Creature — Zombie
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Wayward Servant Discussion
2 months ago
Boogsbay Thank you for such a thorough comment and suggestions! You've confirmed my suspitions that this deck is too slow.
I was tempted to take out Cryptbreaker for Undead Augur but was being stubborn since I spent the money on Cryptbreaker already lol. But it makes sense to take them out. No use if I need to tap three zombies and the point of this deck is to constantly be sacrificing them.
Carrion Feeder was on my radar but I figured I already had enough avenues for sacrifice, but it wouldnt hurt to add more. Plus he gets bigger and can become a threat if not dealt with.
I would love some fetch lands, but my budget doesn't right now haha. But I can add it to the deck so that it is fully optimized. Good point with the Godless Shrine with the Castle Locthwain play. I didn't even consider that.
In my mind Geralf's Messenger and Gravecrawler are the ultimate zombie cards and represent everything that a zombiue deck should be. I also wanted some of him, but my budget also doesn't allow it unfortunately.
I liked the life gain that Wayward Servant provided, but I see Corpse Knight would be better. Not only would it enable triggers from Zulaport Cutthroat but also Jadar, Ghoulcaller of Nephalia. That's a potential 6 more triggers.
Again, I really appreciate such great feedback!
2 months ago
The deck looks good but seems somewhat slow. Some suggestions IMO would be:
Out 4 Cryptbreaker for 4 Undead Augur which gives a lot of card advantage with no life loss thanks to Zulaport Cutthroat and Wayward Servant. The problem with Cryptbreaker is that it needs 3 zombies to draw a card. The Augur also pairs great with Village Rites and Bone Shards for more card advantage. If any board wipe happens, you can sacrifice your zombies to Carrion Feeder to trigger the Augur to easily rebuild.
Out 6 Plains for Fetch Lands that can fetch a swamp (Marsh Flats is at it's cheapest)
Out 1 swamp and 2 Castle Locthwain for 3 Geralf's Messenger. With a smaller average CMC, you can cut a few more lands for more creatures. Keeping just 1 Castle is also good enough since Augur in the main deck gives more cards than the Castle's ability.
Unearth over Blasting Station if you already swapped out some land for Geralf's Messenger. These two, at the very least, makes the opponent lose 8 life; more with Cutthroat and Knight on the field. Reanimating other creatures is also another viable strategy to get out of a tight situation.
Ghoulish Procession over Jadar since it's a nonlegendary permanent that can potentially make more zombies to fuel an aristocrats strategy and trigger ETB and death triggers.
2 months ago
Combos These are just a few of the combos that I Can see with this deck.
5 months ago
Hey, I'm here from my warrior deck as you've requested. Since I'm unsure of the format I'll presume this to be a casual build, if this is more of a competitive modern or other format of deck then my knowledge is definitely too limited to be of assistance here. As it is I used to have a lot of fun with casual zombies when I first got into MTG and Diregraf Captain was one of my favourite cards. I think zombies have always been at their best in either mono B or Dimir so my first suggestion would be to remove white from the build. Wayward Servant is a neat idea but I just don't see enough recursion here to fully utilize it unless the plan is getting 2 relentless dead and using them to recur each other on death but that seems a bit risky without some tutors. I really liked Gravedigger myself, he's a simple creature but that's kinda what zombies are, and getting a chain of gravediggers fishing each other out of the yard continuously while offering protection to anything else on your board that might be targeted is surprisingly powerful.
Likewise Time to Reflect is thematically cool but slightly narrow in scope for removal, and Mortify has been upgraded even in standard. Murderous Rider is not only great removal but also a zombie after, which means it also absorbs the bonuses you have littered throughout this deck to become a massive healing machine, and if you specifically want removal that can target enchantments Feed the Swarm does it for cheaper while even having a name that loosely matches the deck!
Next I'm noticing an Evolving Wilds in the mana base when Fabled Passage exists as a direct upgrade to it. Then again leaving white behind would mean you probably don't need either of them, which means there may be better options to streamline your mana base. I also notice a lot of colourless mana, which is perfectly good so long as you aren't hurting for your black and blue sources. I would tend to run a couple more swamps and islands myself just to make sure a T1 Choked Estuary has a target and perhaps replacing the white sources and Rogue's Passage with some more basics could work. Rogue's passage is nice moreso if you have large creatures that can get through for significant damage, generally as a zombie player you'll want to just have enough board advantage to simply swing in and spending 4 mana to sneak a single one of them through winds up being too expensive.
Hopefully this gives you some ideas, make sure to mark down what format you're playing in and give your deck tags to help people find it easier! Good luck, I'll be around if you need and if you're on the Discord server feel free to @ me with anything else that comes to mind
6 months ago
I feel like leaning far harder into 1 and 2 drops would make the pyre/Vial/Crawler setup a lot stronger. Just 'fetch a zombie from your deck each turn' is pretty strong.
Undead Augur Draws cards, likes sacrifice, on type&theme, cmc right for gravecrawler.
Cryptbreaker ditto, but also a 1 drop.
Tidehollow Sculler Hand disruption is goood
multimedia on Varina
10 months ago
Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.
You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.
Budget cards all less than $1 each to consider adding:
- Lord of the Accursed
- Wayward Servant
- Etchings of the Chosen
- Midnight Reaper
- Carrion Feeder
- Silversmote Ghoul
- Changeling Outcast: Changelings are Zombies.
- Nevinyrral, Urborg Tyrant
- Tormod, the Desecrator
- Eternal Taskmaster
- Tomebound Lich
- Binding Mummy
- Corpse Knight
Amass is an effect that creates a Zombie token.
Consider more cards that require you use life because Varina is a life gaining engine with Zombies.
- Caves of Koilos
- Talisman of Hierarchy
- Command the Dreadhorde
- Feed the Swarm
- Malakir Rebirth Flip
- Read the Bones
- Dire Tactics
Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.
Some budget lands $1-$2 or less each to consider adding:
- Command Tower
- Unclaimed Territory
- Path of Ancestry
- Exotic Orchard
- Arcane Sanctum
- Caves of Koilos
- Sunken Hollow: Island for Wonder.
- Prairie Stream: Island for Wonder.
- Ice Tunnel: Island for Wonder.
- Irrigated Farmland: Island for Wonder.
- Tainted Field
- Esper Panorama
- Ash Barrens
- Evolving Wilds
- Witch's Cottage
Good luck with your deck.
1 year ago
Have you also thought about Necromancer's Covenant? That enchantment seems like a cool way to abuse what sounds like a heavy creature deck in your meta. It would give you a good amount of tokens late game which has synergy with Corpse Knight and Wayward Servant. It would also give all your zombies lifelink which could help offset some of the damage, especially from some of the crazy damage The Ur-Dragon can dish out (he is also in my meta).
Not sure how you feel on some removal, but Imprisoned in the Moon and Oubliette can take care of some pesky commanders for a while, and Teferi's Protection can be a save for when someone is about to win.