Sylvan Advocate

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Sylvan Advocate

Creature — Elf Druid Ally

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

Madcookie on Sylvan Advocate buff if it's …

1 month ago

I think that since it is written in a single sentence Sylvan Advocate will only get +2/+2 once assuming you control 6+ lands. I'm reading it as a singular effect and he's already affected by it, regardless if he's a land or not. I think the only way to double dip would be for his ability to be worded as:

As long as you control 6+ lands, Sylvan Advocate gets +2/+2.

As long as you control 6+ lands, land creatures get +2/+2.

P.S. Not 100% sure, so I'm also curious what other think about it.

Donvier on Sylvan Advocate buff if it's …

1 month ago

If Sylvan Advocate becomes a land in addition to it's other types with Ashaya, Soul of the Wild will it get two effects of +2/+2 for being both Sylvan Advocate and a land creature?

Argy on Have you played Magic in …

1 year ago

What was it like?

I've played twice in the states, FNM and a prerelease, in Japan at an FNM, again in Japan at a Magic bar, and once in Canada.


The prerelease was at Pat's Games in Austin.

The only real difference is that there were about four times the amount of players compared with back home (in Australia).

I played in ... I want to say Memphis, at a Standard FNM.

The shop owner had a gun on his hip, which was very strange for me. You can't carry guns like that in my country.

The people were very friendly. I got to play against another female, which I always like.

I played against this friendly, crazy guy, who was piloting Selesnya Cats.

He was having an absolute ball, and even kept a hand he knew would lose, because he thought it was funny. He won 2-1.


I rocked up at about 8 pm to Hareruya in Tokyo, and hoped I might be able to pick up a game with somebody.

A Standard tournament was about to start, so they signed me up for that.

There were about 100 people playing.

It was a bit frustrating as I hadn't played much Standard lately, and didn't know all the staples.

Of course they were in Japanese. Luckily there was someone who could speak both Japanese and English, who helped me out. Very kind of them.

It was there that I learned how good Sylvan Advocate was!

After our tournament finished playing there was ANOTHER Standard tournament.

Plenty of people playing Magic in Tokyo.

I also played at a dedicated Magic bar in Shibuya.

They had a great set up where there was a table with playmats on it, then an upper glass pane over that.

It meant you could put a drink on the top of the glass, and play your cards underneath. You could still easily see your cards, without any worry of spills.

We bought the Blessed vs. Cursed Duel Decks, and some dice, and had quite a few games.

It was during the time of the Gatewatch, so the bar had five cocktails for each of those five Planeswalkers. You got given a plastic coaster with each one, with that Planeswalker on it, which made a nice memento.


I have no memory of the place I okayed at in Canada.

seshiro_of_the_orochi on Ashaya's Playground

1 year ago

I really like this build. There are some ideas for cards you might try out:

Sylvan Advocate: Is a very powerful anthem with Ashaya.

Zendikar Resurgent, Cryptolith Rite: If I understand this interaction properly, basically all of your creatures could tap for two mana of any colour with Ashaya out.

Tireless Tracker: Great Landfall trigger, and an insane draw engine here.

Ramunap Excavator: Redundancy for Ancient Greenwarden.

Ulvenwald Hydra: Will be veeery Big here.

Argy on Pioneer Lands Data Base w/Zendikar …

1 year ago

Oh sorry. I thought this topic was about Pioneer.

We've had no problem with getting Knight of the White Orchid out on Turn 2, with a Selesnya deck. Been playing the deck first as Standard, then Frontier, now Pioneer.

If we don't have the colours for the Knight, we just play Sylvan Advocate instead.

There are other reasons we need Plains and Forests in the deck, like Show Lands.

Anyway, thanks for your help.

SynergyBuild on Ashaya is REAALLLLLY good

2 years ago

FRICK THOUGHT OF MORE:

Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer  Flip are value from top to bottom.

Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)

Multani, Yavimaya's Avatar, Ulvenwald Hydra, Oran-Rief Hydra, Molimo, Maro-Sorcerer, Baru, Fist of Krosa, Sylvan Advocate, etc. all let you convert Ashaya's text into damage, and lots of it.

Deserted Temple is sorta an untapper now xD, and Hunting Wilds and Rude Awakening got a lot more powerful.

Vesuva and Thespian's Stage are now mono-green Clones

Apollo_Paladin on ElfLand

2 years ago

Initial Thoughts:

  • 2 mana for 1 Card Draw is not bad at all for Green, but unless you've got a way to return and/or recur Elvish Visionary in some way, it's not a massive benefit. I'm much more a fan of things like Vanquisher's Banner, Sylvan Messenger, and/or Regal Force since in each case you're dealing with more than 1 single draw (which especially if you're having reliability issues already; is just a roll of the dice).

  • I would definitely recommend factoring in 4x Priest of Titania. They're a little pricier than I normally like to purchase singles at, but it's not like they're ridiculous either (common rarity helps). There is simply no better (or cheaper dollar-wise) way to generate mana early-on in Elf Decks unless you're prepared to drop 50-100 dollars per single on something(s) ridiculous.

  • It looks like Ambush Commander could find a nice home here since you appear to use actual Lands more than my Elf build does. He'd add some additional synergy to the Elvish Pioneer/Sylvan Advocate theme you've focused on.

  • I can't seem to find a single Elf Deck that wouldn't benefit from Vitalize. It's instant speed, cheap cost, and just combos beautifully with so many different Elf Abilities.

  • I definitely feel that all 4 of your Overrun can be replaced with something better. Between both the mana cost as well as an identical (repeatable) ability on Ezuri, Renegade Leader, there's far better options here. Even something like Wirewood Pride could be a decent replacement...not only is it instant-speed to be used on either offense or defense, but its low cost means you can land early attacks in faster (I prefer to play it after blockers have already been declared and they've let some seemingly worthless 1/1 through).

  • I don't see a reason to use Druid's Deliverance here at all...not ton of Token generation going on here except from the 4x Elvish Promenade...and even then you're only paying 1 mana to Populate a 1/1 token. If you had better Tokens you could use Populate on, that'd be one thing but since it doesn't work on Non-Token creatures I think you could just as easily use Fog or something similar to save yourself a mana to cast.

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