Creature — Shapeshifter
You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains ": This creature has base power and toughness X/X."
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
Clone Having more Bragos couldn't hurt
Gigantoplasm More copy options
Metamorphic Alteration Different version, make anyone a copy!
There are obviously a lot of different options for this if it's a strategy that interests you. You can also consider adding some double strike so that you can trigger the flicker twice per attack if Brago is unblockable.
5 months ago
freefury You're right, it's my first time building a commander deck with a companion and I didn't take that into account haha. For the moment I'll add Gigantoplasm, would love to add Sakashima's Student but don't have the money at the time haha
10 months ago
Kruphix, God of Horizons would let you bank mana from turn to turn.
Freyalise, Llanowar's Fury makes mana dorks.
1 year ago
Cards I would remove:
AEtherling Does not combo with much and is not a huge impact for the cost
Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists
Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs
Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone
Mirror Image See above
Phyrexian Metamorph See above
Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.
Wall of Omens I would limit the amount of walls as they can not attack
Wall of Blossoms See above
Cards I would add:
Tutors: lets you find any missing piece as most of your best stuff is creature based
Cultivate Ramp and thin your deck
Kodama's Reach Ramp and thin your deck
Wood Elves can abuse with blink
Farhaven Elf can abuse with blink
Recursion: a couple more options to return things from your graveyard
Elvish Visionary Card draw that can attack
Mulldrifter Card draw, plus you can evoke and save him with a blink effect.
Hornet Queen Generate a lot of flying deathtouch tokens
Prime Speaker Zegana Card draw
Sunblast Angel A reusable semi board wipe
Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects
Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game
1 year ago
God I almost forgot about Phenax. Tried really hard to make him work in standard when he first came around. I think you certainly have something going on here, but I'm not 100% sure wall tribal is the way to go about it. I would try to look more towards cards thats power/toughness care about how much is in the opponent's graveyard. Some good examples could be Consuming Aberration , Wight of Precinct Six , Mortivore , The Haunt of Hightower , Nighthowler , and Sewer Nemesis . I like the untapping options you have going, and I would recommend considering adding in some more draw + mill options like Sire of Stagnation , and Jace's Archivist , as well as including some copy mechanics like Lazav, Dimir Mastermind , Gigantoplasm , and Clever Impersonator to have more good stuff going at all times. Hope that all helps. Good luck on the milling!
1 year ago
I'm messing around with a Yarok deck too right now, and out of the cards you've got under maybe right now, 4 that I have in mine that I think work well are Solemn Simulacrum , Mulldrifter , Hostage Taker , and Avenger of Zendikar . I'd also probably take out Gigantoplasm , just because it's etb effect wouldn't get a double use with Yarok's ability (at least, i'm pretty sure it wouldn't, I could be wrong)
1 year ago
I'd look at all the clones. To get up to at least 26 or 27 creatures.
2 years ago
Thanks for the suggestions, but unfortunately none of them are good enough to make the cut!
Kiora, Behemoth Beckoner is only drawing a card on 4 different creatures entering, Woodland Bellower Great Oak Guardian Terastodon , and any of those entering the battlefield means we're secure in our combo to victory, so a card isn't going to do much for us. The untap effect is nice, but paying 3 CMC for an untap we will use one time is too expensive for the deck. We also don't get synergy with Disciple of the Ring , which our instant/sorcery untaps do.
Umbral Mantle suffers from a similar situation. The idea of getting multiple untaps off one permanent is very appealing on our combo turn, but the price is simply too high. It costs 3 CMC to play, and 3 CMC for every untap after the inintial investment. Paying 6 CMC total for the first untap is simply unacceptable, even if we are able to split it into two smaller chunks on two different turns. Also doesn't combo with Disciple. Getting two or more untaps from it sounds very nice, but at the cost of 9 mana for 2 untaps we don't want to pay that price.
Fblthp, the Lost is a neat idea, but we really don't need card draw. It might have some usefulness in a future "draw your deck line" with hulk via Body Double Gigantoplasm Phantasmal Image and others, but I haven't been able to find an infinite Vannifar loop that makes it worthwhile to include all those slots in the deck. New printings in the future may make this a possibility, but it has to be better than the secondary hulk line in terms of slots and usefulness. Currently, Pili-Pala and Grand Architect are dead draws and also make us run Walking Ballista (we could cut down to only 5 different 0 drop creatures and be fine), so whatever replaces those 3 has to either be fewer slots or have higher usefulness outside combo in an actual game.
Craterhoof Behemoth looks better on paper than it is. We have to deal 120 damage (3 players x 40 life) in a swing, which means we have to have 10 other creatures without summoning sickness for Behemoth to be worthwhile (11 creatures total we can assume all 1/1's which get +10/+10, so 10 creatures x 11 power = 121 damage with some leeway as Craterhoof is a 5/5 and other creatures have higher than 1 power.) We don't have any lines that give our creatures haste, so we have to have 9 creatures that aren't Vannifar ready to swing on our combo turn. Avenger of Zendikar could possibly work, but we'd have to pass a turn before transmuting it away to make creatures combat ready. Grand Architect + Pili-Pala + Walking Ballista doesn't require a combat step, it will 100% always kill no matter if players gain life, and is an alternate wincon that fits through our Hulk package. Behemoth just doesn't make the cut.