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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Goblin
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
1 month ago
Nice build! Some thoughts:
Shock and Tarfire aren't worth running. Spending a card to only deal 2 damage is too low, and the reason that burn decks have to have every burn card deal 3 at a minimum.
Krenko, Mob Boss is never worth running, it will be too slow to cast with only 18 lands, and is a better fit in a more tempo-based build. As a deck that looks pretty-close to 8-wack, you want to be playing as aggressively as possible. I'd put Goblin Chieftain in a similar boat, though it is still playable (though something to potentially ditch)
Currently you're only running 4-wack (Goblin Bushwhacker). I think you should be upping that count to 8-wack, by also including a playset of Reckless Bushwhacker.
For a better lord effect than Goblin Chieftain, I'd suggest Rundvelt Hordemaster. Its lower mana cost is relevant, and can help you maintain being aggressive and not mind losing creatures in combat
RinceRaven on krenko
8 months ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
Froggie420 on krenkos big flood
1 year ago
It looks like you have a couple extra Impact Tremors and Purphoros, God of the Forge in here. I also think you might be running a little heavy on land and could likely cut a few Mountains (My goblins run 34 total lands). Luckily, I have a few replacement cards to swap those out with!
Goblin decks are awesome because you can get wide with a ton of goblin tokens that all swing for enormous damage.
Some things to create more tokens that fit your budget might be Empty the Warrens, Dragon Fodder, or Goblin Instigator.
Ideas to make your goblins more powerful could include Goblin Bushwhacker, Goblin King (fantastic if you spend the money on Blood Moon as well), Goblin Trashmaster, and Goblin Warchief and Goblin Chieftain to give haste.
Goblins also have some fun bombs like Goblin War Strike, Mob Justice, or Massive Raid to deal massive damage to your opponent's face.
One other thing to consider is drawing more cards. Goblins get spammed out quickly, and you always need more goblins. For a little bit of money, Skullclamp fits very well with goblins and can give you a little boost.
Anyways, there's lots of possibilities of things to add with goblins! Hope these ideas helped some
BrassLord on Basic Goblin Deck
2 years ago
Hail, Goblin Brother! Krenko is a great introduction to playing commander goblins!
With Krenko, haste enablers are at a premium so you can start churning out gobbos as fast as possible, so things like Crystal Slipper , Purphoros, Bronze-Blooded Lightning Greaves Goblin Motivator Torch Courier Goblin Chieftain Goblin Warchief Hellraiser Goblin are all decent ways to get the goblin train rolling!
Not sure how you feel about infinite combos, but Kiki-Jiki, Mirror Breaker , Goblin Recruiter , and Conspicuous Snoop gives you infinite hasty tapped goblins that you can convert to infinite mana with Skirk Prospector or infinite damage with Mogg Fanatic . Moreover, your commander goes infinite with Thornbite Staff and either Goblin Sharpshooter or Ashnod's Altar .
Once your deck gets going, Goblin Assassin is a great way to keep your opponents creature count low
Goblin Chirurgeon has a weird name and is also useful in keeping Krenko around.
Over everything, I'd recommend Skullclamp . Mono red is notoriously known for it's difficulties in generating card draw. With the clamp, you're able to turn your board into pay one draw 2s. Bonkers value!
DarkRequiem on Pashalik Mons
2 years ago
Ib Halfheart, Goblin Tactician
TheVectornaut on Mike's Goblinoid Attack Deck
2 years ago
Normally in a goblin deck, I'd just suggest running my lords like Goblin King , Goblin Chieftain , etc., and adding more copies of goodstuff like Goblin Grenade and Goblin Chainwhirler . However, to preserve the multiple tribe theme, I think focusing on warrior synergy would be the best idea. A good percentage of your creatures are already warriors and Blood-Chin Fanatic looks like one of the stronger cards in the deck.
