Creature — Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), each opponent loses 1 life and you gain 1 life.
|Have (4)||, gildan_bladeborn , ivaggione , rockleemyhero|
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|Commander / EDH||Legal|
Zulaport Cutthroat occurrence in decks from the last year
Latest Decks as Commander
Zulaport Cutthroat Discussion
4 days ago
Not sure if I believe her static ability is all that strong.
If we're talking Standard/Modern, I believe a 7 MV (feels weird to say instead of CMC) that requires a major setup for the pay off is too clunky to be competitive.
What if you changed the static to a triggered ability instead of an active one? That means you can utilize the plants and saprolings as blocking fodder and still get the benefits of them dying.
Also I'm puzzled why the -4 (which is a very substantial amount of loyalty) only grants specific creature types either lifelink (on a zero power token) or wither (on a 1/1 body). That seems disproportionally bad. Especially for a 7 MV planeswalker.
The ultimate is just a double Kokusho, the Evening Star death trigger, which is quite nice.
I must comment on the use of hybrid mana as well, since green does not deal in making players lose life (well outside combat). I feel like you cannot justify the use of hybrid mana here. At the very least it should be in the mana cost to force both colors in there.
I don't mean to take over, but I can't help but make a suggestion for a revised version.
One concept Show
Legendary Planeswalker - Venenum
Whenever a Plant dies, you may gain 1 life. Whenever a Saproling dies, you may have target opponent lose 1 life.
+2: Create a 0/1 green Plant creature token or a 1/1 green Saproling creature token. Then do it again.
-3: You may sacrifice X creatures you control. Distribute X +1/+1 counters among creatures you control. If you sacrificed both a Plant and a Saproling, distribute twice that many +1/+1 counters instead.
-9: Each opponent loses 10 life. You gain life equal to the amount of life lost this way.
Changing the static ability from an active to a triggered ability means you cannot utilize it with death triggers - like Grave Pact . It also enables you to use the tokens as chump blockers and still get the life gain or loss triggered when the creature dies. This means you can more effectively defend the planeswalker itself while still getting some benefit out of it, even if it is slight.
I did not find a fitting use for the second active ability you made in the OP, as Plants don't have power and therefore don't benefit from lifelink (the card cannot be dependable on other cards buffing the Plants for this ability to make sense) and Saprolings gaining Wither until end of turn only means you can attack freely or reduce enemy critters if the opponent is low on life but still can survive getting saprolings flung in their face. If the enemy wants to avoid damage they cannot even block the Saprolings as they can just be sacrificed to secure the life loss. This ability just doesn't seem impactful at all and again it needs to work with itself and cannot be reliant on other cards enabling it.
Instead I put a sacrifice outlet here but as a single use on your own turn. I struggled a little with what exactly the benefit should be - outside triggering the static ability.
I considered making it a drain effect (in addition to the triggered ability on Saprolings), but figured it would make it too much of a finisher you drop when you have a large board of saprolings to sac and drain an opponent down.
I considered making the Plant + Saproling benefit a distribute X -1/-1 counters among any number of target creatures, so it doubles as removal. However that did seem a little too flexible and strong. It could just be a target creature that gets -X/-X until end of turn, so it can nuke a single creature. But it did seem stronger than what I else came up with, so I went with a less strong ability.
I considered making a surveil type effect (or similar to Mulch ), as green/black utilize the graveyard quite often, but figured it would be difficult to scale with Sacrifice X, so there would be no point in sacrificing many creatures for the sake of this ability. It could be considered to make the ability sacrifice a fixed amount of creatures for a fixed benefit, but I opted with the unlimited sacrifice ability, so you could use it as a finisher.
The second ability as it is here, is quite strong but is also slightly a trap. If you gather all your strength on a single creature, it is vulnerable to removal. If you keep multiple big threats, you're not sacrificing as many creatures and thus gets a lesser effect. And you do still need one of each creature type to get the doubling effect, which without makes the ability a lot less strong. This means you most likely will need to +2 her - which gives the opponents time to deal with her or your board.
