Creature — Zombie Giant
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Diregraf Colossus occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Diregraf Colossus Discussion
3 weeks ago
I am a player who loves my graveyard ... I have more competitive decks: Meren lord of the undead - Gitrog The Bogeyland - Muldrotha Competitive/Stax and others more goodstuff with land-theme Taisigur Lands Matter - Muldrotha Land Power!
There's a card that the commander's guys don't give much value but is stupidly strong on a Meren deck: Skirsdag High Priest! Try matching with Apprentice Necromancer and you have two friends for life!
I don't see much use to Seedborn Muse and Underworld Dreams. Be very careful with The Gitrog Monster because you don't have a lans-reanimator like Crucible of Worlds or Ramunap Excavator ... having a Life from the Loam would be a good help ...
I hope I could have been useful! Continue this journey of digging up the dead! Muuuahahah!
3 weeks ago
Again, appreciate the feedback. There are things I did change after reading your suggestions and after seeing this last set will make some more. however there are things I disagree with (respectfully). So Havengul Lich has helped me when I want to grab more than one creature from the graveyard and then whatever said creatures abilities are, it doubles them until EOT. such as Nyxbloom Ancient now rather than a land tapping for 1 or even 3 its now 6 until end of turn. or on a smaller scale, Diregraf Colossus now any further zombies cast on turn i get 2 2/2 zombie creature tokens. As far as Amulet of Vigor you seem very opposed to that card almost jaded by it even, so I will strongly consider swapping it out but I don't think it will be for Arcane Signet. Check out the couple of small things I did, one being Gravecrawler (which paired with Jarad, Golgari Lich Lord and Rooftop Storm just won me a game that i was so far on the ropes you wouldn't believe it), and another one i thought was incredibly helpful although it didn't even get to trigger was Sheoldred, Whispering One. Some of the lands i probably will swap out. keep your eyes peeled to see where this deck goes.
4 weeks ago
Hey, looks like your going for a Zombie tribal theme.
Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.
I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.
Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.
Cards to consider cutting:
- Evolving Wilds
- Cabal Stronghold: don't need this land since you have Coffers.
- Dimir Aqueduct
- Golgari Rot Farm
- Simic Growth Chamber
- Font of Fertility
- Curse of Disturbance
- Curse of Predation
- Curse of Death's Hold
- Curse of Misfortunes
- Cruel Reality
- Door of Destinies
- Springbloom Druid
- Vile Rebirth
- Casualties of War
- Geralf's Mindcrusher
- Vulturous Zombie
- Perpetual Timepiece
- Gilded Lotus
- Amulet of Vigor: not worth playing just to have Bounce lands ETB untapped.
- Soulless One
- Gravebreaker Lamia
- Havengul Lich
- Nyxbloom Ancient
- Grave Betrayal
- Deadbridge Chant
- Bow of Nylea
- Greater Good
- Sultai Ascendancy
- Eternal Skylord
- Underrealm Lich
- Jarad, Golgari Lich Lord
- God-Eternal Bontu
- God-Eternal Rhonas
- Fallen Shinobi
- Unbreathing Horde
- Black Market
- Corpse Harvester
To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.
20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.
I offer more advice if you would like. Good luck with your deck.
1 month ago
So I've done a little more testing and I found a couple of potentially useful cards for you. Final Payment is removal without any drawbacks if you sacrifice Stitcher's Supplier and you can use it to fill your graveyard. Paying five life is not the worst either depending on how much you can gain off of Wayward Servant. Mire Triton might be negligible considering the copies of Liliana, but for those on a budget it could have a home. In addition, including these could possibly help make room for cards that boost all of you zombies considering the large amount you can get from Diregraf Colossus. I probably jumped the gun a little bit with recommending the Rotting Regisaur earlier, but it inspired me to test out a green/black zombies deck with Lotleth Troll, Slitherhead, Dread Wanderer, etc. It seemed to work out alright.
1 month ago
I'm generally a combo player that doesn't like combat nor tribal decks, so this deck is fairly out of my comfort zone. This deck is a riff on one of my first ever deck that wasn't complete garbage. In that deck, I ran several lord effects in that deck, but I wanted to put a combo twist on this deck. That's were Rally came in. That's the original motivation for this deck (probably something I should put in the description).
