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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Land — Forest Plains
(: Gain or .)
1 day ago
there isn't a need to worry about the affect of prices of reserved list cards due to this product... its a collectors thing.
They are not tournament legal cards
Proxies have been a bane and boon to Magic players for a long time now... personally I don't have issues with proxies being used in a casual setting... and if someone wanted to have a print a high quality proxy Savannah in there EDH deck I wouldn't be mad about it... But at the end of the day I think its up to the individual playgroup and Local Game Store as to whether or not it would be allowed/tolerated.
1 month ago
Heliod, Sun-Crowned, Resplendent Angel, Crested Sunmare, Serra Ascendant, The Book of Exalted Deeds, Gala Greeters, Trelasarra, Moon Dancer, Voice of the Blessed, Well of Lost Dreams, Elder Gargaroth, Aetherflux Reservoir, Angelic Accord, Authority of the Consuls, Blind Obedience, Ezzaroot Channeler, Glorious Sunrise, Ivory Tower, Nykthos Paragon, Primeval Bounty, Solitude, Spike Feeder, Urza's Saga, Heroic Intervention, Deep Gnome Terramancer
One thing I would recommend is not mixing green ramp and white catchup ramp. The white ones just get hosed. You could fix this by running lots of ways to change the amount of lands you control. Strip Mine, Wasteland, Dust Bowl, Selesnya Sanctuary
3 months ago
6 months ago
I had built my Karametra, God of Harvests with two main facets: The Landfall mechanic, and very massive creatures to put those lands to good use.
One clever trick you can do is loop Jeskai Barricade and Stonecloaker back and forth, bouncing each other. If you have an appropriate means of cost reduction, it becomes very efficient. For example, Oketra's Monument and Cloud Key would reduce their individual costs to a mere .
Each time one of these ETB, you bounce the other and tutor a Plains. If you have a means to have that Plains ETB untapped, or able to untap it, you can filter all of them from your library that turn. One method is Stone-Seeder Hierophant. Another is Amulet of Vigor.
These, in effect, allow you to cast Jeskai Barricade for just . Upon cast, you tutor a Plains. It ETB tapped and you either untap it with Amulet of Vigor or with Stone-Seeder Hierophant. From here, Jeskai Barricade ETB and you bounce Stonecloaker. Now, that Plains you just had ETB and got to untap can be tapped to add , allowing you to cast the Stonecloaker from your hand thanks to the cost reduction of Oketra's Monument and Cloud Key. From here, you tutor another Plains and repeat the whole process over again.
If you want lands that have , you can do this one of two ways:
- Use lands that have both subtypes, such as Arctic Treeline, Canopy Vista, Savannah, Scattered Groves or Temple Garden.
- You can also use mana filtering, such as Chromatic Lantern or Chromatic Orrery. There's also Joiner Adept, Mystic Monstrosity Flip and a few others. There's Overlaid Terrain if you can get it out quick enough with artifact sources, as to not damage your land base.
Filtering into will assist you in getting green mana, but it won't allow you to tutor Forests.
However, what this will do is you can tutor Forest, and use the Forest to pay for to continue the combo mentioned above. If you do this, you can tutor every single land in your entire library in one single turn.
Unfortunately, Selesnya doesn't exactly have a means to give global haste. You'd want to rely on something such as Akroma's Memorial or something else. It gets pretty tricky and difficult and you're better off to try and secure the win via alt-wincon.
But, this whole setup is extremely flimsy. Just one piece being removed blows the entire combo up. Your table may not see what's going on the first one or two times, but they will catch on and the moment Jeskai Barricade drops for the first time, it'll be hit with a furious wave of removal. Once this happens, your entire deck is dead in the water.
That's why I no longer play Karametra. She definitely is a Timmy deck because she absolutely wants tons and tons of creatures slamming the field as quickly as possible... but she becomes super flimsy. Imagine getting 9 or 10 lands out by Turn 6 or 7. You drop something massive like a Desolation Twin and it gets hit with the first wave of removal. What happens is you become the biggest threat at the table, even when you have literally nothing. The reason this mentality sinks in is because your Commander has Indestructible, so most players are unequipped to handle her. Since her removal isn't an option, they hit your boardstate, instead.
You become a magnet for removal and hate, and you spend the rest of the game "catching up" and "doing nothing".
In my personal experience, she isn't fun to play because of this very reason. But... if you'd want to build her, that's how I did.
- Landfall + that combo
Still, you need cost reduction + filtering + land untapping... it's still a cumbersome problem and, like I said, one piece of removal blows the entire combo apart.
1 year ago
1 year ago
3n3rgy2 thank you for the comment! I appreciate it!
I've thought about running Solitary Confinement, but in the end I've never actually gotten around to doing anything with it. As for Privileged Position, in my opinion the CMC is too high for this deck. As for Helm of Obedience, I'm not a particular fan of it due to it having an activated ability, and I'm trying to limit myself on artifacts and activated abilities. I'm even getting a Null Rod from a friend hopefully soon to add an additional source of hate against artifacts with activated abilities.
I appreciate the compliments about the deck! Honestly my favorite thing in Magic is fine-tuning decklists, and while I definitely think this deck needs some optimization (namely Living Plane in place of Nature's Revolt and Savannah in place of Scattered Groves just to name a few), I think it's pretty much as close to done as it's going to get without spending several thousand dollars on getting four to five cards.
Again, thank you!
1 year ago
I'm mostly a Standard player as well. I only came to Historic because I loved the idea of this deck.
Again, not sure how MDFCs help Ominous Seas. Maybe you're thinking of another card? Also, Savannah is a Legacy-only card. Really old.
1 year ago
Simply because you could trigger them in two to four turns with those spells.
Like two or three off them in your deck could work wonders. Mainly since your deck isn't a a completely locked out combo deck.
Again, I love your deck. I
When I give advise... I read through the deck description. Then I read through the cards. Then... ...then I ad suggestions from my card knowledge. I am constantly trying to being informed how to this or that could help and I love the criticism because my heart is in Standard. I'm trying to work my aged decks into Modern.
Personally I'll never be able to play in Legacy. Can't afford it.
I'll always try to help everyone get a better deck.
(side note note, I i miss Ice Age and Innistrad)