Flameshadow Conjuring

Flameshadow Conjuring

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Flameshadow Conjuring Discussion

MaltOMeal on Absolute Theocracy

1 month ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    carpecanum on Brudiclad: Bru di Lad's

    2 months ago

    Notorious Throng , Tilonalli's Summoner and Tempt with Vengeance can make a ton of tokens. Maybe Spell Swindle

    Rite of the Raging Storm and I second the motion for Flameshadow Conjuring

    As for creatures Metalwork Colossus , Rapacious One and Keiga, the Tide Star (all but one token copy of keiga die but then you steal a bunch of creatures)

    Steven89 on Sneaky Purphy B. [Primer I guess]

    2 months ago

    Hey CaptainToll! Yes the new spoilers are looking awesome.

    Cursed Mirror will always be a relevant card and just copying the best creature on the board is awesome for 3 mana. Purphy B. costing 5 cmc makes the normal use of Cursed Mirror still relevant as it allows us to play Purphy B. on turn 4.

    Ruin Grinder also seems good, especially because of its versatility with mountain cycling. And it's an artifact. Having an optional wheel though is kind of a bummer. Forcing a new hand for the opponents is always better. Funnily enough, the mountain cycling makes me want to include this guy, the other features of the card are kind of replaceable (there are a few other creatures with build in wheel effects and some with even better evasion). Granted, those other options like Dragon Mage or Runehorn Hellkite cannot be abused with Goblin Welder and others but this bonus is unfortunately not that likely because there aren't enough graveyard-artifact shenanigans in red. Having the wheel effect as a die-trigger can be troublesome. It is not that unlikely, that you need a new hand and that you also have the mana to hardcast Ruin Grinder but hardcasting him won't trigger the wheel. Also, in the rare case that you really need a new hand on your own turn, you can only profit partially from the wheel the turn you play Ruin Grinder, because you would get the new hand earliest at your endstep. My point is: it is hard to wheel before you start your own turn to maximize the impact of your new hand. The only way to do so with Ruin Grinder is to cheat this card into play in the second main of your right opponent so that it will die on their endstep. But then you miss out the damage and you actually played an instant, optional wheel for 2R, which seems.... still good? considering all the other aspects of the card. Definitely needs testing^^

    Triplicate Titan is an auto include and will most likely never leave the deck :D This card makes the inclusion of Homura, Human Ascendant  Flip even better, jeez.

    Rionya, Fire Dancer is interesting, this card has its advantages compared to Flameshadow Conjuring . However, costing 5 mana just like Purphy B. really hurts because given the choice, it is usually better to play your commander. Being a creature is the most neck breaking feature, at least in my meta. Many board wipes (even in my own list), sacrifice effects etc.

    Savage1988 on Perv”R”Us, the Fat Sling (EDH)

    2 months ago

    I missed this one at first, but she might be great:

    Rionya, Fire Dancer

    Legendary Creature - Human Wizard

    At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.

    3/4

    She should function as a sort of Flameshadow Conjuring (which is one of our best support cards). Note that you don’t need to cast any spells to gain 1 copy, any instant or sorcery will net you even more. Comparing her to conjuring, she:

    • -) is more fragile due to being a creature
    • -) cannot trigger for more than 1 creature each turn
    • +) does not require the creature to etb (it can preexist)
    • +) does not require additional mana
    • +) can make more than 1 copy (though not much since we play very few inst/sorcs)
    • +) can be sneaked in EOT for a small mana advantage

    I think i talked myself into liking her a lot!

    Mortarpod on The Dwarven Toolbox

    3 months ago

    Gontilordofmtg I had the Worldgorger/Animate Dead combo in my Anje Falkenrath deck for a while, but having that as my win-con turned out to not be fun for me (or my table) in practice. lol

    I actually had Spine in this list for a while, but found I wasn't running enough artifact sac engines to take full advantage of its recursion ability. I subbed in Meteor Golem instead so I can duplicate it with Flameshadow Conjuring or at the very least suit it up with equipment if necessary.

    Definitely liking the Mirage Mirror and Hoarding Dragon recs though. I'm going to keep those in mind when making the next round of cuts/upgrades.

    Culfenor's Urn is a great idea too, but I have a friend who runs a Glissa, the Traitor deck with it, and I don't want to steal his thunder.

    Neotrup on None

    4 months ago

    If you immediately end your turn, yes, the delayed triggered ability of Flameshadow Conjuring will trigger at the beginning of the next turns end step. If instead you wait until your end step and put that ability on the stack, you can then activate Obeka, Brute Chronologist at that point to exile the delayed triggered ability and keep the token.

    What you saw could have been one of a few things. It could be people playing by their understanding of the rules, which was wrong, it could have been communication short hand: everyone at the table new by tapping Obeka the player was indicating they were skipping to their end step, putting the triggers on, then activating, or it could have just been some confusion about what was going on onscreen, due to how the video was cut.

    TL;DR - The exact way you described the situation does not work, but the intended outcome of it does.

    dsdude3021 on Giant Conjuring

    5 months ago

    Saccox, it's more of a Flameshadow Conjuring deck + giants, but I get your idea. Mana ramp is the most important part of getting this deck to work and it doesn't help that red is such a weird 'ramp' color. I might drop Crystalline Giant,Marauding Raptor, or Stinkdrinker Daredevil if I get better alternatives for ramp. Maybe in Kaldheim?

    I'm also mostly limiting my search to find mana sources built on creatures, since Flameshadow Conjuring. I may prefer a great tribal mana rock if it were cmc 2, since it would get my 3rd turn up to my key cards of cmc 4.

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