Crucible of Fire
Dragon creatures you control get +3/+3.
|Have (3)||bigred2728 , orzhov_is_relatively_okay819 , CompleteWaste|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Crucible of Fire Discussion
5 days ago
Thanks so much for the kind words, Sentri! I'm glad you enjoy the deck! Hoarding Ogre Is definitely a good card to replace, as it's pretty inconsequential more often than not. As for what other cards to replace it depends on how you prefer to win. If you find yourself going infinite relatively often, the anthem effects that don't give trample like Crucible of Fire, Gratuitous Violence, or Atarka, World Render wind up being irrelevant, and could definitely be replaced. In general though, I would say that the relatively slow ramp of Wood Elves and the fairly situational Sarkhan the Masterless are among the weaker cards and would probably be the best to replace.
P.S. Yeah my Grist deck is definitely a bit lower power level than this one, but one of my favorites to pilot, very fun.
3 weeks ago
Please see the below suggestions:
Dragonlord's Servant for dragon ramp.
Crucible of Fire strongest lord effect that i know of.
Ragavan, Nimble Pilferer if you can afford him because his treasure ability can get you your dragon on turn 3.
Metallic Mimic a shapeshifter that powers up your dragons.
Realmwalker helps you play your dragons more consistently - if you want to play gruul.
Hope this helps.
1 month ago
Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.
2 months ago
Well, I think Chromatic Lantern would probably be good in this deck. Golgari Keyrune is probably not a great card in this deck. What is your budget for additional cards? What cards do you have or not have? The Ur-Dragon is a bomb, but also quite pricey. You might also consider Crucible of Fire or Dragon Tempest - I have found the latter a decided benefit in any dragon deck
2 months ago
3 months ago
Hey, you're welcome.
The Thriving lands and Vivid lands should be replaced before the Scry lands. I would also replace the Scry lands, but they're better than Thriving and Vivids. I'm not a fan of Scry lands; the scry 1 is very overrated. I think color fixing is more important to have with lands especially with five colors on a budget. On a budget Tri lands are worth ETB tapped because they can make one of three colors and having access to a possible third color repeatedly is more helpful than a single time scry 1. Overall, the land cuts to consider are all the Thriving lands, Vivid lands and Scry lands; keep the Tri lands.
Tri lands give you more options, more consistent to have a land that can make green or red. That's important since these colors you want in the early game more than other colors. Frontier Bivouac , Jungle Shrine and Savage Lands are Tri lands that can make green and red. Only Temple of Abandon can do this out of the Scry lands.
As far as cuts to consider to add more ramp:
Dragons don't need the pump from Crucible and Kolaghan, they're already big and flying. The interaction with Amulet with lands that ETB tapped is nice, but I think it would be better as an actual ramp spell.
4 months ago
I have a similar decklist! I'm definitely gonna use some of the stuff from your list. I'd recommend looking at AEther Charge Whelming Wave Return of the Nightstalkers Crux of Fate Crucible of Fire Soulcatchers' Aerie .
5 months ago
I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.
I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.
Let me know if you have any questions and good luck with your deck!