Crested Sunmare

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

Combos Browse all

Tokens

Crested Sunmare

Creature — Horse

Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

Crested Sunmare Discussion

multimedia on

1 week ago

Hey, interesting budget version of Atraxa.

Atraxa is your best source of life gain with her lifelink because the damage she does to a player is also Commander damage. She already has evasion (flying) meaning you're most likely going to be gaining life when she attacks. Gaining life while at the same time potentially killing your opponents. I would focus more on Atraxa and beefing her up which then in return makes cards that benefit from gaining life better. Counters are a fine way to beef up Atraxa because they also interact with her proliferate. Consider including more ways to get counters on Atraxa?

Cards within the budget to consider adding:

Counter Engines

Ancient, Escalation and Advokist are repeatable sources of counters to put on Atraxa. Even though Escalation and Advokist put counters on an opponent's creature Atraxa is still going to be bigger and more powerful. These cards and Ancient can beef up Atraxa quickly. A big reason to add Climb is Winged Temple of Orazca . It's a win condition land with Atraxa.

Draw and Tutors

Ramp

Ramp that can make any color of mana is very helpful when playing four colors with a budget manabase. Adding more of it lets you ramp into Atraxa faster.

Value from Gaining Life

Sunmare and Resplendent are repeatable sources to make big tokens when you gain life. Resplendent is very good with Lyra Dawnbringer . Well is good when you're consistently gaining life, turning that life gain into drawing cards.

Lands Upgrades

The Pain lands (Llanowar, Coast), Battle lands (Vista, Sunken, Stream) and Check lands (Woodland, Sunpetal) are upgrades for the Bounce lands. The Battle lands are good with Basic lands and Farseek to be able to search for a dual land. The Check lands are good with the Basic lands and the Battle lands. If you cast Atraxa with Opal then she ETB with a counter on her ready to proliferate.


Cards to consider cutting:

  • Azorius Chancery
  • Dimir Aqueduct
  • Dromar's Cavern
  • Golgari Rot Farm
  • Orzhov Basilica
  • Selesnya Sanctuary
  • Simic Growth Chamber
  • Thespian's Stage
  • Myriad Landscape
  • Ill-Gotten Inheritance
  • Lawmage's Binding
  • Spirit Loop
  • Witching Well
  • Ageless Entity
  • Arvad the Cursed
  • Basilica Bell-Haunt
  • Bloodbond Vampire
  • Elderwood Scion
  • Vampire of the Dire Moon
  • Horizon Chimera
  • Evra, Halcyon Witness
  • Elite Guardmage
  • Deathsprout
  • Scour All Possibilities

Good luck with your deck.

Eldrazi_lord on Army of the Selesnya

3 weeks ago

Thank you king-saproling for the list of cards to take out and put in, when I get the time I will get and put in Crested Sunmare , Cryptolith Rite , and Blade of Selves as I do not own them but are great Ideas for the deck.

Poseidon31 on +Mister Odric's Home For Peculiar Children+

3 weeks ago

Darksteel Myr is to slow.. Oketra does the same for 1 Mana more, but much much better.

You need Cheap Removal like Fatal Push , Path to Exile or Dismember , so you can kill much faster.

As one Drops I recommend Inquisition of Kozilek or Thoughtseize for handdisruption or Nip Gwyllion , Serra Ascendant or Typhoid Rats for an early drop.

Honor of the Pure doesn't hit all of your creatures, Glistening Oil slows you down and Infet Odric doesn't share Infect. So therefore Raise the Alarm won't do much.

Swiftfoot Boots also slows you down. You want to play creatures to share their static abilitys. So stick with creatures, creature removal, hand disruption.

Aerial Responder is like a white Nighthawk. Crested Sunmare for indestructible and many horse tokens, since you have a havy lifelink base.

Firstmiracle on OKetra Human Zombo alliance

2 months ago

Ok Niko, Quick Breakdown of what you've got here.

I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:

Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter

Next we look at targeted removal:

Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?

Next we'll look at boardwipes:

Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?

Next we'll look at ramp:

Smothering Tithe - Excellent choice, and a real over-performing option as well.

Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.

Everflowing Chalice - Aight, not my first pick, but it's aight.

Sol Ring - Duh

This is a pretty good ramp package, but I think we could upgrade it.

