Cemetery Reaper

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Archenemy (ARC) Rare
2010 Core Set (M10) Rare

Combos Browse all

Tokens

Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

{{2.B}}, Tap: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Cemetery Reaper Discussion

Kjartan on Liliana's incursion

4 weeks ago

The first obvious fix to this would be to fill out your playset of Ghoulcaller's Chant before you start adding Disentomb s. But ultimately, I don't think you should play too many of those effects, as they are not super consistent in a deck that doesn't self-mill, and they are just dead cards until you even have a creature in the yard.

Now, some changes that could be made to improve the deck overall would be to remove the cards that don't do anything but gain life. Gaining life is one of the weakest mechanics in magic and you need to be given absurdly hight amounts of it before it's worth it on its own. Cards that do other things than gain life, like Gifted Aetherborn can be amazing, but Crypt Incursion and Staff of the Death Magus are pretty awful.

I would also cut some of the clunkier 4-drops to ensure you don't get out-tempoed by faster decks.

Some relatively cheap suggestions to replace them with:

Dark Salvation , Diregraf Colossus , Disfigure , Cemetery Reaper , Inquisition of Kozilek .

SideBae on Zombies are Dim

2 months ago

Lol — I was just thinking about TSG in EDH, and then I saw this. I always loved zombie decks. Feel free to ignore and/or heed my suggestions as you see fit.

  1. Your Gravecrawler is your friend. Skullclamp makes it into a 1B: Draw two, which is kinda dumb and super busted. Other sac-outlets, like Corpse Harvester , also benefit from the self-recursion.

  2. Since you aren’t running Call to the Grave (which I think is bad anyways), you can run non-zombie zombie-enablers. Cephalid Vandal comes to mind, as filling your graveyard will be useful most of the time.

  3. Though they may interfere with Gravecrawler / Skullclamp loops, zombie lords are abundant in MTG. I like that you’re already running Cemetery Reaper and friends; have you considered Zombie Master or Undead Warchief ?

  4. Your deck can probably use some more ramp to speed it up. Talisman of Dominance , Fellwar Stone , Corrupted Grafstone , Mind Stone and the soon-to-release Arcane Signet are all worth strong consideration. In my experience, there is a big difference between 2 and 3 mana rocks; consider replacing Commander's Sphere .

  5. Card draw is bonkers in EDH. Graveborn Muse is a powerhouse, and I strongly suggest adding it. Fact or Fiction is likely another good card here, as binning cards is a form of card advantage for you. Night's Whisper , Mirrodin Besieged and Phyrexian Arena are also worth considering.

Good luck!

Valengeta on Valengeta

3 months ago

Hi there, thanks for taking an interest in my decks. About zombies: It's still hard to have a Tier 1 deck, but you can make something really competitive nonetheless. The thing is, as you know, dropping low-cost and efficient creatures is mandatory for Modern. I'll give you some zombie cards to consider, 3 CMC max:

These are my favorite zombie creatures. There are a few more around but for Modern I think the ones I mentioned are the ones that really shine. But please do search and see if you find any other you prefer

Then you need to worry about interaction. Bet on discard cards like Thoughtseize , Inquisition of Kozilek and even Duress , as they are good control and your only way of getting rid of artifacts and enchantments. Creature killers are a must as well: Fatal Push , Spark Harvest , Go for the Throat , Tragic Slip , Dismember or Defile (when you have many basic lands only). The last three kill indestructible creatures

It's a good idea to have some other spells. Reanimation like Ghoulcaller's Chant and Unearth sits well with what we're trying to do. One or two copies of Sign in Blood might be something to consider as well. Also you can try enchantments that benefit on death like Grave Pact or Open the Graves . Endless Ranks of the Dead and Whip of Erebos are amazing too. If you have planeswalkers, do not be tempted by their abilities while forgetting the mana cost and the turns you need to activate ultimates. Liliana, Dreadhorde General is nice but too expensive and slow. Try Liliana, the Last Hope or Liliana, Untouched By Death instead if you insist on planeswalking. If you're lucky enough to have Liliana of the Veil , then use it

Lastly, Aether Vial does wonders for saving your mana casting creatures, and Surgical Extraction punishes non-basic lands and combos the enemy might throw at you

Hope I helped somehow. If you have questions please ask! Also, if you like Rakdos I invite you to check my deck Hell Awaits. Have fun and good games

SideBae on Tymaret, the Duke of Death

4 months ago

So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .

You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.

Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.

One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.

On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.

Black has access to many great tutor effects. You may want to consider running Demonic Tutor and Vampiric Tutor if you're able to get ahold of the cards. Gamble is a good red tutor.

Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.

With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.

With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.

If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.

Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.

Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.

Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.

Good luck with deck building!

hkhssweiss on Zombies with a little Staxx

7 months ago

Heya Dazzla, Scarab God is definitely a fun deck. Going for the synergy build is pretty good. Here might be some cards you can consider as well.

  • Liliana, the Last Hope , she stalls, she recurs, and as her ult she gives you recurring Zombies at the end step at each of your turn, she is pretty much one of the best cards you can acquire for your deck. Her price albeit is rising exponentially, I would try obtain one.
  • Endless Ranks of the Dead , pretty much the ult version of the above Liliana. It stacks and progressively gets worse the longer someone doesn't get rid of it.
  • Training Grounds , reduces the cost of your commanders ability as well as a few other creatures that you run.
  • Cemetery Reaper , another lord as well as gravehate for other players.
  • Havengul Lich , Fun card, but very mana intensive, great for a creature based meta.
  • Mystic Remora / Rhystic Study / Phyrexian Arena , Card draw engines, a must for any decent decks.
  • Graveborn Muse , a high risk high reward card, as said earlier card draw is essential.

Hope that helps and feel free to ask for any advice!

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Cemetery Reaper occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.14%