Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
|Want (4)||SinisterSam , humpfree69 , a85TSgtSpiike , Teth|
Combos Browse all
|Commander / EDH||Legal|
Mirror Entity occurrence in decks from the last year
Latest Decks as Commander
Mirror Entity Discussion
1 week ago
Fable of Wolf and Owl is out of your color identity.
I would cut Branchloft Pathway Flip, 11 forests and 21 plains (35 lands). (Planeswalkers) both Ajani's and Elspeth. (Artifacts) Wolfrider's saddle and Coat of Arms. (Enchantments) Felidar Retreat, Howlpack Resurgence and Primal Vigor. You have a lot of cutting to do.
If your boss is threated some blinking cards would protect him and pop in another wolf token ETB
With so few artifacts you may want to ditch them all and put in one or two artifact wipes
If you add Mirror Entity your creatures would get boosts from wolf and elf effects
2 weeks ago
Coat helps everyone's creatures and can backfire against other tribal or token decks. Door does nothing for your current board, costs a lot of mana for an aggro deck, and requires you to have creatures in hand to 'fuel' it after you play it.
Shared Animosity and Mirror Entity are pretty self explanatory.
Reconnaissance allows you to attack with EVERY creature safely, you'll have every one of those creatures untapped by the end of combat, and you still deal combat damage in most situations. You can untap to avoid bad blockers (only situation you don't deal combat damage), you can untap after first strike (handy for getting counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain/Stensia Masquerade), and you can even untap after regular combat damage (the creature isconsidered attacking until the end of combat step ends).
Feel free to check out my list for ideas. It's one of the top rated Edgar lists on this site with lots of comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
2 weeks ago
Before worrying about sideboarding, I'd focus on getting the main down to 60 cards. The closer you are to the minimum deck size, the more likely it is you'll draw the best cards in your deck. In this case, it looks like you want to build a party deck with Haktos the Unscarred as one of the bombs. The first thing I'd do is identify which cards are actively working towards that end or are particularly efficient. If something doesn't fit those descriptions, cut it. If it does, try to acquire multiple copies of it. For example, Gore Swine isn't doing anything here that a party member couldn't do better, so I'd remove it. Compare that to Expedition Champion who has more stats for the same cost and actively synergizes with the warrior theme, so having 4 of him wouldn't be bad. You can apply that logic to the entire deck. Practiced Tacticsis better than Sandblast. Suspension Field is more cost effective than Skybind. And so on.
After thinning the deck to its strongest options, then I'd focus on upgrades. Seek out other decks with similar goals and see what they're running. You can then endeavor to purchase the best cards you see in such examples, budget permitting. I don't know much about Boros party, but a quick search revealed Archpriest of Iona, Grotag Bug-Catcher, Stonework Packbeast, Squad Commander, Journey to Oblivion, Kargan Intimidator, Luminarch Aspirant, Relic Axe, Goma Fada Vanguard, Robber of the Rich, Tazri, Beacon of Unity, Fissure Wizard, and Seasoned Hallowblade, and that's only looking at standard. Modern brings even more options, particularly for Boros warriors. Arashin Foremost, Boros Reckoner, Mardu Woe-Reaper, Alesha, Who Smiles at Death, Obsidian Battle-Axe, Grim Lavamancer, Jeering Instigator, Fire-Belly Changeling, Grand Abolisher, Mirror Entity, Bygone Bishop, and Selfless Spirit all come to mind.
2 weeks ago
Hey! I love this, I started my main commander deck as a samurai tribal with Queen Marchesa As the commander, too! As far as Creatures go, adding Masako the Humorless Or Michiko Konda, Truth Seeker can help with some defense control. If you want to keep your creatures dense with samurai, I would suggest Opal-Eye, Konda's Yojimbo. If you want a Shapeshifter, I would replace your Taurean Mauler with a Mirror Entity. For enchantments and artifacts, I would suggest Ghostly Prison for defense purposes, and Coat of Arms for tribal synergy. When playing commander, I always try to run some neat lands in order to make sure I use up my card space efficiently. I would suggest taking out some basic lands and adding Eiganjo Castle , Shinka, the Bloodsoaked Keep , And Shizo, Death's Storehouse. These lands tap for colored mana, don't come in tapped, and give you an extra little something. Those lands have helped me win a few stressful games, and are a few of my favorite cards. Feel free to check out my samurai standard deck, or my Queen Marchesa commander deck for more ideas!! Good luck!!
2 weeks ago
This deck is hilarious, I love it.
Cards to consider:
Yosei, the Morning Star: Just incredible with your Emeria
Skyclave Apparition seems a pretty good addition.
Myojin of Cleansing Fire for a little more removal.
Mirror Entity as a finisher?
How about Eerie Interlude to protect any amount of your own creatures?
Nikko-Onna because why not?
1 month ago
Hey, you have several good cards, but also quite a few that can be upgraded even on a budget.
Utvara Hellkite and Lathliss, Dragon Queen are two Dragon upgrades because they can be card advantage since they create Dragon tokens when Dragons attack or when nontoken Dragons ETB. Drakuseth, Maw of Flames has a powerful attack trigger. Knight of the White Orchid is a Knight upgrade since it can tutor for any Plains including Sacred Foundry or Mistveil Plains and put it onto the battlefield.
Changelings are Knights and Dragons. Taurean Mauler gets bigger when any opponent casts a spell. Mirror Entity has an ability to change all creatures you control power/toughness and give them all creature types. Depending on how much mana you have you can make your army of creatures huge power with Entity.
