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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Den of the Bugbear
If you control two or more other lands, this enters the battlefield tapped.
: Add .
: Until end of turn, this becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)
1 day ago
Some cool lands to maybe think about for future upgrades:
Malakir Rebirth Flip, Agadeem's Awakening Flip, Bala Ged Recovery Flip, Shatterskull Smashing Flip, Turntimber Symbiosis Flip, Valakut Awakening Flip, Castle Locthwain, Castle Embereth
Cragcrown Pathway Flip, Blightstep Pathway Flip, Auntie's Hovel
I think your Reliquary Tower might be a bit ambitious; maybe replace it with Goblin Burrows or Den of the Bugbear for flavor? or Westvale Abbey Flip!! No shortage of tokens to sacrifice!
plakjekaas on looking to upgrade a standard …
3 weeks ago
The best thing to do is probably to lower the curve a bit:
Kumano Faces Kakkazan Flip is a cheap card that works wonders for the strategy
Play with Fire is a better Shock, and Lightning Strike is a better Roil Eruption
Monastery Swiftspear is probably one of the best red 1-drops ever, and pretty cheap with the BRO reprint. Soul-Scar Mage is pretty similar, no haste, but a chance to progressively kill problematic creatures or mess up combat math with the -1/-1 counters is great.
Den of the Bugbear and Ramunap Ruins can be considered to have some utility in your lands without giving up any colored sources.
Eidolon of the Great Revel is the most expensive card that mono red plays in pioneer right now, that might be a step too far if you're worrying about the budget. But that's probably where you'd want to end up being serious about the deck. In the meantime you could consider cards like Khenra Spellspear Flip, Kari Zev, Skyship Raider or Bloodfeather Phoenix to make sure chapter 2 of Kumano Faces Kakkazan Flip goes to use.
You could look up some lists on MTGGoldfish or MTGTop8 to see what's generally played in the mono red decks, and work your way there bit by bit. I think my suggestions should give you plenty inspiration to get started though.
Crow-Umbra on Salty Commanders!
2 months ago
Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:
Arcane Lighthouse - Removal or Stax, since it removes protective keywords?
Adeline, Resplendent Cathar - Aggro since she triggers on attacks.
Birgi, God of Storytelling Flip - Ramp for front, Draw for back side
Blightstep Pathway Flip - Mana fixing, not sure if all Pathway lands are uncategorized.
Braid of Fire - Ramp?
Den of the Bugbear - Mana Fixing and/or Aggro because of its activated ability.
Fable of the Mirror-Breaker Flip - Ramp from the Goblin Shaman token, Draw/Discard from the 2nd chapter.
Grave Pact - Removal or Stax, since it's an edict effect
Great Furnace and Seat of the Synod - Mana Fixing?
Inquisitorial Rosette - Aggro for its attack trigger and Menace anthem.
Mishra, Claimed by Gix Meld - Aggro, since it's attack based
Needleverge Pathway Flip - Mana fixing
Ogre Battledriver - Aggro since it's a haste anthem.
Scheming Symmetry - Tutor
Signal Pest - Should be Aggro because of Battle Cry, and similar cards with Battle Cry are listed in Aggro.
Skullclamp - This is categorized as Aggro, but not in Draw
Teferi, Master of Time - Draw, Removal for phasing
Wandering Archaic Flip - Stax for front, or ramp/draw for back?
This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.
Michigone on Isshin for a Fight
3 months ago
Change Log 17-Feb-2023
Move to Maybe Board:
Add/Move to Main Board:
Michigone on Isshin for a Fight
3 months ago
Okay, it's been a few days since the last few changes, and the deck has really started to coalesce into a fun, competitive, swinging, aggressive deck. I love how it just pops off out of nowhere sometimes. I got another chance to play in a multiplayer pod a few days ago and I went 5-0! Felt great! I really appreciate Crow-Umbra for the philosophical discussions surrounding playing Isshin. After taking their suggestions and cutting some removal and board wipes, and putting in more protection, the games were much quicker and I didn't feel like the removal police. I only removed any piece that was absolutely necessary for me to accomplish my game plan, and let people just play the game more in general.
After going back and forth on some 1v1 playtesting, I've decided to cut Fable of the Mirror-Breaker Flip. I like it, but Lannery is a little better, Looting is good, but I often like the cards I have and have not found myself too often using it's second chapter, and then the back side is a worse Kiki, which is still strong, but my deck is very Legendary creature heavy, and therefore it also falls flat with some regularity. I will totally give it a re-evaluation in a week or two, but Hammers of Moradin feels much more impactful. I know that I denigrated myriad for a while, and I'm still not in love with it, but if I can tap two creatures per opponent, for a possible six total creatures on an attack, that is often what I need to get through with a few attackers that I want to keep safe but still need to attack with in order to abuse their triggers. So that is the change for now. I also realized that I pulled a Den of the Bugbear when some friends and I did a sealed event using Collectors Bundles of AFR when it released last summer. That card fits really well in this deck, for obvious attack trigger reasons, and it was just sitting in my non-basic land box! Finally, with Den replacing a mountain, I was down to two basic mountains in the deck, and that felt a little low in some playtests, so I added one mountain back in and cut one swamp, going to three mountains, two swamps, and five plains.
