Omnath, Locus of the Roil
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Omnath, Locus of the Roil

Legendary Creature — Elemental

When Omnath, Locus of the Roil enters the battlefield, it deal damage to target creature, player or planeswalker equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

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everestmbm on Simic value /extra turns deck

4 months ago

Not sure if you are still passionate about this deck, but I think there are definitely some fun cards you could include. I run a mediocre, and admittedly somewhat aimless (been tweeking the list), Omnath, Locus of the Roil deck. Lot of similarities there, feel free to check my list. This is all off the top of my head so hang on.

You get a lot of card advantage out of your commander, but it never hurts to grab it while you can. The Great Henge is more cEDH level, but it has a lot of mechanics that fit into many roles.

I’m not great at sifting through all the wincons on lists, so I may not seen the whole system. That said, filtering systems are really helpful. Momir Vig, Simic Visionary and Greater Good are some of my favorites, and can easily dig for what you need.

Having a back up plan, even if it’s just going wide, helps too. Not sure how you feel about infinite combos, I generally resent them, but having an ended to two hour games can be a relief. Hullbreaker Horror is an absolute monster. Easy infinite mana, for whatever you might need. Paired with Deadeye Navigator and say Avenger of Zendikar, you can quickly deck yourself.

I don’t know, I’m not great at building succinct decks, but these are some tools I use in mine.

Good luck!

plakjekaas on Question for the CEDH community

7 months ago

I have included Seedtime in my decks, and have yet to cast it for a first time. It's just too coincidental of a circumstance to have it in hand, 2 mana open, and an opponent casting a spell that is blue during my turn.

Savage Summoning I have considered for a temur Ghostly Flicker(+Dualcaster Mage) combo deck, so you can start the flicker loop, make infinite mana, probably draw your deck, and will be able to flash in a payoff creature (like one that deals damage on etb, I had the commander, Omnath, Locus of the Roil in mind) without stopping the loop. A specific solution for finishing the game while you're already drawing your deck, that's how niche the card actually is '^^

plakjekaas on Omnath: Rage or Roil?

1 year ago

Omnath, Locus of Rage is the overt, "look at me being dangerous" commander.

Omnath, Locus of the Roil is a value engine that adds blue to your color identity. Mystic Sanctuary loops, tricksy stuff like Avenger of Zendikar with Mystic Reflection, loops with Walking Atlas and Retreat to Coralhelm, maybe Roil Elemental, blue really adds a lot to landfall decks that Gruul just can't provide. Or you could be Oneshotting people with Sylvan Awakening, turning 25 lands into elementals, playing your commander and sending the ETB trigger to someone's face.

Gruul and Temur Omnath just will not result in the same decks, the same way that the average OG Omnath, Locus of Mana deck won't look much like the Gruul Omnath deck. Just try and see if the blue additions fit your playstyle, and save a decklists for the Gruul build, in case it doesn't.

I will say that Omnath, Locus of Rage does belong in the 99 of Omnath, Locus of the Roil, because Risen Reef is one hell of an elemental.

TypicalTimmy on Omnath: Rage or Roil?

1 year ago

Yeah, Roil is kinda strange in that regard. Being in Temur, many players will tell you that the key to win is to go infinte... but that is how TEMUR wins. Anything in those colors will win with going infinite; This is not mutually exclusive to Roil.

What Roil does is gives you the card advantage to make it easier, but again you're already in Temur so going infinite is child's play.

The way Omnath, Locus of the Roil WANTS to win is clearly via combat damage with big chonky bois. Clearly, his +1/+1 counters are intended to make himself bigger and eventually draw you into more lands, more land tutors, or more Elementals to keep the ball rolling. Going infinite is the easier route, and if you're in Temur or Temur+, there are better options to be had. That combo I mentioned works in literally any deck with those colors.

So I always find it a bit silly when someone tries to correct this notion, because it's like "yeh but like no?" lol

TypicalTimmy on Omnath: Rage or Roil?

