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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tidehollow Sculler
Artifact Creature — Zombie
When this enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this leaves the battlefield, return the exiled card to its owner's hand.
wallisface on Divinity of Pride or Starseer …
1 month ago
DemonDragonJ just as food-for-thought and/or inspiration, if I were making low-budget Deathbringer Liege deck, it’d look something like this:
- 4x Deathbringer Liege
- 4x Tidehollow Sculler
- 4x High Priest of Penance
- 4x Souls of the Faultless
- 3x Beckon Apparition
- 4x Inquisition of Kozilek
- 4x Fatal Push
- 4x Vanishing Verse
- 4x Vindicate
- 3x Kaya's Guile
- 22x Lands
You’d probably want 2-3 lands being either Shambling Vent or Restless Fortress as I imagine these games going very grindily and more threats being needed
lagotripha on Esper Priest
2 years ago
Most of the stuff that springs to mind like Planar Guide or Parallax Wave isn't modern legal. Astral Drift is a build around, but awkward.
The big card is Eldrazi Displacer, cause of the flickerwisp interactions. It saw a lot of play alongside Tidehollow Sculler to kill people's hands.
There are a few lists like this to look at Staring Contest: A List of Blink-Effect Cards
Lankhmar on For Honor and Glory!!!
2 years ago
Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.
I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.
My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:
Deck: Greif Blade
Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs
Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory
This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.
baddabiiing on
2 years ago
Have you ever considered splashing green for Collected Company? All of your creatures except Solitude can get hit and it could be a nice board option if your Aether Vials can't stick. Also Tidehollow Sculler could be sweet too.
Ouroboros_47 on Budget Abzan Midrange
2 years ago
I'd consider going all-in on flickering your creatures. That would change the deck quite a bit but I think it'd be worth it. There are lots of good cheap creatures if you wanted to go that route. Tidehollow Sculler, Flickerwisp, Wasteland Strangler, and Thragtusk come to mind.
zAzen7977 on SKAAB FACTORY - Vial Zombie Tribal
3 years ago
Scottysnacktime, thanks for your comment! I’m glad you were able to use the structure of the deck. I’ve been refining it for a while. I’m also a big fan of Tidehollow Sculler, it’s one of my favorite zombies of all time. I’d love to hear any insight you may have.
pinto_bean1324, thanks for the compliment and suggestion of Relentless Dead! You and several other people including Balaam__ have been encouraging me to run it for a while, but I have been hesitant since I only have Carrion Feeder as a sacrifice outlet, and my deck is so lean on mana. So I’m going to give it a shot. I squeezed a couple Relentless Dead in and I’m going to see if they help. Lately my Skaab Ruinators have been killed pretty quickly and extra recursion may be useful.
jacobpmesser on Grixis Zirda Bolas Control
3 years ago
I did something like that with Training Grounds. You're missing so many good cards... like Training Grounds. I don't see a date but Valki, God of Lies Flip is better than Tidehollow Sculler. Then, there's alsways Pack Rat. Draw 2 from Nicol Bolas, BB to make rats.
And with Zirda and/or Training Ground... Lavaclaw Reaches is one of those sneaky manlands that can get huge.
Boogsbay on Orzhov Gravecrawler/ Zombie Sacrifice
3 years ago
The deck looks good but seems somewhat slow. Some suggestions IMO would be:
-
Out 4 Cryptbreaker for 4 Undead Augur which gives a lot of card advantage with no life loss thanks to Zulaport Cutthroat and Wayward Servant. The problem with Cryptbreaker is that it needs 3 zombies to draw a card. The Augur also pairs great with Village Rites and Bone Shards for more card advantage. If any board wipe happens, you can sacrifice your zombies to Carrion Feeder to trigger the Augur to easily rebuild.
-
Out 2 Tidehollow Sculler, 1 Zulaport Cutthroat, and 1 Village Rites for 4 Carrion Feeder to enable a more consistent aristocrat playstyle and have a growing threat. Pairs with Cutthroat to end games.
-
Out 2 Doomskar and 2 Bone Shards for 4 Fatal Push. Fetch lands and an aristocrat strategy easily triggers revolt.
-
Out 6 Plains for Fetch Lands that can fetch a swamp (Marsh Flats is at it's cheapest)
-
Out 4 Isolated Chapel for 4 Godless Shrine. The shock land also prevents Castle Locthwain from entering tapped.
-
Out 1 swamp and 2 Castle Locthwain for 3 Geralf's Messenger. With a smaller average CMC, you can cut a few more lands for more creatures. Keeping just 1 Castle is also good enough since Augur in the main deck gives more cards than the Castle's ability.
Some considerations:
-
Corpse Knight over Wayward Servant to include Zulaport Cutthroat for ETB triggers.
-
Unearth over Blasting Station if you already swapped out some land for Geralf's Messenger. These two, at the very least, makes the opponent lose 8 life; more with Cutthroat and Knight on the field. Reanimating other creatures is also another viable strategy to get out of a tight situation.
-
Ghoulish Procession over Jadar since it's a nonlegendary permanent that can potentially make more zombies to fuel an aristocrats strategy and trigger ETB and death triggers.
For sideboard:
- 4 Tidehollow Sculler, 4 Prismatic Ending, 2 Doomskar, 2 Damping Sphere, 2 Bone Shards, and 1 Feed the Swarm. Diregraf Colossus and Ebondeath, Dracolich are too slow to really make a difference in the long term.
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