Door of Destinies

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Latest Decks as Commander

Door of Destinies Discussion

Dazard on Daddy Eddy

3 weeks ago

Thank you for your feedback!

I finally had the time to play with this within a 4 player group and i managed to place a good 2nd. i got boardwiped three times and always clawed my way back into having the most dominant army on the table rather fast thanks to card draw. But after quickly amassing a horde of vampires i fell really short in the politics department, where i seemed to be "the bad guy" from round one. And it's hard to argue with that, if you have a bunch of guys out who are basically all about "killing stuff" and "getting stronger". :D Nevertheless, i had a blast with this deck, always being a deadly threat to my opponents. i guess i takes some practice as well in negotiating on the table just like you need to know your cards.

i took out Door of Destinies and replaced it with Shared Animosity. the door is just to slow for this deck, while shared animosity can instantly boost your vamps as soon it hits the table.

I also took out Falkenrath Gorger and Stromkirk Condemned, i am not down the discard/madness road, so these two won't really support my general strategy. Instead i added Skymarcher Aspirant, which is just another one drop with flying and Pitiless Pontiff to give me another sacrificer, especially to guarantee to get some use out of Skullclamp, just in case my vampire tokens are being buffed by some other effects.

And Bolas's Citadel is now in, just to see how it will turn out. I figured that with so many low mana spells in this deck, paying some life here and there in order to cast them won't be a big deal for my lief counter, especially in a deck that has lifelink.

Still not sure which one of the "big guys" i should be running constantly and which ones belong to the sideboard.

ElvenSkyArcher on Advanced vamps (looking for more ideas)

3 weeks ago

Coat of Arms is very fun when you have a large army, but I would also recommend Door of Destinies and Herald's Horn.

As far as vampires, Cordial Vampire, Necropolis Regent, and Forerunner of the Legion are cheap. I'm also a massive fan of Bloodline Keeper  Flip and Twilight Prophet if you think they're worth the money.

Stardragon on Slough of Slaughter

1 month ago

McToters I always appreciate comments as long as their respectful. That being said this deck doesn't have any real graveyard synergy just some recursion, it did in it's earliest form but i just bogged the deck down too much for too little advantage. The problem with Akroma's Memorial is that one there no way to protect it so it will just be blown up and two every player will be targeting you since now even a single minotaur is a huge threat, Eldrazi Monument is same thing to lesser extent it doesn't generate as much hate but it does gerenate a lot plus have to sac a creature in a non aristocrats or graveyard/recursion deck can work but you'll be losing more than you'll be gaining from the minotaurs higher CMC cost. Angel of Suffering is a debatable will playtest with her but chances are not very high, again little recursion and you can mill some of your best minotuars, but it can help thin your deck out for better draws a double edged sword for this deck but could work. As for Conspiracy i just don't think having three non tribal cards warrants using a slot for it. As for Magus of the Wheel and Wheel of Fate they are to be considered like Reforge the Soul for some hand reloading. For Illicit Shipment sure it can work really any tutor can just depends on your price range and willingness to $$$ on a piece of cardboard. Light Up the Stage is fun and will play around with it, Coat of Arms was considered but i felt like i didn't need it but Door of Destinies is too slow for my mid range aggro style for this deck

McToters on Slough of Slaughter

1 month ago

Amazing deck--man oh man have minotaurs come along way as a creature type over the years! Thoughts on utilizing Coat of Arms or Door of Destinies? There's also Akroma's Memorial, which is high CMC but great. Eldrazi Monument may help you if you are running into a problem with flying creatures. These are all things I suspect you may have thought of already.

Since Wheel of Fortune is expensive, Magus of the Wheel or Wheel of Fate could help you dump a nice chunk of cards in your graveyard if you're working with enough graveyard recursion.

Conspiracy could widen (or aid) your creature gamut since you currently have 4 non-minotaurs in your line-up. Then you could tutor for that to open up your creature choices.

There's a card in the New Capenna set that may be ballsy but could additionally work with unloading cards into your graveyard -- Angel of Suffering. Illicit Shipment could be a neat tutor for you too.

Truly--this is an AMAZING deck--so take my suggestions with a grain of salt. You know how this works better than I do and you very well may have thought of all these options yourself. Hope this is welcome feedback! Cheers

PS I'm a big fan of Faithless Looting but sometimes Light Up the Stage can be better and nets you two cards instead of breaking even.

bushido_man96 on Dinosaurs

1 month ago

I find that having protection up is huge for the success of this deck. Swiftfoot Boots or Greaves are good, but you should also look into options that protect the entire team. Boros Charm, Heroic Intervention, and others like these are great for the deck.

I would consider cutting Door of Destinies. Making your dinosaurs bigger really isn't a priority; most of them are already big. Something like Duelist's Heritage may serve you better, doubling the triggers from Gishath.

I also looked long and hard at Herald's Horn. Great tribal card, for sure. But Gishath wants those dinosaurs to come off the top of your library, as opposed to going into your hand. If you like it for the card draw, I get that. But just something to consider.

Lastly, I think you should up your creature count, especially the dinosaur count, that way you get the most bang for your buck when Gishath triggers.

Rivel on Mono red Dragon Deck V2

1 month ago

So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).

For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.

Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!

The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)

Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.

Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...

Thanks all for reading!

bryan93 on [DEFINITIVE] Wilhelt's proposal gift to Gisa

1 month ago

Thanks for the upvote HydraOoze! I did have a look at most of those, but the prices are a little out of budget (specially Mikaeus, the Unhallowed and Coat of Arms). I do have a Metallic Mimic and Door of Destinies somewhere, so those would definitely be considered. But more than adding cards, the problem is cutting cards, haha.

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