Shambling Vent enters the battlefield tapped.
: Add or to your mana pool.
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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|Commander / EDH||Legal|
Shambling Vent occurrence in decks from the last year
- Will shambling vents remain a creature?
- Manlands and reanimate spells?!
- How do freeze/icy effects (Crippling Chill) and temporary creatures (man-lands/man-artifacts) interact?
- Can man lands have +1/+1 counters and auras for creatures?
- The stack, lifegain, whenever you gain life, and creatures dying in combat.
Latest Decks as Commander
Shambling Vent Discussion
2 months ago
Hey there! As asked for on my page, I will most certainly do my best to give you as many suggestions as I can, though aristocrats is, again, not exactly my area of expertise. I hope this helps, and before I continue, I wish you the best of luck on your deck.
Let's start off with the lands/ramp. The lands seem pretty great choices for a budget deck, couldn't really have done it better myself, but there are a couple cards you may want to consider that you might have missed. Brightclimb Pathway Flip is probably one of the biggest ones, and it is only around 2-3 bucks. It's very valuable to have a choice like that in the game, and neither would come in tapped which is super good. Salt Flats is also a great card, and while it comes in tapped, you can always rely on it for a good source of colored mana, or simply use the colorless part of its ability. It is also less than 50 cents, making it a great include for a budget deck. Blighted Fen might also contribute to the theme, but is absolutely unnecessary unless you like its ability. Now, we get into a whole set of cards that could be interesting to think about, though whether you think you should include them or not are entirely up to you. Teysa is all about sacrificing and having sac outlets, so what if you had lands that had the option to act as creatures? This would let you tap for mana, and have the option to sac a creature if you needed it! Here are some of the better ones you may want to consider:
- Shambling Vent
- Foundry of the Consuls
- Blinkmoth Nexus
- Dread Statuary
- Frostwalk Bastion
- Mishra's Factory
- Cradle of the Accursed
Now you may not like most of those, but possibly even just having one or two of the better ones like Blinkmoth and Mishra might be pretty beneficial, as it's always good to have things to sac in the worst-case scenario. In addition to that, all of the cards above are less than a dollar if not a small bit more, meaning they could most likely work price wise. To wrap up all the land part, Crystal Vein is also something good to consider, giving you a turn extra in mana at the price of the land, as well as Field of Ruin, which is just a overall not bad card in general for harming your opponents.
Now, what about ramp? While your ramp looks pretty good, here are a couple sweet ones you may have missed: Dark Ritual!!! This guy is amazing, for one mana you can pretty much cast teysa turn 2 with another land out, or it can just give you a huge leg up in general! Certaintly worth considering. Talisman of Hierarchy is also a super cheap great card I would definitely recommend for the deck, and it will surely benefit you more than the Prismatic Lens, though having both is simply better. Commander's Sphere obviously isn't as good as arcane signet, but it is still pretty great due to the draw ability and is also definitely worth considering. Cabal Ritual is also great with teysa since you'll be sacrificing a lot. To top that all off, Knight of the White Orchid and Gift of Estates are pretty good and definitely worth looking into.
Altogether, for your mana base, there isn't anything too dire, it all looks pretty good, though there are certainly a few budget cards I mentioned there you should definitely consider. I'm now going to give some recommendations on some all-around good cards to include, and save the specifically aristocrats stuff for last. Swords to Plowshares is pretty cheap and yet an amazing staple in all decks, I would definitely consider that, especially since in your case you can play it on one of your own things to get extra triggers, while also gaining the life. Generous Gift is also an amazing removal card that I have in my best deck and it's pretty good too! Same as for swords, you even have the option to play it on yourself and get the elephant token that you can sacrifice again! Fumigate and Cleansing Nova are pretty cheap but good board wipes that I would definitely try including too, to top of all the removal. In black, Read the Bones, Sign in Blood, and Night's Whisper are pretty good for draw that you may want to think about.
Now sorry if this is a bit rushed, I am short on time, but you may want to think about some of the following cards, with graveyard recursion, tutors to graveyards, and good sac cards!
