Castle Ardenvale

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Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Castle Ardenvale

Land

This enters the battlefield tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

Apollo_Paladin on Party in the forest!

2 months ago

I would focus on some cheaper (mana-cost) token creation spells to play off of all your synergies here a bit sooner. Gilded Goose isn't bad for early mana ramp, and he's got a repeatable trigger for your Academy Manufactor.

It's also really hard with all of your doubling enchantments to avoid suggesting adding in a splash of Black (provided you've got the dual lands for it) and adding in a couple Revel in Riches to add an additional win condition to your build with all of those tokens you can create.

A Revel to Riches build would let you add in things like Prying Blade that could help towards a win condition later in the game as well as speeding your mana generation (and token creation triggers) up in the early game.

Even if you don't end up splashing black, White has some pretty decent low mana cost token creation cards like Castle Ardenvale (useful for when you run out of a hand), Raise the Alarm, Servo Exhibition, and Cathar's Call. You already have some decent cards in your build, I think just some supplemental cards to keep taking advantage of at least 1 of them each turn is going to be your best bet here.

legendofa on Harsh Mentor and tapping lands

2 months ago
  1. Anything with a : colon is an activated ability. Lands with basic land types don't always have the rules text written out, but they inherently have ": Add (color)."

  2. Any activated ability that generates mana is a mana ability, including that of lands. Birds of Paradise and Dimir Signet are non-lands with mana abilities.

Final answer: Harsh Mentor won't deal damage if your opponent taps land to add mana. If they activate an ability of the land that isn't a mana ability (for example, Raging Ravine's creature ability or Castle Ardenvale's token creation), H.Mentor would deal its damage.

JackMinds on Soul Sisters

6 months ago

Your deck is like a classic Soul Sisters. On these last years, some new good stuff came to improve this deck. I'm obligated to recommend you some cards:

  • Ranger-Captain of Eos: Like Ranger of Eos, but exchange card advantage for 1 less mana and some sort of control buying you a turn against some combos, like Gifts Storm and Ad Nauseam decks, for example. Good to sidedeck, but you can also run some copies on main deck along with the original Ranger of Eos.
  • Voice of the Blessed: As soon as possible, exchange all your Ajani's Pridemate, especially because it's a monowhite Soulsisters, unless you're playing it on Selesnya variants. Obvious reasons.
  • Ajani, Strength of the Pride: The best planeswalker for Soul sisters, by the way. His first and last loyalty abilities are really helpful, also his second loyalty ability gives "Ajani's Pridemate" tokens. An unsanswered Ajani can win some games, so if possible, run 2 or 3 copies.
  • Castle Ardenvale: Land with token generation. Good especially on late game (issues as card advantage for short hands, no spells remaining and/or mana flood).

Some other stuff too:

  • Daxos, Blessed by the Sun: Another soul-like card. Lifegain events are triggered both when creatures ETB or dies, for 1 more mana and is legendary. Like Auriok Champion, it won't die to Lightning Bolt.
  • Solitude: An alternative to Path to Exile and Swords to Plowshares.
  • Path of Bravery or Force of Virtue: Alternatives for Honor of the Pure.

Niko9 on Frontline Guardians (Mono-White Soldier Deck)

7 months ago

What's more fun than playing a lot of creatures? This looks like an awesome deck. There were some really good additions to white creature strategies in the Ixalan sets if you were looking for things.

Legion's Landing  Flip plays so well in low cmc creatures. It gives you a token, becomes ramp, and gives you something to do with your mana late game if it's flipped.

Adanto Vanguard always feels more powerful than it looks. Sometimes this creature can just beat up your opponent, and it becomes an excellent blocker if you have lifegain somehow.

Castle Ardenvale can a lot of the time be just a better plains. It's way overcosted to activate, but every now and then it actually does something.

Benalish Marshal is a great pump effect on a big body.

Resplendent Marshal Can sometimes be better and sometimes be worse than benalish. Getting flying is really nice, but it depends on your opponent having killed some of your stuff.

Just some random things I thought of. Your deck looks great, and I love seeing some of those cards from the pre-made decks.

gavriel1136 on Balancing my 2 decks against …

9 months ago

Just from glancing at the two decks, they don't seem very balanced, with the blue deck being much stronger. Right off the bat, with so many counterspells plus boardwipes, you're gonna frustrate the heck out of the white deck.

Additionally, the blue deck has really good early plays that grow stronger, while the white deck mostly has high CMC plays (I do see you added a few Raise the Alarm, which is good).

With so many high CMC spells, those counterspells hurt even more, making it difficult to do anything.

Lastly, the blue deck has more boardwipes, and better ones than the white deck. Especially for a token deck, particularly one that is focusing on one-time token making effects, this is devastating. These one-sided wipes in combination with your 12 counterpells means that the white deck will likely never get to do anything ever.

Here are my suggestions: For white, add more low-to the-ground token makers. Also add repeatable token effects, like Castle Ardenvale or Thraben Doomsayer. Maybe throw in a better boardwipe or way to protect from so many counterspells, like with extra utility cards with flashback or escape.

P.S. Shalai literally does nothing for the deck since blue deck has no spells that target anything she protects. I know you were thinking of her pump effect, but that is incredibly mana intensive. I'd replace her with an anthem, especially a 2 CMC or 3 CMC one.

For the blue deck, I recommend lowering the number of counterspells. I think having 2 of each is PLENTY. Focusing on sea creatures is fine, maybe have only 1 boardwipe in the entire deck, since they can be a little too devastating.

I guess the core issue with the blue deck is that the white one has no way to interact with it. There is no anti-counterspell suite, white doesn't have ways to untap to undo Sleep, and you aren't running any type of removal that 'Protection from X' could be helpful with. For the decks to be fun, you both need threats that the other can answer.

I know this was long, feel free to ask any questions.

CaptainToll on Green Marchesa, True Hair

10 months ago

Seems to be a nice fit for Toralf, true that. Castle Ardenvale looks very good for creating chump blockers to keep royalty with us. I will swap a land for it for sure.

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