Undead Warchief

Undead Warchief

Creature — Zombie

Zombie spells you cast cost (1) less to cast.

Zombie creatures you control get +2/+1.

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Want (2) gotsprite , io4nnis

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Time Spiral "Timeshifted" (TSB) Rare
Scourge (SCG) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Undead Warchief occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.12%

Latest Decks as Commander

Undead Warchief Discussion

Joe_Ken_ on A rose by any other name

1 week ago

Nightscape Familiar would be a great addition since it will make your red and blue spells cost less.

Some zombie lords like Undead Warchief, Lord of the Accursed , Diregraf Captain , Cemetery Reaper, and Death Baron would be good for making your entire board stronger. Liliana's Mastery also has a similar effect.

Diregraf Colossus is good for making a small army of tokens as the game goes on.

Some cheap removal like Terminate , Crosis's Charm , Murder , and Dreadbore would be good to add.

A cheap tutor or two would also be good like Diabolic Tutor.

Crumbling Necropolis Command Tower are some good lands to add and some budget dual color lands like Dimir Guildgate , Rakdos Guildgate , and Izzet Guildgate would be good as well as Izzet Boilerworks , Dimir Aqueduct , and Rakdos Carnarium would be good additions.

ShutUpMokuba on Help with Scarab God deck

2 weeks ago

It really depends on your meta and your budget. However for now i'll try to list some cards that i really like in that type of deck.. In the creature compartment i would suggest Diregraf Colossus, Undead Warchief, maybe Death Baron, Cryptbreaker, the obvious Gravecrawler, Sidisi, Undead Vizier and Lich Lord of Unx. For card draw i would add Graveborn Muse or Midnight Reaper. Soulless One can be a good card if you are on a budget. Grimgrin, Corpse-Born is a great card too as he gets really big and destroys your opponents' creatures fast.Zombie Master is good on its own in a tribal deck but becomes great with Urborg, Tomb of Yawgmoth. More expensive cards are Mikaeus, the Unhallowed and Ghoulcaller Gisa; if i had to pick i would choose the first. Also Grave Titan can get you a lot of tokens.

Enchantments: Grave Pact for removal, Phyrexian Arena/Kindred Discovery/Rhystic Study and the great and cheap Monastery Siege for card draw, Black Market for ramp, Rooftop Storm enables a lot of Gravecrawler combos, Paradox Haze doubles your commander's effect while Training Grounds makes his second effect cheaper.

Artifacts: Phyrexian Altar for the gravecrawler combo, i love in this deck Bontu's Monument, Door of Destinies/Vanquisher's Banner/Coat of Arms because you are going for a tribal deck (and why not Herald's Horn. Illusionist's Bracers doubles the scarab's firs ability.

PW: Liliana, Untouched By Death does everything you want in a Scarab god deck.

Lands: Reliquary Tower, Urborg, Tomb of Yawgmoth, Bojuka Bog to exile an opponent's graveyard. Unholy Grotto is fine here. More lands to to fix your mana base like Sunken Hollow would be nice.

If you are going for a mill version i would suggest other cards like Dreamborn Muse, Mindcrank and so on..

The problem with your deck in my opinion is that even if you play cards with some synergy because of the zombie tribal element and some way to double your commander's drain ability there are a lot of cards that do not enough for you here. Remember that playing a deck that is a constant menace to your opponents gets you a big target on your head. To be more specific with my suggestions i need to know your budget, your meta and the path you want to take with this deck. Also there are too little cards in the removal compartment, in the draw compartment and in the mana base fixing compartment.

Lord_Grimm on Take forever

3 weeks ago

Really like the feel and flavor of this build! My only suggestions would be as follows:

This really doesn't appear to be a 'spells' sort of build, only having 20 Instant/Sorcery cards, so both Primal Amulet  Flip and Baral, Chief of Compliance feel a bit out of place. Maybe consider replacing them with whichever of these you like most: Undead Warchief, God-Eternal Oketra, Gisa and Geralf, Sidisi, Undead Vizier, Fallen Shinobi, The Scarab God.

I believe Commander's Sphere is grossly overplayed and is a trap. If you really like the ability to draw a card (which seems like you'll be doing very well already) then maybe consider replacing it with either Mind Stone or Hedron Archive. If color fixing is of higher priority Talisman of Hierarchy, Talisman of Dominance, Talisman of Progress or Gilded Lotus are great replacements.

Given you're in 3 colors, I think replacing Cryptic Command with Arcane Denial might be an easier to hold/cast (though slightly less flexible) upgrade.

As stated before, it seems as though drawing cards won't an issue. Plus having a yard full of goodies might be useful, so Dig Through Time may be a bit redundant if not a straight up non-bow. Replacing it with one of the unused creatures mentioned above may possibly be a better use for that card slot.

Hope these thoughts/suggestions help.

Gofast on Zombieland

2 months ago

First attempt at Zombies, any suggestions?

Get a pile of zombies out early. Add to that with Endless Ranks of the Dead

Eat Gravecrawler and Relentless Dead with Carrion Feeder .

Keep my hand full with Undead Augur and Cryptbreaker .

Gravecrawler and Relentless Dead bounce back and Gisa and Geralf adds to that effect and stacks my graveyard with creatures that can be brought back.

Undead Warchief and Death Baron plusses everyone up.

Finish 'em off with Gray Merchant of Asphodel and Gray Merchant of Asphodel

Gofast on Zombieland

2 months ago

First attempt at Zombies, any suggestions?

Get a pile of zombies out early. Add to that with Endless Ranks of the Dead

Eat Gravecrawler and Relentless Dead with Carrion Feeder .

Keep my hand full with Undead Augur and Cryptbreaker .

