Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Printings View all
|Zendikar Rising: Commander (ZNC)||Rare|
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Stolen Identity Discussion
1 month ago
I don't think you have enough instant-speed stuff to justify Seedborn Muse. She's so strong though. Maybe if you added more mana sinks to help make use of her? Ant Queen-type effects, or Holistic Wisdom come to mind. (I LOVE Holistic Wisdom). Anything that you can dump all that mana into.
I feel the same way about Mirrorwing Dragon. You only have a few pieces that combo with it. On top of that, you can get the same effect with Zada, Hedron Grinder for less mana. I think it's a cool idea and could lead to some really explosive plays. I would just consider adding a few more pieces that can make use of it. Sublime Epiphany would be a good choice. Same with Heat Shimmer or Stolen Identity.
I think you can cut Darksteel Plate. It doesn't have much synergy with your deck, and it's very situational. Followed Footsteps is also pretty hard to get much value out of. Other than that, I think it's looking really tight, and it'll be hard to make more cuts (aside from maybe Clone Legion.)
2 months ago
Because Daxos will sometimes get smoked a couple times, or simply chump blocked, i recommend at least 1 or two other unblockables... Like Lu Xun, Scholar General, Ferropede or even Deep-Sea Kraken. If you are playing a group of 3 or 4, the Kraken is a good choice, he comes into play pretty quick.... or if 1v1 games, True-Name Nemesis could also be an option.
I love my Daxos deck. I have also found that cards that have Cipher on them are pretty good Hidden Strings, Last Thoughts and Stolen Identity... Hidden strings is especially nice, you can untap the two lands you just used to cast it.. then when he attacks you get to untap/tap 2 more lands every hit. with doublestrike thats 4 untaps.. good to play for those spells you are stealing.
2 months ago
I love your Talrand deck, I am thinking about building a lower budget version with the cards I took out of the main deck, many are extremely good, as your deck shows. I think you should consider some of the cipher spells, such as the 3 I run in my Talrand deck, because they can be token generating engines, as those extra cipher effects are casts. Stolen Identity can create 4 creatures in 1 turn, and another 1 each turn, with 2 and each afterwards being the best non-legendary creature.
2 months ago
Can we please have the ability to add tokens that are not directly made? If that makes no sense, the specific example I'm thinking of is with Ashiok, Nightmare Weaver and her -X. In that case, the ability to add in the "Clone" token (from Stolen Identity). The custom token looks bland, and sticks out of the board like a sore thumb.
Another request is to have the ability to have tokens made from sideboard cards show up. Outlaws' Merriment is a pain to operate when I have to make each token with the custom token maker, and even then, I can get confused about which is which.
Third, could the admins make it easier to tell which emblem comes from which planeswalker of yours? I have a deck with three Chandras, and all three emblems are labeled "Chandra" under the token selection menu.
Lastly, a question. In Killing Ground (a knight tribal edh deck), I have three things that all make 2/2 knights with vigilance. Why do I have three separate options for 2/2 knight tokens with vigilance?
I know that's a lot of stuff for one comment. Sorry!
4 months ago
Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:
I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.
I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.
I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.
Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.
I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:
- 1x Herald's Horn
- 4x Adaptive Automaton
- 4x Halimar Excavator
- 3x Harabaz Druid
- 4x Ondu Cleric
- 3x Sea Gate Loremaster
- 3x Unsettled Mariner
- 4x Ghostly Prison
- 2x Cloudshift
- 4x Ephemerate
- 2x Rite of Replication
- 3x Serum Visions
- Land (My lands need some refinement)
- 2x Ally Encampment
- 1x Cavern of Souls
- 4x Flooded Strand
- 1x Forest
- 1x Island
- 2x Misty Rainforest
- 2x Mutavault
- 1x Plains
- 2x Temple Garden
- 2x Breeding Pool
- 3x Hallowed Fountain
PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).
If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.
4 months ago
Heat Shimmer looks good and I haven't heard of it so far.
About Masterful Replication I am not sure...feels a bit expensive and I wouldn't know what to throw out for it.
Rite of Replication was already in my Maybeboard ;) If I have some spare-money I will definitely get it!
7 months ago
I know that when you have a legendary creature out, and a 2nd copy comes out (barring exceptions such as Mirror Gallery), you must choose one of the two permanents and place them into the graveyard as state based actions check.
Is this considered "dying"? I'm asking because some, such as Kokusho, the Evening Star have death triggers.
So if I do something janky like Stolen Identity on Kokusho, and the token is moved into the graveyard, does the token "die" thus causing the life loss / life gain effect to go off?
To be clear, yes I am aware that the Legendary Rule states that the creature is not destroyed, nor is it sacrificed. These are two very explicit words that matter, such as Indestructible interacts with being destroyed, and some cards such as Assault Suit prevent sacrificing.
So in terms of the token copy of Kokusho being moved to the graveyard as per state based actions, that token copy is still dying, correct? So in a game of EDH that's still a -5 loss of life for all opponents and a +15 gain for me, assuming a normal 4-player pod, correct?
7 months ago
ManSauce You are completely right about Parallel Lives I've only got one copy atm and currently that resides in Prossh, Skyraider of my Friends. Good swap suggestion for the Ignot. Stolen Identity is also a good suggestion that I didn't even think of. Fated Infatuation might not be a bad include considering I'm already heavily in blue. Thanks for all the suggestions.
Izzy- I had thought about taking swiftfoot out for a while now, and I think you're right. I really like bringing Feldon of the Third Path in to this as a sneaky way of being able to get my Biovisionary back should he be removed. Bramble Sovereign & and Phyrexian Metamorph are also good suggestions that I will be on the lookout for. Thank you for all the suggestions.