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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Scuttlemutt
Artifact Creature — Scarecrow
: Gain one mana of any colour.
: Target creature becomes the colour of your choice until end of turn.
king-saproling on Jodah's Unification with Nothingness
1 year ago
Ok hear me out. Pull out all the legendaries, then add in Arcum Dagsson. Also add Jegantha, the Wellspring as your companion. The rework to companions (having to pay 3 to put from command zone to hand) means that while Jodah is out, when you cast Jegantha, you will always get Arcum. Arcum can sac an artifact mana dork (e.g. Ornithopter of Paradise, Bronze Walrus, Scuttlemutt, Opaline Unicorn, etc. there are many of them) to get Door to Nothingness.
Thanks to Jegantha's ability, you will reliably be ready to use the Door as soon as it touches the board, and since it came in via Arcum's ability the Door can't be countered. You can also use Arcum to fetch artifacts that copy the Door/Door ability (like Sculpting Steel, Rings of Brighthearth) or artifacts that return the Door from grave to hand (e.g. Protomatter Powder, Codex Shredder)).
The other slots I would fill with cheap ramp effects like Birds of Paradise and all the available mana-producing artifact creatures. Maybe also cheap haste effects like Mass Hysteria, Concordant Crossroads, Lightning Greaves, Crashing Drawbridge, etc. so you can use Jegantha and Arcum immediately. You wouldn't really need to worry about interaction because you could keep the Door unused until the opp's end step before your turn and use it to threaten death of whomever tries to disrupt your setup in the meantime. For example if an opponent casts Cyclonic Rift, just respond by activating the Door to get that fool out da game thereby fizzling the Rift.
king-saproling on Jor Kadeen 2022
1 year ago
Artifact mana dorks like Ornithopter of Paradise, Iron Myr, Gold Myr, Hedron Crawler, Manakin, Alloy Myr, Palladium Myr, Bronze Walrus, Foreboding Statue Flip, Scuttlemutt, and Opaline Unicorn would be good here because they get Jor out faster, enable metalcraft, and benefit from Jor's ability.
Personally I would cut these and replace then with mana dorks: Thought Vessel, Wayfarer's Bauble, Mox Opal, Gilded Lotus, Arcane Signet, Boros Signet, Darksteel Ingot, Amber Prison
king-saproling on Jor Kadeen’s Assault Square
3 years ago
You might like these: Signal Pest , Copper Myr , Gold Myr , Guardian Idol , Scuttlemutt , Alloy Myr , Boros Keyrune , Fountain of Ichor , Thunder Totem , Tome of Legends , Slate of Ancestry , Captain's Claws , Gratuitous Violence , Gisela, Blade of Goldnight , Master's Call , Blade Splicer
king-saproling on Rebel Affinity
3 years ago
This is very cool. Thoughts on these? Maskwood Nexus, Illusionist's Bracers, Open the Armory, Steelshaper's Gift, Inventors' Fair, Scuttlemutt, Smothering Tithe, Pariah's Shield, Tel-Jilad Stylus, Slate of Ancestry
VoxMekkatorque on Full Metal Iron Man
3 years ago
I have a voltron deck myself and i absolutly agree, it is very tough to play indeed. I would suggest removing Odric, Lunarch Marshal since its main purpose is to buff other creatures but in reality you will only have one creature to attack with, then i would remove Haktos the Unscarred because you wont be able to equip it thanks to its protection, if i have to choose a third card i would pick Scuttlemutt because yes it is an artifact but a 3 mana ramp on a creature is really really bad as it will be removed on the first board clear and you don't have enough card draw to compensate.
iSacs1987 on Zombies in the Shades
3 years ago
@snackelwolf: I play Scuttlemutt as Mana-Ramp and use his second ability to be able to use Terror or Snuff Out on black creatures. But you could replace it for cards like Murder or so to have more Problem-solver.
carpecanum on
4 years ago
Dense Foliage or Aspect of Mongoose are good defense for Animar.
Scuttlemutt can come out cheap and make mana but most importantly it can change the color of something to take advantage of Animar's protection abilities.
Birds of Paradise is one of the only cards that get Animar out on turn 2 besides the Gilded Goose i see you already have in there
Mindclaw Shaman can be amazing depending on your meta, Shaman of the Great Hunt works great in my Animar deck.
thenewlollipopjam on Jeepers Reapers, exploding Scarecrows!
4 years ago
Molten Echoes is a better flameshadow conjuring. Urza can tap all your scarecrows for blue Mana. I actually play a changeling tribal Scarecrow deck. Has Reaper King as commander, has Scuttlemutt and maybe Wild-Field Scarecrow. I revel in the jank.