Zagoth Triome

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Zagoth Triome

Land — Swamp Forest Island

(: Gain , or .)

Zagoth Triome enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

wallisface on Timely tokens

3 weeks ago

Some thoughts:

Optimator on The start of my villain arc

2 months ago

With all the proliferate effects, Everflowing Chalice and Astral Cornucopia are worth considering over Thran Dynamo.

Also consider Nature's Lore, Three Visits, and Farseek to find Zagoth Triome or dual lands with land types (Overgrown Tomb, Woodland Chasm, Haunted Mire, Sunken Hollow, etc).

Almios on Blessed Perfection [1.3/MOM] - Suggestions Wanted!

10 months ago

My suggestions are based on not spending an arm and a leg to make improvements but maybe a finger or toe.

At a quick glance the first comment I have is lands seem a little low. I personally lean towards 36 if the deck isn't mono colored.

I know they are a bit slower but I would suggest using the tri colored lands as you are already using fetches. These lands add some real good color fixing early on and if they do become dead in hand cycle them away. Spara's Headquarters, Zagoth Triome, Indatha Triome and Raffine's Tower. I would replace your lands that reference the opponent count to come in untapped.

A land that goes on theme is Mirrex since it can get you mites as the game drags on. A second land I recommend since your land base is so varied is Field of the Dead, the zombies can add up and are nice little chumps if need be.

With the above changes I would say Crucible of Worlds but if you find sometimes you struggle to have something to play Conduit of Worlds is an extra mana but has the ability to give you the chance to cast something when you might not have anything else to work with.

I would personally go full Praetor and run each variation if possible for the big flavor. The added benefit is each one of them is practically game warping, but be warned it can attract a lot of attention. The newest Vorinclex is probably the odd man out though since he only finds basic forests and Dominaria Sheoldred simply because of price. Added benefits of the new praetors is you can accelrate their saga. Realmbreaker, the Invasion Tree would then make a very nice inclusion if you go that way.

Cards to consider dumping for them from what I can at a first glance are Flesh-Eater Imp, Plague Stinger, Septic Rats and Slaughter Singer. I chose these because I don't feel once they hit the board they are something that people say "this needs to die".

Norn's Choirmaster is a recent card that gives your commander even more of a presence on the board.

On the sorcery since the only card that I don't like the look of is Nature's Lore, sure it is a cheap way to get you your colors especially if you have dual typed lands but if we are upping the land count I would switch it to a Skyshroud Claim since it can find you the same lands but untapped if the land can come in untapped for mana efficiency.

The biggest suggestion on the instant side would be to add Krosan Grip over Infectious Bite. Sure the bite is a form of removal and poison generation but I find having one of the best artifact/enchantment removals is the better option.

I understand the suggestion fromm KongMing as a strong one but I don't think it works the way he intended it Temporal Distortion does put counters on their lands but it removes ALL of them not just one so even if you proliferate it doesn't keep the lands tapped down longer unless you destroy your own enchantment.

Astral Cornucopia is nice with since you can keep building it but getting only one color out of it can be problematic at times. I suggest replacing with a Crystalline Crawler if you are find being a little off theme.

I would find a home for Chromatic Lantern, having one artifact to fix all of your mana problems is very nice especially when in more than two colors.

Overall there are a couple of other cards I would recommend to consider but unsure of an exact home without taking apart every step. Grafted Exoskeleton, Tainted Strike, if you go the praetor route Geth's Summons is a great reanimation spell of you have the corrupted. Yawgmoth's Vile Offering is also a very strong spell for reanimation and removal. Inexorable Tide should probably have a home somewhere, it is a bit high CMC but it gets the job done. As Foretold also helps a lot of mana problems, do keep in mind it can also be used off turns if you have instant speed spells.

cyeRunner on Sultai Flash Control

11 months ago

With Nightpack Ambusher out you can change some lands, because you need less , I recommend the following:


Also i'd cut 1 Brazen Borrower for some card advantage: Cling to Dust, JtMS, Memory Deluge

Mortlocke on The Song of Phyresis

1 year ago

mrwilson6488,

Thank you for the words of praise! This deck is something of a love letter to New Phyrexia as their whole aesthetic and lore really appeal to me. I'm also a huge fan of Poison and Infect, but each ability hasn't received the fleshing out that it deserves in my opinion. Ajani, Sleeper Agent is truly a step in the right direction but there needs to be more support to make Poison really work - in my opinion.

