Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Printings View all
|Magic Origins (ORI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Flameshadow Conjuring Discussion
1 month ago
Nice deck with Inalla. A few cards that help me with my Inalla deck are Flameshadow Conjuring, Conjurer's Closet, Panharmonicon and Molten Echoes. They can really abuse the ETB effects. Also Thassa, Deep-Dwelling.
1 month ago
Two quick counterpoints:
Oubliette is different from all the other removal rakdos has access to, in that it can completely remove opposing commanders from the game. If you phase out someone else's commander it is gone forever, at least until they find a way to remove Oubliette (which some colors struggle to do).
I know Grave Upheaval is high-CMC, but every time I've cut the card I've regretted it. I like the flexibility - in the early game I can pitch it for a land to make sure I don't miss my land drops, and in the late game I can yank a hasted threat from anyone's graveyard. Cards that are useful in multiple situations are really nice to have.
Molten Echoes is awesome. I used to run Flameshadow Conjuring, and Echoes is a major upgrade. The legendary issue isn't much of a problem - it doesn't work with Skittles, Drakuseth, or either Kolaghan, but works amazingly with pretty much every other dragon, especially with Utvara, Terror of the Peaks, and Valkas. It's also one of Bladewing's infinite combo pieces, which is great for killing people out of nowhere.
I actually haven't been all that impressed with Purphoros lately. I initially loved him, but I don't use his sneak attack all that often, so most of the time he's just an indestructible 5-mana haste emblem. I've been thinking of swapping him out for something like Fervor, but I'm not sure.
Leyline Tyrant looks really neat, but my meta has a lot of exile-based removal, so I don't think I'd get a lot of mileage out of him. Then again, even if he just stores one or two turns' worth of red mana, that's still essentially a free casting of a 7 cmc or higher dragon, so maybe he's worth it? If I were to run him, I don't know if I'd use red rituals, but I'd definitely try out running Braid of Fire, though in that case I think I'd want to include more dragons with firebreathing to take advantage of the free mana.
Soul Shatter might find it's way in here. A 3 mana instant that kills everyone else's biggest threat, while leaving my board totally intact definitely seems worth a shot.
1 month ago
I do feel like Feed the Swarm needs to slot in to decks running black, especially Rakdos where enchantment hate is limited. Thoughts for possible swap:
Burnished Hart: I feel like this card is always so, so slow.
Oubliette: With how much spot removal Rakdos can pack, plus all the direct damage that can be served from ETBs on Terror of the Peaks, Dragon Tempest, and Scourge of Valkas, I don't feel like the 3-mana phase out is as efficient. Plus it leaves the enchantment on the board waiting to get sniped.
Gratuitous Violence: I agree - this feels a bit like a "win more" card, though the scaling up with the likes of Terror of the Peaks, Scourge of Valkas, Drakuseth, and Skittles feels pretty nasty.
Ashes to Ashes or Praetor's Grasp: if these are pet cards and they've done work for you, 100% agreed to leave it in. I just see an opportunity to reduce average CMC while still having a good removal suite.
Grave Upheaval: The 6 CMC revive doesn't seem worthwhile in this build, and at 38 lands, plus all of the drawing and looting the build does, I don't imagine you're often hurting for a land drop. Plus the 2 CMC landcycling is the same cost as the removal you'd want to add!
How often have you gotten to Sneak Attack in with Purphoros, Bronze-Blooded? It felt a little slow for me so I swapped back to Chainer, Nightmare Adept and have felt pretty good about it. The conditional haste doesn't feel like such a limit as we have so, so many ways to get the Dragons hasted already.
Other questions I'm thinking about with Zendikar Rising:
1 month ago
DragonSliver9001: Your comment was short so I'll reference it directly:
"it does do things well actually."
Without any context or evidence to back up this claim, the comment is basically "the card is good and I should know". The issue with that kind of discussion here is that your evidence is effectively you staking your credibility on the card's value. This means that any discussion in disagreement may come across as a personal attack on you, becuase that's the only available talking point you've given. I would highly recommend against using this kind argument, as it will typically lead to popele feeling/getting attacked.
"Your reasoning that "its bad" doesn't even fit with what the op said about going in every deck"
I didn't ever say the card was bad. I called it win-more, underwhelming, a multitool, bulky and that it falls short. While it might sound like I'm splitting hairs here, the distiction is important. The card is perfectly fine in a vacuum. It copies a bunch of stuff and who doesn't like free copies.
The problem though lies in the fact that it tries to do too many things. There are already cards that do each of these things, for abilities we have Strionic Resonator and Rings of Brighthearth, for copying spells we have Mirari or stright up, cards liek Thousand-Year Storm and for creatures we have cards like Flameshadow Conjuring and Bramble Sovereign. While some of these are not colourless, they are all much more efficient at what they do because they focus on one specific thing.
But for Lithoform Engine, because it tries to do everything, you end up with it costing a decent amount of mana to play (Aetherflux Reservoir does the same and can actually just end the game) and then also costs a fair amount to activate, considering that you have to tap it. And the fact that they are all tap abilities is what I was trying to illustrate before - since you can only use it once per turn, it fits into an awkward space where you want to use it on good spells/abilities but if you're using it on spells/abilites which would win the game by themselves then it just becomes win-more anyway.
