Aether Channeler

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aether Channeler

Creature — Human Wizard

When Aether Channeler enters the battlefield, choose one —

  • Create a 1/1 white Bird creature token with flying.
  • Return another target nonland permanent to its owner's hand.
  • Draw a card.

RDorothy on Thassa Blink

1 month ago

I will also test Cemetery Protector in place of Archfiend of the Dross.

Murderous Rider can be bounced with Aether Channeler and gets ride of 5+ planeswalkers.

multimedia on Muldrotha: Budget Elemental Tribe!

2 months ago

Hey, it sucks when opponents gang up on you, Disk and Deed unfortunately have that negative effect. At least you got to see Urza eliminated before you lost :)

If playing Disk and Deed then think of everything else in your deck as expendable, doesn't matter if all your stuff dies because all opponents will too. Muldrotha gives you this flexibility and by adding totem armor effects then Muldrotha can be saved from Disk or Deed if she's enchanted before they pop.

You're slowly removing Elementals making your deck Elementals in flavor, but not much else for the tribe or game play. Risen Reef is the only reason here be Elemental tribal and while it's a good card, it's not good enough to stick to Elementals.

  • Cavalier of Night, Cavalier of Gales, Cavalier of Thorns
  • Risen Reef
  • Mulldrifter, Foundation Breaker, Shriekmaw

These Elementals are good because for what they do there's not other better budget cards that are not an Elemental that could replace them. Playing an Elemental because it's an Elemental instead of a better budget card is not worth it when you don't have much Elemental tribal synergy. Some examples:

Sac outlets are how you can abuse Muldrotha ability with creatures, casting the same creature from your graveyard over many turns. Sac outlets can do more for Muldrotha strategy then some Elementals.


If you're against Eldrazi Titans then consider an exile creature effect because indestructible doesn't stop it and the Titan is gone for good, doesn't ever enter the graveyard after it's removed.

These are three options, Tear is best because kicked it can exile any nonland permanent. Resculpt and Shift are only two mana to exile a creature. The drawback of your opponent getting a creature afterwards is minimal because you'll be removing something much better. Pair any of these instants with Eternal Witness for a repeatable effect with Muldrotha. Either one of these could replace Return to Nature?

Another budget way to deal with an Eldrazi Titan is to it steal from your opponent and then wreck that player with annihilator. Steal a player's Commander and keep control it until Sower is removed. Stealing Sheoldred can be nasty since reanimation is quite good with Muldrotha. Sower is better because with any sac outlet that can sac a creature you can sac your opponent's creature you stole, it dies goes back to that player's graveyard or Command Zone and then you can sac Sower to repeat with Muldrotha. Sower could replace Forgotten Ancient?

Fauna adds a creature toolbox repeatable effect that can also fuel graveyard strategies for Muldrotha. The toolbox can be helpful because you have several creatures who are much better than the others. Fuana is also good with Wonder and Brawn as creatures to discard who want to be in your graveyard. Fauna could replace Icon of Ancestry?

Really consider cutting some basic Forests for more budget dual lands that have interaction with Forests or lots of basic lands? The allied Check lands have been reprinted in latest set Dominaria Remastered, now is the best time to get them since each are down to less than $4.

DrukenReaps on The Madness of Fractal Being Manifested

2 months ago

Personally I find 35 lands to be the minimum I like to run. Rogue's Passage and Reliquary Tower have always served me well but you could also just do 2 more basics.

Ezuri's Predation seems like a shoe in for this commander. Avenger of Zendikar would be good too. Biovisionary if you don't mind alt win-cons. Awaken the Woods and Arachnogenesis maybe?

I see a distinct lack of removal here, I like to run at least 10 removal cards. Otherwise you are kind of just at the mercy of your opponents. Ezuri's Predation that I already suggested can be one but here are some others- Aether Channeler, Perplexing Test, Beast Within, Rapid Hybridization, Reclamation Sage, Terastodon, Acidic Slime, Krosan Grip, Pongify, Return to Nature are all decent options. Some of these are good targets for making copies of too, which could get nutty with say Ezuri's Predation...

beastmenwarrior on [Primer] Casting the Mythal

3 months ago

Ran into another infinite combo Aether Channeler+Mana Echoes+Mana rock that can produce blue.

Step 1: Cast Aether Channeler paying for the inalla trigger. 4 colorless mana created with Mana Echoes.

Step 2: Use the ETB trigger from Aether Channeler copy to bounce the original Aether Channeler. 4 colorless floating

Step 3: Use the ETB trigger from the original Aether Channeler to bounce back the mana rock. 4 colorless floating

Step 4: Cast the mana rock and then immediately use its mana to re-cast Aether Channeler.

Step 5: Aether Channeler enters the battlefield and produces 2 colorless mana with Mana Echoes. 2 colorless floating

Step 6: use one of the produced colorless mana to pay for the Inalla trigger the copy will trigger Mana Echoes producing 4 colorless mana.

you can now repeat this process indefinitely producing infinite copies of Aether Channeler

ijakobe on Rayne

3 months ago

Blackblade Reforged

Force of Will

Reality Ripple

Change of Plans

Spellseeker

Aether Channeler

Sword of Fire and Ice

Polluted Delta

Flooded Strand

Misty Rainforest

Scalding Tarn

Prismatic Vista

Sensei's Divining Top

Moonsnare Prototype

Urza, Lord High Artificer

- Basilisk Collar Strata Scythe Wonder Gadwick Phyrexian Metamorph Thought Vessel Sapphire Medallion Reliquary Tower Glen Elendra Archmage Sword of Vengeance Venser, Shaper Savant Arcanis the Omnipotent Baral, Chief of Compliance Clever Impersonator

ijakobe on Rayne

3 months ago

quick first ideas

minus Show

Guerric on [Primer] Casting the Mythal

3 months ago
I made one small update to the deck

Merchant of Secrets OUT Aether Channeler IN

This one is a bit of a no-brainer as the new card is strictly better than the old one. Channeler is an awesome addition to this deck. It's nothing flashy and doesn't introduce new combos, but we hardly need more of that. Instead her provides ton of flexibility. He can draw the card just like merchant could, but he is also a second copy of AEther Adept, and can do anything that she can, thus adding more repeatable removal/disruption/recursion to our package. Of course he's a bit better than adept in that he can bounce a non-land permanent. He can also make a bird, though we'd rarely use him for that here. This is just a nice little addition that gives us more synergy and more options.

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