
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Masked Vandal
Creature — Shapeshifter
Changeling (This card is every creature type.)
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
Kinz on
Chishiro
1 day ago
Creature removal: Beast Within, Decimate, Kenrith's Command, Mawloc, Domri's Ambush, Ground Assault, Clan Defiance, Pit Fight, Ram Through, Inscription of Abundance, Ulvenwald Tracker, Lignify, Prizefight, Cosmic Hunger, Tail Swipe, Bite Down, Rabid Bite, Master's Rebuke, Devouring Tendrils, Warbriar Blessing, Epic Confrontation, Tandem Takedown, Chaos Warp, Vow of Lightning, Meteor Swarm, Volcanic Salvo, Arni Slays the Troll
Artifact/Enchantment removal: Migloz, Maze Crusher, Hull Breach, Kogla and Yidaro, Klauth's Will, Artifact Mutation, Cindervines, Vithian Renegades, Reclamation Sage, Tranquil Frillback, Kogla, the Titan Ape, Manglehorn, Masked Vandal, Titan of Industry, Woodfall Primus, Wickerbough Elder, Vandalblast, Abrade, Fall of the Hammer
Board wipes x3: Chain Reaction, Starstorm, Blasphemous Act, Anger of the Gods, Brotherhood's End, Chandra's Ignition, Klauth's Will, Monstrous Onslaught, Mizzium Mortars
Ramp: Goblin Anarchomancer, Incubation Druid, Springbloom Druid, Sanctum Weaver, Gyre Sage, Fertilid, Kami of Whispered Hopes, Biophagus, Wolfwillow Haven, Klothys, God of Destiny, Gift of Paradise, Font of Fertility, Dawntreader Elk, Omen of the Hunt, New Horizons, Blighted Burgeoning
We'll check these out next time.
ezio2907 on
Kibo, Uktabi Prince - Artifact control
1 month ago
Je hebt veel removal spels (32!). Ik begrijp dat je de artifacts wil slopen om je apen sterker te maken, alleen moet je ze eerst casten.
Omdat je veel creatures wilt om daar +1/+1 counters op wilt leggen. Daarom moet je minder 4+ mana creatures spelen. Je kan makkelijk wat goedkopere creatures spelen! Er zijn een aantal changelings die je kan spelen Universal Automaton, Realmwalker en Masked Vandal (-> is ook meteen removal).
Je speelt Slippery Boogbonder, maar waarom? Als je protection wilt open houden dan moet je 4 mana gebruiken! Je kan beter Greaves en boots spelen voordat je deze speelt.
Er zijn nog wat mooie kaarten uit de nieuwe set All Will Be One & Red Sun's Twilight.
WAAROM Ashnod's Transmogrant?!?! Speel dan op zijn minst Liquimetal Torque of Liquimetal Coating! Als je all in wilt gaan dan Mycosynth Lattice :).
Een paar andere kaarten die ik zou aanraden:
Hoe ik het zou spelen is dat ik veel apen op het veld snel wil krijgen. Dan zorg ik dat ik Kibo het veld op krjig en het leger kan laten groeien. Omdat je curve nu te hoog is, gaat dat langzaam tot niet.
Sleepysherlock on
Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)
2 months ago
Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser Flip, Bala Ged Recovery Flip, Turntimber Symbiosis Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc Flip, Legion's Landing Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,
Licecolony on
Not Your Aunt's Jello Mold
3 months ago
Kindred Summons, Kindred Dominance, Realmwalker, Masked Vandal all seem stupid good in this deck.
Heroic Intervention is excellent protection.
I'd also recommend some more ramp like Nature's Lore, Three Visits, Farseek, Skyshroud Claim and the likes.
Lastly, some more removal might be nice like Rampage of the Clans (which is also a hilarious combo with Crafty Cutpurse
Licecolony on
Najeela, the Blade-Blossom
3 months ago
Nature's Lore, Three Visits, Masked Vandal, Heroic Intervention, Boros Charm, Species Specialist, Kargan Intimidator, Dusk / Dawn, Dowsing Dagger Flip, Kindred Discovery, Kindred Dominance, Kindred Summons, Bojuka Bog, Scavenger Grounds are all worth consideration
I'd take out: Sol Ring Most of your mana costs are colored. Explore replace with better ramp as suggested above. Derevi, Empyrial Tactician not sure what this does here. Thassa's Oracle you're not looking to mill yourself out. Brainstorm only good if you can shuffle your library regularly such as with fetch lands. Demonic Consultation you're not looking for specific combo pieces Spell Pierce. You want to be spending your mana early, not keeping this up. Same with Mana Drain. Rally the Ranks. If you're gonna do this kind of effect, use something nicer like Realmwalker Coastal Piracy. Doesn't seem as good here as Kindred Discovery
Also think you can cut a couple lands given that your mana curve stops at 6. Or replace them with lands like Glasspool Mimic Flip and Bala Ged Recovery Flip
Niko9 on Urzas Saga
8 months ago
Well, first welcome back to magic : ) And yeah, really it's just a very good card that happened to be in a set that got speculated into oblivion. On a power level it is probably not game breaking enough to get a ban (I think at least) but people bought into MH2 hard.
But they will probably reprint these things, whether it's in a secret lair or some other way. The demand for MH2 cards is high enough that it's really just a matter of when they get reprinted.
So, hard to say. If you want to play competitive and you want to use a strategy that really maxes saga, then it's a little irking. But if you just want to play some modern, right now would probably be the worst time to buy Urza's Saga and I don't know, there's always burn : ) Or just take your revenge on saga with tribal and Masked Vandal
Just my opinion. Not too sure how true it is that it will get a reprint, but it really seems like it would be a target for it.
Gidgetimer on Masked Vandal in EDH
9 months ago
You can link cards by enclosing them in double brackets.
The ability will still exile an artifact of enchantment that an opponent controls. You exiled a card from the graveyard.
The effect that allows you to put a commander into the command zone from the graveyard or exile is no longer a replacement effect, it is now a SBA. So you actually exile commanders. But even when it was a replacement effect cards like Masked Vandal still functioned because when paying a cost and "if you do..." the game only cares that you started the action to pay it, not what actually happened.
118.12. Some spells, activated abilities, and triggered abilities read, “[Do something]. If [a player] [does, doesn’t, or can’t], [effect].” Or “[A player] may [do something]. If [that player] [does, doesn’t, or can’t], [effect].” The action [do something] is a cost, paid when the spell or ability resolves. The “If [a player] [does, doesn’t, or can’t]” clause checks whether the player chose to pay an optional cost or started to pay a mandatory cost, regardless of what events actually occurred.
xram666 on
7 Days to the Wolves
10 months ago
Nice dual tribe build.
I know Wolf-Skull Shaman is perfect on theme but with only 8 other elves in deck his ability will seldom help.
As mlequesne has suggested you could add Maskwood Nexus to compensate the lack of elves. Another option are changelings. Especially the following would help a lot I think:
and lesser impact but still good:
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