I like your suggestions, Swilliam. If you wanted to take the deck a slightly different route, you totally could. I thought about adding Rotting Regisaur while brewing this deck, but I chose Plague Belcher instead for a couple of reasons. First, Belcher can come down and kill your Stitcher's Supplier (something that's not always easy to do). It can eat a zombie token for Diregraf Colossus, so you aren't missing out on too much tempo most times. It also has menace which makes it harder to block. If your opponent has any blockers, they will be put in front of the Belcher before anything else (except for maybe a Diregraf Colossus) most of the time. The same would go for the Regisaur. In that way, the Belcher is dealing more damage because it is stopping more blockers than the Regisaur. I also am not a fan of Foulmire Knight. This might just be preference, but I find myself casting Sign in Blood when I need to dig for land or another creature. Profane Insight costs three and only gets me one card, so it doesn't quite do what I need it to. I think cards like Dread Wanderer and even Relentless Dead do have very interesting synergies that could be worked in, but you'd have to switch the tone of the deck somewhat.
As for your suggestions, CheapnFast, you could easily add in some lord effects. In that case, you might want to cut a copy of Rally and maybe Plague Belcher. Like I said above, the Belcher largely just increases the amount of damage you can do. Lord effects would do the same. If that's how you wanted to go, I think there are only two lords you'd want to consider, Death Baron and Lord of the Accursed. The Baron would help you get in damage earlier by making blocks disadvantageous. You could then drain your opponent as a finisher. The Lord, on the other hand, would be used to finish your opponent with combat while you drain them in the early game. I don't think one is generally better than the other. It would largely depend on your meta and playstyle. The Baron does die to shock, though, and that's unfortunate.
Again, thank you for taking some time to give your suggestions. I'll be updating the description into more of a primer with these options as alternative routes for the build.
1 month ago
I love me some B/W zombies.
- 4 Damping Sphere is too much and you never want multiple copies. I'd trim that to 3.
- They're expensive, but useful. Cavern of Souls. If you have non-zombie sideboard cards, I'd keep it to 3 tops. 2 usually does the trick.
- Tidehollow Sculler does work on opponent's hands. Relentless Dead is more of a midrange card with a lot of mana investment. I almost never want multiples of Relentless. From my experience, I'd flip the numbers... 4 Sculler and 3 Dead.
- Carrion Feeder has great synergy with Gravecrawler, making him a beat stick. Sac, recast, repeat. He also generates tokens with Diregraf Colossus. Also, sac Geralf's Messenger for extra non-combat damage in a board stall.
- If you like zombie sideboard cards: Lifebane Zombie can help tear apart opposing hands, Withered Wretch is extra graveyard hate.
- Your curve is a tad high for a zombie build.
1 month ago
2 months ago
Hey, the small changes you've made are an improvement, good job. You can still improve your deck a lot more with a deck budget of $600+.
Rooftop Storm, Endless Ranks of the Dead and Diregraf Colossus are good Zombie cards, but you're relying too much on Adaptation/Conspiracy for them to function in your deck. If you don't have an Adaptation effect on the battlefield then Endless/Colossus are not going to create enough tokens to matter and Rooftop won't do anything for a six drop.
The manabase can use some improvements, there's no Command Tower.
- Command Tower > Transguild Promenade
- Exotic Orchard > Dimir Guildgate
- Llanowar Wastes > Submerged Boneyard
- Yavimaya Coast > Jwar Isle Refuge
- Emergence Zone > Cabal Stronghold
- Sunken Hollow > Temple of Deceit
- Opal Palace > Mortuary Mire
By sacing Emergence Zone you can assemble combos at instant speed, play cards from your graveyard with Muldrotha at instant speed and play Zone again on your turn from your graveyard with Muldrotha. With enough mana, Zone and Muldrotha you could play the entire game at instant speed. This is just the beginning of budget upgrades you could make to the manabase, these are good lands for their prices especially Command Tower.
Consider Sakura-Tribe Elder? Two drop land ramp who sacs itself, interaction with Muldrotha. Signets can help with color fixing as well as be ramp and they're two drops: Arcane Signet, Golgari Signet, Dimir Signet, Simic Signet. My advice is cut several high CMC cards for more low CMC ramp. You're added more ramp which is good, but consider more? Ramp first helps to play Muldrotha faster, then it helps to cast more permanents from your graveyard. Muldrotha is a very mana hungry Commander since you need mana to cast as many types of permanents as you can from your graveyard. The combos here are very mana expensive which ramp can also help with.