Next we'll break down your card draw options:

Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.

Skullclamp - Ayup!

Two cards that draw for you is a good start, lets add in some more.

Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.

Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.

Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.

Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.

Angel of Renewal - We can find a card that does something better.

Angelic Accord - We want to make angel tokens, but we're not here to gain life.

Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.

Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.

Elite Inquisitor - A good card, but we can do better.

Fiendslayer Paladin - A good card, but we can do better.

Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.

Gleam of Authority - Odd counter strategy tossed in. I assume because of Cathars' Crusade which can win the game without gleam of authority.

Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.

Harvest Hand  Flip- A good card, but we can do better.

Illusionist's Bracers - I think I understand why you included this, but it doesn't work with Oketra. Oketra's ability is triggered not activated. You probably were thinking of Strionic Resonator

Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.

Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.

Power Conduit -Here's that counter theme again.

Preeminent Captain - Soldier theme.

Sigil of the Empty Throne - Enchantment theme

Squad Captain -Creature count matters theme.

Standing Troops - A good card, but we can do better.

Sunblade Angel - A good card, but we can do better.

Umbral Mantle - I may have missed what this was for.

Veteran's Armaments - Soldier theme again.

Wanderer's Strike - A good card, but we can do better.

Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.

God-Eternal Oketra + Creature Spells = Profit

God-Eternal Oketra + Cathars' Crusade + Creature Spells = Board pump

Token Makers + Divine Visitation = Profit

Expendable Tokens + Ashnod's Altar = Profit

So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.

Let's start by adding in some badass creatures that fit in your deck well.

Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.

Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.

Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.

Benalish Marshal - Glorious Anthem

Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.

Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?

Leonin Warleader - This was a card in your maybeboard, its really good.

Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.

Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.

Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.

Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.

Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.

Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.

Good on creatures now? Awesome, let's look at Instants.

Swords to Plowshares - Remove that creature.

Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.

Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.

Rootborn Defenses - Yeah, this.

Unbreakable Formation - This can win games, or prevent the loss of games.

Return to Dust - Fuck these two things in particular, or just one if it's that bad.

Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.

That about wraps up Instants, now Sorceries.

Divine Reckoning - Protects your general, but still clears the board.

Hallowed Burial - For those mf'ers that don't die.

Austere Command - A very utility board wipe.

Lastly add in a Land Tax

xaarvaxus on Horse Tribal

2 months ago

You could really use Eladamri's Call so you can pull out Crested Sunmare as its one of your best creatures. And because the mare triggers at the end of each endstep, maybe Soul Warden as it will likely gain you life on every turn [same reason you're playing Sun Droplet I guess].

You may want Exotic Orchard for additional color fixing. Fortunately with more coming out in C19 decks they should get even cheaper soon.

With access to red, Shared Animosity could add some more punch.

lychees_landing on Meta Breaker

3 months ago

Hey there. I got to say, I really like your take on this tribe in standard. I tried to make it work back in the day when Rivals came out, was rather casual fun but still fun. ;) (Before that I used the vampire tribe shell with Crested Sunmare shenanigans. Great times.)

There are only a few things I'd like to point out I might do differently here. Probably things you already considered but nontheless here you go.

I very much like the idea of somehow draining the opponent out with Cruel Celebrant but adding it as a four-of seems kinda odd in a aggro deck to me. In this slot I personally would prefere the good ol' Adanto Vanguard . Yeah, I'm aware of the hate she is facing, but still. In a aggro build absolutely mandatory. ;)

Second thing I noticed is that I might play a mix of Icon of Ancestry and Radiant Destiny . Because former seems more like a lategame card and you surely don't want to end up there with an aggro build. HEHE. Maybe I'm just wrong here but maybe even Unbreakable Formation would be an option for this spot. (Or even Pride of Conquerors ?)

Besides that I might cut one plains for an additional Isolated Chapel .

I'm currently running a BW midrange build and there I really liked Oath of Kaya and Despark in the sideboard. Maybe they could be options for you as well.

I hope this was of some help to you. I'm seriously considering to go back to full scale vamps for this season. If only the playset of the new Sorin, Imperious Bloodlord wasn't like at least 50 bucks.

Have a good one.

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Crested Sunmare occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

WB (Orzhov): 0.38%