Cemetery Reaper

Cemetery Reaper

Creature — Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Latest Decks as Commander

Cemetery Reaper Discussion

Xenaphix02 on Elenda Deck Help

6 days ago

Esper Sintenel and Mentor of the meek aren't the best draw pieces when you have access to Black's card draw. Night's Whisper and Cemetery Reaper have a lot more to do with your strategy, though I might not run whisper either. I'd also look into more combo-y ways to win so you don't have to rely on swarms of tokens that usually take a long time to build up. But then, you might need more tutors and that's a really contentious discussion. Diabolic Intent is the most aristocrats themed tutor. Butcher of Malakir might synergize with your vampire sub-theme, but even still, it is a needlessly overpriced pay-off for what you're doing. Consider Grave Pact or Dictate of Erebos for cheaper effects, it definitely isn't too greedy to run both either. Secure the Wastes might be a bit better than Bitterblossom since you don't have to wait. Vito is generally a powerful effect that fits your vampire tribe, but you should consider cutting him to hone in on your aristocrats theme. In general you might also want to consider getting down to 34-32 lands, and adding something like Phyrexian Altar which also has a number of infinite combos.

open3bet on abby315

1 week ago

I have Cemetery Reaper and I can pull a Breeding Pool out of a deck if it means you'll take a reaper haha

TypicalTimmy on Attempting to make the perfect …

1 month ago

Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:

Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:

16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.

So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?

Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.

So, we need something that does that as well.


Mortha, Ancestral Shaman

Legendary Creature - Minotaur Shaman

Minotaur you control have haste.

You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.

, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.

Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.

3/4


Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.

When her engine is rolling and online, you can do the following:

  • Exile 4 cards to tutor a Cow
  • Pitch the Cow for to get a 2/3 token with Haste
  • Cast the Cow for it's casting cost + life

Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.

It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.

TheVectornaut on Night Of The Living Dead

8 months ago

I don't know if it was intentional or not but you have quite a few creatures that care about counters. Thus, there might be a place for ways to take advantage of that here. Proliferators including Contagion Clasp , Karn's Bastion , and Yawgmoth, Thran Physician come to mind. Some other zombie cards in that vein might be Carrion Feeder , Skinrender , or Kalitas, Traitor of Ghet . Mikaeus, the Unhallowed is a little awkward with the +1/+1 theme. On one hand, he does dish out more counters when he brings some of your guys back for more action. On the other, his undying buff doesn't even apply to 3 of the deck's biggest hitters (in Diregraf Colossus , Unbreathing Horde , and Noosegraf Mob ). I think the single copy is a fair compromise, but I think testing both more and less would be interesting. If you're only looking to play around the tokens, Death Baron , Cemetery Reaper , and Cryptbreaker have proven effective for me, at least in EDH.

abby315 on LF Blue/Black Zombies pieces for …

1 year ago

Just updated my wants on my Binder. Take a look and see if we can make a trade!

Added the following Zombies EDH pieces to my wants:
Cemetery Reaper
Tainted Isle
The Scarab God
Graveborn Muse
Cyclonic Rift
Rhystic Study

And I'm also always looking for good lands, so if you have any pain/filter/Bond/fetchlands that aren't on my list, feel free to include it.

In the spirit of giving, I'll throw in a fun random card or token with any trade, too. :)

MrKillStar on Abandon All Hope | Ayara, First of Locthwain

1 year ago

I see a lot of shiny cards! Love the deck "intro" :D

Instead of typing all the cards I would suggest, I got a similar deck, just with Syr Konrad, the Grim: For the Void, the idea of the deck, just like with Ayara, is to get creatures, kills them, ping opponents to death.. with few bonuses. Maybe you'll like some cards, I would definitely suggest Tortured Existence (even if it doesnt like working with Necropotence, because of the discarding into exile), with Desecrated Tomb to make a 1/1 black bat token with flying for at instant speed and since Ayara loves black creatures, its would be really good :D Black itself offers a lot of card draw to replace Necropotence.
I also wrote an explanation why I use every single card in the deck, if you would wonder why some stuff are even in there. :D Also if you would decide to give some feedback aswell, I would appreaciate it :P

