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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Wayward Servant
Creature — Zombie
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
legendofa on Wizard of Death and Magic [PRIMER]
9 months ago
Profet93 Most of the combos here are based around sacrificing Gravecrawler to Phyrexian Altar to generate , then using that to recast Gravecrawler from the graveyard to be sacrificed again. The third card in each of the combos provides the payoff through a "whenever a creature dies" trigger like Diregraf Captain, "whenever a creature enters" trigger like Wayward Servant, or counting the number of time a creature dies (in this case, as many as you want) with Nevinyrral, Urborg Tyrant or Rise of the Dread Marn.
The Ashnod's Altar + Gravecrawler + Rooftop Storm combo provides infinite . Similar to above, you sacrifice Crawler to Altar to create . Here, though, Rooftop Storm allows you to graveyard-cast Crawler for free, so you don't spend any resources to generate mana.
Goldberserkerdragon I've learned that very few times things are truly self-evident, and what's obvious to one person can be obscure to someone else. It's all a matter of experience.
legendofa on Gajir, Nacatl Warlord
1 year ago
This might be too much value. Maybe drop power and/or toughness to 4, and/or add to mana cost. Kalastria Healer, Wayward Servant, and even Impact Tremors hit all opponents, and Ajani's Welcome triggers off any creature. Being able to trigger them multiple times each turn for free, though, would be very punishing. Add on some free combat stuff, and this might be too much pressure for a four mana 5/5.
Andramalech on MBD Zombie
2 years ago
Balaam__ I agree about building towards a goal that is non-traditional:
Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!
I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.
Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!
As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).
Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:
You splashed blue:
Or you splashed white:
Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:
And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:
- Relentless Dead
- Fleshbag Marauder
- Surgical Extraction
- Feed the Swarm
- Dismember
- Necroplasm
- Necrogoyf
- Necrotic Ooze
- Mortivore
There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.
Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".
And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!
Things like Abomination of Llanowar in a build would also be fun.
Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!
Andramalech on MBD Zombie
2 years ago
Balaam__ I agree about building towards a goal that is non-traditional:
Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!
I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.
Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!
awatts30 on Varina
2 years ago
Thanks, Guerric! There’s a lot to parse here, so I may take it in parts.
Firstly, the extra lands are temporary. My target is 36, but I had 13 extra spells, so I added 7 basics (35% rate) to be able to goldfish effectively. Sometimes I can learn a bit more about the deck and make changes that way. As I pare down spells, I’ll take out lands too. I thought about Crucible of Worlds, but opted against it because it would change my play style, but without tutors or duplicate effects it’s too high-variance.
The Stifle is mostly there to stop graveyard hate, which tends to be one-off abilities (Bojuka Bog, Scavenger Grounds, Tormod's Crypt, Relic of Progenitus) and which could really mess up my plans. That’s a good point on Dovin's Veto; maybe I’ll swap it for a Negate.
I really like Reconnaissance because it not only allows me to attack into unfavorable board states but also gives pseudo-vigilance, allowing me to commit all my zombies without worrying about the crack back. Anything to maximize those Varina triggers! Flawless Maneuver might need to come out, though.
I’ve used Plumb the Forbidden to great effect in my Mazirek deck. Since it’s instant speed, it’s really good at turning creatures that would die to unfavorable combat or a board wipe into card advantage, and since it’s 2 CMC I can always just put the mana into Varina if I don’t wind up needing it. I had Kindred Discovery in there originally, but in a deck that’s both ETBing and swinging this much it seemed like overkill (plus it’s crazy expensive). A lot of my perspective on card draw may need to change, too. Like I said, I’m not used to using my graveyard, and while Varina let’s me look at a lot, I’m still uncomfortable throwing cards away. After all, they’re all in there because I want to cast them! I need to get better at choosing what to pitch (which is kind of the whole point of making this deck), but corollary to that is figuring out how much draw-to-hand I need and how much I can lean on my ‘yard.
A lot of the deck techs I’ve looked at leaned into Varina’s activated ability. I didn’t much like that because (1) it makes her into a glorified token factory, (2) I want to push myself to use the cards in my graveyard, and (3) why would I want to spend 2 mana and two cards for a vanilla zombie when I can spend 2 mana and one card for a Corpse Knight, a Wayward Servant, or 3 mana for a Diregraf Captain. In the little bit of goldfishing I’ve done, though, she’s dumping cards so fast that exiling two of them isn’t even a problem. I had originally taken Tormod, the Desecrator out, but wound up putting him back in because of the number of cards I was exiling. I’d like to bring it back toward a reanimator strategy, and I think Syr Konrad, the Grim would be a good payoff for that.
You have a ton of good suggestions, including Crashing Drawbridge, Dusk / Dawn, Necromancy et al. (I knew there were others, I just couldn’t remember them!), Living Death/Rise of the Dark Realms, Haunting Voyage/Patriarch's Bidding, and the talismans, but I still need to cut 13 spells to even get down to 100 cards, and then more to make room for any of them. This is my problem!
