Flameshadow Conjuring


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all


Flameshadow Conjuring


Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Flameshadow Conjuring Discussion

Lanzo493 on big daddy ghired 2: Electric boogaloo

1 week ago

Flameshadow Conjuring will let you make tokens of your more fun, explosive creatures so you can populate them before they're gone. Mirror March does the same thing for 0 mana.

king-saproling on Norin the No Nonsense

3 weeks ago

Twinflame is nice for either cheaply reusing the ETB effect of a costlier creature, or looping it with Anarchist + striving it to continually reuse an ETB effect. Priest of Urabrask + Cloudstone Curio + anything that reduces the priest's cost (Ruby Medallion) or doubles its effect (Panharmonicon) nets you extra mana and extra triggers on things like Impact Tremors. The Priest can even provide infinite mana in the right setup.

Embermaw Hellion makes your enchantments hit harder. Fractured Loyalty on second glance is too situational here since you don't have that many effects that target things. Umbilicus and Blood Clock are not stars by any means, but they do allow you to reuse ETB creatures. Indomitable Creativity seems great if you have a lot of tokens out, and can act as removal as well.

Just thought of a few more that might interest you: Commune with Lava , Flameshadow Conjuring , Minion Reflector , Feldon of the Third Path , Sandstone Oracle , Skirk Prospector

Boza on Kiki-Jiki and Populate/Doubling Tokens: What ...

1 month ago

Doubling Season - yes, but not Giant Adephage or Sundering growth.

The difference is doubling season modifies how the original ability of Kiki resolves. The Kiki ability has a delayed trigger ability that triggers at the next end step to sacrifice the created token. In the case of Doubling Season, it will apply to both tokens created by it.

The other two effects create copies of the token, but are not subject to the same delayed triggered ability.

Another similar card to Kiki Jiki, Flameshadow Conjuring has some helpful gatherer rulings that can shed light on the situation:

If another creature becomes or enters the battlefield as a copy of the token, that creature won’t have haste and it won’t be exiled. (2015-06-22)

TypicalTimmy on Chainer, Nightmare Adept

1 month ago

Any sort of ETB effect will be perfect.

Also Flameshadow Conjuring would be perfect to get double triggers off of your creatures, and it gives the token haste so you can swing without losing much since it'd be exiled at your end step anyway. This way you get twice the value off of the ETB and you can swing for some boardstate pressure.

HERE is a list of creatures in Rakdos that have Madness.

SideBae on

1 month ago

So, I happen to be very much in accord with RNR_Gaming in the feeling that one-mana mana-dorks will greatly improve this deck. In my experience, in a four player game, people will have a lot of other threats to worry about than mana-dorks; and if the deck is built well, with an appropriate amount of card-draw, it'll recover from a board wipe rather well. That being said, if you want to go the route of enchantment ramp, there're a bunch not in the deck that you should consider. Utopia Sprawl is a favorite of mine, especially if you pair it with an Arbor Elf . Wild Growth , Elvish Guidance and (in the right meta) Carpet of Flowers can all also produce but-tons of mana.

Part of the reason I, and I suspect RNR_Gaming suggest dorks is because, being green, you have access to a lot of creature ramp that can replace artifact ramp. If that is done, you can run cards like Collector Ouphe or Stony Silence ; in competitive metas, these two cards can often times change the course of a game more than any other card. I love artifact ramp dearly -- Kess, Dissident Mage as Storm is my favorite EDH deck -- but it is simply not as good as one mana, dork-based ramp that dodges artifact hate.

One more reason to run dorks, though this one may not really be in accord with the theme of your deck, is that they go very well with the two best win-conditions green has to offer: Craterhoof Behemoth (AKA 'Hoof Daddy') and Triumph of the Hordes . If you use something like Natural Order to slam a Craterhoof for four mana while you have a critical mass of dorks out, you can rather easily end the game right away. Similarly, Triumph of the Hordes can snipe out an Oloro, Ageless Ascetic player like few other cards; Blightsteel Colossus is the only better attacker I can think of.

Give some thought to Sneak Attack . If you have three or four dragons in hand, smacking someone with them for that much red mana may well be what you need. Lathliss, Dragon Queen and Utvara Hellkite will also gain extra value from the ETB/attack triggers. Ilharg, the Raze-Boar has a similar effect that is arguably better than Sneak Attack .

In my experience (perhaps your is different), Path to Exile is really bad in EDH. In general, ramping opponents as a side-effect of removal in a format filled with high-cost, high-payoff strategies is going to be actively dangerous. Sometimes, Path to Exile can be good for removing blockers; however, there are better ways to do this, such as Taunting Elf or even just Renegade Tactics , which has the added bonus of not costing you a card. Same goes for Settle the Wreckage .

If your meta has any blue decks, Veil of Summer is really, really, REALLY good.

Your land-count is very high. If you want to spew out lands, consider Exploration and/or Burgeoning . These can help you get out of the gate much faster than your opponents, and work especially well with your Karoo lands, like Gruul Turf .

Wear / Tear is a good two-for-one. Decimate needs all of the mentioned four card types to be cast, but can be an even more powerful play than Wear / Tear .

Farseek is a ramp-sorcery that can grab typed non-basics; similarly, Nature's Lore does not have to grab a basic forest. I have generally had a good amount of luck with these two.

Flameshadow Conjuring seems like a pretty busted way to squeeze extra value out of your dragons. Notably, if you populate before you sac the token, you get to keep the copy of the original token.

Finally, Sylvan Library is a hallmark of competitive green decks. This is, for the first few turns it's out, a free draw three effect; after that, its card-sorting abilities are what make it good.

Alright man, good luck! That's all I can think of for now.

DeathBySprnkles on Does Panharmonicon allow me to ...

1 month ago

If I have Panharmonicon on the field along with Flameshadow Conjuring , Mirrorworks , and/or Minion Reflector and the appropriate permanent enters the battlefield, do I just pay the extra corresponding mana cost (RR for Flameshadow Conjuring and 4 mana for Mirrorworks / Minion Reflector ) and make two copies of the permanent?

Frd123 on [WAR UPDATED] Zirilan, Mother of Dragons

1 month ago

I had a similar deck during some time, but I would add Changeling Berserker and Worldgorger Dragon . They are good with Zirilan because you can put them into play instant speed to protect Zirilan or your board from a boardwipe. Worldgorger Dragon also combo with Flameshadow Conjuring for infinite ETB and Mana.

Another good option is Illusionist's Bracers , for doubling Zirilan activation.

My old list is here Zirilan Dragon Toolbox

VarietyBlack on Official missing/incorrect card/token thread

1 month ago

I'm also having the cards Fiend Hunter , Flameshadow Conjuring , and Talisman of Conviction show up as "Not Legal" for my Commander/EDH list.

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Flameshadow Conjuring occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%