Cryptolith Fragment

Artifact

Cryptolith Fragment enters the battlefield tapped.

: Add one mana of any color to your mana pool. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

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Trade

Have (1) gildan_bladeborn
Want (1) Aglaras

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Cryptolith Fragment Discussion

Saccox on Dark Shot Pezzent! (10/12 Euro/$)

5 months ago

StarstormKK but Cryptolith Fragment  Flip it's very interesting card,i test it ^^

StarstormKK on Dark Shot Pezzent! (10/12 Euro/$)

5 months ago

Thank you for upvoting my deck. We all work so hard on these things and its nice to have someone else show appreciation for it! I came here to return the favor. When I got here, I had to learn what Pioneer format was all about--I like that they are making time segments that are larger than they used to because I have always been more of a player than a collector.

This deck definitely accomplishes your goals-- it has an obvious theme and the cards are completely affordable. I have a couple of suggestions that would fit into this deck, but I am not sure if they would improve it...just some ideas (I made sure they were affordable as well). Also, I noticed the low number of creatures and wanted to see if I could persuade you into adding a few more. I recognize that the ratio of cards in the deck that caused the desired "life loss/gain effect" needs to be really high for the deck to be functional...finding that balance is likely the hardest part for the newer player.

  • Cryptolith Fragment  Flip : Seems to be right on theme with the life loss for opponents thing and could provide some ramp.
  • Multiform Wonder : Uses and provides energy as well. This could give the player a blocker and a little flexibility, at least if you are running 4 copies of Gonti's Machinations .
  • Ammit Eternal : Cheap CMC for a 5/5. Worst case scenario, the opponent is losing 3 life once. Best case scenario, you have a creature that swings every turn and applies pressure.
  • Baleful Ammit : Combos with the card above nicely, provides lifegain as well. Also Cheap CMC.
  • Bloodhunter Bat : Is one more mana than Sovereign's Bite , does the same thing and provides you with a flyer.
  • Bloodthirsty Aerialist : With there already being 50% of your deck causing you to gain life, this seems like an awesome option. They will grow to the point of ridiculousness very quickly. The price shown here is twice as high as it is when I looked it up, but it is still less than a dollar.

What is great is that there are so many available that I had absolutely no trouble finding some to fit into this theme...I only made it partway through the B's!

Great deck and good luck in your endeavors!

-StarstormKK

DemMeowsephs on Power nap

7 months ago

I most certainly can! Archelos is super cool and can really warp a landbase, as now you can include so many tap lands that normally aren't too powerful, not only giving you that sort of ability but also making the land base WAY cheaper! You also have to think about the lands BEFORE you put our Archelos though, and so I'd say a balance between better lands and tap lands are what you probably want to head towards. What you have so far looks wonderful, and certainly efficient, though again, you may want to include one cycle of a certain land, maybe Breeding Pool, Overgrown Tomb, and Watery Grave? These guys can help get Archelos out, but after he's out you won't necessarily have to take the shock damage from them which I'd say deserves them a good spot in the deck. Other ones that aren't necessary but could be worth considering are Hinterland Harbor, Woodland Cemetery, and Drowned Catacomb, since again they can come in untapped with Archelos and still be relatively good without him, and of course the bounce lands Simic Growth Chamber, Golgari Rot Farm, and Dimir Aqueduct, since they can get pretty powerful when they come in untapped. Since you have Fabled Passage, Evolving Wilds, and Terramorphic Expanse I'd say it's worth it to slot in a Ramunap Excavator or Crucible of Worlds, since you'd then get two landfall triggers per turn guaranteed, since you can continuously play the sac lands again and again. If this trick proves to be very helpful, you may want to consider slotting in more fetch lands like Prismatic Vista, Misty Rainforest, Verdant Catacombs, Polluted Delta, etc. Speaking of landfall triggers, I think Myriad Landscape would work AMAZING with Archelos, as not only would the Myriad come in untapped, but so would what it searches for, giving you three landfall triggers just off of that one card if you have two mana to spare. So honestly, I don't have too much to say about the lands, I think it's pretty solid at the moment though you may need to playtest a lot to know for sure, however, I did find a bunch of great cards that could work well with Archelos!