Base Camp , Blood-Chin Rager , Kargan Intimidator , Boldwyr Intimidator , Lovisa Coldeyes , Obsidian Battle-Axe , and Raiders' Spoils are some warrior tribal cards in Rakdos, and Chief of the Edge , Chief of the Scale , Arashin Foremost , Herald of Dromoka , Kargan Warleader , and Mardu Woe-Reaper also apply when dipping into Mardu. I know most of these cards are just humans though, so here are some good warriors that fall under the goblinoid umbrella: Bloodmark Mentor , Goblin Bushwhacker , Goblin Cratermaker , Goblin Piledriver , Goblin Rabblemaster , Goblin Trashmaster , Krenko, Mob Boss , Pashalik Mons , Reckless Bushwhacker , Battle Brawler , Brutal Hordechief , Zurgo Bellstriker , Kazuul's Toll Collector , Ogre Battledriver , and Furystoke Giant . Which of these cards is best definitely depends on what your primary strategy is.
Anyway, good luck with your deck!
PJSansing on [cEDH] Krenko Combo [[Primer]]
2 years ago
First, I just wanted to say that I really appreciate this Primer. I was turned on to it a while back and it has very much helped my deck. (If you're curious you can find it here: here I just had a couple suggestions.
First, its not out yet, but Pyre of Heroes looks really good for this deck
Second with Conspicuous Snoop there is a doomsday combo involving Kiki-Jiki, Mirror Breaker, Mogg Fanatic and (if you need haste) Torch Courier.
Essentially, play Goblin Recruiter, stack deck so that (from top-bottom) you have Conspicuous Snoop, Torch Courier, Kiki-Jiki, Mirror Breaker, and Mogg Fanatic (Torch Courier is not needed if a haste enabler is out). Draw & cast Snoop. With his ability, cast Torch Courier and give Snoop haste. Use Kiki-Jiki's ability to make infinite copies of Snoop. After that, make a copy of Goblin Recruiter and put Mogg Fanatic on top. Use its ability as Snoop and deal infinite damage to opponents.
With this combo, there is the possibility of a turn two win (though it relies on both a Christmas hand and no interaction, so its definitely a little weak).
Christmas Hand: Mana Crypt, Sol Ring, Pyretic Ritual, Goblin Recruiter, 2 mountains, and then either Goblin Warchief, Goblin Chieftain, Tuktuk Rubblefort, or Hammer of Purphoros (For now, we'll say its warchief)
- Play Mana Crypt & a Mountain.
- Tap the Crypt & play Sol Ring.
- With the left over mana and the Mountain, play Pyretic Ritual.
- Tap Sol Ring and use that mana and the Ritual mana to play Goblin Warchief (to give haste) and Goblin Recruiter.
- Order deck (from top to bottom) Conspicuous Snoop, Kiki-Jiki, Mirror Breaker, and Mogg Fanatic. End Turn
- Draw Snoop
- Play 2md mountain and cast Snoop.
- Proceed with the combo above.
As I said, its definitely a long shot, but its there.
Again, thanks for this Primer. Its been super helpful!
2 years ago
Cavern of Souls: cannot pay for bolt or grenade. you really need 100% of your lands to tap for red mana or the consistency of the deck is hit hard. not being able to be hit by counter magic isn’t that much of an upside because if the opponent is playing counter magic the matchup is likely already good fo us.
Goblin Chieftain: chieftain costs 3 mana for one card that is super susceptible to removal. the whole premise of the deck is “no lords 8 whack” which means you will always be pumping out damage and not give the opponent one target that can ruin you (the one exception being Goblin Piledriver but it has such a huge upside with way less investment and if it’s removed it’s not the end of the world). if you take Reckless Bushwhacker out of the deck it falls apart. unfortunately that one card choice is not personal preference it’s just too core to the deck. some people do still decide to run chieftain but you cannot take out reckless bushwhacker for it.
Reality Hemorrhage: is in the sideboard for decks that run Kor Firewalker, Burrenton Forge-Tender, and Auriok Champion. because it has devoid it is not red and can kill these creatures.
Shared Animosity: is definitely worth testing 3 mana might be a bit much but the potential of the card is high.
Mogg War Marshal: saying war marshal is 10000x better than Krenkos Comand and Dragon Fodder would be an understatement. you can sac him to grenade without going down a goblin. you can sac him to Skirk Prospector for extra mana he gives Foundry Street Denizen 3 power of the course of the game. It itself is a goblin so you can play it off the top of the library with snoop. It does many other things but these are just a few that spring to mind. you almost never pay the echo and you can just give the summoning sick goblin haste with your bushwhackers.
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