Gravecrawler and Relentless Dead bounce back and Gisa and Geralf adds to that effect and stacks my graveyard with creatures that can be brought back.

Undead Warchief and Death Baron plusses everyone up.

Finish 'em off with Gray Merchant of Asphodel and Gray Merchant of Asphodel

Gofast on Zombieland

2 months ago

First attempt at Zombies, any suggestions?

Get a pile of zombies out early. Add to that with Endless Ranks of the Dead

Eat Gravecrawler and Relentless Dead with Carrion Feeder .

Keep my hand full with Undead Augur and Cryptbreaker .

Gravecrawler and Relentless Dead bounce back and Gisa and Geralf adds to that effect and stacks my graveyard with creatures that can be brought back.

Undead Warchief and Death Baron plusses everyone up.

Finish 'em off with Gray Merchant of Asphodel and Gray Merchant of Asphodel

TypicalTimmy on I Want Your Brains!

3 months ago

Army of the Damned and 2x Undead Warchief may be a bit strong?

With the Horde deck having infinite mana, Army of the Damned immediately puts 26x 2/2 Zombies on the field. Horde rules say they hate haste and must attack. That's a total of 52 damage immediately on the board for a single card.

As for Warchief, having 2x creatures that give +2/+1 seems a bit strong to me. I'd recommend dropping this to 1x.

As for the two slots that would open up, I'd recommend the following:

  • The Scarab God : This becomes somewhat of a "Boss Card" that requires the full attentive focus of the Survivors. It's delayed scry and life loss ability gives everyone a small amount of time to gather their barrings for the incoming assault next turn, as obviously you'd just scry all of the tokens on top to get the most value. Being able to kill him also rewards the players as they get some breathing room. Interestingly, I'm not sure if the Horde has a "hand" or not. You may want to follow the rules of Ilharg, the Raze-Boar and put him 3rd from the top. That way each player knows he can be out next turn if there are two tokens on top, or out on the 3rd turn if there aren't. It gives everyone time to refocus and regroup, while also having a level of unpredictability as to exactly when he will re-emerge.

  • Liliana, Untouched By Death would also be an interesting "Boss Card" as the game will try to do it's best option. With her having immediate access to the -3, the entire graveyard can be cast - for free since the Horde has infinite mana. However, because the deck will always try to use it's best option, it may opt to use the -X/-X ability, or even fill the graveyard if it's a bit shallow early game, or has been exiled by some effect. If nothing else, roll a d6 with each ability set to values of 1-2, 3-4 & 5-6.

SideBae on Train to Busan

3 months ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. I've never liked Chromatic Lantern , especially for two-color decks. Three mana is a real investment, so I think you'd be better off just running the Talisman of Dominance also above suggested. Coldsteel Heart , Sky Diamond and Charcoal Diamond are all valid forms of ramp as well. It is important also to not overlook the colorless ramp: Prismatic Lens , Mind Stone , Mana Vault (if you have $30), Everflowing Chalice ... Generally, I've had better luck with these two-mana rocks, even if they produce colorless, than with three-mana colored rocks.

  2. You're running Ponder and Brainstorm , which are pretty dumb-good cards. Have you considered also running Preordain ? The three of these together make a hell of a cantrip suite, and will (along with an increased number of rocks) allow you to cut four or five lands.

  3. There're some zombie lord/tribal cards you're not running you may want to consider. Zombie Master is one of my favorites (I like them old cards), and he's especially potent if you have the ability to throw an Urborg, Tomb of Yawgmoth into the mix. Depending on who you're playing with, Noxious Ghoul can be a one-sided boardwipe. Graveborn Muse is a great way to draw cards, and Undead Augur is similar. Undead Warchief is around $7 nowadays, but he's also worth running if you can.

  4. I don't know how many creatures you typically have on the board at any given moment, but considering you're running 31 in the deck I'm guessing you tend to have a board presence. Consider Slate of Ancestry , which is generally a better Distant Melody people have forgotten about.

  5. Windfall is an amazing card, especially if you can pair it with Narset, Parter of Veils . In general, midrange decks like zombie tribal can get out-valued if your opponents draw too many more cards than you, and these two can put a stop to that. Ashiok, Dream Render is another planeswalker to consider, since it will stop greedier decks (like mine) from fetching or tutoring.

  6. Speaking of tutors, you should run some. Demonic Tutor and Vampiric Tutor are the gold-standard, but unfortunately together the pair is around $100 nowadays. Fortunately, there're other options, like your Diabolic Tutor . I suggest you run cards like Dark Petition , Lim-Dul's Vault and Mastermind's Acquisition , which are all FAR more affordable alternatives to the classical tutors.

  7. In terms of removal, I see you're running a lot of one-for-ones. In two-player formats like modern and legacy, these are good; in four-player formats, where you're usually facing about three times as many cards as you have access to, they're simply not good ENOUGH. Most of the removal in EDH decks should be at least two-for-ones, combining targets between opponents. For example, Geth's Verdict only makes one opponent sacrifice a creature, while Liliana's Triumph makes all your opponents sac (a three-for-one) -- so I think Liliana's Triumph is better. Also note that the one life lost to Geth's Verdict is generally not relevant. There're some other cards to consider in this multi-for-one vein: Reckless Spite , Ashes to Ashes , Cyclonic Rift , Decree of Pain , Innocent Blood , Barter in Blood ... These last two are especially potent because zombies tend to recur their creatures rather easily.

  8. Creature-midrange decks also tend to be soft to mass-removal pointed their way. Consider Living Death as a way to get around this problem, or Patriarch's Bidding (though the latter is more expensive).

  9. Finally, you may want to run some countermagic. Counterspell is really good, as are Spell Pierce , Spell Snare , Dispel , Delay , Countersquall and Disallow . I'd run at least three, maybe more.

Good luck!

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