Foulmire Knight

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Foulmire Knight

Creature — Zombie Knight


(You may cast Foulmire Knight from exile if you sent it on an adventure.)

Profane Insight

Instant — Adventure

You draw a card and you lose 1 life.

(Then send this card on an Adventure in exile. You may cast the creature portion from exile.)

(You may cast Profane Insight for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Profane Insight, this card is treated only as Foulmire Knight in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

Nickthefoxable on Torment of Riches

3 months ago

Update: Removed 2 Foulmire Knights for 2 Deadly Disputes for the reason that the deck has a solid amount of removal and FK is just extra card draw and removal with extra steps and DD more than makes up the card draw issue to find the other removal in the deck.

DreadKhan on Power Word Death

8 months ago

Phyrexian Totem isn't the easiest card to use, but most deck don't use a lot of instant speed burn spells or Flash creatures so as long as you've killed off their blockers it's a solid attacker. It can also force the opponent to keep blockers home. In practice, since it swings for 5 it can be fine to lose a few things to it in my experience (provided you're already ahead that game), and in situations where you can't use it to attack it's still a mana source that helps you cast your Obliterators.

Haha, yeah, I don't know if there is anywhere local I can buy cards, it's such a niche interest here, but online stores can make it easy to find cheaper versions of cards, though you have to do online shopping (which I wasn't eager to do). I know of a few European and North American companies who sell tons of stuff, and I think has sellers from all over, and you can set the site to restrict sellers to ones that will ship to your area (it used to be pretty buggy, I have less trouble with it now).

The nice thing about 1 drops is that they allow you to start pressuring the board early, and some of them have useful abilities like Deathtouch, which let them trade with your opponent's better creatures. If you're not sure that Deathtouch creatures are good enough (or evasive lifelink creatures, like Cutthroat and Vault Skirge), you can also try out cards like Duress, Inquisition of Kozilek, or Ostracize, since you get to pick what they discard these can be incredibly useful for only B mana. The best of these is probably Thoughtseize, followed by Grief and Unmask, but Inquisition usually works well in a format where people hate using cards with MV higher than 3. Some more 1 drops you can consider are Cryptbreaker, which is a zombie tribal card that can make tokens and draw cards eventually, and Foulmire Knight, this has Adventure and can draw a card if you draw it later in the game, and a 1/1 Deathtouch can block fairly well.

Dark Ritual isn't quite an auto-include in every deck, but it's one of the best cards that's legal in Legacy, it's especially useful if you can use all 3 mana and can play it turn 1. In your deck as is, if you have Ritual you can play a Gatekeeper or Messenger turn 1, either of those is a fair bit of value that early, and Vampire Nighthawk is really good with Dark Ritual since you can start gaining life turn 2. It turns a Grave Titan in a turn 4 play, at which point it's a very strong creature when you're sneaking it out so early, and while it's unlikely, you can end up with 2 Rituals in your opening hand and play Titan turn 2. If you use 1 mana discard spells as well as Hymn to Tourach, you can cast both (for the record you should cast the Duress type effect before Hymn) turn 1 which should decide most games on turn 1. Dark Ritual is a key card in decks that are trying to be fairly competitive, so if you want to make your deck stronger it's a great card to consider.

With all your removal (and the discard you've got), have you thought about x1 or x2 Sangromancer? It's a 3/3 flyer for 4, which isn't terrible, but it can gain quite a bit of life while still threatening your opponent. I guess it'd be a creature version of your Incursion, it won't gain as much life but it'll deal more damage.

If you want something to accelerate your games there is Phyrexian Arena, which was printed into Standard again, so it's extremely cheap compared to a few years back. It's not the best draw effect out there, but drawing a card each upkeep is pretty good value if you're not playing the fastest games, this card is also good with Dark Ritual, but it will cost a bit of life over time.

BioProfDude on ($35, B/W) Orzhov Knights

8 months ago

No Venerable Knight or Dauntless Bodyguard? Smitten Swordmaster and Foulmire Knight may be good as well.

Cool deck! +1 from me!

Elsterooo on The most toxic pioneer ever was!

1 year ago

Thank you as well for your advice!

