Land — Forest Plains
(: Add or to your mana pool.)
|Want (4)||Set3 , ctwolf , kadzdown , CertifiedBronzie|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition II (ME2)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Savannah occurrence in decks from the last year
All decks: 0.64%
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 0.89%
12 hours ago
Glad you found the deck helpful!
The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)
4 weeks ago
so Mindcensor was definitely supposed to be in the list. I updated that, thank you.
Ouphe DOES stop our lines with the altars, however generally you'd play it to slow down faster decks and their mana rocks/ win conditions. And on our own combo turns, we would simply sacrifice the ouphe to Ghave before we go off.
Three Visits is to find our basic forests for Earthcraft , because it is the core of the deck. But it can also fetch Savannah or Bayou for mana fixing. And in general, lands are much safer than playing more dorks. We already run the all the best dorks we can in Abzan. Force is good, and always considered. I swap it out sometimes.
Toxic Deluge is very tempo negative for us, as we generally want to save our dorks and utility creatures. I've used it before, after casting Ghave, and it was okay. I would have rathered had another tutor or card advantage.
1 month ago
thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.
Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.
For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista
Honestly, I would do this, replacing all Duals with:
3 months ago
Reliquary Tower is nice utility once in a while but you're right, it's certainly not necessary here. That said, I'm typically not hurting for colour fixing in this brew so I don't mind running a few gratuitous utility lands. I will certainly swap out something if I ever get my hands on a Savannah .
3 months ago
5 months ago
- Command Tower
- Seaside Citadel
- Temple Garden
- Hallowed Fountain
- Breeding Pool
- Glacial Fortress
- Sunpetal Grove
- Hinterland Harbor
- Windswept Heath
- Flooded Strand
- Bant Panorama
- Misty Rainforest
- City of Brass
- Temple of Plenty
- Exotic Orchard
- Polluted Delta
- Reflecting Pool
- Wooded Foothills
- Tropical Island
- Krosan Verge
- Marsh Flats
5 months ago
I love equipment, I am hoping for an upgrade to the preconstructed deck and I came across this one, I massaged the mana base a bit with some stuff I already have, but thank you for continuing to tweak, I hope that the person piloting this at the table has fun (I tend to bring a dozen or so commander decks to game night so folk don't have to be out of pocket to play ... and I'm addicted).
6 months ago
Dryad Arbor : This land feels bad when you have it in your opener, but you can get it off Green Sun's Zenith for X = 0. This is a pretty good turn one play, especially with a flipped Growing Rites of Itlimoc Flip.
Thalia, Guardian of Thraben : Hatebears are the best way to win in GW, outside combo. Running something like Thalia lets you slow down your opponents; with the mana-advantage from your dorks/general, you're likely to be able to play through it better than your opponents.
Fetches: These are better than Selesnya Guildgate , mainly because they allow you to double-trigger your landfall guys, like Rampaging Baloths and they enable duals, like your Temple Garden or (if you have access to it) Savannah . I like that you're running Windswept Heath ; consider off-colors, like Flooded Strand or Misty Rainforest . If these are too difficult to get ahold of, slow-fetches like Grasslands and Flood Plain are also good. Prismatic Vista , too.
Nature's Revolt / Living Lands : Living Lands is better (as it's four mana), but Nature's Revolt is $200 cheaper... Paired with Linvala, Keeper of Silence , these two produce a hard lock on your opponents. Additionally, paired with Elesh Norn, Grand Cenobite , this effect produces instant fun.
Selfless Spirit : This is a good way to avoid a boardwipe wiping you out of the game.
Cataclysm : This is a boardwipe like no other. I suggest running it in any white deck, as it deals with a clogged board real fast. Note that it makes everyone sac all their planeswalkers, as that card-type was not instituted when Cataclysm was printed.