Omnath, Locus of the Roil

Omnath, Locus of the Roil

Legendary Creature — Elemental

When Omnath, Locus of the Roil enters the battlefield, it deal damage to target creature, player or planeswalker equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

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Format Legality
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Tiny Leaders Legal
Block Constructed Legal
Gladiator Legal
Casual Legal
Historic Legal
Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Canadian Highlander Legal
2019-10-04 Legal
Leviathan Legal
Arena Legal
Legacy Legal

Omnath, Locus of the Roil occurrence in decks from the last year

Omnath, Locus of the Roil Discussion

Paeldroth on Forest for the Wicked (Kamahl & Kodama EDH)

3 weeks ago





Okay, so I see where you're going with a lot of your suggestions. Budget, at this point, is a constraint so the pricier cards like Cloudstone Curio, Gaea's Cradle, even Sylvan Library are probably a No Go. And I'd probably go with Budgethoof Behemoth, aka End-Raze Forerunners since I have them on hand.

I think, for card draw, I completely forgot about Elemental Bond which definitely feels like a much better option than Colossal Majesty and doesn't have the cast requirement of Beast Whisperer. But I don't see why I can't also use Beast Whisperer. And Regal Force looks like something I need. Seer's Sundial might not work out but something I'm toying with.

Unfortunately I 100% misread Curious Herd and thought it worked exactly like Dockside Extortionist . That said, 4 mana for even 3 3/3 beast tokens doesn't seem horrible, and if that's the floor of the spell, it might be worth keeping in. That said, this is a go wide deck with elements to buff up my creatures, so I may just replace the herd with Arasta of the Endless Web and let my opponents put tokens on my board for me.

I like Magus of the Order, if for no other reason than I have it and Natural Order has a price tag. But also, it's easy enough to drop Liege of the Tangle in favor of other worthy fatties to summon, including something like Dawnglade Regent .

Bow of Nylea can def come out in favor of another creature. The Frostfang can't come out as soon but that's okay! And good call on Roiling Regrowth. That said, Nylea herself I think does so much on her own that I don't see me dropping her in favor of something that only does part of what she does. Rhonas's Monument is definitely worth looking into though!

I'll have to look into more of the suggestions you made. I actually use a lot of them in my Omnath, Locus of the Roil deck (the first three anyway lol). Oracle of Mul Daya is among the pricier cards I probably can't grab right now. I'm hemming and hawing on the Tireless Tracker because I don't know that I'll have a chance to really take advantage of the clues, but to your point, they can trigger Kodama so that's something to consider!

And hmmmm. Quirion Ranger is curious.

I'm also looking at adding some other cards, such as Kamahl’s Will , Territorial Scythecat , Shifting Ceratops , Primeval Bounty , Branching Evolution , Fertilid , Garruk's Uprising , Court of Bounty and Reclamation Sage . So if you have thoughts on those, let me know!

I really appreciate all the insight and feedback!

maxpelletierfortin on Horde of Notions - Elemental Tribal

1 month ago

Hey beets,

Love it, thanks for the feedback! I appreciate you leaning in and finding some great additions for the deck!

This build was my first crack at a 5-color deck and Horde just happened to be the card I went with.

My objective was to build something that was budget and that could easily satisfy the 5-color Horde activation requirement while filling up the graveyard with some big creatures for value! Woo! (All hopefully on curve haha)

There are lots of secondary synergies which would potentially be removed to make the deck run smoother as well as a more refined mana base/ramp package. ex: Might of the Nephilim is in there to sneak in with some commander damage.

One objective was to fill the deck with cards which tap for WUBRG to easily get the ball going, this combined with Tidal Force was an attempt at an engine. Greenwarden of Murasa is a powerhouse in the deck with the past games for getting tutors and good non-elementals back to hand. Rings of Brighthearth was one card which I found awesome however was out-of-budget.

If you look at my page I've built a more pricey Omnath, Locus of the Roil deck with some of the powerhouse elementals that come out to $8 and up.

You were bang on about the murderers axe as a discard outlet and I love the alternative. I also like the idea of Wispmare, and Ingot Chewer as synergistic alternatives to the other removal in the deck.

Again, thanks for the feedback, much appreciated! I hope this helps provide some more detail into where my mind was going with this build. If you've got any more suggestions keep em coming!

beets on Horde of Notions - Elemental Tribal

1 month ago

hey! i love elementals and love seeing your list :) if i may suggest a few changes, you seem to be pretty light on creatures for a tribal deck? 26 isn't even a third of your deck! so 1/3 of the time the only creature you'll have available is your commander..... may i suggest a few?

Nevermaker is a fantastic catch-all removal creature. not only does it hit most permanent types, it also wastes opponents' next draw.

Omnath, Locus of the Roil is a huge boon to this deck, not only because he specifically cares about elementals, but also because he can draw you cards! he's everything you could want from a card.