KingKaz on Orzhov Gravecrawler/ Zombie Sacrifice
3 years ago
Boogsbay Thank you for such a thorough comment and suggestions! You've confirmed my suspitions that this deck is too slow.
I was tempted to take out Cryptbreaker for Undead Augur but was being stubborn since I spent the money on Cryptbreaker already lol. But it makes sense to take them out. No use if I need to tap three zombies and the point of this deck is to constantly be sacrificing them.
Carrion Feeder was on my radar but I figured I already had enough avenues for sacrifice, but it wouldnt hurt to add more. Plus he gets bigger and can become a threat if not dealt with.
I would love some fetch lands, but my budget doesn't right now haha. But I can add it to the deck so that it is fully optimized. Good point with the Godless Shrine with the Castle Locthwain play. I didn't even consider that.
In my mind Geralf's Messenger and Gravecrawler are the ultimate zombie cards and represent everything that a zombiue deck should be. I also wanted some of him, but my budget also doesn't allow it unfortunately.
I liked the life gain that Wayward Servant provided, but I see Corpse Knight would be better. Not only would it enable triggers from Zulaport Cutthroat but also Jadar, Ghoulcaller of Nephalia. That's a potential 6 more triggers.
I will gladly replace Blasting Station with Unearth, my budget thanks you for this one haha.
You've got me thinking with Ghoulish Procession oppposed to Jadar, Ghoulcaller of Nephalia. I'll need to think on that one.
Again, I really appreciate such great feedback!
Boogsbay on Orzhov Gravecrawler/ Zombie Sacrifice
3 years ago
The deck looks good but seems somewhat slow. Some suggestions IMO would be:
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Out 4 Cryptbreaker for 4 Undead Augur which gives a lot of card advantage with no life loss thanks to Zulaport Cutthroat and Wayward Servant. The problem with Cryptbreaker is that it needs 3 zombies to draw a card. The Augur also pairs great with Village Rites and Bone Shards for more card advantage. If any board wipe happens, you can sacrifice your zombies to Carrion Feeder to trigger the Augur to easily rebuild.
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Out 2 Tidehollow Sculler, 1 Zulaport Cutthroat, and 1 Village Rites for 4 Carrion Feeder to enable a more consistent aristocrat playstyle and have a growing threat. Pairs with Cutthroat to end games.
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Out 2 Doomskar and 2 Bone Shards for 4 Fatal Push. Fetch lands and an aristocrat strategy easily triggers revolt.
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Out 6 Plains for Fetch Lands that can fetch a swamp (Marsh Flats is at it's cheapest)
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Out 4 Isolated Chapel for 4 Godless Shrine. The shock land also prevents Castle Locthwain from entering tapped.
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Out 1 swamp and 2 Castle Locthwain for 3 Geralf's Messenger. With a smaller average CMC, you can cut a few more lands for more creatures. Keeping just 1 Castle is also good enough since Augur in the main deck gives more cards than the Castle's ability.
Some considerations:
-
Corpse Knight over Wayward Servant to include Zulaport Cutthroat for ETB triggers.
-
Unearth over Blasting Station if you already swapped out some land for Geralf's Messenger. These two, at the very least, makes the opponent lose 8 life; more with Cutthroat and Knight on the field. Reanimating other creatures is also another viable strategy to get out of a tight situation.
-
Ghoulish Procession over Jadar since it's a nonlegendary permanent that can potentially make more zombies to fuel an aristocrats strategy and trigger ETB and death triggers.
For sideboard:
- 4 Tidehollow Sculler, 4 Prismatic Ending, 2 Doomskar, 2 Damping Sphere, 2 Bone Shards, and 1 Feed the Swarm. Diregraf Colossus and Ebondeath, Dracolich are too slow to really make a difference in the long term.
dadezio on Tormod and Ravos Raise Again
3 years ago
Combos These are just a few of the combos that I Can see with this deck.
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Sun Titan + Expedition Map = Recuring ability to grab any land to hand
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Sun Titan + Moonsilver Key = Recurring ability to grab a Mana rock or basic land
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Lurrus of the Dream-Den+ Expedition Map = Recuring ability to grab any land to hand
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Lurrus of the Dream-Den + Moonsilver Key = Recurring ability to grab a Mana rock or basic land
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Gravecrawler + Phyrexian Altar = Infinite recursion
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Gravecrawler + Phyrexian Altar + Tormod, the Desecrator = Infinite zombie creation and Mana
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Gravecrawler + Phyrexian Altar+ Soul Warden = Infinite Life
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Gravecrawler + Phyrexian Altar + Ayara, First of Locthwain / Wayward Servant = Infinate life sap (With both on field then it is a two sap of 1 ETB)
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Fleshtaker + Undead Augur + Sac Outlet = No life lose for Scrying and drawing a card
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Any Sac outlet + Crowded Crypt + Sun Titan = Recuring ability to create zombies based on sacing
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Sidisi, Undead Vizier + Any graveyard recustrion card ( Ravos, Soultender/ Sheoldred, Whispering One / Liesa, Forgotten Archangel / ETC = Recuring Demonic Tutor Effect