Binding Mummy

Binding Mummy

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.

Latest Decks as Commander

Binding Mummy Discussion

Necrosis24 on Using the graveyard as a …

4 weeks ago

When I first got into edh I didn’t want to discard or sacrifice my permanents, but after changing my Chromium, the Mutable into a Varina, Lich Queen deck I have grown to love messing with my graveyard and am okay with exiling cards permanently as well.

Some of my favorite interactions have come thru using Altar of Dementia with Faith's Reward sacrificing my board to mill out an opponent then bringing it all back for some etb triggers with Binding Mummy or Noxious Ghoul.

Recently built Kathril, Aspect Warper which utilizes self-mill and recurs all my creatures with Odric, Lunarch Marshal each creature is to be feared.

You can lose everything to a Tormod's Crypt or Leyline of the Void but overall having graveyard recursion makes me less worried about protecting my pieces, so I can sometimes make seemingly unfavorable plays that actually benefit me in the long run.

DevoMelvminster on Bounce and Ye Shall Be Healed

2 months ago

Alright, I swapped out:

Solitude for Giant Killer

Azor's Gateway  Flip for Cartographer's Hawk

A Plains for Winding Canyons

And am testing Binding Mummy in place of Monologue Tax . I like the idea here, binding mummy can do some serious work with God-Eternal Oketra out. Stopping attackers, tapping artifacts to lock people out of artifact effects or mana, etc. Maybe i’ll end up not utilizing it since the deck has become so much less reliant on Oketra, we’ll see.

multimedia on Varina

7 months ago

Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.

You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.

Budget cards all less than $1 each to consider adding:

Amass is an effect that creates a Zombie token.

Consider more cards that require you use life because Varina is a life gaining engine with Zombies.


Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.

Some budget lands $1-$2 or less each to consider adding:

Good luck with your deck.

9-lives on Life, Death, and Zombies

1 year ago

So with Rally the Ancestors you plan on raising Corpse Knight for a maximum of 4 damage? Kind of good, but if you're looking for more immediate and useful satisfaction, I would recommend Binding Mummy

gato91 on

1 year ago

Hi, I recommend you that take out Binding Mummy and Dreg Mangler, it's better to use the Dread Wanderer because recursion and Lord of the Accursed because pump you zombies and give them evasion. Another thing it's take out Corpse Knight and try Relentless Dead because can return itself and sometimes another threat.

For you mana base try the Kaladesh fastlands Blooming Marsh x4 + Concealed Courtyard x1 because your principal color is black, green and white are more like splash, and also your curve is low. Another land you must use it's Castle Locthwain x2, give you the black you need and if needed card draw. If you can use Mutavault x2 its another that also benefits of your Zombie Lords.

In your sideboard you can take out Disposal Mummy for Scavenging Ooze because potentially can remove more cards and also grow. Another big threat you can add it's Kaya, Orzhov Usurper and replace Storrev, Devkarin Lich, the reason are that it's more difficult to kill a planeswalker than a creature in the format, can giveyou sustain exiling cards, kill a threat from aggro decks with low curve like mono red, and eventually with Kaya's ultimate win matches.

troublinparadise on W/B zombies

1 year ago

Looks like a fun deck! I have some thoughts to share...

Liliana's Mastery seems unlikely to change game outcomes. If games are going long, I think switching up the removal, going for card draw or perhaps trying to snag one of the pro zombie Liliana planeswalkers would be better options. For card draw/filtering, Cemetery Recruitment is okay and real affordable, not sure off hand but the more expensive options would be, Smuggler's Copter comes to mind.

Time to Reflect seems too good not to use, at least in the sideboard. IMO that card is one of the reasons this deck is worth playing over like GB graveyard creatures or dredge. Doesn't help so much for attacking fliers I suppose. Maybe like 3 Fatal Push , 2 Time to Reflect , 3 Anguished Unmaking ? I guess if Aetherworks Marvel and planeswalkers are dominating the format then anguished unmaking is pretty key.

Also good (some you perhaps left out for budgetary reasons which I completely appreciate and relate to) Stitcher's Supplier Binding Mummy Metallic Mimic Relentless Dead In Oketra's Name Grasp of Darkness Dusk / Dawn Thoughtseize (I think Divest / Duress are stronger than Transgress the Mind , too, as they can hit 1-2 drops. Duress gets Hardened Scales , copter, Heart of Kiran , planeswalkers, marvel, all on turn one.)

multimedia on Varina: Roid-Rage Zombos n' turn 2 Combos *PRIMER*

2 years ago

Hey, saw your forum topic asking for help. Really well made deck and nice primer, lots of information and it's well written.

This appears to be a deck that you're taking very seriously therefore my advice will learn towards making your deck more competitive. Consider reducing the avg. CMC? Currently it's 3.2, try to get this into 2.0-2.5 territory. I recommend doing this to have a more established battlefield of Zombies before you play Varina therefore you can get value from Varina's Zombie attack ability faster, the turn you play her.

There's 12 five drops here and these are the cards to first look at for cuts. There's many good five drops for Zombies, but there's a few that stand out that you would rather draw than any of the others and those are the cards to keep. The Scarab God , Gray Merchant of Asphodel , Living Death , these three are the only five drops you're currently playing you really need. Patriarch's Bidding is another mass reanimation card for Zombies to consider. The other five drops are by no means bad cards they're all good, but they don't actually help in winning the game for you. Scarab and Gray's life loss for all opponents does and Living/Bidding are great enablers for them, getting lots of value from discarding Zombies. Noosegraf Mob is much much worse six drop than Grave Titan , I would cut Mob.

In the place of the five drops add more one and two drops? I'm including cards from Modern Masters in my suggestions:

Augur is set to become a staple two drop tribal Zombie in Commander. Entomb and Buried are fast ways to tutor for and get Gravecrawler into your graveyard to reanimate. Mystical is a great enabler for many powerful lines of gameplay. Use it to tutor for another tutor such as Demonic or Enlightened to then get Phyrexian Altar, tutor for Entomb/Buried to setup Gravecrawler, get reanimation spell, etc. Talismans are helpful because they can make black or another color of mana the turn you play them without having to pay mana to make mana. Wonder is powerful when you have a consistent discarding outlet. Many Fetch lands here can search for an Island dual land to activate Wonder.

Other cards to consider cutting:

  • Undead Alchemist
  • Liliana, Heretical Healer
  • Utter End
  • Zombie Apocalypse

Land upgrades to consider:

Good luck with your deck.


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