Shambling Vent

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

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Trade

Have (1) metalmagic
Want (4) Commissar_Crush , SaltyCaptain , Wingstar22 , Grenchorne

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Shambling Vent occurrence in decks from the last year

Modern:

All decks: 0.12%

Commander / EDH:

All decks: 0.02%

WB (Orzhov): 0.61%

Shambling Vent Discussion

rdean14 on Card creation challenge

5 days ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (GerĂ°r)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

Geo67 on Death and Taxes Pioneer

4 months ago

Maybe Shambling Vent would help you on land, life gain, and can block for you.

Here is what I'm working on:

https://tappedout.net/mtg-decks/27-11-19-blink-and-youll-miss-it/

multimedia on Teysa Queen of the Aristocrats

6 months ago

Hey, nice version of Teysa. I don't know if it's great or that competitive, but fine for casual.

Budget is obviously a concern therefore my card suggestions will be within the budget. With only two tutors (Intent, Diabolic) to get Darkest Hour and only two sources of repeatable draw (Mentor, Skullclamp) going to have a difficult time out valuing your opponents or even keeping up with them. My advice is expand on Skullclamp since it's your best source of card advantage with sac outlets and tokens. Include more ways to get Skullclamp and recur Skullclamp?

Repeatable draw to consider adding:

Other cards within the budget to consider adding:


Cards to consider cutting:

  • Forsaken Sanctuary
  • Orzhov Guildgate
  • Scoured Barrens
  • 2x Plains
  • Beckon Apparition
  • Intangible Virtue
  • Teysa, Envoy of Ghosts
  • Archetype of Finality
  • Drana's Emissary
  • Anointer Priest
  • Spark Harvest
  • Commander's Sphere

multimedia on Teysa karlov, lady of pain

7 months ago

Hey, good version of Teysa.

Consider adding a mass reanimation engine or cards? Lots of things dying and triggering die triggers is good, but you want to repeat this process easily so you don't stall out. Athreos, God of Passage is fine, but he's not reanimating he's recurring; you have to cast the creatures he returns.

Consider Reveillark ? It's a budget way to reanimate a lot of creatures with power 2 or less which is many creatures here: all the aristocrats, afterlife creatures, Teysa herself, etc. Lark's triggers Teysa if it leaves the battlefield as a result of it dying letting you reanimate four potential creatures. Karmic Guide is another excellent way to reanimate a creature and it's a combo with Lark since Guide has 2 power. Add a sac outlet such as Viscera Seer and an aristocrat such as Zulaport Cutthroat then this combo is a win condition with unlimited die/gain life triggers from Cutthroat because both Lark and Guide are constantly dying and reanimating. Seer and Cutthroat can be reanimated with Lark.

Living Death and Command the Dreadhorde is mass reanimation. Living is also mass sacrifice since you sac all creatures you control after exiling all creatures from your graveyard and then put all the exiled creatures onto the battlefield; the saced creatures go to your graveyard. If you're gaining life then Dreadhorde is a good use of life to reanimate creatures or Planeswalkers in all players graveyards. Yes, you can gain control of your opponents cards too.

Whatever strategy you're playing with aristocrats Skullclamp is king. Consider dedicating some deck spots to budget cards that can tutor for Clamp: Open the Armory and Diabolic Tutor ?

Budget cards to consider adding:


Cards to consider cutting:

  • 2x Swamp
  • Scoured Barrens
  • Orzhov Cluestone
  • Ancient Craving
  • Death Grasp
  • Immortal Servitude: unreliable reanimation since it's not X or less it's only X.
  • Butcher of Malakir: high mana cost redundancy, already have Pact and Dicate.
  • Imperious Oligarch: least good afterlife creature here.
  • Twilight Drover: fine when sacing tokens, but very slow.
  • Crypt Ghast: better to not build your manabase around this card since you need just as much white as black. Can't count on having Urborg every game.
  • Maw of the Obzedat: five drop sac outlet, can do better than this.
  • Field of Souls
  • Open the Graves
  • Dark Prophecy: its effect is good because it triggers when tokens die, but triple black is a difficult mana cost to make with 9x Plains.

edengstrom1 on Teysa aristocrat build

7 months ago

I agree with SP3CTR3_chelts I think you can go down to 36-37 lands pretty easily. I would also look at getting a few dual lands as well. Some fairly budget ones are Tainted Field , Scoured Barrens , Temple of Silence , Concealed Courtyard , Caves of Koilos and Shambling Vent . They will help make sure you have the colors you need and let you get away with having less land. I know buying lands is not always the most fun way to spend your money, but it's almost always worth it.

