Door of Destinies

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Poolplayer on Eye-eYe-eyE

1 month ago

Well, I've lost focus falling for homunulus eye cards... Going to scrap and redo this deck. Get back to the core strategy theme.

Evil Eye of Urborg Door of Destinies F Isochron Scepter Wings of Velis Vel Eye Gouge

We'll get there.

Poolplayer on Eye-eYe-eyE

1 month ago

Well, I've lost focus falling for homunulus eye cards... Going to scrap and redo this deck. Get back to the core strategy theme.

Evil Eye of Urborg Door of Destinies F Isochron Scepter Wings of Velis Vel Eye Gouge

We'll get there.

kane60032 on Necron Tribal [Feedback Wanted!]

1 month ago

Having good removal from my experience playing with this decklist is the biggest downfall. I found myself unable to deal with your opponent's bombs effectively so I'd suggest including cards such as Go for the Throat for overall efficiency or Necron Deathmark if you want to go for more of a resurrection loop with your Resurrection Orb through a sac outlet would help this further as it is mana expensive.

I'd highly recommend replacing your Heraldic Banner with either Door of Destinies or including a sac outlet such as Ashnod's Altar to enable the resurrection items (orb, skele shard, etc) and getting death/etb effects. You could do one of the in-archetype sac outlets such as Illuminor Szeras but most require you to tap the sac outlet so can't spam it multiple times in a turn. Door of Destinies creates more of a threat for your opponent and buff your creatures much more. Biotransference can also be a spicy replacement to generate a wider board state and ok chump blockers.

Overall here are the changes I'd personally make:

KBK7101 on Wondering about Rohgahh as a …

2 months ago

I love the Devour idea. That's great!

Lathliss, Dragon Queen, Haunting Voyage, Rivaz of the Claw, Door of Destinies and Vanquisher's Banner also immediately come to mind.

EnbyGolem on Treefolk Terror

3 months ago

Always lovely to see treefolk tribal :)

Lignify is a really cool removal option that fits right into the flavor you already have established here. I especially like it against other commanders since it’s one of the few ways to effectively remove them without giving your opponents an option to return it back to the command zone.

In general I find tribal tough to build uniquely since so many of the anthem effects are expensive, highly used artifacts like Coat of Arms, Door of Destinies, Herald's Horn, Obelisk of Urd, Vanquisher's Banner, Icon of Ancestry, all of which I’m guessing you wouldn’t be interested in.

Belbe's Portal is kinda neat and I don’t see often; flavorfully, it doesn’t really match but mechanically it might synergize?

trippy_mcfly on Cumly Cube

5 months ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

Dazard on Daddy Eddy

7 months ago

Thank you for your feedback!

I finally had the time to play with this within a 4 player group and i managed to place a good 2nd. i got boardwiped three times and always clawed my way back into having the most dominant army on the table rather fast thanks to card draw. But after quickly amassing a horde of vampires i fell really short in the politics department, where i seemed to be "the bad guy" from round one. And it's hard to argue with that, if you have a bunch of guys out who are basically all about "killing stuff" and "getting stronger". :D Nevertheless, i had a blast with this deck, always being a deadly threat to my opponents. i guess i takes some practice as well in negotiating on the table just like you need to know your cards.

i took out Door of Destinies and replaced it with Shared Animosity. the door is just to slow for this deck, while shared animosity can instantly boost your vamps as soon it hits the table.

I also took out Falkenrath Gorger and Stromkirk Condemned, i am not down the discard/madness road, so these two won't really support my general strategy. Instead i added Skymarcher Aspirant, which is just another one drop with flying and Pitiless Pontiff to give me another sacrificer, especially to guarantee to get some use out of Skullclamp, just in case my vampire tokens are being buffed by some other effects.

And Bolas's Citadel is now in, just to see how it will turn out. I figured that with so many low mana spells in this deck, paying some life here and there in order to cast them won't be a big deal for my lief counter, especially in a deck that has lifelink.

Still not sure which one of the "big guys" i should be running constantly and which ones belong to the sideboard.

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