Door of Destinies

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Browse Alters View at Gatherer

Trade

Have (3) orzhov_is_relatively_okay819 , Forkbeard , metalmagic
Want (3) plibt , stevenlockheed , Abbner

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Legality

Format Legality
Commander / EDH Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Limited Legal
Unformat Legal
Highlander Legal
Pioneer Legal
Vintage Legal
Block Constructed Legal
Canadian Highlander Legal
Modern Legal
Tiny Leaders Legal
1v1 Commander Legal
Duel Commander Legal
Leviathan Legal
Casual Legal
Custom Legal

Door of Destinies occurrence in decks from the last year

Latest Decks as Commander

Door of Destinies Discussion

Mcat1999 on Card creation challenge

4 hours ago

As of now, without Changelings and spells that change subtypes or add subtypes, there are only 6 Hippos in all of Magic.

The site pings 10 but 4 of those are Hippogriffs, which are not Hippos for consideration of things such as Door of Destinies.

https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&subtype=+[hippo]

In other words, you challenge isn't technically possible as there is a vast void between the 6 available and the 60 you want to have synergy with. :/

Sultai_Sir on Kaldheim Brainstorming

2 weeks ago

Tribal has always been somewhat of a white whale for me. I've been enamored with the idea of everything synergizing with everything, but it always came out bland and stale. But the Wizards decided to print this:

Your tribal tribal dreams have come to fruition! My deck idea is to have a Golos, Tireless Pilgrim as the commander, tutor up Inventors' Fair, and then tutor up this, so we have access to Maskwood Nexus all the time. So, some of the obvious includes would be artifact tutors for redundancy (Fabricate, Tezzeret the Seeker), recursion (Regrowth), good artifact tribal cards (Door of Destinies, Didgeridoo, Cryptic Gateway), and the best tribal cards WotC has to offer! There are some other promising includes from Kaldheim, like these:

So, what cards am I missing? Any whacky tribal synergies I've forgotten? Any staple Golos includes? Let me know, and as always, Happy Tapping!

Doombeard1984 on The First Sliver - A New Challenger Approaches

2 weeks ago

So, let's have a look at the type of things you may want.

Lands: So, I can't afford OG duals really, but have found that shocks and fetches, coupled with the battlebond lands have kind of served me well. Fetches can get pricey, but you by no mean need them all. Having 5 or 6 fetches, all the shock lands (10 to 15 bucks each) and then filling it out with something like the battlebond lands can really sort you out. Cavern of Souls is always good, and can see you have one. Basically, lands coming into play untapped are much better. Quicker access to all that slivery goodness. Personally I would look to change those 3 colour tap lands and things like Rupture Spire piece at a time.

Ramp: So, as we are running 5 colour, we want to ramp and rock efficiently to get our board set ASAP. Chromatic Lantern is good, but I would replace the Pillar of Origins with an Arcane Signet. Its just better and less restrictive. For spells, Farseek, Nature's Lore, Three Visits and Skyshroud Claim all enable you to get land type lands. This will let you get your Breeding Pool or Godless Shrine as it has that land type. This is why shock lands (and to a lesser extent triomes) are so much better. You can even get these with the fetchlands too. Luckily, we also have Gemhide Sliver and Manaweft Sliver to turn all our slivers into our own Birds of Paradise

Slivers: So this is a big list here lol. I'm not going to try and write them all lol. I will say that I would cut several of the ones you have though. I would drop Virulent Sliver and replace with a Triumph of the Hordes. Combat tricks are good. Most of the Megantic Sliver effects I would drop I'm favour of things like Door of Destinies. Crystalline Sliver is great to protect your board a bit. Diffusion Sliver I can't see being relevant in a game of edh, and would rather take interaction like Counterspell etc. I think pairing back the creatures to the key ones is really important. Will free up space for stuff like card draw and interaction. Shifting Sliver is basically unblockable. Defo a good one. Necrotic Sliver means each sliver becomes a Vindicate at the cost of 2 and a sacrifice. Synapse Sliver is good to keep your hand full.