I noticed you only have 1 board wipe, and would suggest a couple more. I really like Fumigate and Phyrexian Rebirth since they either gain you life or leave you with a big creature token. Also, Swords to Plowshares is only a couple bucks and the best creature removal you can get for commander.

SideBae on Ayli, Eternal Pilgrim EDH (Help Needed)

8 months ago

First of all, thank you for including the budget in your deck description. It helps me to know what kinds of cards to suggest.

Swords to Plowshares is one of the few one-for-ones I think should be regularly run in EDH -- you should include it in this list. It is easily better than Path to Exile , as the ramp is significant in a format like EDH, where people are always trying to do big things. Ashes to Ashes is another good piece of removal, as it kills two things with one card; Kaya's Guile is similar. Despark is worth considering, if only because of its versatility.

Entomb is 7-odd dollars these days, and if you pair it with Animate Dead , Unburial Rites , Reanimate or Dance of the Dead you can cheat out a fatty like your Harvester of Souls or Sheoldred, Whispering One nice and early. Buried Alive is similar to Entomb . Consider an Ashen Rider or Grave Titan as other reanimation targets.

Caves of Koilos is a good enters-untapped land to consider, as is Isolated Chapel . Shambling Vent , Command Tower and possibly Godless Shrine or Silent Clearing are also worth considering. Speaking of lands, I think you're running too many. Thirty-three lands is generally about where you want to be -- thirty-eight is generally only appropriate in landfall-style, Azusa, Lost but Seeking -type decks. Including more mana-rocks like Mind Stone , Coldsteel Heart , the soon-to-come-out Arcane Signet , Fellwar Stone or Prismatic Lens is also worth considering.

Blind Obedience is a good way to slow down your opponents while providing a way to recoup life you pay to your Necropotence or similar. Blood Artist and Cruel Celebrant are also good cards in the vein of draining opponents.

Card advantage is a big deal in EDH. Phyrexian Arena is worth considering, even if it is a big expensive these days; Twilight Prophet is similar. Night's Whisper and Ambition's Cost are good one-shot draw-spells.

Dawn of Hope is worth considering, especially if you also choose to add Mentor of the Meek . Having tokens to sac with Ayli, Eternal Pilgrim 's abilities (especially the second one) is good. Which brings me to recursive creatures: Having creatures who return themselves to the board will make Ayli, Eternal Pilgrim that much stronger. Nether Traitor , Reassembling Skeleton and Bloodsoaked Champion are worth considering.

Mother of Runes is a good way to protect your creatures from spot-removal. Similarly, hatebears like Thalia, Guardian of Thraben , Vryn Wingmare , Glowrider , Aven Mindcensor or Leonin Arbiter . Smallpox is a card I really love in EDH, and its daddy Pox is worth a nod of consideration as well -- I do think Smallpox is the better of the two though.

If you choose to run Snow-Covered Plains and Snow-Covered Swamp s instead of regular basics, you can run Dead of Winter as a pretty powerful boardwipe that gets around Gaddock Teeg . Planar Cleansing is also worth consideration.

Fiend Hunter is an interesting card I thought of when I looked at this deck. Sac-ing him with the exile trigger on the stack makes the 'return to battlefield' resolve first, resulting in a permanent exile effect. This may be too marginal a synergy to include, but I figured it'd be worth at least mentioning.

Diabolic Edict and Chainer's Edict are both better than Blighted Fen .

Right. That's all from me, at least as far as I can think right now. Good luck with deck building!

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