Worthy Knight

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Worthy Knight

Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

lhetrick13 on For Honor and Glory!!!

1 month ago

Thanks for the love KBK7101 & Yogei!

@ Yogei - The deck plays pretty quick with Collected Company being the only 3+ CMC card in the deck. It is a shame Thalia's Lieutenant is not a knight as it actually does work in this deck with the strong human presence and Worthy Knight.

I have looked at the Populate mechanic but never really considered it for this deck. With only Worthy Knight and Selesnya Charm being the only token creation, I feel like the Populate would wiff the majority of the time. The deck I actually considered using the cards you suggest is my cat token deck Feline Feelings, which is a cat tribal built around cats and their ability to make kittens. That deck does not have a SB, which I need to fix, but this is where you would see at lot of these cards at. Rootborn Defenses could be swapped out for Heroic Intervention but losing Hexproof is a large tradeoff...Nothing worse than casting Leonin Warleader the turn prior, then casting Anointed Procession to gear up for an attack only to have Warleader get exiled or destroyed by an instant spell :(

lhetrick13 on For Honor and Glory!!!

2 months ago

Lankhmar - Been a bit since this deck has gotten any love. Glad you reached out!

To answer question, I have played a fair share of games with the deck as it currently stands and you are not wrong, an early board wipe does slow it down for sure but it does reload pretty quick thanks to Collected Company usually hitting reliably, Acclaimed Contender grabbing me a knight to play after it, and the combo with Thalia's Lieutenant + Worthy Knight to pump and create additional bodies. Unless the opponent has a way to prevent me from reloading, a single board wipe is not usually an issue.

I feel like this deck struggles the most against burn/control. Almost everything in the deck has synergy and builds with no one card being capable of really winning a game for me (makes sense given the low CMC of all the cards) and stuff like Lightning and Counterspell that just remove or bounce any major piece like Knight Exemplar, Benalish Marshal, Worthy Knight, etc. limiting me to like a single Dauntless Bodyguard or something similar describes the rough games. Flying can also be an issue...especially when the flying creature has an ability that triggers when I am dealt damage by it like causing me to discard, sacrifice, or exile cards that the opponent can then play.

Overall, this is a very aggressive deck that is fun to play and can just steamroll opponents. Nothing better than playing Collected Company on turn 4 with a few knights already out and getting to flash in 2xKnight Exemplar :) For being my first deck, I am pretty happy with it and the suggestions the community had. I really got a lot of exposure to some cool stuff.

RebelGenius on The Perfectly Polished Armor Army

4 months ago

lhetrick13 I like Worthy Knight because it gets more creatures on the board with every knight I cast. While the tokens it makes aren't knights, they've still been very useful in most situations. I do like White Knight though, so I'll add it to the maybeboard and try it out a little bit

lhetrick13 on The Perfectly Polished Armor Army

4 months ago

Worthy Knight seems like an odd choice for this deck as you don't have anything in the deck to power up the humans created since you are not running Benalish Marshal. I would suggest taking her out in exchange for something like White Knight unless you have a reason for the extra 1/1 humans. I do run her in my "tribal" knight deck but pair her with Thalia's Lieutenant to get some synergy between the two and the fact most knights are humans to boot. Otherwise, I really like the deck!

lhetrick13 on For Honor and Glory!!!

4 months ago

TheReal_MtGHaystak - I forgot to say thanks for you land suggestions! Both of those are kinda interesting possibilities. I would love to get a copy or two of Boseiju, Who Endures to run just a little more potential removal but at 30 tix a pop, that is beyond my budget! Remember I said Collected Company was a investment at 5 tix! Eiganjo, Seat of the Empire has potential though...

Squirrelbacon - Ya, I reluctantly dropped Knight of the Reliquary back when I shifted things to fit in the Worthy Knight and Thalia's Lieutenant combo (which is pretty potent in a "tribal" knight deck made of almost all humans). You are not wrong that with only 2xGhost Quarters, the chances of getting it when needed will be super low without running Knight of the Reliquary but I would likely use its ability more often then spending 4 mana on Gavony Township's. I mean, playing its ability is significantly cheaper and would likely always at least annoy my opponent if nothing else right?

lhetrick13 on For Honor and Glory!!!