- Buried Alive
- Fleshbag Marauder
- Pitiless Plunderer
- Dictate of Erebos (not budget, but would be worth it)
- Village Rites
- Cruel Celebrant
Now before I end this, I would consider checking out EDHREC, where you can find so many suggestions for teysa based on what other people have (link to teysa on edhrec here and also checking out the combo section, as you may find many combo-y cards that could work in the deck! Anyways, sorry this was a bit rushed, I hope it is of use to you, and have a wonderful day! Happy tapping!
4 months ago
30 lands sounds good that’s 3 / guild. Do you mind if I take the Esper colors? I was thinking of both a midrange and a control build.
4 months ago
Looks good! You might like these: Sunbond, Necropotence, Necrologia, Curse of Fool's Wisdom, Phyrexian Reclamation, Bolas's Citadel, Xenic Poltergeist (allows you to exile artifacts with Karl), Opalescence (allows you to exile enchantments with Karl), Illusionist's Bracers, Vizkopa Guildmage, Cauldron of Souls, Regna, the Redeemer, Krav, the Unredeemed, Cliffhaven Vampire, Epicure of Blood, Shambling Vent
plakjekaas on None
5 months ago
Basic Land is the best budget cycle you'll ever get!
I personally like to have the critter lands (Shambling Vent) in my decks. I don't activate them all that much, but I feel like I'm missing something when I'm not running them in 3-color decks.
5 months ago
Hey, nice budget version of Teysa with Deathmantle and Altar.
Cards to consider adding:
- Scheming Symmetry: great causal tutor, you get something and an opponent of your choice does too.
- Open the Armory: tutor for Skullclamp or Nim Deathmantle, two important cards to have more access too.
- Phyrexian Reclamation: Mystery Booster Set version, repeatable creature recursion.
- Viscera Seer: Core Set 2011 version, one drop sac outlet and scying is helpful.
- Doomed Traveler: one drop who creates a flying token.
- Mirror Entity: Mystery Booster Set version, pump Teysa and tokens. With a lot of tokens and mana this can be a win condition especially with flying tokens.
- Skirsdag High Priest: creates 5/5 Demon tokens and morbid can be triggered on any players turn if any creature died that turn. It's good in multiplayer and with tokens with vigilance.
- Fetid Heath: Double Masters version.
- Silent Clearing
- Shambling Vent
Any game when you have Skullclamp on the battlefield is going to be a better game than if you don't. Adding a few budget tutors that can get Clamp or one of your combo artifacts can be helpful.
Cards to consider cutting:
- 1x Plains
- 1x Swamp
- Temple of the False God: it can't make mana until turn five or after.
- Forsaken Sanctuary
- Orzhov Guildgate
- Final Payment
- Burnished Hart: too slow for ramp and doesn't trigger Teysa when it sacs itself.
- Butcher of Malakir: you have Pact and Dictate, don't also need this seven drop.
- Doomed Dissenter: Traveler is an upgrade because he creates a 1/1 flying token when he dies.
- Vindictive Vampire: the other aristocrats are better.
Good luck with your deck.
7 months ago
I just put this list together. It is a little different than what you have as it doesn't run Karn or a companion; however, I think it should be really consistent. Might be something you would be interested in? I personally don't think Karn would be that good. There just isn't enough good artifact sb cards that you would really want to grab. The main deck can deal with pretty much anything you need.
7 months ago
An important part of any deck is a mana base, so you can never be too wary of the cards you put there. I see you have Godless Shrine in your Maybeboard. Add that! Shocklands are great! I'd say to take out the Scoured Barrens for better taplands. Some good mana fixers/utility lands are Orzhov Basilica, Shambling Vent, Fetid Heath, Silent Clearing, or Bojuka Bog (For other reanimator decks). Fetchlands are definitely useful, so you could toss in a Marsh Flats or Terramorphic Expanse.
If your really going for that reanimator thing, Sorin, Vengeful Bloodlord could be useful. Coat of Arms would also be very powerful here. It's an interesting thing you've got going on here, and I'm all for it. I can't wait to see it at its full power.
8 months ago
I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D
I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.