Castle Ardenvale enters the battlefield tapped unless you control a Plains.
: Gain .
, : Create a 1/1 white Human creature token.
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|Commander / EDH||Legal|
Castle Ardenvale occurrence in decks from the last year
Latest Decks as Commander
Castle Ardenvale Discussion
3 weeks ago
Grubbernaut you certainly could, and I considered it, but the deck is actually pretty hungry for white mana. The Raise the Alarm , The Birth of Meletis , Omen of the Sun , and Secure the Wastes give so many reliable tokens already that it isn’t really worth making the mana potentially worse for 1 token. If this were a heavier red spells build, then I’d say for go for it. But as is I can’t afford any other lands that mostly ETB tappedand only produce one color. I even cut out Castle Ardenvale for that same reason.
3 weeks ago
Nice deck :)
For discard start with the bread-and-butter budget option: Duress , it's cheap budgetwise and only does not hit creatures, but if you have enough removal creatures should be easy to handle.
For draw I actually like the Village Rites since it only costs 1 Mana and is an instant. What you can do is after you declare blockers sacrifice a Token that you used to jump-block and sacrifice it so you don't lose on anything since the token would have died anyway.
Other good draw options would be Castle Locthwain and Night's Whisper (2Mana Read the Bones minus the scry).
Generally Castle Ardenvale is a good option if you have mana open at the end of your opponents turn.
For the sideboard exchange the Fatal Push for either Bloodchief's Thirst or Eliminate to hit early Planeswalkers as well.
1 month ago
Honestly I don't know if my insight is so great that you should eagerly look forward to it like this, but I certainly don't mind, always glad to help as I can!
First thing I notice is that you don't have a lot of 1 and 2 drops. The deck mostly starts to come online at turn 3 or 4, and then you try to get the most out of cards like Watcher of the Spheres and Warden of Evos Isle (8 of these seems like a bit much btw, you could remove a few Warden of Evos Isle ) which would imply that you want to use all your mana every turn, otherwise they didn't achieve much. You also don't have anything to play at instant speed as it is, so if I was you I would replace the 4 Alseid of Life's Bounty with 4 Selfless Savior because taxing yourself 1 mana for each Alseid of Life's Bounty that you want to use really hurts since you have nothing else to do with the mana if you end up not using it. Getting hexproof is nice, but you run so many creatures that I'm pretty sure you should be more worried about board-wipes, and Selfless Savior usually helps more with that anyway. Sure Alseid of Life's Bounty has lifelink, but it's not getting any bigger or enchanted in this deck, so I wouldn't count on it to keep you alive with its life gain.
I have to admit I'm not a big believer in Archon of Absolution myself, but I can see how useful it can be with today's meta since mono-white life gain/agro is everywhere. But I must say I feel like it's dead weight in any control matches, and it only having 2 toughness at 4cmc makes it too easy to remove for anything that's not white. If it works well for you, I'm glad to hear it though!
Reidane, God of the Worthy Flip seems like a fine addition. It's probably annoying enough to play against for you to run some, and with all the snow cards around these days it's the best time to try it out.
If you're concerned about protecting your creatures, the first thing that comes to mind for you in this deck would be Lofty Denial , but if you feel fancy you could try adding 1 or maybe 2 Flicker of Fate . It can save a creature from targeted removal, return a stolen card back to your side of the battlefield, mess with the opponent's enchantments, +1/+1 counters and equipments, could be a combat trick for your Watcher of the Spheres by bouncing another flier, could draw you a card with Cloudkin Seer or bounce another target with Riddlemaster Sphinx and more interestingly, it could turn your Hakka, Whispering Raven into Alrund, God of the Cosmos Flip at instant speed!
This would already give you a few instant speed things to do if case you'd rather keep Alseid of Life's Bounty in the deck. If you go that route you could also consider Skycat Sovereign since it's a good 2 drop anyway, and it would give you more things to do with any leftover mana. Actually, 1 or 2 castles like Castle Ardenvale or Castle Vantress probably wouldn't hurt either.
I'm more used to seeing azorius flier played as a low curve agro deck, but it can probably work fine this way too. Actually you could also try slotting in like 2 Mazemind Tome , it's usually a fine addition for midrange decks that don't have much control elements, and it's also life gain!
Hopefully this gives you some food for thought.
1 month ago
Academy Ruins , Castle Ardenvale and the whole Eldraine cycle, Maze of Ith , The World Tree ... If you look around there's plenty of lands with cool abilities, on top of that, it counts all lands on the battlefield so if you're out of ideas, just play it to see what your opponents are using. It's more of a utility piece that also fixes your colors, than an actual combo piece you aim to win the game with. But a very fun card nonetheless.
4 months ago
4 months ago
Thraben Doomsayer and Gather the Townsfolk can synergize well with your etb triggers. Hanweir Militia Captain Flip would probably be better than Caller of the Hunt in most games. If the black tokens don’t bother you, Westvale Abbey Flip can create tokens without taking a creature slot, and Castle Ardenvale can do the same for mono-white tokens.
5 months ago
Some lands I will suggest are:
High Market: Just a little bit more life gain.
Ghost Quarter. There are lands you want to destroy from your opponents.
Ash Barrens: If you believe in deck thinning in your case.
Shizo, Death's Storehouse: Can make something even harder to block.
Castle Ardenvale: Can create tokens for you if you want to.
Hall of Heliod's Generosity: you play enchantments you don't want to lose. This can help you get them back.
Castle Locthwain: Card draw on a land if you really need it :)
Those are a few lands that can trigger Field of the Dead :D
6 months ago
TriusMalarky: you literally said "single-handedly". i'm not a noob, but Castle Ardenvale is bad. it just is. being repeatable does not make a 5 mana 1/1 good. if thats the best you can do with your mana, you've already lost. no offense dude, but it did not win you games in modern. using a card in a game you end up winning is not the same as using the card "to" win the game. you won those games due to your other cards, if at all.