Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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|Commander / EDH||Legal|
Latest Decks as Commander
Flameshadow Conjuring Discussion
1 month ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
2 months ago
2 months ago
Hey CaptainToll! Yes the new spoilers are looking awesome.
Cursed Mirror will always be a relevant card and just copying the best creature on the board is awesome for 3 mana. Purphy B. costing 5 cmc makes the normal use of Cursed Mirror still relevant as it allows us to play Purphy B. on turn 4.
Ruin Grinder also seems good, especially because of its versatility with mountain cycling. And it's an artifact. Having an optional wheel though is kind of a bummer. Forcing a new hand for the opponents is always better. Funnily enough, the mountain cycling makes me want to include this guy, the other features of the card are kind of replaceable (there are a few other creatures with build in wheel effects and some with even better evasion). Granted, those other options like Dragon Mage or Runehorn Hellkite cannot be abused with Goblin Welder and others but this bonus is unfortunately not that likely because there aren't enough graveyard-artifact shenanigans in red. Having the wheel effect as a die-trigger can be troublesome. It is not that unlikely, that you need a new hand and that you also have the mana to hardcast Ruin Grinder but hardcasting him won't trigger the wheel. Also, in the rare case that you really need a new hand on your own turn, you can only profit partially from the wheel the turn you play Ruin Grinder, because you would get the new hand earliest at your endstep. My point is: it is hard to wheel before you start your own turn to maximize the impact of your new hand. The only way to do so with Ruin Grinder is to cheat this card into play in the second main of your right opponent so that it will die on their endstep. But then you miss out the damage and you actually played an instant, optional wheel for 2R, which seems.... still good? considering all the other aspects of the card. Definitely needs testing^^
Rionya, Fire Dancer is interesting, this card has its advantages compared to Flameshadow Conjuring . However, costing 5 mana just like Purphy B. really hurts because given the choice, it is usually better to play your commander. Being a creature is the most neck breaking feature, at least in my meta. Many board wipes (even in my own list), sacrifice effects etc.
2 months ago
I missed this one at first, but she might be great:
Rionya, Fire Dancer
Legendary Creature - Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
She should function as a sort of Flameshadow Conjuring (which is one of our best support cards). Note that you don’t need to cast any spells to gain 1 copy, any instant or sorcery will net you even more. Comparing her to conjuring, she:
- -) is more fragile due to being a creature
- -) cannot trigger for more than 1 creature each turn
- +) does not require the creature to etb (it can preexist)
- +) does not require additional mana
- +) can make more than 1 copy (though not much since we play very few inst/sorcs)
- +) can be sneaked in EOT for a small mana advantage
I think i talked myself into liking her a lot!
3 months ago
I actually had Spine in this list for a while, but found I wasn't running enough artifact sac engines to take full advantage of its recursion ability. I subbed in Meteor Golem instead so I can duplicate it with Flameshadow Conjuring or at the very least suit it up with equipment if necessary.
Definitely liking the Mirage Mirror and Hoarding Dragon recs though. I'm going to keep those in mind when making the next round of cuts/upgrades.
Culfenor's Urn is a great idea too, but I have a friend who runs a Glissa, the Traitor deck with it, and I don't want to steal his thunder.
4 months ago
You might like these: Second Harvest , Parallel Evolution , Nacatl War-Pride (things like this are cool because you keep populated copies), Twinflame , Mimic Vat , Splinter Twin , Kiki-Jiki, Mirror Breaker , Bramble Sovereign , Flameshadow Conjuring , Minion Reflector , Esika's Chariot , Adorned Pouncer , Angel of Sanctions , Anointer Priest , Biowaste Blob , Felhide Spiritbinder
4 months ago
If you immediately end your turn, yes, the delayed triggered ability of Flameshadow Conjuring will trigger at the beginning of the next turns end step. If instead you wait until your end step and put that ability on the stack, you can then activate Obeka, Brute Chronologist at that point to exile the delayed triggered ability and keep the token.
What you saw could have been one of a few things. It could be people playing by their understanding of the rules, which was wrong, it could have been communication short hand: everyone at the table new by tapping Obeka the player was indicating they were skipping to their end step, putting the triggers on, then activating, or it could have just been some confusion about what was going on onscreen, due to how the video was cut.
TL;DR - The exact way you described the situation does not work, but the intended outcome of it does.
5 months ago
Saccox, it's more of a Flameshadow Conjuring deck + giants, but I get your idea. Mana ramp is the most important part of getting this deck to work and it doesn't help that red is such a weird 'ramp' color. I might drop Crystalline Giant,Marauding Raptor, or Stinkdrinker Daredevil if I get better alternatives for ramp. Maybe in Kaldheim?
I'm also mostly limiting my search to find mana sources built on creatures, since Flameshadow Conjuring. I may prefer a great tribal mana rock if it were cmc 2, since it would get my 3rd turn up to my key cards of cmc 4.