Creature — Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Crested Sunmare occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
WB (Orzhov): 0.38%
Crested Sunmare Discussion
1 week ago
Hey, consider switching your themes around? Making the token theme the main theme and aristocrats the subtheme?
I suggest this because I think tokens is better overall with this Teysa. Skullclamp is the main reason that tokens are the way to go because it's busted with Teysa and tokens are the easiest fodder for Clamp. When playing aristocrats as the main strategy you really want infinite combos with them. Many combos is how you benefit from the aristocrat strategy. Without many combos making your opponents lose some life is fine, but is not taking enough advantage of aristocrats.
Cards within the budget to consider adding:
- Doomed Traveler: one drop who creates a flying token when it dies is very good with Teysa and recursion.
- Mirror Entity: can pump all tokens and Teysa for big attacks or can be a sac outlet for aristocrat.
- Open the Armory: tutor for Skullclamp or Deathmantle.
- Luminarch Ascension: repeatable 4/4 Angel tokens at instant speed and it activates fast in multiplayer Commander because it looks at each opponents end step. Tokens give you blockers to help to prevent opponents from doing combat damage to you.
- Crested Sunmare: repeatable 5/5 Horses, only have to gain one life on a turn to create a 5/5 Horse, it triggers on your opponents turns if you gain life.
- Dark Prophecy: triggers when tokens die.
- Erebos, Bleak-Hearted: triggers when tokens die.
- Skirsdag High Priest: good with vigilance tokens, turn 1/1 into 5/5 Demon at instant speed.
- Archon of Justice: triggers Teysa to exile two permanents.
- High Market: sac outlet.
Cards to consider cutting:
- 1x Swamp
- 1x Plains
- Burnished Hart
- Syr Konrad, the Grim
- Butcher of Malakir
- Cruel Celebrant
- Harvester of Souls
- Utter End
Good luck with your deck.
1 month ago
1 month ago
Wesley as a farm boy: Diligent Farmhand. Not Modern legal, but...
Castle Ardenvale or any of the other Eldraine castles.
Unruly Mob is the mob that had to be dispersed before storming the castle.
Of course, they did have to Storm the Citadel.
Perhaps True Love's Kiss?
1 month ago
Crested Sunmare has an amusing synergy with Trostani, but may not be much use without her.
2 months ago
hello there !
I play a budget Orzhov version with Kambal, Consul of Allocation, you can find it on my profil if you seek some ideas.
advice : Even if you are not the quickest among your play group, you'll need your Lightning Greaves or such to protect your commander as you are going to generae hate very fast.
Some ideas you may appreciate :
Bloodchief Ascension : well it speak for himself, in 1.5 round around the table it's set and everyone hate you event more.
Emergence Zone : to cast your Felidar with flash just before your upkeep to ensure your victory
Painful Quandary: to help you lose your friends faster, and above all keeping them from having to much cards to plays (helping them or so).
well that's all I can think of like that, I hope it will help you !
3 months ago
Competitive as possible with no infinite combos isn't competitive.... Now, that i have that off my chest, i have several ideas to add power to this deck. Bishop of Wings + Divine Visitation = lots of life and angels. Fiend Hunter+Angel of Glory's Rise= protection from most board wipes. Fiend Hunter + Sun Titan = infinite sac for altars like Ashnod's Altar or Altar of Dementia. Birthing Pod + your deck = tutor for any creature. Karmic Guide + Reveillark = infinite reanimation plus one extra creature, i recommend Eternal Witness. Skullwinder is another copy of Eternal Witness but adds politics. Field of the Dead just for the free token it produces. Giant Adephage and Polyraptor, you'll have to find clever ways of triggering them but once you do enjoy. Other than that Mox Amber, Teferi's Protection, Finale of Glory, Kodama's Reach, Finale of Devastation, Smothering Tithe, Resplendent Angel, Crested Sunmare, Zendikar's Roil, Awakening Zone, Sandwurm Convergence. To be more competitive it's all about curve and interaction. The only spells you want to be more than 3cmc are spells you plan to win with. everything else should push you towards the win condition you pick. cEDH decks tend to be a combo, lots of fast mana, every tutor in the colors, and 23-30 cards of 'stop my opponents.' If i had to pick one route though i like running Bishop of Wings, Protean Hulk, Divine Visitation and maybe Reap. Reap is only if your play group loves black. but basically get Protean Hulk kill it. search for Bishop of Wings and Academy Rector. kill Academy Rector to fetch Divine Visitation then start gaining life and making angels. i would include the Fiend Hunter + Angel of Glory's Rise trick in it and grab a few more humans that interact well or do powerful things. This can go infinite if you have a sac outlet but it isn't complicated to explain, uses four cards to start in most cases, and will end a game when you do it. The earliest you could do it from what i can tell is turn 5 but it's more likely your games will end between turn 10-15 which should keep your play group happy.
3 months ago
Have you considered Proclamation of Rebirth to recur the Martyr of Sands or maybe Leonin Vanguard? Crested Sunmare feels like it would fit perfectly in this deck as a potential finisher. Hope this helps.
4 months ago
Karlov is a stronk general. These cards might interest you: Well of Lost Dreams, Necropotence, Shizo, Death's Storehouse, Cliffhaven Vampire, Epicure of Blood, Crested Sunmare, Angelic Accord, Resplendent Angel, Seraph Sanctuary, Regna, the Redeemer, Krav, the Unredeemed, Paradise Plume, Necrologia, K'rrik, Son of Yawgmoth, Greed, Erebos, God of the Dead