Other cards of note:

So just some good cards to consider.

Swords to Plowshares, Path to Exile, Kindred Discovery card draw is important, The Great Henge your commander makes this cost , Phyrexian Arena again, card draw. Wrath of God, Blasphemous Act or other destroy boardwipes. If your stuff is indestructible, all good. Yawgmoth's Will pricey, but such a good answer if you are boardwiped etc. Patriarch's Bidding you are likely to pay off better than most.

I think that's all I got for now. Please look at other decks with slivers as well to get a good idea of the stuff out there. Hope this is a good start of things to look at

Mcat1999 on 7 Days to the Wolves

2 weeks ago

I see you have 9 creatures who are wolves, and another dozen or so that produce wolf creature tokens with a good portion of these being repeatable, either triggers or activations. However, these wolves are also very small bodies compared to what EDH games can see. Fighting will cause you to almost certainly lose your wolf while doing little to shake up the boardstate of other players.

I see you have Elesh Norn, Grand Cenobite and Beastmaster Ascension but I feel like this isn't enough. You definitely need some more anthems to pump your wolves up so they are far more threatening. So here's a list of permanents that can really help you out.

  • Collective Blessing I'd recommend slotting in others before this, but if you have the room it can be a good fit
  • Commander's Insignia this is a far better option. You have a lot of lands, and casting your commander is advantageous, meaning the more you cast her the more powerful this becomes
  • Dictate of Heliod again, not the best as the one below is better since it can be free-cast, but if you have the room why the heck not
  • Force of Virtue this is basically a free-cast
  • Mirari's Wake this will really help with some of your repeatable activation costs
  • Path of Bravery this combos extremely well with the next card
  • True Conviction the doublestrike won't help you, but you will gain life from your wolves fighting as it's still considered damage the creature dealt, and yes the doublestrike really strengthens your boardstate since you're trying to go wide here
  • Adaptive Automaton counts as a wolf and carries a banner for them
  • Door of Destinies while it's true that you only get the counters on DoD when you CAST a wolf, it's equally true that ALL of your wolves get +X/+X, tokens included
  • Hall of Triumph not the best but hey, it's good on curve

Also

Now you'd also want to build up your draw. Your wolves may not naturally be this large, but with one enchantment on the field they will be. So...

SiggeAwesome on Abomination of Llanowar

3 weeks ago

it looks like to me that you just want to flood the board with your Elf tribal and do some hefty damage with your commander. it's not like you're struggling with mana in this deck with all those mana dorks.

Numa, Joraga Chieftain from commander legends might help with giving your commander that little push it needs for extra damage.

Descendants' Path is a tadbit risky to use, because sometimes it bottoms a card you really need, but you have 40 creatures nearly. Getting free stuff is allways fun!

Door of Destinies is also an awesome creature tribal option. You have so many cheap elves so this thing will get alot of value really quickly.

Herald's Horn is the go to tribal option. Cheaper elves, more elves.

except those the only thing that comes to mind other than what i've mentioned is that you need enough cards in hand to spend all that mana you have!

Ps: Some of these are a tadbit pricy

Areet on BIRD UP

1 month ago

Mr.Beaver, thanks for the feedback. Door of Destinies is a good idea since I cast a lot of birds. If I can also find a slot for Thrummingbird, I could get some incidental synergy too. I'll try to find a slot for them after I playtest the deck more.

I will also see if I can find a spot for Preordain and Serum Visions since they can help thin my deck so I can run less janky birds.

I currently think the deck isn't strong enough, but adding Storm Crow would make it too powerful.

xBrutusx on Varina, Queen of the zombie apocalypse

1 month ago

Very cool zombie deck.

Have you tried Door of Destinies? With all you zoombie creatures and token generators, that can get really really big.

ShibaWiz on [Primer] Fight at the Breastriary in Nippopolis!

1 month ago

Very cool zombie tribal.

Have you tried Door of Destinies? It can really make your zombies, and tokens very big.

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