  • Amulet of Vigor: If Archelos isn't out yet and you have a ton of tap lands, this guy could be of great use, especially for just a single mana.
  • Root Maze: SUPER amazing card, this guy can tax everyone but you! On your upkeep untap archelos, have everything come in untapped, then tap him before your next turn and boom now everyone's artiafcts and lands come into played tapped for one mana besides yours.
  • Coldsteel Heart: Basically a 2 mana, untapped mana rock with Archelos
  • Cryptolith Fragment  Flip: This guy can perform your goal of whittling away peoples health, as well as coming in untapped with Archelos. The flip side can also perform that whittling quite efficiently.
  • Manascape Refractor: Comes in untapped- could be pretty fun to see how that works out!
  • Arcane Signet: You should run this no matter what
  • Orb of Dreams: Similar power and ability to root maze mentioned above, this can tax everyone else except you with Archelos
  • Renegade Map: Basically 1 mana get a basic land if you have Archelos out
  • Sphere of the Suns: Great with Archelos out and coming in untapped
  • Terrarion: Seems pretty solid if it doesn't come in untapped
  • Worn Powerstone: Like the rest, pretty sweet if it doesn't come in tapped and can be immediately used.
  • Moss Diamond/Charcoal Diamond/Sky Diamond: Untapped ability again
  • Honor-Worn Shaku: Allows you to tap archelos and get something out of it
  • Urborg, Tomb of Yawgmoth: It's amazing why not run it
  • Retreat to Hagra: Can be a great way of slowly ruining your opponent's health, especially with the extra land triggers I mentioned before
  • Stasis: If you already have the things you need to slowly remove your opponents health, this can pretty much ensure victory.
  • Verity Circle: SUPER amazing if I'm understanding it correctly, basically whenever your opponents play a creature since it comes in tapped with Archelos you draw a card, and has the second ability if you are ever in need of it
  • A great way to slowly get rid of your opponents health is with recurring triggers that happen every turn, such as curses. Here are some that I found: Trespasser's Curse, Torment of Scarabs, Cruel Reality, Curse of Thirst, and Curse of Fool's Wisdom
  • ANY COMBO WITH RETREAT TO CORALHELM. Edhrec names 1000+ combos with this card, so I'd recommend looking through it and seeing if you find anything that would work if you haven't already!

That's all I have, sorry it probably wasn't too much regarding the lands, but I hope I gave you some good stuff to think about! I honestly love the deck it has a super cool theme, and seems like it could work very well! That said though, hope this helps, and have a wonderful day!

Jay3401 on A Better Belbe, Corrupted Observer

8 months ago

Cool deck. Cryptolith Fragment  Flip should definitely be in there.

SquirrelPenguin on Card creation challenge

1 year ago

Cursed Death

Instant

Destroy target creature or planeswalker.

At the beginning of your next upkeep, pay . If you don't, you lose the game unless you targeted a permanent you controlled.


Make a card that is like a flip card, such as Cryptolith Fragment  Flip, but make it a 3-way flip card, that transforms between 3 different cards, then (Optionally,) come up with some crazy design on how to fit it on a regular card.

JRaynor on Red Aggro - Neheb, the Eternal

1 year ago

Fun build.

Cards I'd recommend: Chandra, Flamecaller was reprinted in this year's commander decks so is really cheap, and she's one of the better Chandras, working especially well with this Neheb.

Speaking of Chandra - the Chandra's Spellbook just reprinted Fiery Confluence, one of the best cards in a Neheb deck in terms of flexibility so if you want to keep this deck around, you might consider picking it up. If Neheb is on the field and you have 3 opponents, you can use it to deal out 6 damage to each player, resulting in 18 mana during your second main phase. It's great, but it's also not really a budget card. The only reason I mention it is how good it is here and it was about 20 bucks until the recent reprint, and now it's about 3.

Beyond that, Torbran, Thane of Red Fell is still reasonably priced. You'll want to hunt down a Chaos Warp due to it being the only catch-all answer for red, and those are pretty reasonable too.

Outpost Siege is a decent way to draw cards, which is important in mono red.

A gem in Neheb is Cryptolith Fragment  Flip. Basically 3 mana for a rock that taps for 4 mana over the course of 1 turn cycle.

You can't really go wrong with how you build Neheb. He's a ton of fun.

Vulnoth on Turbo Aggro Grind Time

1 year ago

Continuing where I left off.

continuing from creatures

Something to consider when addressing what to drop for my suggestions is how it affects your overall strategy and politics. Ashenmoor Gouger looks good because on paper it can deal damage, but consider what happens if you draw it 10 turns in and the table has all dug in for the long game. Hyper aggressive cards of the sort that do little else aren't going to help you after the first few turns. Hackrobat, Rakdos Firewheeler, Thrill-Kill Assassin, and the like are what you should look for when hacking cards out of the deck in the creature department. You might be gearing up to go fast and hit hard, but you still are playing the "long game", if you can even call it that.

Support

Onwards we march, starting with the strict spell category. Here, you should be looking for either utility or pure power. Spot removal cards like Go for the Throat work in regular 60 card formats, but lose a ton of value as the game is slowed enough for that one spell to have a diminished effect because it can only hit a single creature, often to little effect. Now Bedevil, on the other hand, is outstanding because you can hold it for either an artifact or 'walker, thus expanding your range and making it always live and effective.

  • Allure of the Unknown - A huge resource generation spell. Additionally, it plays into politics well by letting an opponent (or friend) have a card. Gotta keep the train moving.

  • Bituminous Blast - Perhaps not the most clutch of cards, but at least worth considering since EDH is slow enough for these types of spells to put in work, mostly because Cascade is nuts. I'd understand if it didn't make the cut, though.

