Earthblighter

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Earthblighter

Creature — Human Cleric

(2)(Black), Tap, Sacrifice a Goblin: Destroy target land.

Panas on Wort's Goblin Brigade

5 years ago

being in black gives you some older goblin synergies that would be very powerful.

Introducing Cabal Slaver and Earthblighter. There's a lord effect as well in Dralnu's Crusade

I like the fact that you are trying to keep you avg cmc low :)

If you'd like more help other than random suggestions, I would ask that you share your budget/card and a few insights on your meta; specifically how competitive it is, although I'm assuming it leans more to the casual side of things?

Calliber on M.O.L.D.

6 years ago

Tectonic Instability-It affects all and is easily worked around by tapping lands for mana and then having your land drop. In the end all it does is cause lands to enter tapped for everyone. Plus, has no effect on mana rocks/dorks.

Spreading Algae- Situational on the land being a swamp (I see Urborg) and easily countered by just not tapping the land which would combo well with Tectonic Instability I understand, but more often than not you won't have the combination out.

Goblin Assault- I see you have several other cards that work off of sac'ing a creature, it makes up a small part of the cards and maybe think about eliminating this group. Perilous Forays, Earthblighter...

As for other cuts, consider the ones that affect you as well in terms of land sac's, why sac a land if you don't need to.

Optimator on Boggart Avalanche

7 years ago

I don't want my Mad Auntie, Goblin Warchief, Frogtosser Banneret, Krenko, Mob Boss, etc (the "Lords") necessarily attacking every round so Goblin Assault and Goblin Rabblemaster are right out. I considered them but I think they're better (great, even) for mono-red and 60-card decks. Especially with Ib Halfheart! I like the goblin token generating sorceries and instants but I feel like there isn't room for them without sacrificing utility. EVERY goblin-token-generating instant and sorcery (literally) was in the beta version of the deck. That's where the Avalanche idea (from the deck name) came from. Marsh Flitter, Chancellor of the Forge, and Weirding Shaman were originally in (or considered) too but I felt they had to be cut for space reasons. The Weirding Shaman seems way too expensive for his ability.

Tutoring out Krenko and using Boggart Mob have been extremely good so far in my playtesting. That said, the biggest magic expert in my group of friends said I should pursue more token wankery but I just don't know what's worth cutting. A creature or two perhaps since I have so many good tutors but it's starting to get harder and harder to cut creatures. I still have five or so creatures I absolutely have to buy and somehow squeeze in.

I thought a lot about Ib Halfheart but he's on the backburner. Seems good since I can get goblins out of the graveyard relatively easy and throw my tokens away willy-nilly. I would definitely like to buy him and experiment with his ability. I wonder if there are any red and /or black cards that allow one to alter the blocking order of my opponent... I know there's a bunch in white.

Patron of the Akki is one I glanced over but now that I've reread it and played my deck I think it might actually be useful. I wish it had flying!! What the hell kind of spirit wouldn't?! I have so many good goblins though, plus all the goblin-only effects, so it's hard to add non-goblins. Goblin General is not so hawt since I have to attack with him and he'd be a target. Goblin Assassin is in my pseudo-sideboard--the force-sac ability would be useful against much of what I've been going up against lately (and, ideally, I'll have bodies to spare for saccing).

I was originally thinking that running some sort of Goblin Spy + Skirk Drill Sergeant combo would be fun but I didn't think there was room when it came down to crunch-time. Perhaps in a mono-red goblin deck. I haven't seen Earthblighter before. I have a Shivan Harvest in. Perhaps doubling up wouldn't be so bad. Slowing down my opponent has definitely won me games already.

Tar Pitcher is butt. I have a balla' Goblin Sharpshooter in and I have a Goblin Fireslinger in my red-card collection (a.k.a ZipLoc freezer bag).

Koskun Falls is awesome! Goblinslide is one I am considering re-inserting and will consider more now. Lowland Oaf was one I poo-poo'd early but now that I'm having flier problems he might be a good remedy...

Homura, Human Ascendant is a brilliant suggestion. Consider it purchased!!

Thanks a bajillion!

DaringApprentice on Boggart Avalanche

7 years ago

Nice deck! If you're still looking for protection from flying, Homura, Human Ascendant could be nice, you seem to have lots of ways in your deck to destroy his mortal form and let him ascend.

Other possibly useful cards:

Token production: Chancellor of the Forge, Goblin Assault, Goblin Rabblemaster, Weirding Shaman, Goblinslide, Skirk Ridge Exhumer, and Marsh Flitter.

Goblin utility and anthems: Ib Halfheart, Goblin Tactician, Patron of the Akki, Earthblighter, Tar Pitcher, Skirk Drill Sergeant, Goblin Assassin, Goblin General, and Lowland Oaf.