Door of Destinies
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|Have (4)||Bluboltar , gildan_bladeborn , Forkbeard , metalmagic|
|Want (10)||dahammer , xnewnoisex33 , Dalton223 , Mr.Bubbles11 , GARlockSpiral , Josh822 , shaneblay , iggyboy456 , HeavyHandedHealer , Muffin_Pants1|
Printings View all
|Commander 2017 (C17)||Rare|
|Magic 2014 (M14)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Coretapper + Door of Destinies
- Conspiracy + Door of Destinies
- Conspiracy + Door of Destinies + Doubling Season
|Commander / EDH||Legal|
Door of Destinies occurrence in decks from the last year
Latest Decks as Commander
Door of Destinies Discussion
1 week ago
Ahoy there! I also built a rat deck some time back, so I might be able to give you some suggestions! First, lets take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.
Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Cabal Stronghold, Nykthos, Shrine to Nyx, and Shizo, Death's Storehouse. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, maybe Maze of Ith, Strip Mine, etc. These can be extremely useful, especially in mono decks.
Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.
There are many fun ways to make rats! I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH, and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!
2 weeks ago
Nice, Bro! I can't say that I am a Krenko player, but I do have a Krenko/Marrow-Gnawer Modern deck. If you wanna check it out, you can see it on my page. I Came up with a few cards that I think would work great as Anthems in the deck and just general good things for Goblins. A few of them are Door of Destinies, Dragon Throne of Tarkir, and even the new Brash Taunter if you want a bit of Attack-stopping effects. Some of these cards came straight out of an Oona, Queen of the Fae Faerie Rogue tribal deck that was chock-full of anthems. Awesome Krenko job here, keep up the good work, and happy brewing!
2 weeks ago
First off, I’ld cut Baral, Chief of Compliance, mostly because you aren’t running a counterspell deck. You may have a few in here but not enough to justify a slot in the 99. These other ones are a start to the ones I’ld remove:
- Diviner's Wand
- Caged Sun
- Aven Fogbringer
- Merchant of Secrets
- Riptide Director
- Tempest Caller
- Door of Destinies
One card I would most definitely add to the deck though is Venser, Shaper Savant. With the etb doubler your commander has built in you could use Venser to return an opponents spell to their hand then with his doubled etb return himself to your hand to cast again when that opponent tries to cast the same spell again. And with all the cost reducers you have in here you’ll be able to cast him numerous times before your next turn.
3 weeks ago
I would suggest Odric, Lunarch Marshal as it would allow you to get Lifelink from most creatures or Double strike from Adorned Pouncer or Oketra the True onto all your creatures, Indestructible for Oketra too. Potentially swapping out Oketra's Monument or Heroes' Reunion. Mace of the Valiant, Door of Destinies and Kaheera, the Orphanguard could prove useful.
1 month ago
It's a base value, similarly to Crucible of Fire. No counters are put on your chosen creatures. Rather, you put a counter on Door of Destinies, then DoD grants +1/+1 to each creature you control of the chosen type, as an on-going effect, based on the number of counters DoD has.
1 month ago
A creature's actual P/T is equal to its base P/T plus any modifiers. Door of Destinies is what is called an "anthem" effect. Glorious Anthem is the best example. It does what it says -- it gives them +1/+1 for each charge counter. 'Until end of turn' is something tacked on to make it temporary.
What you're likely missing is experience. That is a fairly common effect. Many sets have at least one card that does that. There are Anthems, Lords(like Lord of Atlantis) printed all the time. Granted, they're not used often -- they're a pretty narrow effect that only works in some decks -- but they exist in droves.
1 month ago
So long as Door of Destinies is on the field, all associated creatures of the correct type will get x +1/+1 counters, where x is the number of charges on the door. The counters are conditional to the continued presence of the door.
1 month ago
So I'm not sure why Door of Destinies doesn't specify ''add +1/+1 COUNTER for each charge counter on Door... Unless it a base value boost until end of turn. The card ruling : If you cast a creature spell of the chosen type, Door of Destinies will get a charge counter before the creature enters the battlefield. The creature will enter the battlefield with the additional boost to its power and toughness. Is the so called boost a +1/+1 counter or a +1/+1 until end of turn. I think specifying it on the card would lead to less questionning. Am I missing something obvious? Also is this the right place to ask for cards specifications?