Fodder Launch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fodder Launch

Kindred Sorcery — Goblin

As an additional cost to play Fodder Launch, sacrifice a Goblin.

Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

MaltOMeal on Goblin Politics

3 years ago

Hey lobsternips! Thought I'd jump in and give you my take on what you've got going on. Your noncreature spells look fantastic, not much I would take out, but if you can find a way to fit in some creature recursion in Rise of the Dark Realms or Thrilling Encore with your mass creature destruction in dictate or Killing Wave . Also bounce-type effects like Conjurer's Closet could make use of your etb effects, you'd definitely see some usefulness there. The only problem I see with this deck is its SUPER heavy into red, there are some non-red Goblins out there, but you'd basically be playing a Red deck splashing white and black for support. However, Goblins are funny and mean just like Negan.

As for creatures, I love what you're doing. Lots of synergy, and I love the Goblin tribal theme. Also, love the Kiki-Jiki inclusion, plus with snoop you sorta just win.

Cuts? Show

Creature Suggestions Show

Goblin Tribal spells Show

Utility Cards Show

Hope I helped some, I probably didn't seeing as I gave more inclusion suggestions rather than cuts. If you decide on doing one thing like "Go Wide" or "Go Tall", adjust your cards to reflect that. Aside from that good luck on your deckbuilding!

ianare on Goblin Gobblin'

5 years ago

Maybe replace Fodder Launch with Goblin Grenade which is much faster.

Darth_Savage on

6 years ago

Amun, this looks better, still... I'd suggest:

  1. -4 Workshop Assistant & +4 Myr Retriever
  2. -2 Fodder Launch & +2 Dismember
  3. -3 Artillerize & + 1x Pia's Revolution + 2x Salvage Titan
  4. -5 Swamp, -3 Dragonskull Summit + 4x Signal Pest +4 Mountain

As I said earlier your deck can be mono-red and with your reduced mana curve you don't need 22 land, I'd probably play 18, but if your uncomfortable then run 20. You want to have 4x of Pia's Revolution, it's the card your deck is built around.

xyr0s on Do you speak goblin?

6 years ago

Not much of a modern player, Flooremoji? Vial Smasher the Fierce isn't modern legal, and Fodder Launch... well... you can get a Goblin Grenade at a much better mana cost. Mad Auntie might be ok, but she's missing a rather important keyword that Goblin Chieftain has: haste.

Flooremoji on Do you speak goblin?

6 years ago

I personally like black for goblins because you can use Mad Auntie, Fodder Launch, and Vial Smasher the Fierce.

Hyperalgialysis on Modern Goblins of Convenience

6 years ago

Looks pretty cool. If you are trying to maintain a lower budget but love the goblins rakdos goblins are pretty good too.you get things like Warren Weirding Fodder Launch Frogtosser Banneret Spike Jester and many many more, look into if you thinj you might like it. Apostle's Blessing might be a solid sideboard card, and I dont know for sure but Infernal Plunge seems like a good fit in here. 2 last things, Tarfire Boggart Shenanigans are both good too.

Zultor on BR skirsdag/kathari goblins

6 years ago

Hi Antennae I like waht you're doing here, I've been wanting to make a similar goblin deck in mono red, two cards I can suggest might be Mudbutton Torchrunner and Fodder Launch. also Diabolic Edict is not modern legal, maybe try a Geth's Verdict instead?

miracleHat on Legacy Goblins

6 years ago

@shrapnel: food chain goblins is not as good as any other combo deck as it cannot win within a reasonabe amount of time. Ancient Tomb is risky as it does not allow turn 1 Goblin Lackey, and functions the same if playing for turn 1 Aether Vial. No need to run Frogtosser Banneret if you have 4 warchiefs. Goblin Tunneler is cute, winmore, slow, and not needed (cannot be used on turn 2 make lackey unblockable). Fodder Launch < Dismember, both are uneeded.

While vial is a turn slower, it makes your goblins "not Force of Will targets", which is key.

I agree with your comment about wort.

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