Tur on Hidden Power - Crop Rotation
5 months ago
Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.
The powerful card I plan on discussing here is Crop Rotation.
This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.
It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).
Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:
- Command Beacon / Sanctum of Eternity
- Reliquary Tower
- Scavenger Grounds / Bojuka Bog (B)
- Field of the Dead
- Rogue's Passage / Access Tunnel / Shizo, Death's Storehouse (B)
- War Room / Bonders' Enclave / Castle Locthwain (B)
- Emeria, The Sky Ruin (W) / Valakut, the Molten Pinnacle (R)
- Mystic Sanctuary (U) / Witch's Cottage (B)
- Hall of the Bandit Lord / Flamekin Village (R) / Hanweir Battlements Meld (R) / Slayers' Stronghold (WR)
- Hall of Heliod's Generosity (W) / Academy Ruins (U) / Volrath's Stronghold (B)
- Strip Mine / Wasteland / Dust Bowl / Ghost Quarter
- Maze of Ith / Mystifying Maze / Labyrinth of Skophos / Kor Haven (W) / Glacial Chasm
- High Market / Miren, the Moaning Well / Phyrexian Tower (B)
- Witch's Clinic / Vault of the Archangel (WB)
- Homeward Path
- Cavern of Souls / Boseiju, Who Shelters All
- Thespian's Stage / Vesuva
- Winding Canyons / Emergence Zone / Alchemist's Refuge (UG)
- Mikokoro, Center of the Sea / Geier Reach Sanitarium
- Castle Ardenvale (W) / Kher Keep (R)
- Castle Vantress (U) / Memorial to Genius (U) / Cephalid Coliseum (U)
- Inventors' Fair
- Karn's Bastion
- Dark Depths
- Urza's Power Plant / Urza's Mine / Urza's Tower
- Sunscorched Desert
- Windbrisk Heights (W)
- Idyllic Grange (W)
- Ghost Town / Oboro, Palace in the Clouds (U)
- Riptide Laboratory (U)
- Minamo, School at Water's Edge (U)
- Tomb Fortress (B)
- Den of the Bugbear (R)
- Goblin Burrows (R)
- Castle Embereth (R)
- Wirewood Lodge (G)
- Castle Garenbrig (G)
- Oran-Rief, the Vastwood (G) / Gavony Township (WG)
- Mosswort Bridge (G)
- Kessig Wolf Run (RG)
- Sunhome, Fortress of the Legion (WR)
- Grim Backwoods (BG)
- Nykthos, Shrine to Nyx
- Urza's Saga
- Cabal Coffers (B) / Cabal Stronghold (B) / Crypt of Agadeem (B) / Lake of the Dead (B)
- Temple of the False God / Ancient Tomb
- Myriad Landscape
- Blighted Woodland (G) / Krosan Verge (WG)
- Treasure Vault
- Command Tower / Path of Ancestry / Reflecting Pool
- City of Brass / Mana Confluence / Forbidden Orchard
- The World Tree (WUBRG)
- Yavimaya, Cradle of Growth
- Urborg, Tomb of Yawgmoth
There are many more unlisted cards in each category which could fit your specific deck.
Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.
Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.
All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.
Darth_Savage on Arcanist Thoughtseize
6 months ago
Demilich, as much as I like the card is a trap, something like Bedlam Reveler or Kroxa, Titan of Death's Hunger might serve you better... Without Demilich you could essentially be a BR deck which will be easier on your mana. Mystic Sanctuary and Witch's Cottage potential to be tapped lands makes them bad, while lands like Den of the Bugbear and Hive of the Eye Tyrant are more suited to a low to the ground deck lick this. Cut Down should probably be Fatal Push or Bloodchief's Thirst leaning more to the latter as an answer for planeswalkers as well as creatures... Shrieking Affliction could be something you want, if you are wanting to go down the discard route.
TapatioDorito on Goblins
8 months ago
Chainwhiler might be better in sideboard, and maybe not at 4x. You might consider some copies of Squee, Dubious Monarch, he's a lot like having Den of the Bugbear as a creature. Rundvelt Hordemaster might be something to consider as well, it's a cheaper lord effect with an impulse draw that hits many of your cards.
|Have (3)||Azdranax , Galdelonian , QuestionMarc|
|Want (3)||jw560211_magic , Teeson , Amaterasu312|