Lazav, Dimir Mastermind
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lazav, Dimir Mastermind

Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

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Misconception on Always Loot the Bodies

10 months ago

Great Anowon deck!

What do you think of running Psychic Corrosion instead of Teferi's Tutelage for a symmetrical effect?

Commander's Sphere is strictly better than Dimir Cluestone since you don't need to invest more Mana to sac it and draw. You can even sac it to draw after you tapped it for Mana!

Also, Lazav, Dimir Mastermind is an amazing "graverobber", especially since you can change his form again and again, whenever anyone mills a creature.

What are your thoughts on Sepulchral Primordial?

Maybe you can make some space for Feed the Swarm for that sweet enchantment removal in Dimir, altough only at sorcery speed.

legendofa on Reflecting Pool in a Two-Colored …

10 months ago

Pro: Enters untapped

Con: Doesn't provide full options by itself

Unless you're running a Lazav, Dimir Mastermind deck or something, where you may want access to colors outside of commander identity to steal your opponents' effects, I don't think it's worth it. Most of the newer cards with this sort of ability have the "you may spend mana as though it were mana of any color" clause anyway.

multimedia on Budget Sneak Attack Precon Upgrade

1 year ago

Hey, good start, well done upgrading the precon on a budget. For your first deck you have good card sense already. Most of my card suggestions to consider are $1 or less each. Some overall advice is to consider lowing the mana curve which will reduce the avg. CMC of your deck which is currently high at 3.4. By lowing the mana curve then you can potentially play more Rogues quicker to have more of a board presence when you cast Anowon.

There's an infinite opponent mill combo with Mindcrank. Duskmantle Guildmage + Mindcrank + effect to make each opponent mill a card. For three mana this combo makes all your opponents mill the rest of their libraries and each opponent loses life equal to the amount of cards they had left in their libraries.

Consider a few more one drop Rogues who have evasion to help them to do combat damage to a player?

By adding more one drop Rogues then you have more chances to potentially control more Rogues before you cast Anowon. Spells that only cost one mana are great in Commander letting you more easily cast more than one spell a turn or cast a spell on your turn and leave up lands/mana for instant opponent interaction.

Some other one drops to consider:


Anowon with Rogues is all about attacking. Consider more effects to take advantage of attacking and doing combat damage to opponents?

  • Krydle of Baldur's Gate: Rogue with combat damage to player trigger, also repeatable to make Anowon, itself or another creature you control unblockable, for two mana.
  • Hoard Robber: Rogue who can create repeatable ramp with treasures.
  • Reconnaissance Mission: draw a card for each creature who does combat damage to a player.
  • Key to the City: repeatable unblockable by discarding a card and it can be repeatable draw once on your turn for two mana.
  • Zephyr Boots
  • Curiosity
  • Sigil of Sleep

Anowon lacks evasion and with base 2/4 stats it could be difficult for him to do combat damage to a player. By adding more cards that can repeatedly give him or other creatures you control evasion or unblockable then he can do more combat damage to opponents.

Some budget land upgrades replacing some basic lands to consider:

  • Secluded Courtyard: new card from NEO set, it will most likely come down in price. Another tribal land that ETB untapped and bonus is you can use mana from it to activate an ability of a tribal creature.
  • Choked Estuary: another Dimir dual land that can ETB untapped if you also have in your hand an Island or Swamp land to reveal.
  • Path of Ancestry: ETB tapped Dimir land, but worth it for tribal since any Rogue you cast with it you scry 1.
  • Access Tunnel: another land that can make a creature unblockable.

Some cuts to consider are first some lands to add more one drop Rogues? 38 lands is high, by cutting two lands for a couple of one drops won't effect consistency of drawing lands that much while the one drops can give you more.

Some other cards to consider cutting in order: Dimir Locket, Didn't Say Please, Fractured Sanity, Fated Return, Rise from the Grave, Murder, Ogre Slumlord, Master Thief, Lazav, Dimir Mastermind, Adaptive Automaton.

If you're interested in any of these suggestions then let me know which ones and I offer more advice. Good luck with your deck.

UltimateRoxas40 on Lazav, Eldritch Mastermind [PRIMER] *Retired*

1 year ago

Asgeren Thanks for the compliment! I'm a huge fan of H.P. Lovecraft's work, and being able to express that through Magic the Gathering feels great. There are a ton of other creatures and commanders who would fit right in to the Weird Fiction/Cosmic Horror of his Mythos (The Mimeoplasm jumps out immediately), but Lazav, Dimir Mastermind was also a pet card of mine before getting into EDH.

UltimateRoxas40 on Horrors from Beyond

1 year ago

Love the deck! I considered building a Lovecraftian deck with The Mimeoplasm, but I ended up sticking with a Lazav, Dimir Mastermind EDH deck to honor the Great Old Ones. I've been working on a Muldrotha, the Gravetide combo reanimator style deck, but this is giving me second thoughts.

UltimateRoxas40 on Pure Necrophilia (Retired)

1 year ago

Looks like a fun deck! My version of Lazav is more vorthos/lore-based, so you've got a lot of good choices I'd otherwise put into my deck. Bloodchief Ascension is amazing here.

Some good milling cards I would add are Maddening Cacophony, Fractured Sanity and Drown in Dreams. All are fairly cheap to cast, and the first two hit all opponents while Drown in Dreams can draw you cards. Great when you've got a ton of mana from the Urborg, Tomb of Yawgmoth + Cabal Coffers combo.

Another great card for Lazav, Dimir Mastermind is Grinning Totem. It might be a little expensive, but its basically a tutor to go look through your opponents deck and find something for Lazav to turn into. You could also reanimate it afterwards too for extra value.

Personally, I'd drop Temple of the False God, since the commander is colored mana only, its kinda a feels bad card in an opening hand. Maybe something like Rogue's Passage to make some of your creature connect without issue, like Mirko Vosk, Mind Drinker or Wrexial, the Risen Deep

markbeloit on Card creation challenge

1 year ago

Lazio, Dragon Caretaker

Legendary Creature - Human

: Put a card from your hand onto the battlefield face down. It's a 2/2 red Dragon creature with flying.

If a face down creature you control is a Dragon on its face side, you may turn it face up by paying its mana cost reduced by .

3/4


Make another Lazav. (Lazav, Dimir Mastermind,Lazav, the Multifarious)

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