Zagoth Triome

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Zagoth Triome

Land — Swamp Forest Island

(: Gain , or .)

Zagoth Triome enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Mortlocke on The Song of Phyresis

1 week ago

mrwilson6488,

Thank you for the words of praise! This deck is something of a love letter to New Phyrexia as their whole aesthetic and lore really appeal to me. I'm also a huge fan of Poison and Infect, but each ability hasn't received the fleshing out that it deserves in my opinion. Ajani, Sleeper Agent is truly a step in the right direction but there needs to be more support to make Poison really work - in my opinion.

Most of the deck is quite affordable if you don't have a magpie brain and pursue foils. If acquiring ABUR dual lands is an issue there are plenty of viable alternatives. I'm a fan of proxying, but that may not fly with all playgroups so here are some options I would recommend:

  • Pain Lands - A long complete cycle that just saw a reprint in Dominaria Unlimited. Excellent series of lands, but the constant use of the Add colored mana to your mana pool can really hurt you late game.

  • Triomes - The cycle was just completed with New Capenna, so you could easily slot in Indatha Triome, Zagoth Triome, Spara's Headquarters, and Raffine's Tower. Each land is typed, so they can be targeted by Fetchalands. Sure the always ETB tapped is a drawback, but the pros outweigh the cons. Late game if you draw one of these and you won't miss a land drop the cycling is always a nice bonus.

  • Bond Lands - These are definitely some of my all time favorites as more often that not they will be entering the battlefield untapped. I think Bond lands tend to be forgotten, but in my book they're among the best. Unless your meta is strictly 1 v 1 then I would obviously stay away from these.

That's all I would suggest at this time. If I think of any more lands to suggest, i'll leave a post. I hope you enjoy piloting your deck, may you compleat many a heretic.

Housegheist on Big Booty Shrine Fort

2 months ago

I do not like cards like Canopy Vista if you are only running 10 basics... i would highly recommend the OG triomes (Ketria Triome, Savai Triome, Indatha Triome, Zagoth Triome and Raugrin Triome and play Skyshroud Claim as a ramp piece as it grabs 3 of them... or just another forest with the option to ETB untapped. And a late triome-draw doesn't hurt because of it's cycling ability.

And i think BloobrrY is correct. Farseek f.e. can't tutor a forest, Rampant Growth grabs any basic.

Resurgent Belief is a wonderful one-sided reanimator for enchantments. Some protection like Heroic Intervention or the recent reprinted Teferi's Protection could be useful also.

TypicalTimmy on In terms of functionality, is …

3 months ago

I almost feel like this became a thing because of Command Zone, but I'm not entirely sure. And since fetchlands exist in nearly all formats (With Standard coming and going), this is going in General.

If I have out a Misty Rainforest, and perhaps I am playing Sultai, I have many options I can grab. Aside from just the basics of Forest and Island I also have all of the shocklands, Zagoth Triome and anything else that may have those subtypes.

If I do not need my mana, perhaps because I have 3 - 5 MV spells in hand and this is my first land of the game, it would make sense to get Zagoth Triome as it ETB tapped, but I have nothing to spend mana on, so having a tapped land is perfectly fine.

Likewise, if I have no ability or intention to play anything, grabbing a Watery Grave and letting it ETB tapped is fine as well.

Now, you could point out that you can prevent your opponent from having "information". For example, if I elect to grab Overgrown Tomb, I likely will not be able to cast any blue counterspells since I do not have blue mana. This point is regardless of if Tomb is ETB tapped or not. However, it goes back to my original point:

  • If you have NO ability or intention to cast a spell, having it ETB tapped is fine.

So, why even wait until an end step? It literally makes zero sense.

The only thing I can think of is "waiting to see how the board develops". Like, oh maybe I need that extra now that Kevin's commander came out, so I can Path to Exile it. However, this can easily be done just by assessing the boardstate and what you have in hand. You don't need to "wait" to understand threats and interactions. Plan ahead.

Mortlocke on The Queen's Egg

6 months ago

Hey abierto,

Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:

Survival of the Fittest Sliver Alter Show

Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.

Hi Sneuxfox (death by Snu snu?),

Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.

I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:

Budget Aggro Sliver Decklist Show

What're your thoughts on the list, Sneuxfox ?

nbarry223 on Viga-BOOM! (Turn 2)

6 months ago

I am so looking forward to Raffine's Tower to replace Zagoth Triome. It'll be super nice to be able to fetch all of my support colors with one land.

Should hopefully see some exciting multi-colored cards in the cycle as well, fingers crossed.

seshiro_of_the_orochi on Triomes and Vesu

7 months ago

You can't tell me what to do! Valakut, the Molten Pinnacle is pretty awesome with them ;)


Any basic land type fetch effects are obviously great (Wood Elves, Kor Cartographer). Splendid Reclamation is generally great with cycling lands. A cycling cost of 3 is obviously cool with Zirda, the Dawnwaker. Bounce lands such as Boros Garrison work fine for the convenient late-game cycling.

Finally, I really like my Zagoth Triome in Archelos, Lagoon Mystic

DemMeowsephs on First Is The Best! (An EDH First Sliver Deck)

8 months ago

Hey there! Not sure how your mana-base is faring, but here are a few suggestions, as manabases in a five color deck can be very difficult.