I've taken all the points you made into account already, and this is exactly why I stopped here, there's need to test the deck out more.

Tetsuko Umezawa, Fugitive is already a 3 of for exactly that reason, but too important to reduce down to 2. This deck absolutely needs to keep up its speed, hence the exclusion of Foulmire Knight. Fading Hope is a great point for using it, but casting a draw spell for 3, even though the value is higher, I thought would be too slow.

Hope mainly protects Priest or Fynn in case of you not having a Tyvar's Stand in hand.

You're completely right about it, as I will swap the knight in for possibly Wasteland Viper if it turns out this deck needs just that little bit more of draw and can afford it speed-wise.

Fynn, the Fangbearer in my testing was too vital and powerful to cut even one, it would drop this deck's consistency.

TheoryCrafter on The most toxic pioneer ever was!

1 year ago

Just some thoughts for your deck:

-since Fynn, the Fangbearer's and Tetsuko Umezawa, Fugitive's abilities are static, and you have a lot of card draw and evasion, I think you can get away with removing one copy of each. This will give you room to add in a couple copies Wasteland Viper.

-Another card you may want to consider at some point is Foulmire Knight. Yes, the adventure attached to this card has a higher price for lesser card draw than Distorted Curiosity. However, since you already have Fading Hope in your deck, It's essentially reusable, and feeds into Venerated Rotpriest. Plus, it doesn't hurt to have another deathtouch body for the battlefield.

Thank you for reading me out. I hope it helps. Happy Hunting!

nlidmaster on Mono-black zomboys

1 year ago

This deck looks really solid! One of my close friends has been running a blue and black zombie deck for a while. I think your deck would benefit a lot from Cryptbreaker. Can generate zombies and card draw. Foulmire Knight is also a solid option.

As much as I love Grave Titan, depending on how fast/competitive you want this deck to be, he is going to slow you down a lot. I think Diregraf Colossus could be a strong replacement.

Lord of the Accursed can also be a game winning zombie lord. Although Consume Spirit adds to the lifegain idea, you still need at least three mana to cast it, and even then its not doing much work for you. Murderous Rider can not only serve as removal, but is alternatively a zombie with lifelink.

Cards I'd take out to replace with the ones I receommended would be Consume Spirit, Grave Titan, Graf Harvest, Headless Rider, and Shambling Ghast.

These of course are personal suggestions, you do what makes you happy!

BioProfDude on B/G Fun with deathtouch

1 year ago

zapyourtumor, thanks for the thoughtful comments! Wow, I completely forgot that Hooded Blightfang is a card. Great suggestion and I'll get that integrated. Oof, what a silly ommision on my part. Nice catch!

As far as 1 drop deathtouchers, there are 7 of them. I chose to put Vampire of the Dire Moon at 3x and keep Foulmire Knight at 4x because of the flexibility of Foulmire Knight to draw me a card. Yeah, I know, Vampire of the Dire Moon is a great card and the lifelink is nice, but Foulmire Knight is also a great card and has a bit more flexibility later in the game to draw me a card.

Rhonas the Indomitable is not as bad as you think-- keep in mind that I can use the activated ability to +2/+0 pump a creature. However, with Hooded Blightfang it may need to be replaced. I like that Rhonas can give my creatures trample, but you're correct that Hooded Blightfang should be included.

Massive Might is for the trample! Deathtouch + trample is a whole lot of fun, and having Fynn, the Fangbearer helps keep pressure on our opponent with poison counters. Thus, Massive Might is a great card with a lot of value for just a single .

Thanks again for the comments and I appreciate pointing out Hooded Blightfang!

NineTails2 on All Hail the Railgun

1 year ago


First, thanks for the formatting help, I'm decently new to Magic and don't fully understand the formatting, switched it to casual since that's the format I build/play

I like the deathtouch with Foulmire Knight, deathtouch makes it useful to kill something with if I don't get Culling the Weak while still being a cheap drop. Replaced Banehound.

I'm going to agree with your point about Baleful Mastery, and I'm going to replace it with Debt to the Kami. Planeswalkers enter the battlefield (usually) less often than planeswalkers, and it still serves the purpose of stalling and getting rid of creatures.

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