Castle Ardenvale

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

TheBearKat on Ultimate Basri Theme Deck

4 months ago

This looks great! Love the suggested Glorious Anthem and Gideon Blackblade. I would say Castle Ardenvale would fit right in aswell, Basri is a planeswalker after all. Angelic Gift, Defiant Strike, and Mindless Automaton all seem better to me than Oblation but I just have a thing against sacking my own things. I have a 60 card I'm looking to turn into an oathbreaker deck, so this helps a ton! Thanks!

Max_Hammer on Shorikai go vroom

10 months ago

So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.

This is a low mana cost deck with a lot of draw, you probably only need 34-36 lands if you're being generous. If I were you, I'd drop some of the slower lands, such as Temple of Enlightenment, Skybridge Towers, Prairie Stream, Azorius Chancery, Castle Ardenvale, Castle Vantress, or even Port Town.

You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.

On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.

Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.

Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.

As for non-land ramp, you have a lot. I’m going to say you want to kick out Silver Myr, Gold Myr, Mind Stone, and Ornithopter of Paradise. Normally I’d say more, but for this specific deck that seems to love ramp, this seems more than fine.

118 left.

For the rest, I’d say Ondu Inversion  Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.

That leaves you with 109

Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.

Unlife on Elas / Lurrus

11 months ago

This is great, I'm glad I'm not the only one who had a similar idea. Personally I do prefer Ayil over Elas for the commander, but thats mostly because I like holding a threat over an opponent when I pass my turn. Castle Ardenvale and Castle Locthwain are both great mana sinks when you're flooded, and Damn can function as either targeted removal or a board wipe.

Shameless self-promotion below.

Ayli/Lurrus (Chromatic Project)

kamarupa on White Therefore Superior

1 year ago

I'd move Sundering Growth the sideboard and cut Renewed Faith. If you want/"need?" lifegain, then Soul's Attendant/Soul Warden seem like the obvious choices.

Increase the number of lands to 23, including Castle Ardenvale and possibly Hall of Heliod's Generosity.

I think you need more token spells for Slate of Ancestry to be worthwhile. Tezzeret's Gambit is among the best draw-card spells you can get in mono-white. Unless you want to spend the big bucks on Esper Sentinel.

Anointed Procession seems like a good fit, though even pricier than the Sentinel.

Apollo_Paladin on Party in the forest!

1 year ago

I would focus on some cheaper (mana-cost) token creation spells to play off of all your synergies here a bit sooner. Gilded Goose isn't bad for early mana ramp, and he's got a repeatable trigger for your Academy Manufactor.

It's also really hard with all of your doubling enchantments to avoid suggesting adding in a splash of Black (provided you've got the dual lands for it) and adding in a couple Revel in Riches to add an additional win condition to your build with all of those tokens you can create.

A Revel to Riches build would let you add in things like Prying Blade that could help towards a win condition later in the game as well as speeding your mana generation (and token creation triggers) up in the early game.

Even if you don't end up splashing black, White has some pretty decent low mana cost token creation cards like Castle Ardenvale (useful for when you run out of a hand), Raise the Alarm, Servo Exhibition, and Cathar's Call. You already have some decent cards in your build, I think just some supplemental cards to keep taking advantage of at least 1 of them each turn is going to be your best bet here.

legendofa on Harsh Mentor and tapping lands

1 year ago
  1. Anything with a : colon is an activated ability. Lands with basic land types don't always have the rules text written out, but they inherently have ": Add (color)."

  2. Any activated ability that generates mana is a mana ability, including that of lands. Birds of Paradise and Dimir Signet are non-lands with mana abilities.

Final answer: Harsh Mentor won't deal damage if your opponent taps land to add mana. If they activate an ability of the land that isn't a mana ability (for example, Raging Ravine's creature ability or Castle Ardenvale's token creation), H.Mentor would deal its damage.

JackMinds on Soul Sisters

1 year ago

Your deck is like a classic Soul Sisters. On these last years, some new good stuff came to improve this deck. I'm obligated to recommend you some cards:

  • Ranger-Captain of Eos: Like Ranger of Eos, but exchange card advantage for 1 less mana and some sort of control buying you a turn against some combos, like Gifts Storm and Ad Nauseam decks, for example. Good to sidedeck, but you can also run some copies on main deck along with the original Ranger of Eos.
  • Voice of the Blessed: As soon as possible, exchange all your Ajani's Pridemate, especially because it's a monowhite Soulsisters, unless you're playing it on Selesnya variants. Obvious reasons.
  • Ajani, Strength of the Pride: The best planeswalker for Soul sisters, by the way. His first and last loyalty abilities are really helpful, also his second loyalty ability gives "Ajani's Pridemate" tokens. An unsanswered Ajani can win some games, so if possible, run 2 or 3 copies.
  • Castle Ardenvale: Land with token generation. Good especially on late game (issues as card advantage for short hands, no spells remaining and/or mana flood).

Some other stuff too:

  • Daxos, Blessed by the Sun: Another soul-like card. Lifegain events are triggered both when creatures ETB or dies, for 1 more mana and is legendary. Like Auriok Champion, it won't die to Lightning Bolt.
  • Solitude: An alternative to Path to Exile and Swords to Plowshares.
  • Path of Bravery or Force of Virtue: Alternatives for Honor of the Pure.
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