Zombie you control get +1/+1.
When this enters the battlefield, create two 2/2 black Zombie tokens.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Liliana's Mastery Discussion
2 months ago
I play a commander deck built around The Scarab God, and I have a ton of great recommendations. There's a few really fun directions you can take this, but flooding the board with zombie tokens and making them really beefy is a good bet. Here's some decent budget options, since you say you don't buy many cards:
- Undead Augur is also cheap to cast, and gets you drawing a lot of cards very quickly.
- Zombie Lords like Diregraf Captain, Lord of the Accursed, Death Baron, and many more are staples for zombie decks, though getting more than a few can get expensive.
- Wonder gives you a zombie air force whenever it's in the graveyard.
- Liliana's Mastery gets you two tokens and buffs your zombies.
- Necromancer's Stockpile is a good way to draw cards and get tokens on the board, and if you pitch anything that can recur it's doesn't even have much of a downside.
For some cards that aren't budget, if you want to eventually buy/trade for some really good zombie cards, I've got you covered there too:
- Cryptbreaker is cheap to cast, and is fantastic for getting tokens out and drawing cards. Note that the second ability ignores summoning sickness.
- Diregraf Colossus gets you a token whenever you cast a zombie.
- Army of the Damned creates thirteen zombie tokens if you can get the mana, and then does it again.
- Rooftop Storm makes your zombies free to cast.
- Endless Ranks of the Dead is a diet version of Liliana, the Last Hope's ult.
Best of luck in your future zombie-fueled games!
11 months ago
@Epicurus, so I pondered a bit while I play tested the new settings in the deck and what you mentioned really helped me tune the deck.
JANKYARD_DOG on None
1 year ago
In Final Parting, Liliana's Mastery,Liliana, Death Wielder, Liliana, the Last Hope and Liliana, Death Mageyou can see it on her waist. Command the Dreadhorde she's wearing it. Liliana, Dreadhorde General she's holding it. And lastly Liliana's Indignation and Finale of Eternity its floating in front of her.
1 year ago
Nothing jumped out to me on this one ConstantVigilance, but I'd be interested to hear what other people think. Maybe Cemetery Reaper for Diregraf Captain? Endless Ranks of the Dead and Liliana's Mastery would also be great additions.
1 year ago
Me: Cuts low synergy card, replaces, with high synergy card/win-con
Meter: PUT THAT Liliana's Mastery BACK RIGHT NOW
1 year ago
magwaaf, but Dark Salvation isn't 3 mana before it does anything-- you do not have to pay the XX unless you have no zombies on board. If I have 2 zombies already on board, then I pay a single and target creature gets -2/-2. The XX is optional!
I also think you underestimate how often a deck like this goes for the longer game. When this was popular in Amonkhet, it wasn't at all unusual to wait several turns and build board state. Yes, it's also capable of aggro, but this deck easily battles midrange on its own turf. It just requires patience. I have found the current Pioneer meta to also be grindy.
Again, I think you're vastly underestimating Liliana's Mastery. I get a +1/+1 anthem effect and effectively two 3/3 zombies for 5 mana. That's excellent value at the 5 mana mark. I'd argue because of that synergy it's better than any of the cards you suggested.
Grey Merchant of Asphodel is a great card. I've tried it in the deck and I just didn't find it as good as Liliana's Mastery because I get TWO zombies with more power. Yep, I get the devotion thing, and I get the Gary is powerful, but it's just not in my style for this deck and, in my playtesting with Gary, it just wasn't as good. You'll notice that there are 2x Grey Merchant of Asphodel in the sideboard. There are certainly matchups where he works well (those slower grindier matchups).
Cryptbreaker-- Flooded? Make zombies. Mana screwed, draw cards. It's an exceptional card. I don't often use it for attacking or defending. Indeed, I try to protect it! It's just a very, very good card.
Sorry for the slow response! I appreciate your comments and thoughts! Thanks!
1 year ago
I like the idea of having the plan B of milling your opponents. This way your commander has more targets and Rise of the Dark Realms becomes so much spicier.
For this I’d suggest running cards that fill your opponent’s hands and graves using cards like Font of Mythos/Howling Mine, Fascination, and Anvil of Bogardan. This sets up explosive combos with cards like: Psychic Corrosion, Dreamborn Muse, and Windfall/Jace's Archivist.
Another suggestion I have is to run Phyrexian Altar. It’s 1. a sac outlet 2. Ramp 3. a whole lot of fun with Gravecrawler. He combos with the altar giving you infinite 2/2s with Diregraf Colossus and infinite Altar of the Brood triggers.
Things I’d cut for the 9 cards I mentioned would be: Kalitas, Traitor of Ghet (see above), Liliana's Mastery (too much for too little)), Dark Salvation (same reason), Sinister Sabotage (same reason), Expropriate (cut for something that synergies with your general. Take a cooler Rise over some stolen permanents), Ancient Excavation (Dreamborn Muse tho), Liliana, Untouched By Death (the best part about her Gisa and Geralf do already), Entomb (not sure about this one actually), and a land.
Thank you for coming to my ted talk.
1 year ago
Darkewarrior, thank you for the suggestions! I did not know about Blood Scrivener, and that seems like a good addition. I have thought about Rotting Regisaur, and I think I may add a "one of" as I think it could be interesting. Graf Harvest is fine if it shows up early game, not as much later. I'd rather keep the spot open for removal.
Liliana's Mastery-- a hat on a hat. Yes, that is exactly correct. That card is a house and having that much pumping makes the deck very, very dangerous. It is what I would call the "flex" spot in the deck-- where I could cut if I need, but I definitely like having a couple of copies in the deck. That card has won me a lot of games, to be honest. Two 3/3 zombies for 5 mana is definitely good. There's not much more I want to do on turn 5 or later, to be honest-- slam big zombies, make my existing zombies bigger. Sounds very aggro to me!
Thank you again for the suggestions!