Shambling Vent enters the battlefield tapped.
: Add or to your mana pool.
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
|Have (3)||DudeMan1031 , metalmagic , abby315|
|Want (4)||Cactusman , Jillgamesh , Nileoc , Jonislaw|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Shambling Vent occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.02%
WB (Orzhov): 0.61%
- Will shambling vents remain a creature?
- Manlands and reanimate spells?!
- How do freeze/icy effects (Crippling Chill) and temporary creatures (man-lands/man-artifacts) interact?
- Can man lands have +1/+1 counters and auras for creatures?
- The stack, lifegain, whenever you gain life, and creatures dying in combat.
Shambling Vent Discussion
2 months ago
I just put this list together. It is a little different than what you have as it doesn't run Karn or a companion; however, I think it should be really consistent. Might be something you would be interested in? I personally don't think Karn would be that good. There just isn't enough good artifact sb cards that you would really want to grab. The main deck can deal with pretty much anything you need.
2 months ago
An important part of any deck is a mana base, so you can never be too wary of the cards you put there. I see you have Godless Shrine in your Maybeboard. Add that! Shocklands are great! I'd say to take out the Scoured Barrens for better taplands. Some good mana fixers/utility lands are Orzhov Basilica, Shambling Vent, Fetid Heath, Silent Clearing, or Bojuka Bog (For other reanimator decks). Fetchlands are definitely useful, so you could toss in a Marsh Flats or Terramorphic Expanse.
If your really going for that reanimator thing, Sorin, Vengeful Bloodlord could be useful. Coat of Arms would also be very powerful here. It's an interesting thing you've got going on here, and I'm all for it. I can't wait to see it at its full power.
2 months ago
I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D
I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.
3 months ago
Yes, you can exile an animated land (like Shambling Vent) to make a token with Nightmare Shepherd; however, the token will not be a creature. It will just be a token copy of that land. You can activate its animation ability to make it a creature, though.
The reason for this is that the trigger from the Shepherd doesn't look to see what the creature turns into in the graveyard. Rather, it just checks if it was a creature when it left the battlefield. When you activate the animate ability of an animating land, it doesn't affect that land's "copiable values", the things that clone effects see, so the Shepherd trigger will make a copy of that land as just a land.
Hope this helps!!
3 months ago
That is exactly how it works. Effects like those of Nightmare Shepherd only card about when a creature leaves the battlefield, even if that creature is out temporarily a creature or if that creature wouldn't be a creature card in the graveyard.
While most cards are worded in a way that makes sense most of the time, sometimes the wording can get in the way. Nightmare Shepherd is a prime example of this. This effect references the creature that dies is two places. The first is where it's looking for a creature to die. Simple enough. The second, though, references "that creature" once it's in the graveyard. This is still referencing to the creature that died, even if it isn't a creature in the graveyard.
Here's an example, I have animated a Shambling Vent. My opponent casts Murder killing my Vent, which triggers my Nightmare Shepherd. I can still exile my Vent. I get a token copy of that land. Now, here's where things get a little strange. The copy of the animated land is not a creature. Rather, it is just a token copy of Shambling Vent. It still has all the abilities of the original Vent.
Hope this helps!! I can give a more technical answer if you'd like, but there are a fair number of moving parts with questions around Nightmare Shepherd, so I don't want to over explain it.
4 months ago
In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.
Based on (Gerðr)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.
Khyrteh, Goddess of Polar Winter
Legendary Snow Creature - God
Protection from instants
You may cast Khyrteh, Goddess of Polar Winter
Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.
At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.
This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.
Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban
Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.
grand arbiter synergizes well... yeah...
I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.
I really just made a card I wish existed...
I'd like to see another Kaldheim God!
8 months ago
Maybe Shambling Vent would help you on land, life gain, and can block for you.
Here is what I'm working on:
10 months ago
You're definitely on the right track with lands that gain life. Here are some more: Kabira Crossroads , Glimmerpost , Inventors' Fair , Jwar Isle Refuge , Radiant Fountain , Seraph Sanctuary , Shambling Vent .
You might like these cards too: Zur's Weirding , Fountain of Renewal , Thran Turbine , Bontu's Monument , Tomorrow, Azami's Familiar , Nightmare's Thirst , Kaya's Guile , Curse of Fool's Wisdom (enchant yourself! it's super cool, I promise)