Expedition Envoy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Expedition Envoy

Creature — Human Scout Ally

MTGguy998 on I'll Be Having That

1 year ago

wallisface Thanks for the advice! I swapped in 4 Expedition Envoy and 3 more lands. Would it be worth keeping in the March from the Tomb as a potential late-game move? Thinking something like another Anguished Unmaking might just make more sense instead.

lhetrick13 on Need help pls (too many cards)

1 year ago

RedTrashMammal - I am going to echo DreadKhan here and state that unless it is a crucial piece of the deck, avoid high CMC cost like the plague for Modern. You have access to soooo many cards that most decks will just run circles around you by turn 6-7. Most lifegain themed decks revolve around low cost creatures that get pumped when you gain life or have excess life and this should likely be your focus. Creatures like Voice of the Blessed, Righteous Valkyrie, Archangel of Thune, Resplendent Angel, etc are some of the ones that come to mind when I think lifegain.

Just looking at your creatures some seem out of place considering you say this is a lifegain deck. Tine Shrike, Rustwing Falcon, Makindi Patrol, Makindi Aeronaut, Fortified Rampart, Expedition Envoy...none of these creatures have any lifegain synergy and could be ether dropped or replaced. The same is true with many of your instants/sorceries, enchantments. They are not bad cards just not optimized for what you said you are trying to accomplish.

If you do cut down the deck, make sure you cut down your lands as well. You will likely need 21-24 depending on the average CMC of the deck but pulling some of those means less overall cards you need to drop :)

Good luck and happy brewing!

legendofa on Rafela, Sound of Sunrise

2 years ago

This would push white weenie into overdrive. Honor of the Pure, Rally the Ranks, and a pile of Elite Vanguards and Expedition Envoys will turn into a value machine, and +1/+1 counters are easy to come by. Even dropping it down to base power 1 might not be enough.

My first thought is that if you want it to allow multiple draws per turn, make it a quantity limit, something like "Whenever you attack with six or more creatures, draw a card for each attacking creature beyond the fifth." I'm guessing at the numbers, so that might be too restrictive.

This card has potential, but I think it's giving a little too much free value to white, playing too much to its strengths.

kamarupa on Cohesive Courage [Ally Aggro]

4 years ago

I think Irregular Cohort needs a bigger land-base. I'd say 20 would be the minimum just for Kabira Evangel. 22-23 is probably necessary for consistency.

Talus Paladin doesn't seem like it's worth 4CMC, especially with an already strained mana-base. Perhaps if there was a lifegain wincon, I'd see the value, but Ondu Cleric should gain you so much life, it just seems like overkill to keep the Paladin. I suggest swapping it out for a lower CMC Ally, probably a blink target like Expedition Envoy .

Tezzeret's Gambit perhaps, for some card draw?

Some additional utility lands might be useful: Field of Ruin / Ghost Quarter , Scavenger Grounds , Buried Ruin

Reprobation might be useful as an inexpensive sideboard option against graveyard recurrence. Blessed Alliance / Celestial Flare also against indestructible and hexproof. Nevermore can shut down a lot of decks, too. Usually good to have instant artifact/enchantment removal - Disenchant , though if you can make enough tokens, Sundering Growth might be worth slowing down to sorcery speed. I like to also run Revoke Existence in the event opponent has graveyard interactions.

Feridia on G/W Counter Allies

5 years ago

I recommend another one drop creature; Expedition Envoy , Stoneforge Acolyte , Savannah Lions , Elvish Mystic , Llanowar Elves , Sunblade Elf , Something like these would work great in this deck, I also recommend some green or white removal to stay alive till you get wide. Mana Tithe , Rebuff the Wicked , Path to Exile And If you want to keep it at 20 lands, I recommend you add in some land ramp; Harvest Season , Traverse the Ulvenwald Besides that, it looks like a fun deck. And if you want to play it like that, it would probably do pretty good for a FNM, at least from the ones ive been too. And like I said there are more cards out there that accomplish the same things.

MtgGalaxyYT on

5 years ago

Deck seems cool for a budget deck. Lone Rider  Flip seems really weak here given that you have no other ways of gaining life. I would recommend bringing in some Brave the Elements or maybe even some Expedition Envoy if you want some more creatures. If you need another anthem effect Honor of the Pure would slot great in this deck. If you can make the mana base a little more consistent(the best choice would be shelling out for some Sunpetal Grove if you can afford it, Mayor of Avabruck  Flip is a great (and cheap) option to give the deck a little more punch.

Argy on Triple A [Modern Version]

5 years ago

TheDuggernaught your comment confuses me because, if I have a olayset of Aether Vial, Expedition Envoy (which you seem to assume that I'm not aware of), Hada Freeblade, Metallic Mimic (not always as good as you think it will be), and Kazandu Blademaster then +1/+1 counters are being put on some Creatures ... but that's the only Rally that you're triggering. You may as well not play Allies ...

I do see what you're saying about Kor Bladewhirl, though. I really had never thought of that. I'll sub Ondu Cleric for her.

TheDuggernaught on Triple A [Modern Version]

5 years ago

I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.

As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).

I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.

I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.

I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.

In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.

For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.

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