Anyway, about some cards I would probably replace here:

1) Ugin, the Ineffable - making colorless cards cheaper is definitely nice, but most cards here are already cheap enough with a decent mono-black ramp, which just make it less effective 6 drop. Making tokens into card draw when they die is alright, but again, black has tons of way to generate tokens and card draw (also less synergy with Ayara, since those tokens arent black). His permanent removal is a little bit better for mono-black decks, but since it takes 2 turns to use that ability again (and killing Ugin in process) is slow, cards like Meteor Golem would be probably much more effective as a permanent removal, since it just targets any permanent no matter the color AND is a creature, so sac Meteor Golem and reanimate later. Also, Feed the Swarm.
2) Cemetery Reaper - there is only 5 other Zombie creatures (if I dont count tokens from Grave Titan,Army of the Damned and Open the Graves). Even with some zombies on board, +1/+1 is pretty small buff and Cemetery Reaper is just slow token generator.
3) Beseech the Queen - even for , you are forced to reveal the tutored card, which makes it pretty bad tutor and in my personal opinion, one of the worst tutors in mono-black. As much as I love BtQ art, its a big no from me. Just for , there is budget Diabolic Tutor that wont make you reveal the card you tutored for. Or, a bit more expensive, but mana cheaper and great in token decks: Diabolic Intent. BsQ also limits you by the number of lands you control, so its less effective in the early game.
4) Caged Sun - I know how the mana doubling is nice, but since it costs to get out, then wait a turn to get value out of it might be slow. I think tutoring for Cabal Coffers/Cabal Stronghold might be just faster and more effective. Similar problem with Gauntlet of Power, even if it costs less, it affects lands of the chosen color your opponents control too, which just might lead to some ugly moments :D Probably something like Mirage Mirror would be a good replacement, so you can make an additional copy of Cabal Coffers. Another one could be Pawn of Ulamog, since you have plenty of creatures and those 0/1 Eldrazi tokens could help you with ramp.

Some more cards that could be nice:

1) Piper of the Swarm - cheap creature that buffs some of your other rats and can make rat tokens for cheap aswell, with mind control effect too. There are some really cool Ayara decks with rat tribal aswell.
2) Clackbridge Troll - I pretty like this card since I first saw it... its big ugly troll that does a lot of stuff, forcing your opponent to sac a creature to give you 3 life and 1 card, ooorrrr you the troll hits them! :D
3) Songs of the Damned/Bubbling Muck - both are pretty good to give you a lot of mana to cast a some big stuff during a single turn.
4) Malakir Rebirth  Flip - this is definitely a cool card from the last set, giving either Ayara or any other creature important at the moment "protection" or just use it as a land if needed. With Vilis on board, it also draws you 2 cards for at instant speed.

obitus on Ghoulcaller Gisa Zombie Tokens

1 year ago

I see what you mean about Cemetery Reaper, I feel the same way sometimes. I do like Graveborn Muse because I play her with a sac outlet already in play. I usually play it early on or after a board wipe, I love how this card is a time bomb.

I agree about Risen Executioner and would not mind dropping him, even though my graveyard is usually empty unless it is late game. Kalitas, Traitor of Ghet serves more for token generation and control then for a sac outlet.

I like Custodi Lich because it makes you the monarch for at least a turn and you can sac him for a decent amount of zombies. So I use him as good fooder, but I do like your point about Priest of Forgotten Gods. Will have to ponder that one.

I will have to play test the deck a little to see where I can cut cards, I appreciate the feedback so thank you.

Epicurus on Ghoulcaller Gisa Zombie Tokens

1 year ago

Every time I build zombie tribal, I end up removing Cemetery Reaper. But maybe that's just me. Also, though, Graveborn Muse seems like it has the potential to kill you, so maybe I'd replace that.

Other candidates for replacement would be Risen Executioner, which gets very expensive to recur very quickly, or Kalitas, Traitor of Ghet, which isn't the best of sac outlets.

And you can tell me if Custodi Lich is worth the cost. Personally, I'd trade that one out for Priest of Forgotten Gods, which is underutilized and multifunctional.

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