|Commander / EDH||Legal|
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|Premium Deck Series: Slivers (PDS)||Common|
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Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Aphetto Dredging Discussion
3 weeks ago
Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:
Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:
There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.
Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:
Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.
4 months ago
Hey man, take a look at these cards for ur deck:
Best of luck!
5 months ago
Thanks for the nice words about my favorite deck. Glad you appreciate the build. After taking a look at your build, I have a number of questions, and comments.
My deck is a midrange build. It is not necessarily meant to be the fastest, only the most consistent and flexible. The strength of the deck is to reliably have a solution in hand or deck.
Your build has a lot of the overlord staples, which is great - however if you're interested in something that's more "Spike" but still Sliver flavored, then Sliver Queen is your gal. Thing is, you'd need to build a very different deck and you won't be playing tribal slivers for the most part. Queen is a higher tier general whom you can more reliably combo off and win with. If that's what you're looking for, I can give you a number of card suggestions to help you on your way. Otherwise, i'll offer a critique of your deck as it's currently built:
Creatures - You're running 27, in my opinion you'd want to narrow it down to at most 25. Why? Because you need room for more interaction. For your deck to survive in any relatively competitive meta you need to be able to protect or slow down other players who will more than likely have faster options or higher tier generals than you. Cut suggestions would be Virulent , Syphon , Root *, and Essence Slivers. I leave an asterisk behind Root because you may want to keep that in depending on your meta.
Interaction - Speaking of interaction, I tend to lean more toward counterspells, but some good suggestions for you would be Countersquall , or from the latest set Dovin's Veto - which is more or less cut from the same cloth. Beast Within is also awesome for obvious reasons. I'm not saying you have to get the previously mentioned cards, they're merely suggestions. Heck, you could run an Expropriate if you were so inclined - so long as you run spells you like - and allow you to remove key pieces from your opponent's boards. Or more importantly, protect your own.
Individual cards - Aluren is a cool card, however much like Intruder Alarm this can be taken advantage of by your opponents. Personally, i'm more shrewd in my dealings with other players - assuming they always have some quick thinking which lets them thwart my plans. (I like that word...thwart). Personally, i'd cut it - replacing it with Skyshroud Claim . Claim lets you ramp, and fix your manabase as you can tutor for any forest in your deck. That means both Taiga and Savannah can hit the board, and you get the colors you need right away. Another suggestion could be Pir's Whim (more political, not quite as powerful - but fun). Harsh Mercy is a cute card. I tried play testing it and always got nowhere with it. Too many players in my playgroup ran tribal flavored decks. In it's place you have so many options ranging from Wrath of God to Engineered Explosives or even the off beat Blast Zone . In this slot, I think you have far better options. Oh, same for Wild Pair . I too, play tested this card and have always had a substandard time with it. Maybe you have better luck, but personally - i'd cut it like a bad habit. In it's place i'd run a mana rock like Mox Diamond - as it seems that budget isn't much of an issue for you. Speaking of rocks, why are you running Mox Amber ? Not that many Legendary permanents in the deck to speak of, I'd imagine you wouldn't be able to take advantage of it often. I'd recommend that get cut as well. Oh, and also sub out Aphetto Dredging for Yawgmoth's Will . YawgWill is just so much better. Casting creatures OR anything else in the graveyard directly to battlefield is such a luxury. And in late game usually means a win.
Those are just some of my thoughts and suggestions. Hopefully you've found some of them useful. Good luck fellow hive mate.
8 months ago
Cut Flame Fusillade (unless there is some special reason it is in there that I'm missing), Demonic Tutor (unless you really, really need a tutor), Konda's Banner (seems like there would be better equipment, anyways), and maybe Aphetto Dredging as well. I would put Shared Animosity on the block, as well.
8 months ago
Finally, you'll want some more explosive ramp and draw. Jet Medallion , Thunderscape Familiar , Herald's Horn can lower your rats' cost, and Slate of Ancestry , Skullclamp , Reforge the Soul , Midnight Reaper , Dark Prophecy , Grim Haruspex , Night's Whisper , Greed , Syphon Mind , Promise of Power ,
11 months ago
1 year ago
Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":
These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.
The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.
I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:
- Reflex Sliver - This is an exceptionally horrible card. Never use this. Ever.
- Spitting Sliver - This is also an awful card.
- Hunter Sliver - This card is only relevant if you have both Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
- Belligerent Sliver - Menace is okay, but the more CMC efficient version is Two-Headed Sliver. Again in my opinion, this is only relevant with Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
Now, what cards do I think you could use?:
- Aphetto Dredging - Another possible (and budget!) option for recursion.
- Shared Animosity - Feels like more of a "win more" card, but it's a one sided aggro Coat of Arms. Worth trying in my book
- Door of Destinies - In tribal, an absolute beast of a card. Definitely worth trying out.
- Herald's Horn - a cheaper Urza's Incubator that lets you Scry. A great include, but if you also have a Urza's Incubator, then why not both?
- Synapse Sliver - if you're going to be attacking alot, why not try and get some cards out of it?
- Blur Sliver - infinitely better than Reflex Sliver. Why would you not choose this over that?
- Magma Sliver - A Sliver that compliments a more aggressive play style. Great for getting past pesky Propagandas and Ghostly Prisons.
- Armageddon - this is only of use to you when you have a "Soft Lock" on the board in the form of Gemhide Sliver and say - Sliver Hivelord + Crystalline Sliver. Losing lands would be a minor setback for you - a major one for your opponents.
- Diabolic Tutor - it's a budget Demonic Tutor. What else can I say?
- Enlightened Tutor - a bit on the pricey side, but having more tutor options is never wrong.
- Triumph of the Hordes - an alternate wincon for a deck that likes to swing wide. Worth including if you can afford it.
- Horned Sliver - Trample. For a deck that wants to swing wide, sometimes you just need trample.
Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!
1 year ago
I'm going to suggest finding some good recursion--if you're going to be dumping cards every turn, you will almost certainly be tossing something you'll need later. Maybe Phyrexian Reclamation, or a couple of Aphetto Dredging to support the Undertakers that I strongly recommend. Or just rely on Squee, Goblin Nabob.
Outside of that, Spellshapers tend toward the small and control-y, but there are enough exceptions to work with. All of the legendary ones make good finishers, and there's one in every color ( has two).
Aphetto Dredging occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%