Most of the deck is quite affordable if you don't have a magpie brain and pursue foils. If acquiring ABUR dual lands is an issue there are plenty of viable alternatives. I'm a fan of proxying, but that may not fly with all playgroups so here are some options I would recommend:

  • Pain Lands - A long complete cycle that just saw a reprint in Dominaria Unlimited. Excellent series of lands, but the constant use of the Add colored mana to your mana pool can really hurt you late game.

  • Triomes - The cycle was just completed with New Capenna, so you could easily slot in Indatha Triome, Zagoth Triome, Spara's Headquarters, and Raffine's Tower. Each land is typed, so they can be targeted by Fetchalands. Sure the always ETB tapped is a drawback, but the pros outweigh the cons. Late game if you draw one of these and you won't miss a land drop the cycling is always a nice bonus.

  • Bond Lands - These are definitely some of my all time favorites as more often that not they will be entering the battlefield untapped. I think Bond lands tend to be forgotten, but in my book they're among the best. Unless your meta is strictly 1 v 1 then I would obviously stay away from these.

That's all I would suggest at this time. If I think of any more lands to suggest, i'll leave a post. I hope you enjoy piloting your deck, may you compleat many a heretic.

Housegheist on *RETIRED* Big Booty Pillow Fort

1 year ago

I do not like cards like Canopy Vista if you are only running 10 basics... i would highly recommend the OG triomes (Ketria Triome, Savai Triome, Indatha Triome, Zagoth Triome and Raugrin Triome and play Skyshroud Claim as a ramp piece as it grabs 3 of them... or just another forest with the option to ETB untapped. And a late triome-draw doesn't hurt because of it's cycling ability.

And i think BloobrrY is correct. Farseek f.e. can't tutor a forest, Rampant Growth grabs any basic.

Resurgent Belief is a wonderful one-sided reanimator for enchantments. Some protection like Heroic Intervention or the recent reprinted Teferi's Protection could be useful also.

TypicalTimmy on In terms of functionality, is …

1 year ago

I almost feel like this became a thing because of Command Zone, but I'm not entirely sure. And since fetchlands exist in nearly all formats (With Standard coming and going), this is going in General.

If I have out a Misty Rainforest, and perhaps I am playing Sultai, I have many options I can grab. Aside from just the basics of Forest and Island I also have all of the shocklands, Zagoth Triome and anything else that may have those subtypes.

If I do not need my mana, perhaps because I have 3 - 5 MV spells in hand and this is my first land of the game, it would make sense to get Zagoth Triome as it ETB tapped, but I have nothing to spend mana on, so having a tapped land is perfectly fine.

Likewise, if I have no ability or intention to play anything, grabbing a Watery Grave and letting it ETB tapped is fine as well.

Now, you could point out that you can prevent your opponent from having "information". For example, if I elect to grab Overgrown Tomb, I likely will not be able to cast any blue counterspells since I do not have blue mana. This point is regardless of if Tomb is ETB tapped or not. However, it goes back to my original point:

  • If you have NO ability or intention to cast a spell, having it ETB tapped is fine.

So, why even wait until an end step? It literally makes zero sense.

The only thing I can think of is "waiting to see how the board develops". Like, oh maybe I need that extra now that Kevin's commander came out, so I can Path to Exile it. However, this can easily be done just by assessing the boardstate and what you have in hand. You don't need to "wait" to understand threats and interactions. Plan ahead.

Mortlocke on The Queen's Egg

2 years ago

Hey abierto,

Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:

Survival of the Fittest Sliver Alter Show

Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.

Hi Sneuxfox (death by Snu snu?),

Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.

I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:

Budget Aggro Sliver Decklist Show

What're your thoughts on the list, Sneuxfox ?

Load more