Cemetery Reaper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Traenis on Mordenkainen and Vecna

13 hours ago

Hi, if I were at your place, I'd consider what is the topic/how do I wanna win with this deck. It seems a little non-focused to me. For example your Death Baron or Cemetery Reaper are great for zombie decks, but most of your creatures aren't zombies, so you don't really use their potential.

ImNora on Cards that buff zombie tribal?

2 months ago

Here's the deck (for casual EDH):



I'm looking to add cards to it that will increase my zombie's power and toughness. I've gotta be missing some... I'm new to tribal stuff, so yeah.

So far, here's the list of things I found that buff zombies:

Heraldic Banner

Tomb Tyrant

Bad Moon

Cemetery Reaper

Coat of Arms

Death Baron

Death-Priest of Myrkul

Dragon Throne of Tarkir

Eldrazi Monument

Liliana's Devotee

Liliana's Mastery

Lord of the Accursed

Lord of the Undead

Mikaeus, the Unhallowed

Risen Executioner

Undead Warchief

Vanquisher's Banner

legendofa on Grave Infestation

6 months ago

Welcome to the club, CaptainGuppy! As I see it, the plan is to use Squee, Goblin Nabob, Master of Death, Genesis, and Stinkweed Imp to fuel Zombie Infestation and Cryptbreaker. If this is right, I'm not sure Bastion of Remembrance and Feaster of Fools are quite right for this deck.

Since your return-from-graveyard-to-hand creatures can only recur themselves at your upkeep/draw step, and since Cryptbreaker is a mana+tap effect, I expect this deck to be putting out maybe 2-3 Zombie tokens each turn, at best. I would suggest focusing on making those tokens bigger and better. Diregraf Captain would be a replacement for Bastion, and something like Corpse Cobble for Feaster. Corpse Cobble also has flashback, so it can be discarded to Infestation and still be used. Cemetery Reaper is another source of Zombies that can eat your opponents' graveyard.

Genesis feels a little redundant; its most worthwhile target is the Cryptbreaker. If you like the effect, maybe try Wonder.

sdtech58 on The Scarab God Zombie Tribal

6 months ago

Ayara, First of Locthwain - ETB payoff, sac outlet, card draw. Only drawback is that it's not a Zombie.

Blood Artist - Death trigger payoff. Borderline include for me in this build.

Cemetery Reaper - Zombie Lord, token creator, graveyard hate

Cryptbreaker - Discard outlet, token creator, draw engine

Death Baron - Zombie Lord, deathtouch to discourage attackers

Diregraf Captain - Zombie Lord, death trigger payoff

Diregraf Colossus - Token creator

Ghoulcaller Gisa - Token creator, sac outlet

Gisa and Geralf - Graveyard love, reanimation source. Borderline include here IMO due to TSG's ability

Gleaming Overseer - Token, hexproof and menace for tokens. Borderline include IMO

God-Eternal Bontu - sac outlet, card draw, big body

Grave Titan - token creator, star of many MTG Memes...yes, I like him

Graveborn Muse - card draw and life loss is NOT optional. Don't kill yourself!!

Gravecrawler - automatic include in any Zombie build. Begging to go infinite in a number of ways

Yokaiinu on Zombie help

6 months ago

Zombies are honestly one of my favorite tribes.

If it's not too much power for your playgroup, consider a decent sac outlet and Gravecrawler. It can add very nice synergies when you cast it, including infinite combos with the precon included Rooftop Storm, Diregraf Colossus, and Diregraf Captain. All around a great Zombie card for death triggers, Zombie cast triggers etc.

I honestly wouldn't focus too much on the mill aspect. Instead, focus on creatures, tokens and protection for those things. Cheap counterspells go a long way. With things like Endless Ranks of the Dead and Diregraf Colossus, creating bodies is a breeze usually. Though this is just stuff from the precon. The precon by itself is a great starting point. Cleaver Skaab can create an extra Diregraf Captain or Diregraf Colossus which nets value, threat and board presence in one move. Graf Harvest is an amazing Zombie card to keep opponents wary of you. DeathBaron solidifies an offensive position for you. A nice little combo from the precon to consider is Cleaver Skaab + Gisa and Geralf . This let's you make cheeky tokens of the same non-token Zombie multiple times. Great use on Colossus, Deathbaron, Cemetery Reaper, Captain or other important zombies. Even better on Fleshbag Marauder.