  • Captive Audience - Hilarious and effective. Instant enemy-maker, but if you haven't farted in the general direction of everyone at the table, others might turn a blind eye. In my experience, when Joe Shmoe poops out an army of dargons and you slap him with this, the table would generally point and laugh.

  • Cauldron Dance - A nice little shuffling of creatures, which is nice if you're rich in chunguses.

  • Kolaghan's Command - The best charm from its cycle, for good reasons. It's always live in EDH.

  • Spiteful Visions - Perhaps risky for politics, but it does put damage on board, thus making Rakdos live, and generates card advantage.

  • Fork/Reverberate/Wild Ricochet - copy spells, in my experience, tend to do a lot since they're just whatever everyone else is playing.

  • Beacon of Unrest - There will always be something in the grave, and self-recursion is a godsend in my books.

  • Scheming Symmetry - Helps your consistency and makes a friend.

  • Subversion - Nibbles at your opponents while sustaining yourself, and makes Rakdos live.

  • Generally any spell with X in its cost. As the game drags on, they only get better.

I did a brief skim of cards in Gatherer and from among my own decks, but don't be afraid to look at other decks or EDHRec for things that will help you. Just remember that your goal boils largely down to pinging to make Rakdos live, cards that Rakdos is payoff for, and utility general support that rounds out the deck.

Artifacts

Necessary gears to get the machine moving. Mostly it will boil down to mana rocks to accelerate your state, but there will be others that you want purely because they work well for you.

Lands

Here you can start to have some fun. Being 2-color, you do have to be somewhat mindful of what you're running, but you can definitely make use of a lot of offbeat lands since you're not trying to be a fool and mana fix 5 colors. Keep in mind that you may not necessarily need everything listed here, but it's just a matter of helping keep your ability to produce both colors consistent.

  • Temple of Malice - Slow lands may be unappealing, but Scrying usually helps.

  • Arch of Orazca - Yet another personal choice. All you need is to have 10 permanents at any point while controlling/playing a card with City's Blessing and you have it for the game. At which point, Arch becomes something to do with spare mana.

  • Reliquary Tower - Like Thought Vessel, it's worth considering, but is acceptable to pass on if you keep burning your hand up.

  • Command Tower - Staple.

  • Graven Cairns - Filter lands are always nice.

  • Rakdos Carnarium - Slow, yes, but in the long run gives more mana.

  • Shadowblood Ridge - Another pseudo Filter Land

Chopping Block

I encourage you to think these things out on your own or ask friends about this part, because understanding the process of what and why things stay or go is important to understanding your deck. Below are my suggestions for what needs to get yeeted.

  • Ashenmoor Gouger/Hackrobat/Hellhole Flailer/Rakdos Firewheeler/Thrill-Kill Assassin/Rakdos Guildmage - All just don't do that much. Awesome to drop in the first turns, but soon are just fodder. They're nice fodder for Lysolda and Judith, but overall too narrow in use and too low impact.

  • Void Winnower/Blood Moon - As someone who wins almost all his games through player politics, I advise against these types of cards that choke the entire table. Like infinite combos kept as panic buttons in decks, you really only get to pull it once before the group starts remembering what you have up your sleeve. After that, you risk being targeted because they'll know what you have.

  • Phyrexian Obliterator - BBBB in 2-color is a bold move for what's essentially a 5/5 unblockable.

  • Dark Ritual/Doom Blade/Go for the Throat - I personally would cut them, but feel free to play around with at least the removal spells for consistency in board control. Ritual, however, is just not suited for this format.

  • Everlasting Torment - It's the only card of its type in your deck, and actually makes you vulnerable to getting chump blocked.

  • Urborg, Tomb of Yawgmoth - Urborg serves almost no purpose in this deck.

  • Rakdos Guildgate - Guildgates are just packfiller.

  • Rakdos Signet/Rakdos Keyrune - In the modern day, your mana rocks mostly should be more useful than an overcosted creature, and if it only produces mana, it needs to be efficient like Sol Ring.

  • Lava Axe - Shouting "Catch" while literally throwing this is hilarious, but the card's just horribly overcosted.

  • Anthem of Rakdos - You will lose a lot of games you shouldn't lose because of this.

  • Ogre Battledriver - Giving a dude Haste to swing is nice, but it's a lot easier to just run a pinger like Goblin Fireslinger or Lobber Crew

  • Ob Nixilis, the Fallen - His Landfall is nice, but by nature isn't consistent, which is what you're looking for in ways to ping your opponent. Becoming a chungus is nice, but you're better off just skipping the hoops and playing an actual chungus.

  • Vial Smasher the Fierce - This one I'm not totally sold on cutting, but she seems more complicated than just running a pinger. Play around with her and see how Vial Smasher synergizes.

  • Master of Cruelties - Another I'm not totally sold on chopping, but he can only attack alone, which bottlenecks your options.

I know this all is sort of messy, but when making edits, start with comparable replacements (i.e. swapping a creature for a creature), run a few test turns, and see how things work.

Blackheart426 on Ouch Party

1 year ago

I like it! Have you considered Cryptolith Fragment  Flip? Keep it up!

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