Door of Destinies

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Rhadamanthus on Door of Destinies and shrines

1 month ago

The problem here is that Shrine isn't a creature type, it's an enchantment type. You won't be able to choose "Shrine" for Door of Destinies. The Shrine creatures (Go-Shintai of Shared Purpose, etc.) don't actually have any creature types, so Door won't be able to help them. I would have expected them to be Spirits but I guess it wouldn't fit on the type line.

Interactions like this will work for non-creature Tribal spells, like Bitterblossom, Tarfire etc. because the list of Tribal types is defined to be the same as the list of Creature types, so if you want to choose a Creature type that appears on one of your Tribal spells, you'll be allowed to do that (Door of Destinies was printed in a block of sets with a Tribal-type subtheme and this interaction was intentional).

TheCaptain6657 on Door of Destinies and shrines

1 month ago

No other forums have an answer to this that I've seen. Building a Shrine deck and I wondered if Door of Destinies would trigger when I can a Shrine spell that isn't a creature, such as Sanctum of All if I chose Shrine spells as the trigger since it doesn't specify when you cast a creature spell of the chosen type, simply when you cast any spell of the chosen creature type. Thanks in advance for the help

KongMing on Fungi Garden

2 months ago

Few more recommendations, this time using your counters for great effects.

Black Market gives you some good boardwipe recovery, assuming it's not Farewell'd or something.

Door of Destinies can help keep your field big even after a boardwipe, too.

Jugan Defends the Temple  Flip could also be a core 'building' card in this deck. I can see it helping in many ways, and you'd get the payoff almost immediately.

Speaking of modified creatures, Kodama of the West Tree is so good in this deck it makes me want to barf. Definitely add it, and I'll try not to puke on your deck, lol.

HeyImVegan on [Marrow-Gnawer] The Fast and the Furriest!

4 months ago

Ice_Note Thank you for your comment!

Pestilence Rats is a concideration and i think i have it actually laying around somewhere. Door of Destinies only works with Rat Colony and doesnt affect the rat tokens from the Commander. Vanquisher's Banner is nice for the card draw but also wont work with tokens (since they r not casted), the +1+1 is not worth the 5 Mana i think. Coat of Arms on the other hand is pretty good and is a finisher (if there is no other tribal player at the table).

I just added Ashcoat of the Shadow Swarm as a "Craterhoof" for rats. Has a similar effect to Coat but on a Creature with 4 mana and has a little more flavor for the deck. Also adds a recursion effect for rats. But it may be the card to exchange for Coat.

Ice_Note on [Marrow-Gnawer] The Fast and the Furriest!

4 months ago

This is dope! Have you considered Pestilence Rats as another pack rat? Also, Coat of Arms, Vanquisher's Banner, and Door of Destinies make your rats even more OP. I definitely want to build a rat colony deck and this list helps thanks! A bit pricey but cool idea is Akroma's Memorial. Flying rats with trample.

multimedia on Lathril, blade of the elves

4 months ago

Hey, well done so far upgrading the precon.

Some Elf upgrades to consider:

Copperhorn Scout pairs well with Immaculate Magistrate or Timberwatch Elf to have a repeatable untap effect to make Lathril huge when you attack with Elves. With Immaculate since the counters stay on the creature then can keep Scout and Lathril huge. Fauna Shaman repeatable tutor effect can be useful with Elves that are not impactful enough in the game to tutor for a more impactful creature. Fauna brings a toolbox effect with Elves since she can get any creature and untap effects work really well with her to chain tutor.

Elvish Harbinger and Circle of Dreams Druid are much more price then the Elves you could cut for them, but they're among the better Elves in the tribe. Circle is another mass mana combo Elf, it's Gaea's Cradle effect and Harbinger is an Elf tutor that's also a mana Elf who can make black mana. Elvish Guidance isn't an Elf, but it's another mass mana effect and after enchanting a Forest pair with Arbor Elf.


Some nonElf upgrades to consider:

Staff of Domination is most powerful artifact with Elves since it can make infinite green mana with any of the mass mana Elves (Priest, Archdruid, Circle, Marwyn, etc.) if they can make at least 5 mana. Infinite green is then paid into Staff to draw as much of your deck as you want to find Ezuri wincon or to get at least 10 Elves in your control. Lathril's tap 10 Elves to make each opponent lose 10 life can be a wincon with Staff since Staff can infinite untap Lathril and 10 Elves.

Cultist of the Absolute is busted with Lathril for only 1 mana. Without any other boost to p/t it makes Lathril a 5/6 flying/deathtouch/menace threat. The combination of having menace and deathtouch makes combat a nightmare for opponent. Lathril provides the creature sac fodder that's needed to fuel Absolute. Patriarch's Bidding is mass reanimation of Elves for 5 mana.

Door of Destinies isn't a good anthem effect card since it doesn't pump anything without casting an Elf the same turn you play it meaning need more than 4 mana to get any value at all. For 4 mana you can do much better if an anthem effect is what you want.

Some land upgrades to consider:

Over a couple of turns Rogue's Passage alone with Lathril can build you an Elf army, that's pretty good for a land. Twilight Mire for 1 green mana can make BB and that's helpful when green mana is much more plentiful than black mana, but black mana is also important.

Woodland Chasm is another Golgari dual land that Verdant or Wood to get. Blooming Marsh will rarely ETB untapped making it much worse land then it appears especially for it's price. Fast lands are better in formats where you can play 4x of them for consistency of having them the first three turns of a game. Fast lands are overpriced dual lands in Commander.

Good luck with your deck.

bushido_man96 on Atraxa's Private Guarden

4 months ago

I like what I see here for the most part, but I've got some ideas for you.

Mana base: Since you're in four colors, lose as many lands that produce only colorless mana as possible. Keep Karn's Bastion, but consider cutting Gavony Township, Vitu-Ghazi, the City-Tree, Opal Palace, Reliquary Tower (unless you draw a metric ton of cards here, which I don't see), and Temple of the False God. Possibly cut Unclaimed Territory, too. I see why you have it, but it can't help you cast your commander. Replace all of these with either basics or some other dual-type lands, preferably those that don't come into play tapped. Basics would probably work fine.

I don't think I like Door of Destinies here. You probably have to choose Fungus as your creature type, which doesn't help your saprolings. And you can't choose saprolings, because you don't "play" the saprolings. Cut it for another ramp spell, which you sorely need.

As I mentioned elsewhere, I'm not sure I like Resourceful Defense either. I do understand why you've included it, but it just doesn't seem to me that you'll get much use out of it, and it's activated ability is pretty costly. But if you like it, and it does a lot of work for you, then ignore my advice.

You are sorely lacking in card draw, too. You need to look at some slots to open up for more card draw spells. Black offers lots of great one-off spells, like Read the Bones, Night's Whisper, Ambition's Cost, and others.

That's all I got for now. I'll compare our lists more closely and let you know if I think of anything else.

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