Enchantment — Aura
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
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|Commander / EDH||Legal|
Latest Decks as Commander
3 weeks ago
ya so youve gotten alot of the good bant enchantments down but theres some that you missed that I think are really good. With Bant enchantments it gives you a way to modify your removal package to be a bit more synergistic. cards like Frogify , Mystic Subdual , Prison Realm , Darksteel Mutation , Kenrith's Transformation and even On Thin Ice if you run snow lands are great synergistic removal spells that can shut down commanders while also drawing you tons of cards or other effects.
Mirrormade is just another copy of your best enchantment
you've already got your card draw all on enchantments which is great but have you thought about ramp too? You can very easily go all in on enchantments this way with land auras. Cards like Fertile Ground , Wild Growth , Overgrowth , Utopia Sprawl , Omen of the Hunt all make your lands better.
finally Canopy Cover is really cool, and i'd drop eutropia, nessian wanderer, and thirst for meaning. You have better ways to get lands and draw cards
2 months ago
I really like this. I’ve always wanted to build Ezuri. I’d recommend Song of the Dryads , over Frogify . The card compliments Imprisoned in the Moon with difficult-to-shake, Oko-esque’removal. Castle Garenbrig would provide good acceleration here. Growing Rites of Itlimoc Flip as well (or Cradle :)). It also replaces itself. Simic does well with a little bit of land acceleration. Try Growth Spiral and Bond. They provide great utility and land acceleration. It’s tough to make spots for these, but they are really quite good (and satisfying to play). Always include Kiora's Follower in Simic! It’s an amazing utility card. Great deck. I bet it’s fun to play.
2 months ago
So I've been working on integrating most of the cards from your version of this deck with my version, and there are a few I was using or considering that you might not have thought of.
First, some of my favorite spells for Commander are what I call 'erasure' spot removal auras. These are mostly found in W/B/G, with most in Blue. The blue ones that I use are: Frogify , Kasmina's Transmutation , Ichthyomorphosis , Deep Freeze and Imprisoned in the Moon . As you can see, these don't just kick a commander off the field, they completely neuter it. With the exception of Imprisoned, they're also dirt cheap. The only catch is they don't cantrip. Notably, Deep Freeze and Imprisoned in the Moon both remove a commander's ability to attack, where the other three do not - a Frogified commander is still a commander and can still kill you if it does enough damage. Fun fact: the whole 'imprison the evil goddess in the moon' plotline is the premise for the first two episodes of My Little Pony: Friendship is Magic. MTG totally ripped off MLP.
Squelch , Stifle and Trickbind are all counter-ability instead of counter-spell. Stifle and Trickbind might be out of budget range for this deck, though Trickbind is worth noting because it has Split Second.
Clear the Mind is a nice failsafe in case our win conditions wind up in our GY and it cantrips!
Mystical Dispute only costs as long as it targets a blue spell, i.e. a hostile counterspell or Cyclonic Rift. Daze is a nice ambush counterspell because you can cast it with no open mana. Was wondering why you didn't include that one.
Unsubstantiate can effectively counter un-counterable spells by bouncing them to the caster's hand. Narset's Reversal is a fancier version of this which lets us theoretically defend our combo spells. If an opponent tries to counter our Mass Polymorph or Synthetic Destiny, we can copy it, forcing them to counterspell it an additional time (the copy) and then another time on the next turn (when we recast it from hand) if they want to stop it. Narset's Reversal I see might be out of budget though.
I was wondering why you weren't running Temple of the False God .
I thought Rise from the Tides would be an interesting card in this deck, though it might be the kind of thing you use only when desperate...
Finally, Mystic Speculation seems like it might be useful, and same for Soothsaying . The latter lets you dig through your library as long as you have mana, and shuffle it at will, though that second part is expensive, mana wise.
I look forward to seeing your thoughts on these. I need to figure out which cards to cut, so don't be shy about ripping into them if they seem bad.
3 months ago
There are a few ways around Phyrexian Obliterator 's ability, though Pithing Needle is not one. You could counter with something like Voidslime , though you'll have to do this every time. You could also remove the ability with a card like Kenrith's Transformation or Frogify .
Of course, the best way is to use Justice Strike and see if that makes them concede.
4 months ago
Question for all:
Does anyone have a position as to whether or not I can remove another land to add Frogify ?
It would put me dangerously at 32–yet I still feel land-flooded from time to time (and rarely deprived).
<3 Orcus Lordus
5 months ago
He is just a creature and in most games he survives exactly 1 turn, so I think he is fine. You don´t need decks to stop him, one or two cards for creature hate is enough. White plays Banishing Light or Swift Response as soon as he attacks, blue just counters him or any kind of "loses abilities" enchantment ( Frogify Mystic Subdual ), black has countless of "destroy target creature" options, red either sends enough damage his way or is faster than he even hits the board and even green can just deathtouch + any kind of fight effect or Kenrith's Transformation him.
Yes he is strong if you don´t remove him but it isn´t like it is hard to get rid of a creature.
8 months ago
I had this idea for a deck where I constantly cast Frogify effects on my opponents whilst casting similarly weak creatures myself. But then what I wanted to do was transform them into dragons. I am purposely limiting myself to dragons for flavour but if there aren't many more cards that can do this, then I'll have to rethink my strategy - probably just hard cast dragons to stay on theme or just other big creature token generators.
So far in my list of cards that I've found are:
If there are any others people can think of, it would be HUGELY appreciated.
Thanks in advance!!!
9 months ago
Blue is weak in this respect. Blue can bounce things very well, but true destruction or exiling is rare. Pongify comes to mind, but that or any card like it usually has some sort of drawback accompanying it. Frogify is something to look into as well. Hope this helps.