Den of the Bugbear

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Den of the Bugbear

Land

If you control two or more other lands, this enters the battlefield tapped.

: Add .

: Until end of turn, this becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)

1 day ago

Some cool lands to maybe think about for future upgrades:

Malakir Rebirth  Flip, Agadeem's Awakening  Flip, Bala Ged Recovery  Flip, Shatterskull Smashing  Flip, Turntimber Symbiosis  Flip, Valakut Awakening  Flip, Castle Locthwain, Castle Embereth

Cragcrown Pathway  Flip, Blightstep Pathway  Flip, Auntie's Hovel

I think your Reliquary Tower might be a bit ambitious; maybe replace it with Goblin Burrows or Den of the Bugbear for flavor? or Westvale Abbey  Flip!! No shortage of tokens to sacrifice!

plakjekaas on looking to upgrade a standard …

3 weeks ago

The best thing to do is probably to lower the curve a bit:

Kumano Faces Kakkazan  Flip is a cheap card that works wonders for the strategy

Play with Fire is a better Shock, and Lightning Strike is a better Roil Eruption

Monastery Swiftspear is probably one of the best red 1-drops ever, and pretty cheap with the BRO reprint. Soul-Scar Mage is pretty similar, no haste, but a chance to progressively kill problematic creatures or mess up combat math with the -1/-1 counters is great.

Den of the Bugbear and Ramunap Ruins can be considered to have some utility in your lands without giving up any colored sources.

Eidolon of the Great Revel is the most expensive card that mono red plays in pioneer right now, that might be a step too far if you're worrying about the budget. But that's probably where you'd want to end up being serious about the deck. In the meantime you could consider cards like Khenra Spellspear  Flip, Kari Zev, Skyship Raider or Bloodfeather Phoenix to make sure chapter 2 of Kumano Faces Kakkazan  Flip goes to use.

You could look up some lists on MTGGoldfish or MTGTop8 to see what's generally played in the mono red decks, and work your way there bit by bit. I think my suggestions should give you plenty inspiration to get started though.

Crow-Umbra on Salty Commanders!

2 months ago

Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:

This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.

Michigone on Isshin for a Fight

3 months ago

Change Log 17-Feb-2023

Move to Maybe Board:

Add/Move to Main Board:

Michigone on Isshin for a Fight

3 months ago

Okay, it's been a few days since the last few changes, and the deck has really started to coalesce into a fun, competitive, swinging, aggressive deck. I love how it just pops off out of nowhere sometimes. I got another chance to play in a multiplayer pod a few days ago and I went 5-0! Felt great! I really appreciate Crow-Umbra for the philosophical discussions surrounding playing Isshin. After taking their suggestions and cutting some removal and board wipes, and putting in more protection, the games were much quicker and I didn't feel like the removal police. I only removed any piece that was absolutely necessary for me to accomplish my game plan, and let people just play the game more in general.

After going back and forth on some 1v1 playtesting, I've decided to cut Fable of the Mirror-Breaker  Flip. I like it, but Lannery is a little better, Looting is good, but I often like the cards I have and have not found myself too often using it's second chapter, and then the back side is a worse Kiki, which is still strong, but my deck is very Legendary creature heavy, and therefore it also falls flat with some regularity. I will totally give it a re-evaluation in a week or two, but Hammers of Moradin feels much more impactful. I know that I denigrated myriad for a while, and I'm still not in love with it, but if I can tap two creatures per opponent, for a possible six total creatures on an attack, that is often what I need to get through with a few attackers that I want to keep safe but still need to attack with in order to abuse their triggers. So that is the change for now. I also realized that I pulled a Den of the Bugbear when some friends and I did a sealed event using Collectors Bundles of AFR when it released last summer. That card fits really well in this deck, for obvious attack trigger reasons, and it was just sitting in my non-basic land box! Finally, with Den replacing a mountain, I was down to two basic mountains in the deck, and that felt a little low in some playtests, so I added one mountain back in and cut one swamp, going to three mountains, two swamps, and five plains.

Tur on Hidden Power - Crop Rotation

5 months ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

Darth_Savage on Arcanist Thoughtseize

6 months ago

Demilich, as much as I like the card is a trap, something like Bedlam Reveler or Kroxa, Titan of Death's Hunger might serve you better... Without Demilich you could essentially be a BR deck which will be easier on your mana. Mystic Sanctuary and Witch's Cottage potential to be tapped lands makes them bad, while lands like Den of the Bugbear and Hive of the Eye Tyrant are more suited to a low to the ground deck lick this. Cut Down should probably be Fatal Push or Bloodchief's Thirst leaning more to the latter as an answer for planeswalkers as well as creatures... Shrieking Affliction could be something you want, if you are wanting to go down the discard route.

TapatioDorito on Goblins

8 months ago

Chainwhiler might be better in sideboard, and maybe not at 4x. You might consider some copies of Squee, Dubious Monarch, he's a lot like having Den of the Bugbear as a creature. Rundvelt Hordemaster might be something to consider as well, it's a cheaper lord effect with an impulse draw that hits many of your cards.

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