Before you make other improvements however my advice is to first improve ramp because when the cards you want to try to win the game with are high CMC such as Dragons then lots of ramp should a high priority. The idea is to have more ramp and less high CMC cards because you can easily cast ramp, but without ramp you can't easily cast high CMC Dragons.
- Sol Ring: staple mana rock in Commander.
- Arcane Signet: staple mana rock in Commander.
- Keeper of the Accord
- Knight of the White Orchid
- Boros Signet
- Jeska's Will: can be a fast way to cast both your Commanders or a high CMC Dragon in your hand if you target an opponent who has seven or more cards in hand.
- Dragon's Hoard: ramp and can be repeatable draw with Dragons.
- Talisman of Conviction
The next important thing to expand on is draw. The options for repeatable draw are slim in Boros therefore you want to instead count on cards that give you repeatable card advantage in other ways. Keeper of the Accord is an example of a new card from Commander Legends that's a card advantage engine for white in muliplayer Commander since he creates creatures if you're behind on creatures and/or is land ramp if you're behind on lands and he triggers on each opponent's turn.
- Sunforger: when people talk about Boros usually Sunforger comes up in the conversation because it's powerful equipment for repeatable card advantage. When it's equipped to a creature you can at instant speed pay two mana to unequipped to tutor for any white or red instant spell in your library that's 4 CMC or less and cast that spell for free. Sunforger package is an art form for Boros players. +4 power is a big pump when the creature has double strike or flying.
- Mask of Memory: repeatable draw, effects that trigger when you do combat damage to a player can trigger twice with double strike. If equipped creature isn't blocked then you hit the opponent your attacking twice to draw four cards and discard any two.
- Open the Armory: tutor for any equipment.
- Sarkhan's Triumph: tutor for any Dragon.
With Sunforger Mistveil Plains makes it better because you can put an instant in your graveyard back into your library to cast it again with Sunforger. Example of a Sunforger package of instants:
- Swords to Plowshares: exile a creature.
- Boros Charm: give all permanents you control including lands indestructible.
- Chaos Warp: remove a permanent including a land.
- Shields of Velis Vel: give all creatures you control all creature types.
- Sarkhan's Triumph: Dragon tutor.
- Brought Back: permanent reanimation.
- Unbreakable Formation: give all creatures you control indestructible.
- Return to Dust: exile up to two different artifacts or enchantments.
- Valakut Awakening Flip: draw.
- Akroma's Will: make all your attacking creatures real threats.
If interested I offer more advice in another comment, including suggestions of cards to cut. Good luck with your deck.
1 month ago
Hey, nice work in progress on a budget.
I'll give some card suggestions only for Slivers and lands and if you would like additional help with other cards than I offer more help in another comment.
Some cards to consider adding:
- Manaweft Sliver: another mana Sliver.
- Cloudshredder Sliver: flying and haste.
- Harmonic Sliver: repeatable artifact or enchantment removal.
- Shifting Sliver: make all Slivers you control unblockable.
- Amoeboid Changeling: combine with Overload to permanently gain control of opponents creatures.
- Quick Sliver: cast Slivers at instant speed which is nice with Overload who can tutor for Silvers at instant speed.
- Mirror Entity: pump all Slivers to huge power/toughness for big attacks.
- Striking Sliver: first strike.
- Crypt Sliver: board wipe protection for all Slivers since regenerating a Sliver protects it from most board wipes.
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
- Guildmages' Forum
- Cinder Glade
- Sunken Hollow
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- 5x more basic lands (1x of each)
Changeling are Slivers even when the card is in your hand, library or graveyard. Amoeboid Changeling can change an opponent's creature into a Sliver and then you can gain control of that creature with Overload. Overload's ability to gain control a creature doesn't end at end of turn therefore you gain permanent control of opponent's creature. Mirror Entity is another changeling and it's ability can change all creatures you control power/toughness equal to the amount of mana you pay. This can result in huge attacks with high powered Slivers. Combine Entity with Manaweft Sliver and Sentinel Sliver after attacking while in combat tap each Sliver you control to make mana to pay into Entity.
Command Tower is a staple land in Commander for decks that are two or more colors, it's especially good with five colors. Path of Ancestry can be helpful with repeatable scry when you cast a Sliver with mana from it. Cinder Glade, Sunken Hollow, Canopy Vista, Prairie Stream, Smoldering Marsh are called Battle lands and they have good interaction with basic lands to ETB untapped. These dual lands are also two different land types which makes land ramp spells such as Farseek better since it can search for and ramp with a Battle land.
Cards to consider cutting:
- Spitting Sliver
- Synchronous Sliver
- Lymph Sliver
- First Sliver's Chosen
- Reflex Sliver
- Sliver Construct
- Metallic Sliver
- Bladeback Sliver
- Enduring Sliver
- Frenzy Sliver
- Spined Sliver
- Poultice Sliver
- Rupture Spire
- Bloodfell Caves
- Blossoming Sands
- Dismal Backwater
- Jungle Hollow
- Rugged Highlands
- Scoured Barrens
- Swiftwater Cliffs
- Thornwood Falls
- Tranquil Cove
- Wind-Scarred Crag
- Unknown Shores
- Cave of Temptation
If interested I offer more advice. Good luck with your deck.
1 month ago
Hey man sweet brew! I run the same Partners so was looking for some other approaches. Looks like our lists vary quite a bit. Would HIGHLY recommend Mirror Entity - it is by far the strongest wincon in my deck. https://tappedout.net/mtg-decks/2-power-punch-2/