Crested Sunmare

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Crested Sunmare

Creature — Horse

Other Horses you control have indestructible. (Damage and effects that say "destroy" don't destroy it.)

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

DrSnipy on Liesa

2 weeks ago

Out: Crested Sunmare (No synergy), Mindcrank(No synergy), Kaya, Bane of the Dead (too expensiv), Oketra's Last Mercy (sounds cool, doesnt do much)

In (few budget changes): Soul Warden and Soul's Attendant (ez Lifegain), Suture Priest (Like Soulsisters, but hurts the enemy too) and Dawn of Hope (draws cards and can make lifelinkers)

Main Problem would be the manacurve of the deck

SufferFromEDHD on Kambal's Chunky Life Drain Soup

3 months ago

Excellent deck name!!!

Crested Sunmare, Resplendent Angel or Griffin Aerie for the consistent tokens.

Well of Lost Dreams auto include! S much value in this list.

Gidgetimer on Does Norin trigger Crested Sunmare?

3 months ago

Crested Sunmare has an intervening "if" clause and won't trigger at all unless you have already gained life by the beginning of your end step.

603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn’t true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening ‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a card; this rule only applies to an “if” that immediately follows a trigger condition.)

Quickspell on Does Norin trigger Crested Sunmare?

3 months ago

I have Soul Warden and Crested Sunmare on the battlefield, while Norin the Wary is flickering in and out. Norin and Sunmare‘s ability both go on the stack at the beginning of the end step. Can I stack them so that Norin resolves first, triggering Soul Warden, so that when Sunmare‘s ability resolves I get a horse? By that time I have gained life, didn’t I?

RiotRunner789 on Trelasarra, Counters and Lifegain

4 months ago

I've been eyeing Sigarda's Splendor for the chopping block and you've convinced me. I tend to try and avoid cutting card advantage but it's just not good enough.

I like pledge of unity but I think you're right again here.

The other sugestions for cuts I'll have to mull. Though, considering Crested Sunmare has popped up in my head as a possibility to cut probably means I'm just procrastinating.

Thank you for the suggestions. It's always these last few cards are like pulling teeth for me.

DreadKhan on Trelasarra, Counters and Lifegain

4 months ago

Pretty tough to cut things, my knee-jerk is to suggest running fewer cards that protect your board, but I'm guessing there are enough wipes in your area to justify this many copies of the effect.

I feel like if your deck is working well you might not need Sigarda's Splendor, and if it's not working well the spell probably will be turned off, this seems so-so for a 4 mana effect with access to Green. My next pick would be Pledge of Unity, this is terrible if you're already behind and might not be enough win-more to win. Not really sure how important the Hexproof is in practice from Shalai, Voice of Plenty, but making people use two removal to actually get to your Commander might be good enough. She does nothing to a wipe though. I think the last one that seems a bit suspicious to me is Crested Sunmare, it's a mix of maybe being too hard to trigger more than once per cycle with being too small of a payoff, and the Sunmare has no protection. The creatures survive some wipes, but a damage based wipe will still kill them as a after the Sunmare is dead. Obviously the card has a high ceiling but maybe cut it so you can playtest and see if you miss it/can count on triggering it on multiple end steps?

marco-online on Hosenfurz

11 months ago

Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.

Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks

Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk. -> replace this with Thragtusk with the same cost you get a token and life gain

Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite

Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )

Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.

Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )

Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER -> I would to another ramp which is also a library fix and lifegain. good ol Courser of Kruphix

Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.

Mirariis unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck consider the very versatile Knight of Autumn

There is Blossoming Sands or Graypelt Refuge to have more chance of lifegain triggers

Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.

Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune

Growing Ranks This is a card just playable if you commit 100%% towards tokens. you could replace it with some of the horses like Crested Sunmare

Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention

Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it replace it with protection (lacking in the deck Teferi's Protection

Murasa Rootgrazer only viable for a landfall deck. - replace with more protection Dauntless Escort note that sac: is instant speed when i is on the field.

Chatterstorm unplayable. this is no storm/spellslinger deck at all. Random suggestion here you like mean ones like Hornet Queen dontu

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