Scuttlemutt

Scuttlemutt

Artifact Creature — Scarecrow

: Gain one mana of any colour.

: Target creature becomes the colour of your choice until end of turn.

Latest Decks as Commander

Scuttlemutt Discussion

VoxMekkatorque on Full Metal Iron Man

4 months ago

I have a voltron deck myself and i absolutly agree, it is very tough to play indeed. I would suggest removing Odric, Lunarch Marshal since its main purpose is to buff other creatures but in reality you will only have one creature to attack with, then i would remove Haktos the Unscarred because you wont be able to equip it thanks to its protection, if i have to choose a third card i would pick Scuttlemutt because yes it is an artifact but a 3 mana ramp on a creature is really really bad as it will be removed on the first board clear and you don't have enough card draw to compensate.

iSacs1987 on Zombies in the Shades

5 months ago

@snackelwolf: I play Scuttlemutt as Mana-Ramp and use his second ability to be able to use Terror or Snuff Out on black creatures. But you could replace it for cards like Murder or so to have more Problem-solver.

carpecanum on

8 months ago

Dense Foliage or Aspect of Mongoose are good defense for Animar.

Scuttlemutt can come out cheap and make mana but most importantly it can change the color of something to take advantage of Animar's protection abilities.

Birds of Paradise is one of the only cards that get Animar out on turn 2 besides the Gilded Goose i see you already have in there

Forge of Heroes

Mindclaw Shaman can be amazing depending on your meta, Shaman of the Great Hunt works great in my Animar deck.

thenewlollipopjam on Jeepers Reapers, exploding Scarecrows!

9 months ago

Molten Echoes is a better flameshadow conjuring. Urza can tap all your scarecrows for blue Mana. I actually play a changeling tribal Scarecrow deck. Has Reaper King as commander, has Scuttlemutt and maybe Wild-Field Scarecrow. I revel in the jank.

awatts30 on Mono-White Happily Ever After?!?

11 months ago

I considered Scuttlemutt at first. It’s nice because it’s a lot cheaper than Sphinx of the Guildpact, but you can never actually activate it in time because there is no point prior to the beginning of your upkeep when you get priority.

Your permanents (creatures, artifacts, enchantments, planeswalkers) don’t have to be in the graveyard; they count toward the requirement if they’re on the battlefield (because the card says “and/or”). Your instants and sorceries will go to the graveyard when they are cast and count toward the requirement from there.

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