Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

: Gain .

, : Create a 1/1 white Human creature token.

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Castle Ardenvale Discussion

JackMinds on Soul Sisters

1 month ago

Your deck is like a classic Soul Sisters. On these last years, some new good stuff came to improve this deck. I'm obligated to recommend you some cards:

  • Ranger-Captain of Eos: Like Ranger of Eos, but exchange card advantage for 1 less mana and some sort of control buying you a turn against some combos, like Gifts Storm and Ad Nauseam decks, for example. Good to sidedeck, but you can also run some copies on main deck along with the original Ranger of Eos.
  • Voice of the Blessed: As soon as possible, exchange all your Ajani's Pridemate, especially because it's a monowhite Soulsisters, unless you're playing it on Selesnya variants. Obvious reasons.
  • Ajani, Strength of the Pride: The best planeswalker for Soul sisters, by the way. His first and last loyalty abilities are really helpful, also his second loyalty ability gives "Ajani's Pridemate" tokens. An unsanswered Ajani can win some games, so if possible, run 2 or 3 copies.
  • Castle Ardenvale: Land with token generation. Good especially on late game (issues as card advantage for short hands, no spells remaining and/or mana flood).

Some other stuff too:

  • Daxos, Blessed by the Sun: Another soul-like card. Lifegain events are triggered both when creatures ETB or dies, for 1 more mana and is legendary. Like Auriok Champion, it won't die to Lightning Bolt.
  • Solitude: An alternative to Path to Exile and Swords to Plowshares.
  • Path of Bravery or Force of Virtue: Alternatives for Honor of the Pure.

Niko9 on Frontline Guardians (Mono-White Soldier Deck)

2 months ago

What's more fun than playing a lot of creatures? This looks like an awesome deck. There were some really good additions to white creature strategies in the Ixalan sets if you were looking for things.

Legion's Landing  Flip plays so well in low cmc creatures. It gives you a token, becomes ramp, and gives you something to do with your mana late game if it's flipped.

Adanto Vanguard always feels more powerful than it looks. Sometimes this creature can just beat up your opponent, and it becomes an excellent blocker if you have lifegain somehow.

Castle Ardenvale can a lot of the time be just a better plains. It's way overcosted to activate, but every now and then it actually does something.

Benalish Marshal is a great pump effect on a big body.

Resplendent Marshal Can sometimes be better and sometimes be worse than benalish. Getting flying is really nice, but it depends on your opponent having killed some of your stuff.

Just some random things I thought of. Your deck looks great, and I love seeing some of those cards from the pre-made decks.

gavriel1136 on Balancing my 2 decks against …

4 months ago

Just from glancing at the two decks, they don't seem very balanced, with the blue deck being much stronger. Right off the bat, with so many counterspells plus boardwipes, you're gonna frustrate the heck out of the white deck.

Additionally, the blue deck has really good early plays that grow stronger, while the white deck mostly has high CMC plays (I do see you added a few Raise the Alarm, which is good).

With so many high CMC spells, those counterspells hurt even more, making it difficult to do anything.

Lastly, the blue deck has more boardwipes, and better ones than the white deck. Especially for a token deck, particularly one that is focusing on one-time token making effects, this is devastating. These one-sided wipes in combination with your 12 counterpells means that the white deck will likely never get to do anything ever.

Here are my suggestions: For white, add more low-to the-ground token makers. Also add repeatable token effects, like Castle Ardenvale or Thraben Doomsayer. Maybe throw in a better boardwipe or way to protect from so many counterspells, like with extra utility cards with flashback or escape.

P.S. Shalai literally does nothing for the deck since blue deck has no spells that target anything she protects. I know you were thinking of her pump effect, but that is incredibly mana intensive. I'd replace her with an anthem, especially a 2 CMC or 3 CMC one.

For the blue deck, I recommend lowering the number of counterspells. I think having 2 of each is PLENTY. Focusing on sea creatures is fine, maybe have only 1 boardwipe in the entire deck, since they can be a little too devastating.

I guess the core issue with the blue deck is that the white one has no way to interact with it. There is no anti-counterspell suite, white doesn't have ways to untap to undo Sleep, and you aren't running any type of removal that 'Protection from X' could be helpful with. For the decks to be fun, you both need threats that the other can answer.

I know this was long, feel free to ask any questions.

CaptainToll on Green Marchesa, True Hair

5 months ago

Seems to be a nice fit for Toralf, true that. Castle Ardenvale looks very good for creating chump blockers to keep royalty with us. I will swap a land for it for sure.

Vessiliana on Green Marchesa, True Hair

5 months ago

I run it, I admit, but in Toralf, God of Fury  Flip where the damage is much more important. I was wondering more for the sake of the courtly theme, and in the same vein, would the Castle cycle be useful?

Castle Garenbrig Castle Embereth Castle Ardenvale

PalaCannito on Kykar Polymorph

6 months ago

In my opinion, you need more token generators for the theme of the deck. You have plenty of ways to poly into a big beater, but you only have three and a half generators of which all are 4 MV or above:

My suggestion would be to change two of the filter draw cards for token sorceries:

Other suggestions that may make this more consistent:

If you follow through with these, you may need to rebalance the number of Islands you have in comparison to Plains, maybe a two-for-two swap.

I do not believe that these changes will overpower your deck, but it should let you durdle more successfully.

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