Artifact Creature — Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
|Have (3)||thirdwhirly , Lowenstein , torterrapizza|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Tidehollow Sculler Discussion
4 weeks ago
lagotripha Thank you for commenting. Tidehollow Sculler is one of my favorite cards but I did not run it here for a number of reasons. I don't want to run more than 8 flickerable creatures, so basically I'll be comparing it against Burglar Rat .
The rebound from Ephemerate is usually wasted with Sculler, which means it only exiles 1 card permanently and 1 card until it dies, compared with rats discarding 3. Also, if we have a sculler on the field and topdeck ephemerate, we can't really do anything either.
Usually the sculler will end up dying, making the combo only a 2 for 1 (instead of a 2 for 3), either because the opponent has nothing else to spend their removal on or because it was sacrificed to our own Smallpox (having rats/grief with a smallpox is much less awkward since we don't care as much if they die).
There are only 8 pieces of targeted hand disruption (inquisition + grief) here for a reason because drawing into that kind of spell late game is much worse than a normal discard effect since opponents will frequently hold lands. By turn 3, which is when you can cast sculler+ephemerate, you usually want to be just powering out as much discard as possible instead of targeted discard.
Rats gets around leyline
Regarding the sideboard slots, I would rather run more hate cards.
I hope this answered your question.
4 weeks ago
If you are running ephemirate in B/W discard without Tidehollow Sculler , why? It is at least competing for sideboard slots.
1 month ago
I'm looking to sell the cards, but if anyone has any good modern trades I'm down to check them out.
1 month ago
I feel like leaning far harder into 1 and 2 drops would make the pyre/Vial/Crawler setup a lot stronger. Just 'fetch a zombie from your deck each turn' is pretty strong.
Undead Augur Draws cards, likes sacrifice, on type&theme, cmc right for gravecrawler.
Cryptbreaker ditto, but also a 1 drop.
Tidehollow Sculler Hand disruption is goood
1 month ago
Are you going tron route or are you going the processor route?
If you're going the (boring) tron route then idk this will just become eldrazi tron
2 months ago
Damn I really be seeing this everywhere now.
I built a similar type deck around this that ended up turning into Blokes. After playtesting it a few times, one thing stood out, which is that the combo is ridiculously inconsistent. I like how you have some other bouncable creatures for a plan B, but a lot of the cards just aren't great with cloudshift/ephemerate. I tested Silverquill Silencer and I was really disappointed, so I'd probably cut that. I had high hopes for Tidehollow Sculler , and it's a solid card by itself, plus it can combo with cloudshift/ephemerate right when it enters but after that its a pretty terrible flicker target.
I would probably go more towards an evoke flicker direction, since evoke cards combo really well with cloud/eph. I suggest cutting Skyclave Apparition for Shriekmaw , since Shriek+eph costs the same as a skyclave and kills 3 creatures without giving the opponent any creature tokens. I also suggest going into esper colors just because Mulldrifter is really great card advantage ( Subtlety sucks here though obviously).
Honestly, I doubt this kind of deck can ever be competitive, but for now its some fun jank. Happy brewing, I'm looking forward to what you can do with this :)
2 months ago
I mean I think Solitude would be better against non black non green decks for sure.
I'm currently playtesting my version of your deck and I just scooped on turn 19 because it was against some soul sister type deck. Grindiest game of magic I've played in a while. Would have won if I just got push or path ;-;
BTW another note: Apparently you can cast Tidehollow Sculler than flicker it immediately when it enters to exile 1 card permanently and 1 card for as long as it's on the battlefield. Not as cool as bypassing the evoke sacrifice but still pretty cool imo so it might be worth trying.
2 months ago
I like your deck.
My main comments are that you only have 4 creatures that benefit from flickering, and 6 flicker spells. I would definitely lean into the flicker more and go up to a playset of Cloudshift , then increase the number of creatures that you can flicker. I think Elite Spellbinder can be flickered to have two cards exiled at once that have taxed costs (if this doesn't work then I agree that Silverquill Silencer is better for the deck). And my biggest suggestion is definitely a playest of Shriekmaw . You can do the same stuff you do on grief with this bad boy to remove two creatures plus get a 3/2 for only 2 mana. I'd probably cut some of the other removal, like Damn , and maybe the mirran crusaders, for these.
Lastly, I know I said flickerable creatures that control the opponent's hand are good, but unfortunately most of them have a negative effect when leaving the battlefield such as Thought-Knot Seer , Tidehollow Sculler (love this card), Kitesail Freebooter etc. But one that doesn't have this is Sin Collector . I think he is worth considering for the sideboard since he hits a lot of annoying cards like TTB, scapeshift, BTL, loam, etc.
A random sidenote: You have 4x Surgical mainboard and 2x sideboard, which I assume was because you changed one of them without changing the other. You could maybe replace them with Vanishing Verse .
With these additions, the deck should become more of a streamlined "flicker control" deck instead of just a Grief flicker combo in a BW control shell.
P.S. I just did some research and it turns out flickering Elite Spellbinder does work! Noice