Tri-Lands

Run all of the tri lands! I hate tap lands, trust me, but with the first sliver at the head I'm willing to bet you want him out as fast as possible. You're running most of them, but I'd recommend getting your hands on the others: Arcane Sanctum, Jungle Shrine, Nomad Outpost, and Sandsteppe Citadel.

Of course, the Ikora triomes would be awesome, but they can be a bit much per land if you have a smaller budget. For reference, here they are: Savai Triome, Ketria Triome, Indatha Triome, Raugrin Triome, Zagoth Triome.

Not sure how you feel about these, but something else to consider would be the 5 panoramas from wherever it was they were first printed. Having that choice of fetch without spending money on the big fetches can be a really big asset in many games: Naya Panorama, Jund Panorama, Grixis Panorama, Esper Panorama, and Bant Panorama.

Semi-Expensive Side

I'm sure you're aware of these, but in case you aren't, there are of course the expensive duals and fetch lands. The fetches (like for example, Bloodstained Mire) are incredibly powerful. They give you the power of choice between yes, the two colors, but beyond that virtually any color you wanted if you ran all the shock lands (like Stomping Ground). If you drew that Bloodstained Mire and needed a green, you could fetch Stomping Ground and boom, you have it. Of course, that is quite a lot of money, but if you weren't aware of them, it's a good thing to keep in mind. On a side note, the fetches are even more extremely powerful as they go to your graveyard, allowing you to recur them (with say, Ramunap Excavator) and get tons of landfall triggers per turn.

Ramp

You don't seem to have too much ramp in the deck besides the 3 green guys and a bit of Artifact ramp. Not sure how much you need more, but some I'd recommend are Fellwar Stone, Ornithopter of Paradise, Three Visits/Nature's Lore if you add the shock lands (like Stomping Ground, etc., then you can use these to find any color), Noble Hierarch, Ignoble Hierarch, Bloom Tender (adds one of each when big sliver is out!!), Birds of Paradise, definitely Arcane Signet, Sylvan Caryatid, etc. The dorks aren't slivers, but they are really really crucial in adding any color. It is a bit much of green though, which is probably not something you want to do, so maybe pick and choose wisely- especially if you replace the green ones I mentioned before (maybe not all of them). Let me know if you'd like some more of these kinds of ramp suggestions.

Anyways, I've got some stuff to do so I'll leave it at that for now- I'm not gonna read through this so sorry for any grammar errors too. Hope some of this is helpful, and insightful. Feel free to check out some of my decks (main one is Double Trouble EDH ⫸PRIMER⫷), and let me know if you have any questions or want some help. Best of luck with your deck, and have a wonderful evening.

edit: most of the slivers and all look good there's a couple things I'd swap no biggies, small things like maybe consider Kindred Discovery or Toski if you like Bident of Thassa) but that looks all good!

zAzen7977 on Esper Reanimator

9 months ago

Hey austinbromine97, I like your build, its different than most and I think it’s interesting. I have been playing Reanimator decks for years, and I have a few tips I’d like to share with you before your team tourney. I apologize for the long post.

First of all, your inclusion of Green mana makes the deck less consistent. You don’t really need Yavimaya, Cradle of Growth or Zagoth Triome, especially not for hardcasting Moldgraf Monstrosity, or for increasing the power of Prismatic Ending. I don’t see another reason to run Green mana. Cradle helps your opponents way more than you, since most decks run Green nowadays. Monstrosity is a weak reanimation target, it really doesn’t need to be here. And you’ll never be able to hardcast it anyway, you are running 20 lands. You’re lucky if you can ever cast Unburial Rites at 5 mana.

Honestly, after testing all kinds of options, all you need is Archon of Cruelty and Serra's Emissary as back-up, with maybe a single Ashen Rider. Archon hits so much harder than the other choices whenever it enters the battlefield and attacks, plus it draws you cards. There’s no reason not to run 4 copies. Most players can handle getting a permanent exiled with Rider, then Rider usually gets Pathed or exiled somehow too. It’s not as useful as it seems. If you need to remove an artifact or enchantment, Rider isn’t the way to do it. Plus any artifacts or enchantments you need to worry about neutralize your ability to play Rider in the first place, like Rest in Peace.

Footsteps of the Goryo does not synergize well with Archon, it doesn’t give haste, and ultimately it doesn’t help your board state. If you want blink effects, you can go that route with 1-cost Ephemerate, it’s simply more efficient. Even Goryo with Ashen Rider is weak, because you may exile some permanents, but you haven’t advanced your board state and have done no damage. You can cut Goryo and go all in with Unmarked Grave at 4 copies and a second copy of Unburial Rites, which I find is always useful. You want 2 copies of Rites so you can always search for at least 1 via Unmarked Grave.

Remand is very weak in this build, I would run Counterspell instead, which is simply better. Your mana base already supports it. You are running Mission Briefing which costs UU anyway.

Prismatic Ending covers most of your weaknesses, I would run a full 4 copies over Bone Shards, which is still useful but can’t help with artifacts or enchantments like Ending can.

I’m a big fan of Teferi, Time Raveler, I highly recommend running him to protect yourself from counterspells and removal.

If you like, check out my deck, I’ve been working on it for a while.

ARCHONTIC ASSAULT - Esper Reanimator [Primer MID]

Good luck! :)

Load more