomes the colour of your choice until end of turn.
1 month ago
1 month ago
Kiora, Behemoth Beckoner can be used for mana. How: tap lands, Kiora untaps one, tap it again for more mana.
1 month ago
So I’ve been making a list of must haves in 90% of casual commander decks, mana rocks, support artifacts and lands. I’m not talking situational cards or color specific cards but colorless and lands that you put in almost every commander deck you build regardless if it’s mono or multi color, combo, aggro or control.
Let’s start the list with must have mana rocks
Then you get into optional expensive mana rocks like
Then there are support artifacts like
And optional support like
And there is one creature that almost makes the cut
And we will wrap it up with lands
So the first 6 mana rocks are auto adds then the second 6 are if you have them/the money to get them, this list does not include signets or talismans. Now I have had people argue Worn Powerstone but I feel it is a lesser form of Hedron Matrix that also didn’t make the cut imho.
The first 3 support artifacts are auto adds the second 2 depending on meta and budget.
As for lands they speak for themselves except the last one you might be thinking why? Lightning Greaves / Whispersilk Cloak , Cranial Plating , all the swords.... need I go on? I’ve also had people argue for Isolated Watchtower but as many commander deck run less than 50% basic lands that’s like 90% of the time will be just scrying 1 and there are better ways to scry 1. I thought about Rogue's Passage but there are combo/control decks that never attack (same reason Maze of Ith is not on the list)
So what are your “auto adds” when you start a commander deck and why?
3 months ago
hi, just watched the Legendary Creature Podcast and as someone that loves mono white AND Eight-and-a-Half Tails, i'd like to put some input in the deck.
first of all, i would cut ALL of the unsynergistic "lose-less" cards like: Dawn Elemental , Blinding Angel , Guardian of the Gateless , Palisade Giant , Platinum Angel , Selfless Squire , Ghostly Prison , Pariah , and Gideon of the Trials . none of these cards advance your game state, or put you closer to a win. If anything these cards only help you durdle around, hoping you can squeeze out a cheeky win. you already run the 3 circle of protection cards that will more or less synergistically do most of that already, and you can also add Idyllic Tutor as redundancy. i would probably replace the lose-less cards for more hatebears, like Aven Mindcensor , Angel of Jubilation , and Containment Priest . you're also running only 2 creatures with an etb effects, so cards like Torpor Orb and Hushwing Gryff can be very back breaking against other more creature based decks.
snow-covered plains are cheap right now. so possibly investing in Extraplanar Lens (which unfortunately isn't cheap) might be something worth while for the deck.
i noticed you ran Steelshaper's Gift in the video, but it's not in your current list. need an update? if you don't already have it, Open the Armory is also a good way to look for those voltron pieces.
you only have 6 cards in your entire deck that can shuffle your making Sensei's Divining Top mostly a waste of time, at that point Crystal Ball would do you better as you can scry away "bad" cards at the top of your library, unlike SDT. if you add the 5 fetchlands, and more tutors then you can reconsider it.
adding Urborg, Tomb of Yawgmoth in the deck can make temple of the false god and maze of ith tap for mana, BUT it also allows you to run some extra spicy cards like Karma and Royal Decree which, with any of the circle of protection cards, for 1 mana you can make it 1 sided.
Illumination a solid counterspell that people won't see coming, and you can stop gross cards like omniscience, and mind over matter.
Renounce the Guilds is also a great way to kill everyone's non-mono color deck commanders.
Cavalier of Dawn is also a strong include.
end notes: try to keep your deck as low to the ground as possible, with a very low mana curve, you want to play cards but also keep as much mana open to do any of your 8.5 shinanigans. if you spend 6+ mana on a spell on your man phase, it really limits what you can and cant do on other people's turns, which you want to mainly be doing with a commander like 8.5 that screams CONTROL.
4 months ago
Since you're going to need a Rattle scarecrow for the combo to work, I suggest Fabricate , as it's cheap and can usually fetch you anything you need in an artifact-heavy deck. (also artifact lands!)
One word of caution: Saheeli's Directive requires 3 red mana to pull off, but the colour pie says you only have 8 red sources in the deck - which is especially a problem given how many of them are easy to destroy (especially Scuttlemutt and Commander's Sphere ). Adding in a few Snow-Covered Mountain s might help, or something else that produces red - otherwise you might find you can only cast the Directive when Chromatic Lantern is out.
Also, never underestimate the power of a cheap scarecrow. Heap Doll is the best of them, and you can even run it as a tiny bit of graveyard hate when you need to.
4 months ago
4 months ago
@Burg+1: Not that I want to be a little racy or anything, but... BOROS FOREVER! XP But, seriously, Black Panther Parody Jokes aside (I actually like that film & wished I'd address some aspects to film reviewers, & even those of such lineage got wrong; but it might sound wrong to them.)
In seriousness though, I'm just starting on Tier 3 for now. Such irony made me switch Mox Alacorn (PX) to Yet another Scarecrow... for having 1 Power higher, & having an alternate ability not even Alloy Myr could ever dream of after the events of New Phyrexia.
I was thinking of Ancestral Statue at first, but Maybe I should do some number crunching...
Test Subjective: Village Bell-Ringer
Test 1: Cast Scuttlemutt , then Kiki-Jiki, Mirror Breaker . Tap Scuttlemutt for mana. Cast Village Bell-Ringer untapping The Mad B*tch . Tap the Dog again for mana, Tap Kiki-Jiki, Mirror Breaker to create a copy of Village Bell-Ringer , untapping Scuttlemutt & Kiki-Jiki, Mirror Breaker . Keep tapping Jack Russel, the Terrier Scarecrow for mana, rinse & repeat.
I just don't know if it's legit. Here's a list of phases & steps in case you're wondering...
- Beginning Phase
- Untap Step
- Upkeep Step
- Draw Step
- Main Phase
- Combat Phase
- Beginning of Combat Step
- Declare Attackers Step
- Declare Blockers Step
- Combat Damage Step
- End of Combat Step
- Ending Phase
- End Step
- Cleanup Step
I would, MAYBE make that much mana during Main Phase, but does this mana empty when unused? Definetely will suck if it will... Well, at least I have a prototype for now...
4 months ago
Hey, how about Gerrard's Technicolor Dream Coat ? Eh? I think that's a pretty neat play... Prismatic Lace does the same thing, but can't be removed. Scuttlemutt is ramp that synergizes great with Sisay and puts a body on the board. I'd say drop Fellwar Stone for it, but the Stone can help get Sisay out Turn 3...
Scuttlemutt occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%