Front:Bloodline Keeper Flip
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Lord of Lineage
Creature — Vampire
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.
1 year ago
Assuming Infinite Reflection is still enchanting Edgar, Charmed Groom Flip, the creatures will return with their back face up as Edgar, Charmed Groom Flip. They will not be Edgar Markov's Coffin because Infinite Reflection is still making them enter as copies of the creature Edgar, Charmed Groom Flip, not as an actual copy of the card. If they're instructed to transform by some other means, you'll flip the card over, but they'll still be copying Edgar, Charmed Groom Flip.
If the transforming double face card isn't a creature on the back side, it will return as the back side regardless of whether Infinite Reflection is still in play, such as Liliana, Heretical Healer Flip returning as Liliana, Defiant Necromancer or Golden Guardian Flip returning as Gold-Forge Garrison. In the case of the card returning as an aura (such as Faithbound Judge Flip or Binding Geist Flip returning as Sinner's Judgment or Spectral Binding) you get to choose the object the aura enchants, and doing so does not target so you can enchant an object with Shroud or Hexproof.
1 year ago
If a transforming double-faced card is instructed to transform, it will, unless it can't for some reason (like a daybound/nightbound card). Bloodline Keeper Flip and Enduring Angel Flip as copies of Edgar, Charmed Groom Flip will come back into play as their back sides (Lord of Lineage and Angelic Enforcer), regardless of what side they were on when they became copies of Edgar.
3 years ago
I'll continue with the ones in the Innistrad block: Corpse Traders Deadeye Navigator Defy Death Angelic Overseer Alpha Brawl Afflicted Deserter Flip // Werewolf Ransacker Bloodline Keeper Flip // Lord of Lineage Harvester of Souls Grave Bramble Ghost Quarter Fiend of the Shadows Doomed Traveler Helvault Hinterland Hermit Flip // Hinterland Scourge Hunger of the Howlpack Hysterical Blindness Immerwolf Kruin Outlaw Flip // Terror of Kruin Pass Lunar Mystic Marrow Bats Midnight Duelist Misthollow Griffin Morkrut Banshee Paraselene Purify the Grave Rally the Peasants Tormented Pariah Flip// Rampaging Werewolf Screeching Bat Flip// Stalking Vampire Silverclaw Griffin Smite the Monstrous Sorin, Lord of Innistrad Traitorous Blood Treacherous Pit-Dweller Wakedancer Zealous Strike
Only on Transformed side: Bane of Hanweir Archdemon of Greed Gatstaf Howler Howlpack of Estwald Ironfang Krallenhorde Wantons Merciless Predator Ravager of the Fells Silverpelt Werewolf Tovolar's Magehunter Wildblood Pack
3 years ago
4 years ago
Daedalus19876, that sounds like an interesting deck. I'll have to check that out later!
That's right, Elenda's sac trigger is just icing on the cake for this deck. With in mind, I agree your wargear is better suited overall.
Helm of the Host is crazy costly, there's no denying that. I don't blame you if you can't find anything to trade it out for either. I will say this though: if you have Anointed Procession already on the field, whatever the helm is copying will make 2 of that creature. If you equip it to Grave Titan, not only would that make 2 of it, but it would make 8 zombie tokens as well. Every turn! Giving it to Massacre Wurm would give your opponents' creatures -4/-4 every turn, Lord of Lineage Flip would be ungodly powerful even if you can proc it just once, etc. It's a heavy investment for sure, but I think it's at least worth considering.
4 years ago
While you've answered your own question, I was intrigued by the issue and did a quick look through the rules for my own edification. I figured I'd pass along my results on the off-chance you ever see a legal version of this interaction.
When a card like Lord of Lineage is put in any zone other than the battlefield, it only has the characteristics of Bloodline Keeper Flip (Rule 711.4a). It is still the same object, and still the card exiled with Ixalan's Binding, it just has a different name now than when exiled.
4 years ago
Please link cards with double square brackets:
You may activate Lord of Lineage on your opponent's turn. Flipping is not casting, so Door does not get a counter
5 years ago
What the guy said...
You need some way to fight decks that can run you over, Stromkirk Captain is a prime tool for that (First strike chump blockers are a nightmare, not to mention first strike + deathtouch)
Playing more cards every turn with the 8 bobs (in the person of 4x Asylum Visitor + 2-4x Blood Scrivener) also does the trick.
Vampires have Cavern of Souls over other midrange builds. They can have Lord of Lineage Flip over other midrange decks - if that card flips it runs away with the game right there (i have yet to see midrange decks in the format that can deal with a constant stream of 4/4 flyers - hell legacy miracles uses/used such things as win condition via Entreat the Angels.
I would like to add here that Vampire Nocturnus is a finisher for aggro, and Bloodline Keeper Flip is a win con (sadly its only 4 mana, if it would cost 1 more it would be a lot stronger)
Vampire Hexmage + Phyrexian Etchings are pretty nice too - i would like to see which other tribe has such thing!
I see vampire aggro as weak because the tribe lack quality 1 and 2 cmc creatures, so lets make a list:
Shadow Alley Denizen (Best!)
Vampire Cutthroat (its okay, perfect in some matchups, and help to drag out against other aggro decks)
Stromkirk Noble (its either terrible, or ridiclously overpowered)
And then the rest....
Guul Draz Vampire - its a vanilla 1/1 when it would matter. The tribe completely lack ways to shoot face (specially in mono black)
Vampire Lacerator - a Goblin Guide that comes down a turn later, and makes you lose life each turn (abysmal) - Goblin Guide is a waeker Monastery Swiftspear...
Pulse Tracker - how will this thing swing more than once? (Its Geistflame - that is hwy it doesn't see play)
Lets take a look at 2 cmc!
Gifted Aetherborn - great, but its not particularly aggressive
Gatekeeper of Malakir - !that is 3 mana for all intents and purposes!
Ruthless Cullblade - wait what? i am outta here...
How does an aggro deck win that is slower than others, lacks evasion, and its creatures are actively worse (when the opponent is above 10) always, since they can't get in as the enemy just plays bigger ones?
I would suggest to not use narrow hate cards that are really strong against only 1 deck (like damping matrix - which is also very slow). Using stuff that is weaker but that hates on multiple archetypes is way better, because the overlaps you will have more hate for any archetype. And drawing a slightly weaker hate cards is a lot better than not drawing the 1-2 of "game over" hate card.
Add some secondary color, it would allow you to play stuff like Engineered Explosives, Painful Truths - if you go black/red it gives Kolaghan's Command which is good against everything, and Stromkirk Captain - which solves the "they will run ya over with their bigger creatures!" problem.
And splashing a second color can easily be done on budget, you need only 1 red mana on the 3rd turn, instead having all of your mana source being dual colored.