Bubble Snare

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bubble Snare

Enchantment — Aura

Kicker (You may pay an additional as you cast this spell.)

Enchant creature

When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Titus7007 on Lurrus Kicker

4 years ago

HeavyR thanks, I really like Bubble Snare.

HeavyR on Lurrus Kicker

4 years ago

Bubble Snare also fits these requirements, maybe in place of the Thieving Skydiver, or a number of Roosts as to not cut into your synergy with the storm caller.

Murphy77 on Mono Blue Mill M

4 years ago

Derpyologist, thanks for your interest.

OK--- I am a bit lost. A mill deck works by having your opponent throw all his/her deck into the grave before he/her manages to kill you. your focus must always be on milling your opponent. In the current meta, there are 2 mill mechanisms - 1) Teferi's Tutelage which causes your opponent to mill each time that you draw a card, and 2) Ruin Crab which causes your opponent to mill each time that you play a land.

Yes, you need a bit of control so that your opponent doesn't roll you over too quickly, but your main focus must be mill. Cards like Keep Safe fit into the theme because they counter a spell and also allow you to draw a card, thereby causing your opponent to mill.

Then the structure of your deck depends on how brave you are. Nadir Kraken could generate a number of 1/1 blockers and grow into a powerful creature over time. A few fliers might get in a few unblocked attacks, etc. In this deck, my only fall-back creature for when mill is not working is Tome Anima because I expect at least 1 extra draw per turn, meaning that Anima becomes a 3/3 unblockable creature (better than a 3/3 flier which might evade some blocks). The only fall-back instant spell that does not add to the mill theme is Bubble Snare which could freeze out a creature that might become problematic. If I were braver, I would replace Bubble Snare with Frantic Inventory for increased card draw and a quicker game, win or lose.

Sorry, but I see no reason to spend 5 mana on a 3/3 flier that has no mill effect, no card draw effect and is not unblockable - the value is just not there.

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