Picture you slapped down an Avenger of Zendikar and created 10 Plants and you have a random Saproling from somewhere. Then next turn you play this planeswalker and -3 and sacrifice 8 Plants and 1 Saproling to distribute 18 +1/+1 counters. If you make the Avenger and two remaining Plants equal in strength you get two 8/8s and a 9/9. You gain 8 life from the plants and zap an opponent for 1.
Is this strong? It is. But it did require a setup beforehand - a powerful one at that. Is it too powerful? Not really when the alternative could have been a ramp spell to pump all the Plants with the Avenger or used Scapeshift to buff the Plants immensely. For this ability to be truly strong you do need a setup, which makes it fair to have a scaling ability.
You can opt to +2 her when played, to get the sacrifice fodder and then sac them both the next turn to distribute 4 counters. This is not really that strong, but it means you have to think about your sweet spots a lot more, balancing how much you sacrifice versus the effect you get from it.
I did give her the +2 instead of just +1, as she is a 7 MV Planeswalker (and most 7+ MV planeswalkers have a +2 or higher ability) so it seems fair compared to cost.
Anyway, that's just my suggestion. The card is yours, so I would rather see what you come up with based on this feedback.
4 days ago
1 week ago
You might like these: Alpha Status , Sadistic Glee , Blade of the Bloodchief , Fallen Ideal , Ivy Lane Denizen , Crown of Skemfar , Pennon Blade , Vicious Betrayal , Patron of the Orochi , Awakening , Illusionist's Bracers , Seeker of Skybreak , Wirewood Lodge , Toski, Bearer of Secrets , Benefactor's Draught , Zulaport Cutthroat
1 week ago
You might like these: Alpha Status , Sadistic Glee , Blade of the Bloodchief , Fallen Ideal , Ivy Lane Denizen , Crown of Skemfar , Pennon Blade , Vicious Betrayal , Patron of the Orochi , Awakening , Illusionist's Bracers , Seeker of Skybreak , Thousand-Year Elixir , Vitalize , Benefactor's Draught , Zulaport Cutthroat
1 week ago
Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.
Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.
Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.
Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.
Key artifact meta - Thieving Skydiver
'sorta' card advantage options
Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.
Cards to avoid (traps)
Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.
Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).
I hope this helps - have fun brewing!
2 weeks ago
This is an awesome modern build, and frankly a super affordable one! I would like to ask how it's supposed to win, as from what I can tell the plan is to stall out the game for a long while? Or is it supposed to win thanks to Blood Artist , the Cruel Celebrant , and Zulaport Cutthroat ? because if that is the case it might be weak to lifegain focused decks like Heliod Company, and I would put in an Erebos, God of the Dead to fight that lifegain. And in response to Death and taxes (my personal favorite modern archetype) and other creature focused decks like Death's Shadow (an ever-popular one in modern), I'd run a few Path to Exile s, both suggestions would at least help round out the sideboard and make a 2nd or 3rd game a bit more in your favor.
Overall, I think this deck has some major potential! +1
2 weeks ago
You might like these: Alpha Status , Pennon Blade , Fallen Ideal , Sadistic Glee , Blade of the Bloodchief , Eternal Thirst , Cryptolith Rite , Song of Freyalise , Druids' Repository , Awakening , Benefactor's Draught , Curse of Bounty , Mobilize , Zulaport Cutthroat , Poison-Tip Archer , Umbral Mantle
3 weeks ago
May I suggest Zulaport Cutthroat as a cheaper option to Falkenrath Noble? You might only gain life for the deaths of creatures you control, but unlike Blood Artist, ZC can do damage to an opponent if necessary. An alternative to Mentor of the Meek would be Grim Haruspex . Again, it would only be affected by your creatures, but at least you won't have to pay mana to draw a card.
Situations at various points will require board wipes that exile. I'd recommend Merciless Eviction .
Personally, if you're going to use Darkest Hour, you need a board wipe or two that destroys all creatures. One of them should be Doomskar , as you can spread out the casting cost through it's foretell ability.
Also, you should consider Disentomb and any of it's functional reprints for reusable instances. Bojuka Bog, Mortuary Mire and Witch's Cottage should all be in your deck. BB for graveyard hate, MM and WC for getting cards out of the graveyard.