Ketria Triome

Ketria Triome

Land — Forest Island Mountain

(: Gain , or .)

Ketria Triome enters the battlefield tapped.

Cycling (, Discard this card: Draw a card,)

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Ketria Triome Discussion

plakjekaas on Why Are Popular Land Cycles …

3 weeks ago

The temples were actually first printed in the set where "scry" was a mechanic, when it hadn't been keyworded yet. Ikoria Triomes had cycling, as did the set. They do try to make lands that use set mechanics from time to time, if the mechanics lend themselves for it.

The risk you take with that, is if they do become popular, mechanics are usually plane-bound. There's no cycling on Tarkir, the triomes won't make sense there, even though it's a plane that focused on the same three-colored wedges as Ikoria did.

That means the Triome cycle we know, is hard to reprint in a standard set that's not on Ikoria. The names of those refer to specific regions of the plane, it wouldn't make sense in, say, Dominaria, to have a Ketria Triome. I think that's what makes it hard.

nbarry223 on 5c Neoform Value (Suggestions Wanted)

3 weeks ago

Ok, here's a landbase to try out (tried not to change too much and make it work a little better life-wise while still maintaining the ability to get most any color combination by the turn you need it):

1x Reflecting Pool
1x Yavimaya, Cradle of Growth
1x Ketria Triome
1x Zagoth Triome
1x Breeding Pool
1x Stomping Ground
1x Temple Garden
3x Windswept Heath
3x Wooded Foothills
1x Misty Rainforest
2x Forest
1x Plains
1x Island

Below can be 4 of anything from fast lands like you have now to vivid lands etc. I'll just list a few + lesser options in case you like any, but the core is above. You should concentrate on having access to then / then then lastly (couple exceptions which I explained). I tried to put them in order of relevance.

Vivid Grove (there's other vivid lands, this is the green one though, and you don't want many tapped lands)
Fire-Lit Thicket (there's other of this cycle, but this is first choice because it will help with your costs)
Barkchannel Pathway  Flip
Branchloft Pathway  Flip
Temple of Mystery (lots of temple options, sometimes the scry is worth the tapped land)
Wooded Bastion
Flooded Grove
Hengegate Pathway  Flip
Cragcrown Pathway  Flip
Grove of the Burnwillows
Lair of the Hydra (manland that you could transform at low cost, or large beater for endgame)
Nimbus Maze
Simic Growth Chamber (maybe it is worth waiting a turn to reuse a land, but probably not in most cases)
River of Tears
Exotic Orchard
Pillar of the Paruns

faustodemambo on The Ur-Dragon, quest for 100%

4 months ago

almighty9374 A 1 mana dragon that gives a lot of my dragons extra text is just to strong. I was thinking to cut Path of Ancestry as it enters tapped and I can’t search it like I can with Ketria Triome but I don’t really know if I’m allowed to go down to 34 land yet

Jtrpma on You're running a lot of islands in your deck...

4 months ago

Would substitute Frontier Bivouac with Ketria Triome if the money allows for it.

The deck looks quirky and funeral fun to play. Very nice!

triickii on The Ur Dragon Updated 2021

5 months ago

Boki92 thanks for the comment! The other "budget" deck that I have listed is mainly the cards that used to be in this one.

1) I'd probably start with this deck and downgrade individual cards that you aren't looking to purchase yet. There are budget versions of most cards on this list. There are loads of cheap dragons, that are still good but a little higher CMC, so I'd replace those first. Then look at what other replacement effects you can have. If you sort my list by "Custom" you should see the categories I've placed them in. To give you an idea of my reasoning, in the removal category I upgraded Sarkhan's Unsealing to Terror of the Peaks just because it's a dragon too so there is more synergy, but it still sits in "Removal"

2) IMHO colour fixing/ramp should be kept but there are budget options. I saw a huge improvement after swapping the usual basic land ramp package for Nature's Lore , Three Visits and Skyshroud Claim because they fetch the Triomes (get Ketria Triome if you are only getting 1) but there are some really good budget options for dual lands with the Forest type, like the Battle Lands and Cycling Duals here: Also The World Tree is excellent so try and keep that.

The core of the deck is really built around Cheap Dragons so, although expensive, cards like Morophon, the Boundless , Urza's Incubator and Herald's Horn are key. The cards in the "Support" category are also pretty budget friendly and you could swap out Kindred Discovery for Kiora, Behemoth Beckoner .

The win condition is usually just beating face in combat, but Dragon Tempest , Scourge of Valkas and Sarkhan the Mad help us win without combat and are all budget friendly.

Let me know if you have any questions and if you would like me to checkout your decklist once you add one then just let me know!

Have fun :)

DanMcSharp on Fractals

7 months ago


It's refreshing to see new players coming up with their own deck ideas instead of just copying the top meta decks. Welcome to the game btw!

I haven't seen many people play dedicated "fractal" decks so far, but something that I've seen people make work was using Body of Research to make a huge body and then win with Fling or Kazuul's Fury  Flip. It seems pretty close to the way you try to play the deck anyway seeing how you like to have Solve the Equation in your opening hands. A combo deck like that wouldn't really need as many tribal interaction and focus mostly on getting the right cards out asap while just staying alive, so cards that give better card selections Omen of the Sea , bounce spells Into the Roil and counterspells Saw It Coming could be more helpful.

If you prefer to play the tribal aspect where you try to win with creatures and superior board state, you shouldn't really need to rush to a specific card like you do when using Solve the Equation . Instead you should try to get the most out of you creatures. The Great Henge seems like a great fit in this case since you will have large bodies for the discount, and your creatures will get more +1/+1 counters for your existing synergies. I'm not sure what Confounding Conundrum is there for, it's usually a side-board card, or a card built around things like Field of Ruin to trigger it or in Yorion, Sky Nomad to bounce it, but another 2 drop you could consider would be Guardian Gladewalker since it gives a +1/+1 counter and it also counts as a fractal for Biomathematician .

I find that The Ozolith is a very nice fit for the deck, but drawing multiple is hardly ever going to help you, so you could easily cut 1 and only play 3. Also, going up to 23(or more) lands certainly wouldn't hurt. You could make it a Mountain if you want to go the combo route to supplement your Ketria Triome for the red splash so that any Fabled Passage can be a red source.

Btw, you seem to think that The Ozolith would cover you if Body of Research gets "countered", but if that happens the creature won't ever exist, so there will be no counters for The Ozolith to pick-up. If it resolves and then the creature gets destroy or remove from play by any means, then yes it would work.

Hopefully these suggestions are useful,

Good luck!

multimedia on Rise of the Ur-Dragon

9 months ago

Hey, nice version of Ur-Dragon.

Court of Bounty is a new card that's good with Dragons and flying Dragons have the advantage of helping you to keep becoming the monarch. Consider adding some of the less expensive price creature tutors and an enchantment tutor? Dragonlord Ojutai repeatable Anticipate is also nice.

Because you have the Forest Triomes then land ramp spells that can search for a Forest are some upgrades and adding Ketria Triome would help.

Good luck with your deck.

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