5 months ago

Squirrelbacon - I came to the conclusion that just in terms of making the deck better, adding in Thalia's Lieutenant along with Worthy Knight was better than Wilt-Leaf Liege and Knight of the Reliquary. I do like Wilt-Leaf Liege but even with only the two copies present, I pulled it once or twice with the Collected Company which was disappointing. Decided to keep all creature costs below 3 CMC based on that experience and Benalish Marshal can pump the human tokens created with Worthy Knight while Thalia's Lieutenant can pump anything on the board when it comes in play and get pumped when anything else is played with a good potential for additional +1/+1 counters due to if at least one Worthy Knight is present.

The whole point of this exercise was to be objective with the deck and see what others would do with it and why so really interesting to see where the deck started vs where it is now. Thanks again for all your thoughts and advice along the way!

lhetrick13 on For Honor and Glory!!!

5 months ago

Squirrelbacon - Thanks for all the information! I would love to read that article you mentioned. I will Google that and see if I can turn it up.

You are definitely right about Collected Company kinda being a double-edged sword with the utility knights, mostly the ones with Adventures. Reading between the lines, it seems you are recommending that I add additional creatures to the deck to limit dropping a utility knight when unwanted and also increase the probability of Collected Company being effective and flashing in two creatures. You are also recommended that maybe I spread the love a bit more with the creatures by dropping some of the numbers I have to get some variability. That capture your first two major points well?

Ironically, I do have almost all the creature recommendations you specified. I do really like the idea of adding in Acclaimed Contender as that would act similar to Collected Company on a lesser scale. Corpse Knight and Worthy Knight if added together would be a decent combo but not sure I want to remove enough creatures to make that a viable strategy. The only thing I do not like about Dauntless Bodyguard is that you have to get the protected creature out first. Making it so you have to wait to play it. That was actually the reason why I dropped it but if I add in more creatures, he may be brought back in. Metallic Mimic feels like a slightly weaker lord but considering the only 2 CMC knight lord is Inspiring Veteran, which cost red mana, this may be a good substitute. Great suggestions to the main and sideboards!

Squirrelbacon on For Honor and Glory!!!

5 months ago

I like the idea of the deck and absolutely love Collected Company! However, I do have a few concerns -- that said, I have not played modern since pre Covid (mostly due to Monke) so take some of this with a grain of salt.

Firstly, running CoCo with only 24 hits seems a bit low, especially when you factor in the multi-purpose cards that may feel sloppy coming down such as Murderous Rider and Knight of Autumn. Frank Karsten wrote an article from CoCo standard era about his calculations, and basically it came down to (at 24 critters) roughly a 78% chance of having 2 hits--that number goes up to 87% (28 creatures) and 90% (30 creatures) with semi-diminishing returns. Just something to think about.

This leads into my second thought, creature value! Although I think having some flexibility in main deck creatures is important with CoCo, I would not be running more than 1-2 copies of those types of creatures unless there is an EXTREMELY compelling reason to do so (i.e., local meta game is full of (x) archetype so I am running (x-hate card) to counteract). I can go into more detail on this if you would like, however, that's not for me to decide!

Lastly, just a few card suggestions that might be extremely helpful! Most are budget, some are..... not.

Dauntless Bodyguard--> Great, versatile card. Need something on turn one, sure! Need something to protect an important threat/key card, you got it! Opponent aims a lightning bolt at your Knight Exemplar with a Wrath of God on the stack, so you spin the CoCo wheels so you can "flash" in a way to have indestructible for you indestructibility----unlikely and probably overkill, but you got it! Cheap, flexible, efficient. Probably worth taking a look at.

Corpse Knight--> Seems meh to me but might be a way to close out closer games against control, especially since that would stack on a CoCo hit. It works, but up to personally choice.

Metallic Mimic--> A knight lord that counts as a knight and can stack with several copies, generic

Worthy Knight--> This card is Young Pyromancer for creature strategies, but semi non-bos with CoCo. Again, completely personally preference. Maybb it's a sideboard piece?

Acclaimed Contender--> Feels like you're cheated with CoCo and knights-galor, especially if you up the knight count by a few.

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