Ashaya, Soul of the Wild is super ramp, turning all of your creatures into mana! so you can can even bigger spells. she acts like a second Cryptolith Rite if you so choose to run it.

tutors aren't always a necessity, but i think cards like Buried Alive, Jarad's Orders, and Final Parting are good, budget fits for reanimator decks such as this!

it may not seem impressive, but Wispmare is incredible value on a card, as you can cast it for a single . then you can recurr it for more value later! i would recommend Ingot Chewer for the samw reason.

do notice that i like the lorwyn block a lot.....

i would definitely pick up the new Maskwood Nexus from kaldheim for any tribal deck!! especially since i see you don't run 25 elementals.

try to remove some of your spells with super specific mana costs. it sucks to try to cast Kaya's Wrath in a 5-color deck. even regular Wrath of God would be better.... or Fumigate if what you care about is the life gain, but that would increase your overall deck cmc, which is already 3.7.... yikes!

well i hope that whatever you decide to do, you enjoy playing this deck! let me know how it fares at ypur kitchen table! :)

RambIe on Why is this Card Played …

2 months ago

as a turn 2 play with the intentions of paying 7 more into it
i would classify this card as useless

Lighthouse Chronologist should be played like Growing Rites of Itlimoc  Flip
meaning if you cant make it go live the turn you play it then you probably shouldn't play it

now i'm not trying to say this card should be considered as a cedh staple
but in the right deck Lighthouse Chronologist is completely degenerate
to clarify my previous example in Atraxa, Praetors' Voice
it's not used as a early game turn advantage
its utilized later in the game to speed up the infect clock
after everyone has already used up there creature removals on the infect and proliferate bodies

also worthy note: i have seen it hit the board and go live turn 4
in a Omnath, Locus of the Roil lands matter deck
by utilizing Evolution Sage with fetch lands and paying into it.

Reznorboy on NOT Tribal

3 months ago

Thank you for the clarification. I sort of realized that after posting.

However, the combo overall still works if you use Buried Alive on Omnath, Locus of the Roil instead of Illuna, Apex of Wishes.

(You revive Omnath and use Bloodpyre Elemental to kill him repeatedly.)

(Yes, I should have checked to make sure before posting).

Reznorboy on NOT Tribal

3 months ago

I also just realized that Illuna, Apex of Wishes isn't necessary, you can potentially just tutor for Omnath, Locus of the Roil instead of him.

Reznorboy on NOT Tribal

3 months ago

I came up with an idea for a deck, and after some research, realized that the deck was easily able to assemble a combo to win the game.

My question is: Should I focus on making the deck completely revolve around getting the combo as quickly as possible as consistently as possible, or should I have a high quantity of disruption to prevent my opponents from having their plans go through?

I know the answer is already, "It depends on the deck". However, maybe someone has a different opinion.

The deck has Horde of Notions as commander, with Jegantha, the Wellspring as a Companion.

The combo is to use Buried Alive to get Chakram Retriever, Bloodpyre Elemental, and Illuna, Apex of Wishes in grave. You will also want to tutor for Lightning Greaves and you will need at least one other Elemental (any Elemental) in your grave for the combo to work.

What you do is you get Jegantha from the Sideboard by paying, cast Jegantha, equip it with Lightning Greaves, tap it for mana, cast your commander Horde of Notions, either pass hoping nothing happens or have something like Dramatic Reversal, use Jegantha again and use Horde of Notions' ability to cast Chakram Retriever from grave. Then you just need to cast any spell (once) to finish them off. This untaps Jegantha, and now, because Horde of Notions CASTS the Elementals from grave, every time you use the Notions ability, you will get to untap Jegantha and just do it again.

Now you just revive Bloodpyre Elemental and the one other Elemental of any name, mutate Illuna, Apex of Wishes onto Bloodpyre, (the Horde allows you to mutate from grave because you're casting it, and therefore can pay the alternate cost), and Illuna does his thing once. Then you sacrifice Bloodpyre Elemental with Illuna mutated on, targeting the other elemental of any name to take the damage. If said elemental dies, revive it.

You can repeat the above, playing and sacrificing Illuna, Apex of Wishes until you hit Omnath, Locus of the Roil. Then you play him and kill him repeatedly with Bloodpyre Elemental, using Omnath's ETB to kill everyone else.

Convoluted, I know.

Anyway, I just wanted to know people's opinion on how viable a deck like this would be (the entire deck, as I envisioned, would be some tutors, some lands, the essential combo pieces, a few utility Elementals, and the rest of the deck ramp like Kodama's Reach, the deck being mostly Black (tutors) and Green (ramp)). Additionally, I would like to know what direction people think this deck should take.

I thought of this combo and thought that it was interesting/maybe useful enough to be worth sharing, so I posted it mostly for people's information/amusement.

Thank you for reading.

SiegeTank on BUDGET Cascade Elemental

3 months ago


The commander is built with the goal of cascading into ramp cards and hitting lands on the way there. It does this buy having plenty of Ramp cards and keeping them below 3 mana cost so that all the 4 mana cost and below cascade cards can be considered extra ramp. While the commander will allow for you to pull extra lands and in mid to late game for additional landfall triggers.

Then its just simple big beefy creatures & elemental swarms beating them down by getting to late game before your opponents board wipe you.

That's it, pretty simple fun deck to play and takes advantage of the mostly basics with cards like Phylath, World Sculptor & Scourge of Fleets which help keep it under $100 dollars.

If you were looking to expand this deck with some bigger dollars cards some easy recommendations would be Maelstrom Wanderer , Apex Devastator Omnath, Locus of Mana Omnath, Locus of the Roil Kodama of the East Tree

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