1 year ago

In my experience, what I've seen is Roil tends to fall apart very quickly. One spot removal or wrath and suddenly your +1/+1 counters and wincons are gone. You could have used a fetch into a basic, then played that fetch from the yard to get another basic and have 4 lands enter that turn and get +4/+4 in counters and swing, and someone bounces / blocks / kills and suddenly all of that work went for nothing.

But Omrath Locus of GGs stops this negative interaction by punishing. Your same 4 lands netted you 4 tokens, each of whom punish if they die.

So, in my experience, Omnath, Locus of Rage always plays far more superior than Omnath, Locus of the Roil. Rage is simply more robust.

However, admittedly Roil does give you card advantage. For example, the above mentioned 4 lands and if you are at that trigger point, that is also an additional 4 cards.

So really the balance of design comes down to this:

  • Either way you need your Commander online to function,
  • So do you prefer giant, punishing board states
  • Or having answers and combo pieces as your wincon(s)?

Roil will load your hand so you can win on the spot later on in the game by giving you answers and combo pieces from the excessive amount of draw you're about to have. Your easiest build would be almost a Voltron-like +1/+1 counter build where you protect Roil, so he gets super massive and you maintain a full grip, waiting to Cyclonic Rift when someone swings at you. If you build this way, your goal would be to eventually clear the board and 1-shot an opponent, take an extra turn and 1-shot another. Pass, and when the final opponent says they can't win, you take the victory in strides.

When I've played against Roil, that was always the method that seemed the most consistent.

Triton on Omnath: Rage or Roil?

1 year ago

I built Omnath about five years ago as my first complete Commander deck. It's my longest-intact deck and I've played many games with it.

I recently came back into the game after a 2-3 year hiatus and have been revising decks as I go. This deck has remained largely unchanged and I've been thinking of swapping commanders to Omnath, Locus of the Roil. I'm a bit torn because both are very fun commanders, and I have a majority of the mana base to add in blue.

My main question is what's everyone's experience with Omnath, Locus of the Roil? I've played Angry Omnath long enough to know I get targeted extremely frequently, and it's a bit tiresome repeatedly casting my commander for 12 mana. I've been wanting to build with all the cool simic cards that play more lands so I'm super interested in landfall goodstuff!

mach56gs on I haven't the faintest Notion...

1 year ago

You may have noticed I've liked elementals. Anyhow....

What's the catch?

Morophon, the Boundless + Fist of Suns = All Elements in Hand Free-Cast

Morophon(Moro) + Fist of Suns(Fos)+ Yarok, the Desecrated/Panharmonicon(Double ETB) + AEthersnipe (Bounce) = Bounce all permanents, OR infinitely play any elemental spell on hand/field = enabling unlimited ETB effects.


Moro + Fos + Double ETB + Bounce + Risen Reef/Cloudkin Seer/Cavalier of Thorns = Draw/Mill all cards in deck for self mill. Note, not actually a wincon yet. Consider Jace, Wielder of Mysteries? Feels more win-more, though. Any of these milling processes will probably lead to the following loops:

Moro + Fos + Double ETB + Bounce + Foundation Breaker = I hate artifacts + enchantments, grr!

Moro + Fos + Double ETB + Bounce + Avenger of Zendikar/Scampering Scorcher = Infinite Plants or 1/1 hasty elementals

Moro + Fos + Double ETB + Bounce + Blasting Station/Omnath, Locus of the Roil/Warstorm Surge = Ping enemies to death

Moro + Fos + Double ETB + Muldrotha + Bounce = All Elements (and lands) in Hand + Graveyard Castable

General Gameplan:

Have a number of 4fun cascade cards to help cheat creatures + churn through the deck and get out expensive bodies. Horde of Notions acts as a great toolbox and helps set up some of these combos.

Thinking of: Yarok's Wavecrasher to provide another piece to enable the infinite loop.

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