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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)
Crow-Umbra on Isshin Aristocrats
1 week ago
Very cool to see an Aristocrats focused Isshin deck! I don't think I've seen one with this focus yet, so kudos to you. I have a few suggestions that I've used in my Isshin deck, but I think could work even better with an Aristocrats focus:
Scapegoat - Excellent board protection, & gives you a death trigger at a mana efficient rate.
Plumb the Forbidden - Absolute gas draw spell that gets even better with all of your effects that care about death triggers.
Stuff I've used in older Aristocrats/Reanimator:
Bastion of Remembrance - If you wanted something slightly more resilient than a Zulaport Cutthroat
Mayhem Devil - I love it since it also punishes opponents that are also running sacrifice effects.
Pitiless Plunderer - Turn those deaths into gas
I haven't played Brazen Cannonade yet, but it's something I've had on my radar for my Isshin deck. I think it could fill both modes of Aggro and Aristocrats play you might be aiming for.
Anyways, you have a cool twist that I'm happy to see. I hope it works well for you.
meinzel on Abzan Blasting Solemnity
1 month ago
Thanks for the insight jdogz32!
I actually even have a version of the deck with Thran Vigil where I replaced Young Wolf with Putrid Goblin to utilize Thran Vigil's effect. However it massively alters the mana-curve from from a 1-drop, two 2-drops and two 3-drops to literally zero 1-drop but four 2-drops. Taking into account the Profane Tutor you have way to many options for turn 2 while completely giving up the chance to do something significant on turn one. With Thran Vigil you eventually even give up on the chance of a natural turn-3-win.
I like the idea to add either Zulaport Cutthroat or Blood Artist at least to the sideboard to circumvent hexproof/shroud. When checking for reasonable or expectable hexproof effects in modern, only Leyline of Sanctity came to mind, which I can get rid of rather easily with maindeck Boseiju, Who Endures or Prismatic Ending. I can ignore Veil of Summer since both win conditions are artifacts.
In the mentioned alternative version I actually considered Kitchen Finks. However it doesn't constitute a win condition in itself and therefore will still falter to e.g. mill or decks with other unconventional win conditions. It might be interesting against burn-type, but even then I rather win the game directly.
WrenniferLH on Alesha EDH
1 month ago
Thanks for the tip, Crow-Umbra. I was debating adding Mana rocks in place of some of the redundancies I had but felt a little nervous at the prospect of removing lands - I gave it some more thought and realized you were right. Thanks for the advice! I also took out some wincon over-redundancy in favor of more things to fetch with Sunforger - I realized it was probably overkill to have Zulaport Cutthroat, Elas il-Kor, Sadistic Pilgrim, Bastion of Remembrance, and Falkenrath Noble all in the same deck, and same for Blasting Station and Goblin Bombardment. Still a lot of redundancy and interchangeable parts to all the combos, but now a bit more streamlined.
multimedia on Gisa, Zom Zom Queen *Work In Progress*
2 months ago
Hey, well done so far, but I think you overestimate needing so many buffs (anthems).
All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.
In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.
Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.
You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.
There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.
- Dark Ritual, Ashnod's Altar
- Braids, Arisen Nightmare, Species Specialist
- Reanimate, Animate Dead, Altar of Bhaal
- Zombie Master
Other cards to consider adding from the maybeboard.
- Champion of the Perished, Plague Belcher
- Phyrexian Dreadnought
- Zulaport Cutthroat
- Pitiless Plunderer
- Grave Pact
- Dreadhorde Invasion, Grave Titan
Some cards to consider cutting:
- Instruments of War, Hall of Triumph, Obelisk of Urd, Bad Moon
- Adaptive Automaton, Icon of Ancestry, Liliana's Mastery, Vanquisher's Banner
- Caged Sun, Gauntlet of Power
- Temple Bell, Howling Mine
- Yargle, Glutton of Urborg
- Death-Priest of Myrkul
Good luck with your deck.
multimedia on Cards that buff zombie tribal?
2 months ago
Zombie Master and Filth don't buff, but instead they can make your Zombies unblockable. Noxious Ghoul can wreck your opponent's creatures since it triggers each time a Zombie token is created. This effect is essentially giving your Zombies evasion since it will clear away opponent blockers.
Zombies can have an advantage using your life as a resource for repeatable draw. Cryptbreaker, Graveborn Muse, Undead Augur is Zombie tribal draw using life. Bolas's Citadel is powerful black card that uses your life which can also be a sac outlet for 10 Zombie tokens.
Augur/Dark Prophecy/Erebos, Bleak-Hearted + Blood Artist/Bastion of Remembrance/Zulaport Cutthroat pairing these cards can be a draw engine with Zombie tokens.
Plague Belcher, Vengeful Dead are Zombie tribal aristocrats and with Zombie tokens they pair well with a free activation sac outlet such as Carrion Feeder, Phyrexian Altar, Viscera Seer, Blasting Station, Ashnod's Altar.
Gravecrawler is Zombie tribal repeatable sac fodder for Gisa. Skullclamp is nice draw with tokens, when you're sacing creatures and with Gravecrawler.
Crow-Umbra on What is your favorite tribe, …
3 months ago
Mine would have to be Allies. I first started playing MtG sometime around 2012-13, as a broke college kid.
One of my best friends got me into MtG via janky homebrew "Modern". He started playing during OG Zendikar block & waxed poetic about what a fun block setting it was. I think Kazandu Blademaster was one of my first favorite cards. I loved the art for it. I liked the flavor of Allies being an adventuring party that got stronger with more friends.
I ended up putting together a W/B Allies deck about 3 years before I got into EDH; right around the time of Zendikar 2 - Innistrad 2 Standard. Anguished Unmaking, Eerie Interlude, & Zulaport Cutthroat helped me round out a deck that was my pride and joy at the time.
king-saproling on Jan Jansen, Chaos Crafted
3 months ago
You might like these: Goblin Welder, Ashnod's Transmogrant, Silverskin Armor, Transmogrifying Licid, Dimir House Guard, Mana Echoes, Sword of the Paruns, Staff of Domination, Ingenious Artillerist, Species Specialist, Anointed Procession, Krark-Clan Ironworks, Zulaport Cutthroat, Corpse Knight, Illusionist's Bracers, Smothering Abomination.
Personally I would cut these: Oni-Cult Anvil, Sokenzan Smelter, Big Score, Unexpected Windfall, Hidden Stockpile, Pia's Revolution, Osgir the Reconstructor, Daretti Scrap Savant, Trash for Treasure, Read the Bones, Loyal Apprentice
planetchaser on Nemata
3 months ago
from what we played recently i think you need more consistent saproling generation for example Sporemound for landfall tokens, Evolution Sage also for landfall tokens and proliferating all the spore counters on the other creatures because waiting for three turns is a bit of a stretch, and maybe even Jade Mage or Sprout Swarm if you have open mana before the start of your turn. You may also want to invest in sacrifice payoffs like Zulaport Cutthroat or Poison-Tip Archer, who both work like Slimefoot, the Stowaway but without the saproling generation if the idea is to feed Nemata, Primeval Warden
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