I think that's all I got right now. I have the precon and a mono black Zombie deck on my profile if you want to check them out. The precon will soon be an upgraded version.

guywitharock on Sadboi Zombie EDH

11 months ago

Not sure how much dimir/control trickery you want to include, but these might fit if you don't mind going a bit more blue:

  • Cemetery Reaper for more zombie power. Obviously not blue, but I didn't see it on your list.
  • The Trickster-God's Heist to trade a zombie peon for a key piece of an opponent's board
  • Tezzeret's Touch to make a big boi out of one of your artifacts, plus it gets some amount of protection from removal
  • Cloak of Mists turns your biggest creatures into timers for a win
  • Grafted Identity is another steal creature card with a sac element which you might benefit from
  • Imprisoned in the Moon is an interesting way to deal with annoying commanders (or other cards too) without just letting them return to the command zone
  • Metamorphic Alteration can turn a boring token into a copy of a more valuable creature you control to double-up on your most valuable effects
  • Military Intelligence is a nice way to snowball with a swarm-y deck when you're swinging pretty often

Mostly food for thought, trying to get you out of your mono-black comfort zone and expose you to some of the fun blue elements you could potentially utilize.

Balaam__ on Balaam__

1 year ago

sleepygordie I took a closer look at your zombie token deck. In my experience, the more things a deck is trying to do the less effective it becomes, even if those things are similar or related. I went ahead and stripped out a number of cards and rebuilt it with budget in mind, first and foremost. This shouldn’t be any more expensive than what you already posted, and while it’s quite a bit different I urge you to consider using it as a template.

4 Wight 6 Swamp 4 Shamble Back 2 Rise from the Tides 4 Mana Leak 6 Island 3 Inquisition of Kozilek 4 Gravecrawler 4 Duress 4 Drowned Catacomb 3 Diregraf Colossus 4 Compelling Deterrence 4 Clearwater Pathway // Murkwater Pathway 4 Cemetery Reaper 4 Bone Shards

A brief description of what it intends to do:

•Lands

Since you’re budget conscious, the best lands (fetches and duals) are out. But there are still better options than what you had, and inexpensive too. Clearwater Pathway  Flip is fantastic because it’s whatever you need at the time you play it, and you already had Drowned Catacomb so that’s still here. Regular basics are the only other lands you want.

•Creatures

Gravecrawler, Wight and Diregraf Colossus were already there so you know why you chose them. I added Cemetery Reaper as a great 3 drop lord that’s non-legendary (you can have multiples in play and they stack), and his ability can make more tokens and can target either player’s graveyard.

•Instants

Compelling Deterrence is great, use 4 copies. Mana Leak is efficient counter magic, especially early game when you’ll need it the most. is easier to cast than Counterspell’s .

•Sorceries

Duress and Inquisition of Kozilek strip your opponent’s hand. Bone Shards is super useful to eliminate a creature threat, and your tokens are easy sacrifices to pay that part of its cost. Shamble Back is cheap and effective token generation and helps recover lost life. Rise from the Tides is too mana intensive to use as anything other than a strong finisher. With all the instants and sorceries here that will end up in your graveyard, when you cast Rise from the Tides you should get a ton of tokens.


With the above list you’ll have early board presence (lots of 1 and 2 drops), plenty of discard and removal to slow down your opponent, and some strong finishers. Bear in mind this is just a quick list I threw together and is by no means optimized. Use it as a template, a building block to customize and make your own.

Xenaphix02 on Elenda Deck Help

1 year ago

Esper Sintenel and Mentor of the meek aren't the best draw pieces when you have access to Black's card draw. Night's Whisper and Cemetery Reaper have a lot more to do with your strategy, though I might not run whisper either. I'd also look into more combo-y ways to win so you don't have to rely on swarms of tokens that usually take a long time to build up. But then, you might need more tutors and that's a really contentious discussion. Diabolic Intent is the most aristocrats themed tutor. Butcher of Malakir might synergize with your vampire sub-theme, but even still, it is a needlessly overpriced pay-off for what you're doing. Consider Grave Pact or Dictate of Erebos for cheaper effects, it definitely isn't too greedy to run both either. Secure the Wastes might be a bit better than Bitterblossom since you don't have to wait. Vito is generally a powerful effect that fits your vampire tribe, but you should consider cutting him to hone in on your aristocrats theme. In general you might also want to consider getting down to 34-32 lands, and adding something like Phyrexian Altar which also has a number of infinite combos.

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