Creature — Zombie
Zombie spells you cast cost (1) less to cast.
Zombie creatures you control get +2/+1.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Undead Warchief Discussion
4 hours ago
Cabal Coffers, Liliana of the Dark Realms, and Nirkana Revenant can all accelerate in mono-black, but they all require a high mana and time investment, and they're not budget. Undead Warchief, Bontu's Monument, and Gravebreaker Lamia give you a discount. Outside of these, the most efficient and budget-friendly ramp is in green, if you're willing to splash another color.
1 week ago
3 weeks ago
Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:
- Anaba Spirit Crafter
- Felhide Petrifier
- Kragma Warcaller
- Neheb, the Worthy
- Rageblood Shaman
- Sethron, Hurloon General
Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:
- Bladestitched Skaab
- Cemetery Reaper
- Death Baron
- Diregraf Captain
- Dreadhorde Twins
- Eternal Skylord
- Gleaming Overseer
- Hordewing Skaab
- Lord of the Accursed
- Lord of the Undead
- Narfi, Betrayer King
- Risen Executioner
- Tomb Tyrant
- Undead Warchief
- Vizier of the Scorpion
- Zombie Master
16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.
So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?
Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.
So, we need something that does that as well.
Mortha, Ancestral Shaman
Legendary Creature - Minotaur Shaman
Minotaur you control have haste.
You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.
, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.
Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.
Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.
When her engine is rolling and online, you can do the following:
- Exile 4 cards to tutor a Cow
- Pitch the Cow for to get a 2/3 token with Haste
- Cast the Cow for it's casting cost + life
Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.
It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.
1 month ago
I personally like the lords for the buff and the abilities that they give to the other zombies. The deathtouch from Death Baron can be super useful.
I instantly got excited when I saw Champion of the Perished in the new set. I'll definitely get a set when they come out.
You've definitely given me something to think about with these suggestions.
1 month ago
personally i’m not a big fan of the zombie lords, as 3 mana is pretty steep (or 4 mana in the case of Undead Warchief). I don’t think you gain much from this kind if effect, and while having some of these cards is probably useful, i’d ditch a bunch. A good thing to add in instead could be stuff like Blasting Station, which can turn Gravecrawler into a machine-gun.
“Champion of the Perished” from the upcoming set feels like an auto-include here.
2 months ago
7 months ago
i feel like the deck needs 2 things to be consistent, 1 a combo win with mill, and secondly a alt win con. the alt wincon is easy Carrion Feeder combos nicely with gravecrawler and other 1 cmc reanimation.
for a combo win there are a couple of options, first is using a sac outlet, haakon and universal automaton and anything that reduces its mana cost by 1, (meaning you can recast as many times as you like for free. the best choices ive found are Undead Warchief solid lord and alt wincon, Gravebreaker Lamia can tutor a missing part of you combo as well Frogtosser Banneret only costs 2 mana but has no other uses in the deck.
another option in the same direction is Pitiless Plunderer goes infinite with any 1 cmc reanimating creature and a sac outlet (so it also works with gravecrawler and outcast.) so is a more flexible combo card but less usful outside the combo)
lastly i would consider Judith, the Scourge Diva as a 2 of, as it dose the job of conrade but also you can remove creatures and its an anthem effect (meaning you alter mill plan will be more effective before you can assemble a combo)
hope some of these ideas help