Creature — Zombie Knight
(You may cast Foulmire Knight from exile if you sent it on an adventure.)
Instant — Adventure
You draw a card and you lose 1 life.
(You may cast Profane Insight for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Profane Insight, this card is treated only as Foulmire Knight in whatever zone it is in.)
(Example scenarios for Profane Insight: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, you may cast their Foulmire Knight from exile. You may cast this from a cascade spell if the spell has a cost greater than Foulmire Knight's cost.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Foulmire Knight Discussion
3 months ago
Balaam__ He's right about the legend rule being a state based action, but you can cast the second Haakon holding priority, and then sac the first one with the spell on the stack. That way you are saccing before the new Haakon comes into play and avoid the legendary rule.
I would also consider Blacklance Paragon as anothe creature to recur with Haakon, it's a fairly efficient altar sac with 3 power and can be used as removal + lifegain against attacking creatures.
I would also play at least 10 ways to discard Haakon when playing 4 copies. A couple collective brutality for example.
3 months ago
Hey! Fun list you have here. Foulmire Knight might be an interesting addition. Fits the theme, death touch, but also gives a card-draw option with with adventure instant.
4 months ago
I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.
The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have
Belle of the Brawl
Garna, the Bloodflame
which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
Ashenmoor Liege , Bloodcrazed Paladin , Cavalier of Flame , Cavalier of Night , Champion of Dusk , Elite Headhunter , Embereth Shieldbreaker , Foulmire Knight , Hanweir Lancer , Hero of Oxid Ridge , Knight of the Ebon Legion , Kulrath Knight , Midnight Reaper , Murderous Rider , Olivia, Mobilized for War , Stormfist Crusader , and Weaselback Redcap are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy, Blacklance Paragon , Fervent Champion , Joust , Sigiled Sword of Valeron , Tournament Grounds , and my favorite, Smitten Swordmaster are options too. Toss in some solid removal like Lightning Bolt , Terminate , or Bedevil and you have the recipe for a strong tribal aggro deck.
The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .
4 months ago
4 months ago
I don't think it will. You have enough lifegain to make up for a few early hits. If you want to keep a 1-cost creature in that slot, I would chose something that has deathtouch naturally, and then reduce slots elsewhere. Options for a 1-cmc with deathtouch are Foulmire Knight , Hired Poisoner , Pharika's Chosen , Ruthless Ripper , Typhoid Rats , or Vampire of the Dire Moon . I like the last one best, but it's also the most expensive.
4 months ago
Your deck looks like it has some untapped potential with Onyx as your brawl commander for not making use of the adventure creatures in black. 3 of the adventure creatures that seem like they would be a good fit would be Foulmire Knight , Order of Midnight , and Murderous Rider .
Foulmire Knight - Solid defender with its death touch and will trigger Onyx when used for the draw. It also serves as a decent recursion target to be brought back to hand for the previously stated reasons.
Murderous Rider - Solid removal spell and the lifelink body you can play afterwards can be relevant.
Sedgemoor Witch will be strong for taking advantage of our spell heavy you are. The tokens will give some good fodder for blocking and sustaining to get to your end game, or even swinging wide if you manage to generate enough.
Ayara, First of Locthwain would be a decent add to combo with the witch as it would give you life drain effects for the tokens and a sac out let for some extra draw power.
Some spell ideas to help the deck:
Blood on the Snow is a powerful sweeper of creatures or planeswalkers and will give you another reanimation effect if you switch to snow swamps (these will still count as regular swamps for other cards).
Hope these help.
5 months ago
It almost looks like you want to play some Battlecruiser magic! Battlecruiser is a strategy where your first half of the game is spent ramping and playing tight threat removal. Cards like Plaguecrafter , Mire in Misery , and Tribute to the Wild , or even Sedge Scorpion or Foulmire Knight play into this strategy super well... as long as you're ramping, too.
The second half of a Battlecruiser strategy is preparing for an alpha strike: that means waiting until the moment is right to play Muldrotha and not allowing her to be killed or countered before you're ready (she's expensive enough that you can ramp past her cmc and wait it out). You've got a couple effective synergies that become insanely powerful if you can do them the same turn you drop your commander, which is totally possible with cards like Daring Apprentice . Preparing for that alpha strike becomes a game of setup: you gotta be ramping, self-milling, getting those combo pieces into your graveyard while taking out the most dangerous threats. It's fun if you do it right! Just ramp ramp ramp!
6 months ago
Rancid Rats seems like kind of a weak point in the deck! Skulk seems kind of wasted on a creature with Deathtouch - you're more than happy to have him blocked by one of your opponent's big fellas - and it will only get worse if you're trying to stack lords. If you really want the Deathtouch on a cheap body, I think Foulmire Knight would serve your purposes much better. He's one mana for the same 1/1 Deathtouch body, and can also score you an extra card if you draw him later in the game. Seeing as you already have eight one-drops, however, I can understand if you wanted a solid two-mana creature. Relentless Dead , Stromgald Crusader and Graveyard Marshal all would fit the bill.
By the way, Ghoulcaller's Chant is also directly superior to Return from Extinction in a zombie deck!