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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Will shambling vents remain a creature?
- Manlands and reanimate spells?!
- How do freeze/icy effects (Crippling Chill) and temporary creatures (man-lands/man-artifacts) interact?
- Can man lands have +1/+1 counters and auras for creatures?
- The stack, lifegain, whenever you gain life, and creatures dying in combat.
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.
: Add or .
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Angel_Zero on Ally Do Is Win
7 months ago
Bone Shards is a good upgrade to Bone Splinters, I'd run 4 Scoured Barrens to better fix mana and trigger Cliffhaven more. 4 Shambling Vent could also be worth throwing in.
Swing4Lethal on Esper Control 3.0
8 months ago
I am very excited to hear you have been playing my list and enjoying it! I still believe the deck is very powerful and consistently better than straight Azorius Control.
I'll address Oath of Kaya first - It is way too slow. You can't afford to be tapping out for a single target sorcery speed removal effect. Especially not with Sorin, Imperious Bloodlord + Vein Ripper dominating like it is. You need to have 2-3 mana available for counter spells the turn they can drop Sorin. Temporary Lockdown is good enough in the 3 mana removal slot and clears most of the things you care about early.
Second, Get Lost is a great catch all option that bridges the small gaps in utility amongst Fatal Push, Vanishing Verse, and Void Rend. The map tokens the opponent gets are mostly irrelevant with only the Amalia Combo decks caring about them. Theoretically you should be able to control the board enough that they never get to use them. With that said, Vein Ripper presents a threat with a protection ability this deck has not had to deal with before, so you could get away with a second copy of Void Rend over Get Lost you just lose an effect that can hit land creatures.
Third, I agree whether you like the card or not, Reckoner Bankbuster is a great card. It gives the deck extra reach that it desperately needs. Deduce is fine, if you absolutely do not want to play Bankbuster but you lose the imminent body and damage threat that Bankbuster gives. The token would give you revolt, but you'd need to run 4 copies for that to be consistent and casting a 3 mana Fatal Push feels not great. Mazemind Tome is far too little impact to make it in the list. Your life gain is handled by The Wandering Emperor and Shambling Vent. Search for Azcanta Flip is too slow and is really bad in Pioneer due to all of the graveyard exile effects being used.
Fourth, If you personally prefer to run 1 basic and 1 Otawara, Soaring City that's fine too. It's really just personal preference and relevant to your area's meta. I find that Dovin's Veto and Void Rend are good enough in the control match up that Otawara is not necessary. The biggest drawback is that Otawara always costs 4 mana game 1 and has a small chance to cost less in games 2/3. The very first iteration of the deck had both Otawara and Eiganjo, Seat of the Empire but I found I was being wastelanded by Field of Ruin too often and utilizing the channel abilities so rarely that I just cut them in favor of basics.
Finally, yes The End made it into the deck. It is the best possible removal option against so many creatures that decks rely on to win. Greasefang, Okiba Boss, Arclight Phoenix, Mayhem Devil, Vein Ripper (if you can pay the ward), and Amalia Benavides Aguirre are all game winning targets for it. Honestly I have even been considering cutting the Rest in Peace for a second copy of the end. I also swapped Make Disappear out for No More Lies. It is just a far better card in every way.
nuperokaso on Orzhov Sacrifice Clerics
1 year ago
Don't play Karoo, Sunlit Marsh, Goldmire Bridge and The Fair Basilica.
Instead play Shambling Vent, Isolated Chapel, Caves of Koilos, Silverquill Campus, Shineshadow Snarl, Orzhov Basilica, Brightclimb Pathway Flip, Fetid Heath.
Shaile, Dean of Radiance Flip has no real synergy with your deck. Replace it with Bygone Bishop, which is a good Cleric
This type of decks is usually called "Aristocrats". If you really want to be a sacrifice deck, you should add additional cards that trigger whenever a creature dies, such as Sanguinary Priest, Rotlung Reanimator, Blood Artist or Cruel Celebrant.
Fluggleshmuggits on Cube Eternal
1 year ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
Kashai on LifeGain
2 years ago
Dark Confidant would be an interesting choice, there is already quite a few card draw enchantments so moving the card draw onto a creature would spread and balance the deck better I think but I feel like people run more creature removal in general (at least my friends do) so it may just be an easy target. Although it is mana cheaper to cast . . . I'll have to think about this one some more but good suggestion!
I see what your saying about Shambling Vent and Maze of Ith and I think you are probably right, and if Mystifying Maze ends up being too slow for what we need it for we can swap it with Maze of Ith, losing out on the mana sucks but if prevents being rushed down then its worth it I say. Running Absorb instead of Counterspell would be cool but its a matter of playing around and seeing if we can afford leaving the additional mana up to cast, if we can get away with it then I don't see why not!
Thanks for the suggestions! Continue to leave more if you think of them
SufferFromEDHD on LifeGain
2 years ago
Absorb worth a spot?
Test out those lands. I think Shambling Vent should stay in over Maze of Ith because it feeds the life gain theme and it adds 2 out of 3 colored mana while Maze adds 0.
Kashai on LifeGain
2 years ago
Some changes im thinking about
switching out Blighted Steppe, Shambling Vent and Vault of the Archangel for Maze of Ith, Mystifying Maze and Reliquary Tower
Monologue Tax for Dark Tutelage
Words of Worship for Venser's Journal
and Brainstorm for Counterspell
overall these would lean the deck further into control and with the amount of card draw adds some needed increased hand size options
thoughts?
multimedia on Liesa final
2 years ago
Hey, nice version on a low budget. You have good deck building skills on a budget.
Consider Talisman of Hierarchy as 99th card or an upgrade for a Diamond? Orzhov Signet is another mana rock upgrade for a Diamond. Commander's Sphere is upgrade for Cluestone. Angelic Accord is an Angel token source upgrade for Moonsilver.
Sigarda's Vanguard gives Liesa double strike when she ETB and when she attacks. Karmic Guide can reanimate any creature in your graveyard even a black creature. Emeria Shepherd is powerful repeatable nonland permanent reanimation when playing so many Plains. Pair Shepherd with Wayfarer's Bauble.
Liesa, Forgotten Archangel has lifelink, can shut down some opponent strategies and can be repeatable creature recursion. She's good enough to add some creatures who can sac themselves for value especially removal and protection such as Cathar Commando and Selfless Spirit.
Angel of Despair is powerful ETB removal. Angel of Sanctions exiles something when it ETB. Admonition Angel can be repeatable exile. Palace Jailer is more monarch as well as opponent creature exile. Vindicate and Dire Tactics are some budget removal upgrades to consider.
Caves of Koilos, Shineshadow Snarl, Shambling Vent, Temple of Silence, Vault of the Archangel are some budget land upgrades to consider.
Good luck with your deck.
Have (1) | metalmagic |
Want (2) | Jayce_Ran , Kripkenstein |