Castle Ardenvale enters the battlefield tapped unless you control a Plains.
: Gain .
, : Create a 1/1 white Human creature token.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Castle Ardenvale Discussion
1 month ago
Just from glancing at the two decks, they don't seem very balanced, with the blue deck being much stronger. Right off the bat, with so many counterspells plus boardwipes, you're gonna frustrate the heck out of the white deck.
Additionally, the blue deck has really good early plays that grow stronger, while the white deck mostly has high CMC plays (I do see you added a few Raise the Alarm, which is good).
With so many high CMC spells, those counterspells hurt even more, making it difficult to do anything.
Lastly, the blue deck has more boardwipes, and better ones than the white deck. Especially for a token deck, particularly one that is focusing on one-time token making effects, this is devastating. These one-sided wipes in combination with your 12 counterpells means that the white deck will likely never get to do anything ever.
Here are my suggestions: For white, add more low-to the-ground token makers. Also add repeatable token effects, like Castle Ardenvale or Thraben Doomsayer. Maybe throw in a better boardwipe or way to protect from so many counterspells, like with extra utility cards with flashback or escape.
P.S. Shalai literally does nothing for the deck since blue deck has no spells that target anything she protects. I know you were thinking of her pump effect, but that is incredibly mana intensive. I'd replace her with an anthem, especially a 2 CMC or 3 CMC one.
For the blue deck, I recommend lowering the number of counterspells. I think having 2 of each is PLENTY. Focusing on sea creatures is fine, maybe have only 1 boardwipe in the entire deck, since they can be a little too devastating.
I guess the core issue with the blue deck is that the white one has no way to interact with it. There is no anti-counterspell suite, white doesn't have ways to untap to undo Sleep, and you aren't running any type of removal that 'Protection from X' could be helpful with. For the decks to be fun, you both need threats that the other can answer.
I know this was long, feel free to ask any questions.
2 months ago
Seems to be a nice fit for Toralf, true that. Castle Ardenvale looks very good for creating chump blockers to keep royalty with us. I will swap a land for it for sure.
2 months ago
I run it, I admit, but in Toralf, God of Fury Flip where the damage is much more important. I was wondering more for the sake of the courtly theme, and in the same vein, would the Castle cycle be useful?
3 months ago
In my opinion, you need more token generators for the theme of the deck. You have plenty of ways to poly into a big beater, but you only have three and a half generators of which all are 4 MV or above:
- Outlaws' Merriment @ 4
- Kykar, Wind's Fury @ 4+ when commander tax comes into play
- Assemble the Legion @ 5
- Shark Typhoon @ 6 (or the half here is at a minimum 3 when cycling, which is no longer recursive)
My suggestion would be to change two of the filter draw cards for token sorceries:
Other suggestions that may make this more consistent:
If you follow through with these, you may need to rebalance the number of Islands you have in comparison to Plains, maybe a two-for-two swap.
I do not believe that these changes will overpower your deck, but it should let you durdle more successfully.
3 months ago
Grimclimb Pathway Flip and Castle Ardenvale would be awesome replacements for two basics. Commander damage is a rare backup plan for this deck since Krav, the Unredeemed doesn't have any evasion so Sadistic Glee probably won't make it in unless I decide to focus a bit more in that area. Righteous Cause and Revenge of Ravens are both cards I haven't really seen before but I will definitely consider adding at least one of them to get more lifegain triggers.
Thanks for the suggestions!
3 months ago
Grimclimb Pathway Flip is a MDFC from ZNR and Castle Ardenvale from ELD can help make more tokens. Both could replace a basic or two. Sadistic Glee can double up on the counters that Krav racks up from the tokens he eats. Righteous Cause and Revenge of Ravens are good for dissuading people from attacking for fear of gaining you more life.
Looks good overall, though!
4 months ago
I have not played pioneer in a while either, so take what I say with a grain of salt I suppose... There will be a TLDR.
Generally speaking, Weenie Hut can use some of the better token producers and can run with that idea pretty strongly. I'd suggest running 3 or 4 of History of Benalia , 3 of Legion's Landing Flip, and then you can cut down to 1 of Castle Ardenvale if that helps you mana at all! Curious Obsession is fantastic in these types of decks, and so is Adanto Vanguard , so running 4 of both is your best bet as well. Skymarcher Aspirant is also another 4-of lock in my eyes. Spectral Sailor and Siren Stormtamer are early fliers with upside.
Another option is the run some planeswalker aggression through Gideon(s). Gideon, Ally of Zendikar is probably your best bet, however, my personal favorite version of him is Gideon Blackblade . The passive ability 4/4 indestructible that also gives vigilance, indestructible or lifelink can be very helpful!
If you utilize this type strategy, it does make cutting some creatures and cards overall pretty simple. Luminous Broodmoth just won't work with tokens, so that is probably an easy cut. Search for Azcanta Flip is too slow, so I think that comes out. I think that Ephara comes out as well since the plan might change to flurry of little creatures between turns 1-2-3, the goal is to be empty handed and threatening to kill by turn 4 or 5. That also means Dream Trawler should go, but I'd understand wanting to keep a late game insurance policy.
TLDR-- Knights/White Weenie with a splash
4 months ago
Played a quick game against W/B Pox Reanimator. I don’t even know if the deck was going heavier on Pox but it had Liliana of the Veil , probably as discard outlets.
They led on a pair of Inquisition of Kozilek and Liliana of the Veil to strip me. I was able to hold out long enough to get Gideon, Ally of Zendikar to threaten Lili. They continued stripping me down to top deck mode. I managed to pull Gideon of the Trials to to get an emblem before being taken down. Middle Gideon held down the fort for a couple turns and the opponent ate up their Lingering Souls . I got out Castle Ardenvale to help with the Smallpox . They got out a Priest of Fell Rites and I followed up fortelling Doomskar . We went a couple turns with a Knight Ally token and Priest trading blows with Castle providing blocks for Priest. They got a Smallpox to eat some board and eternalized Priest to get Archon of Cruelty to kill my token. I stupidly forgot about my Doomskar for a turn but was kinda hoping for a Path to Exile or Solitude but I ended up blowing it up on the next hit. They followed up with a Persist and I pulled a useless Stoneforge Mystic .
That was a slug fest as they stripped my hand, I deployed threats, they are my threats and got out a big boi with me blanking on removal. I should note that I had a Path earlier in the game but between double Inquisition, several Liliana activations, and Smallpox , I had lost it before it was relevant. We’ll played, opponent.