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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sarkhan, Soul Aflame
Legendary Creature — Human Shaman
Dragon spells you cast cost less to cast.
Whenever a Dragon enters the battlefield under you control, you may have Sarkhan, Soul Aflame becomes a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
AlistarFiend on How to Train Ūr-Dragon
9 months ago
Profet93 You would think I would need to add more mana rocks, but honestly it has not been much of a problem getting The Ur-Dragon in to the battlefield. Ancient Copper Dragon, Cavern-Hoard Dragon, Decadent Dragon, Goldspan Dragon, Klauth, Unrivaled Ancient, Morophon, the Boundless, Old Gnawbone, Rivaz of the Claw and Sarkhan, Soul Aflame all work very well as mana ramp in this deck.
seshiro_of_the_orochi on Creature that become dragons
9 months ago
Dance of the Skywise and Mordenkainen's Polymorph do something similar. Dragonshift looks hilarious. Also:
Azoth2099 on 5C Dragon Value Tribal
1 year ago
Oi!
Some synergies to consider: Cryptic Gateway, Ruby Medallion, Emerald Medallion, Nogi, Draco-Zealot, Sarkhan, Soul Aflame, Taigam, Ojutai Master, Guardian Project, Toski, Bearer of Secrets, Steely Resolve, Thornscape Familiar, Ancient Copper Dragon, Goldspan Dragon, Cavern-Hoard Dragon, Terror of the Peaks, Scion of the Ur-Dragon
I know most of these aren't Dragon's but when you're trying to quickly fill the field with a bunch of big ole chonkers, you need cost reduction and Ramp! I'd also recommend more Rocks and Dorks to that end, as well as a few and/or rituals. I could easily see this build being overwhelmingly threatening within the first 5 turns of the game if tweaked a bit.