Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Printings View all
|Premium Deck Series: Slivers (PDS)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Aphetto Dredging Discussion
5 months ago
I'm not trying to push your deck in a more competetive direction, only a more consistent one. I'm trying to get into your headspace when it comes to deck modifications as I think you have a great start for a Sliver Tribal build. The only issue is that your deck needs tweaking to promote synergy between the 99 and your General. I'm glad you're taking my advice with some of the previous card suggestions, but from now on I think you should be focusing on interaction, ramp, and top-deck manipulation. Those are themes your deck needs to be more inclusive on to be more successful - not necessarily more competetive. Here are some more suggestions for cuts:
Cruel Ultimatium - absurdly high cost for interaction. You could easily cut this for more efficient/effective spells that come out sooner (basically when you need them). I've already mentioned some before, but Beast Within/Generous Gift/Assassin's Trophy/Winds of Abandon/Abrupt Decay. Some are slightly more expensive price wise, but I would recommend any of these cards for what's in that slot.
Aphetto Dredging - is cool and oldschool. BUT there's the even cooler Return from Extinction. The icing on top is that it is a Sliver themed spell. I just love this card, and I think it will serve you very well.
Also, how do you feel about your landbase? I have some budget suggestions I'm getting together for you that are friendly to the wallet, but at the same time can give you something to save up for and look forward to. I'll likely post that sometime tonight or tomorrow.
6 months ago
As for non slivers, here are some ideas. Aphetto Dredging helps post boardwipe, while also putting them in your hand for more cascading. Faeburrow Elder gives you lots of mana. Aetherflux Reservoir can be an alternate wincon with all the spells you can cast.
9 months ago
I have my own sliver deck
Commander / EDH*
SCORE: 2 | 2 COMMENTS | 393 VIEWS | IN 1 FOLDER
So I'll be making suggestions based on my experience with Sliver Overlord as commander.
There are 2 cards The First Sliver can take unfair advantage of. They are Hibernation Sliver and Aetherflux Reservoir. You will get a lot of free spells, especially if you have Morophon, the Boundless out. Mosswort Bridge works nice with your commander, too.
Just by looking at your deck, I get the idea that you want to get the most out of every cascade trigger. Almost every card that is less than 5 CC is a sliver, even if it's a bad sliver (several of the slivers with sacrifice abilities) or a changeling. While that does help the deck be more explosive, it really hurts its resiliency. If there's a boardwipe, or spot removal aimed at your commander, you will fall very far behind if you don't have the mana to recast your commander. That's why Crystalline Sliver is always the first thing I search for with Overlord.
I suggest a bit of a paradigm shift. I'd add more lower converted mana cost cards and some card advantage, that way you won't be blown out of the water with all-too-common boardwipes. When slivers are out, people tend to play those cards more often for some reason. I like Distant Melody, Chromatic Lantern, Aphetto Dredging, Living Death, Bring to Light, Opaline Sliver, and Sol Ring. Wheel of Fate works really well with your commander, as does Living End. It should be noted that if you don't want to cast the card you cascade into, you don't have to. If you choose to not cast it, it'll be shuffled back to the bottom of your deck to be cascaded into later instead. Also, Mirror Entity is killer with slivers.
Let me know what you think! I may change my deck to go with The First Sliver sometimes, so I'd appreciate if you have feedback I'm not aware of.
11 months ago
Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:
Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:
There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.
Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:
Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.
1 year ago
Hey man, take a look at these cards for ur deck:
Best of luck!
1 year ago
Thanks for the nice words about my favorite deck. Glad you appreciate the build. After taking a look at your build, I have a number of questions, and comments.
My deck is a midrange build. It is not necessarily meant to be the fastest, only the most consistent and flexible. The strength of the deck is to reliably have a solution in hand or deck.
Your build has a lot of the overlord staples, which is great - however if you're interested in something that's more "Spike" but still Sliver flavored, then Sliver Queen is your gal. Thing is, you'd need to build a very different deck and you won't be playing tribal slivers for the most part. Queen is a higher tier general whom you can more reliably combo off and win with. If that's what you're looking for, I can give you a number of card suggestions to help you on your way. Otherwise, i'll offer a critique of your deck as it's currently built:
Creatures - You're running 27, in my opinion you'd want to narrow it down to at most 25. Why? Because you need room for more interaction. For your deck to survive in any relatively competitive meta you need to be able to protect or slow down other players who will more than likely have faster options or higher tier generals than you. Cut suggestions would be Virulent , Syphon , Root *, and Essence Slivers. I leave an asterisk behind Root because you may want to keep that in depending on your meta.
Interaction - Speaking of interaction, I tend to lean more toward counterspells, but some good suggestions for you would be Countersquall , or from the latest set Dovin's Veto - which is more or less cut from the same cloth. Beast Within is also awesome for obvious reasons. I'm not saying you have to get the previously mentioned cards, they're merely suggestions. Heck, you could run an Expropriate if you were so inclined - so long as you run spells you like - and allow you to remove key pieces from your opponent's boards. Or more importantly, protect your own.
Individual cards - Aluren is a cool card, however much like Intruder Alarm this can be taken advantage of by your opponents. Personally, i'm more shrewd in my dealings with other players - assuming they always have some quick thinking which lets them thwart my plans. (I like that word...thwart). Personally, i'd cut it - replacing it with Skyshroud Claim . Claim lets you ramp, and fix your manabase as you can tutor for any forest in your deck. That means both Taiga and Savannah can hit the board, and you get the colors you need right away. Another suggestion could be Pir's Whim (more political, not quite as powerful - but fun). Harsh Mercy is a cute card. I tried play testing it and always got nowhere with it. Too many players in my playgroup ran tribal flavored decks. In it's place you have so many options ranging from Wrath of God to Engineered Explosives or even the off beat Blast Zone . In this slot, I think you have far better options. Oh, same for Wild Pair . I too, play tested this card and have always had a substandard time with it. Maybe you have better luck, but personally - i'd cut it like a bad habit. In it's place i'd run a mana rock like Mox Diamond - as it seems that budget isn't much of an issue for you. Speaking of rocks, why are you running Mox Amber ? Not that many Legendary permanents in the deck to speak of, I'd imagine you wouldn't be able to take advantage of it often. I'd recommend that get cut as well. Oh, and also sub out Aphetto Dredging for Yawgmoth's Will . YawgWill is just so much better. Casting creatures OR anything else in the graveyard directly to battlefield is such a luxury. And in late game usually means a win.
Those are just some of my thoughts and suggestions. Hopefully you've found some of them useful. Good luck fellow hive mate.
1 year ago
Cut Flame Fusillade (unless there is some special reason it is in there that I'm missing), Demonic Tutor (unless you really, really need a tutor), Konda's Banner (seems like there would be better equipment, anyways), and maybe Aphetto Dredging as well. I would put Shared Animosity on the block, as well.
1 year ago
Finally, you'll want some more explosive ramp and draw. Jet Medallion , Thunderscape Familiar , Herald's Horn can lower your rats' cost, and Slate of Ancestry , Skullclamp , Reforge the Soul , Midnight Reaper , Dark Prophecy , Grim Haruspex , Night's Whisper , Greed , Syphon Mind , Promise of Power ,