So for a casual deck, the card is fine, but cards like this have a tendancy to get cut pretty quickly once poeple start refining their decks as it lacks focus.
As for not aligning with OP's comments, the comment was made that most EDH decks will want to run this. I then stated that I'm sure there will be a bunch of decks that will want to run this becuase they think it's awesome but it ends up not really doing much. I then expanded on my comment. I fail to see how this doesn't align with what OP was talking about.
1 month ago
Alesha, Who Smiles at Death was one of the first generals I built a commander deck around and I've been tuning mine ever since.
Replacements I would make
- Replace Dolmen Gate with Reconnaissance since it costs 1 less and also can untap your creatures after damage has been dealt to give them pseudo-vigilance.
- Replace Angel of Invention with Marionette Master since if you get infinite ETBs on marionette master, you can sac the infinite tokens to deal infinite damage.
Other cards I might suggest
- Add Moriok Replica is the best card I have in my Alesha deck, it can draw you so many cards every turn.
- Add Panharmonicon/Flameshadow Conjuring so you can get double ETB triggers.
- Add Torch Fiend and Kami of Ancient Law for repeatable artifact/enchantment removal.
- Add Remorseful Cleric for repeatable graveyard hate.
- Add Magus of the Disk for a repeatable board wipe.
- Add Yahenni, Undying Partisan since he's a free sac outlet that can draw you cards and can also be recurred using Alesha.
Combos I might suggest
- Add Reveillark/Sun Titan + Karmic Guide + a sac outlet + a creature with an ETB trigger like Murderous Redcap = infinite ETBs.
- Add Vesperlark + Felidar Guardian + a sac outlet = infinite sacrifices.
- Add Sun Titan + Gift of Immortality + a sac outlet = infinite sacrifices.
- Add Zealous Conscripts + Kiki-Jiki, Mirror Breaker = infinite hasty pirates.
Cards I recommend ditching:
- Remove Carrion Grub Its basically 4 mana for 4 cards milled, that isn't worth it.
- Remove Sunforger You only have 6 legal Sunforger targets, it isn't worth it to keep it in.
- Remove Dictate of Erebos You don't need this if you can just get a Ravenous Chupacabra out and keep recurring it.
- Remove Mindclaw Shaman This was a card that I found didn't do much when I played it, there are alot of other creatures with better ETB effects.
- Remove Relic Seeker There isn't much of a need to fetch a piece of equipment since you only have Sunforger, Sword of the Animist, and Skullclamp.
Feel Free to check out my RBW Alesha's Beautiful Smile combo deck for ideas.
2 months ago
Peoyogon, thanks for your comment :)
You know, I've tried to play this deck with enchantments that triggers on creatures entering the battlefield like Warstorm Surge, and Flameshadow Conjuring, but they just haven't seemed very useful, or perhaps a bit too slow. Although I must say Impact Tremors seem interesting based on the low mana cost.
I think what I had in mind when creating this deck was to have as many cards as possible be threats in their own. So not counting the combo with creature control -> sacrification, many of the cards are good alone.
But I guess how you need to play depends on the level of seriousness in a gaming circle. If I can have both Warstorm Surge, Flameshadow Conjuring, and Kiki-Jiki, Mirror Breaker on the board in a game, and not be instantly targeted by everything from everyone, that would be cool. But for the time being I'd like to be a smaller target :P
When it comes to the land hate, I think those are good but not very fun, so don't think I'll be adding them immediatley. But hey, they could be cool to have in a sideboard in case I'm playing some real nasty decks!
3 months ago
Hi Sigmafie, I feel as I may have misspoke before. I was curious if you thought running Flameshadow Conjuring and Molten Echoes would be worth running in a ETB-value based deck, as that is what I'm running. I did not intend to mention those cards as suggestions for yours. I don't see many Inalla, Archmage Ritualist decks on the feed, so i thought I would ask your opinion on it. I apologize for the miscommunication.
3 months ago
Hi spoonieluv1023. First and foremost, the most influence of this deck comes from Inalla's House of Combo (EDH Infinite / Doomsday). I would read the description about that deck first, as this one is so closely related to this (almost a copy truthfully). The only true evolutions I can say I put on myself is Faithless Looting (can be applied in a Doomsday pile), Street Wraith (also applicable to Doomsday), and the Brain Freeze package with Isochron Scepter and Dramatic Reversal as a win con.
The idea in my mind for using Inalla's eminence is that it is always available, not just as an ETB of a singular creature. I do not have to draw/play a card in order for the eminence ability to be available. So I get a positive result without dedicating resources other than 1 mana to it, and that mana can be any generic mana. Furthermore, because this deck is creature light, the eminence ability is not necessarily a requirement to win. In fact, eminence is just one tech ability necessary to 1 of the 4 win cons in this deck. However, because Inalla has a secondary ability (5 wizards) and is fairly beefy, I can utilize it in a secondary capacity to hit someone's life total directly and apply pressure that way. If I were to replace Inalla with another creature, it would likely be Kess, Dissident Mage due to the spell recursion you can get. The recursion is particularly powerful in this deck as it multiplies your uses of every spell.
If I were playing a more value-based creature deck, then I can understand running additional copies of the effect like you have with Flameshadow Conjuring and Molten Echoes, to increase your chances of multiplying the value of your creatures' ETB effects.