Rise from the Grave

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Rise from the Grave

Sorcery

Put target creature card in any graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colours and types.

zachz on Orzhov Sacrifice

1 month ago

For budget sacrifice options, I would recommend Grafted Wargear and Culling Dais.

The Wargear allows you to attack with any of your creatures blindly, as they will either hurt your opponent, die getting blocked, or die after you re-equip the armor to someone else.

Culling Dais is slow but another cheap draw mechanic.

As options to maximize efficiency, cards in your graveyard could become fodder with Beckon Apparition or Rise from the Grave.

If you want to add more White to the deck, you could consider Soul Tithe and Celestial Flare. Both are protections while you decide what terms your creatures die on.

Some budget orzhov lands you could add are Temple of Silence, Scoured Barrens, and Orzhov Guildgate.

shadow63 on Graveyard protection

6 months ago

I know this is meant to be anti graveyard hate. But it's a form of graveyard hate. As your opponents can't Rise from the Grave your stuff

multimedia on Budget Sneak Attack Precon Upgrade

7 months ago

Hey, good start, well done upgrading the precon on a budget. For your first deck you have good card sense already. Most of my card suggestions to consider are $1 or less each. Some overall advice is to consider lowing the mana curve which will reduce the avg. CMC of your deck which is currently high at 3.4. By lowing the mana curve then you can potentially play more Rogues quicker to have more of a board presence when you cast Anowon.

There's an infinite opponent mill combo with Mindcrank. Duskmantle Guildmage + Mindcrank + effect to make each opponent mill a card. For three mana this combo makes all your opponents mill the rest of their libraries and each opponent loses life equal to the amount of cards they had left in their libraries.

Consider a few more one drop Rogues who have evasion to help them to do combat damage to a player?

By adding more one drop Rogues then you have more chances to potentially control more Rogues before you cast Anowon. Spells that only cost one mana are great in Commander letting you more easily cast more than one spell a turn or cast a spell on your turn and leave up lands/mana for instant opponent interaction.

Some other one drops to consider:


Anowon with Rogues is all about attacking. Consider more effects to take advantage of attacking and doing combat damage to opponents?

  • Krydle of Baldur's Gate: Rogue with combat damage to player trigger, also repeatable to make Anowon, itself or another creature you control unblockable, for two mana.
  • Hoard Robber: Rogue who can create repeatable ramp with treasures.
  • Reconnaissance Mission: draw a card for each creature who does combat damage to a player.
  • Key to the City: repeatable unblockable by discarding a card and it can be repeatable draw once on your turn for two mana.
  • Zephyr Boots
  • Curiosity
  • Sigil of Sleep

Anowon lacks evasion and with base 2/4 stats it could be difficult for him to do combat damage to a player. By adding more cards that can repeatedly give him or other creatures you control evasion or unblockable then he can do more combat damage to opponents.

Some budget land upgrades replacing some basic lands to consider:

  • Secluded Courtyard: new card from NEO set, it will most likely come down in price. Another tribal land that ETB untapped and bonus is you can use mana from it to activate an ability of a tribal creature.
  • Choked Estuary: another Dimir dual land that can ETB untapped if you also have in your hand an Island or Swamp land to reveal.
  • Path of Ancestry: ETB tapped Dimir land, but worth it for tribal since any Rogue you cast with it you scry 1.
  • Access Tunnel: another land that can make a creature unblockable.

Some cuts to consider are first some lands to add more one drop Rogues? 38 lands is high, by cutting two lands for a couple of one drops won't effect consistency of drawing lands that much while the one drops can give you more.

Some other cards to consider cutting in order: Dimir Locket, Didn't Say Please, Fractured Sanity, Fated Return, Rise from the Grave, Murder, Ogre Slumlord, Master Thief, Lazav, Dimir Mastermind, Adaptive Automaton.

If you're interested in any of these suggestions then let me know which ones and I offer more advice. Good luck with your deck.

lagotripha on $80 Panharmonicon Golems

9 months ago

I love the list, and love thragtusk, but I feel like a splash could be dedicated to cheating on cost for the creatures for far greater effect - I'd probably build Heartless Summoning/Rise from the Grave for repeat resurrecting splicers myself, but thats mostly because I really like throwing black into lists.

A set of manadorks and a heavier green component aiming to cast Avacyn's Pilgrim and ramp would make the whole thing a lot faster and smoother- right now your low mana spells want to be cast after your high mana ones because they have flicker effects, and this would give a way to do that.

carpecanum on God Save the Queen

1 year ago

Rise from the Grave (45 Grave, especially the wonderful scene in The Return of the Living Dead when "Trash" is eaten alive by zombies rising from the grave with Do You Want To Party playing)

Metal theme could include Flaming Sword which I love to flash onto Deathtouch creatures like Marchesa. Elbrus, the Binding Blade  Flip also

Rhadamanthus on What effect does Rise from …

1 year ago

It's a Sphinx of Enlightenment that's both Blue and Black, has the creature type "Sphinx Zombie", has the "Flying" and "When (this) enters the battlefield..." abilities, and is a 5/5.

Rise from the Grave only changes the characteristics it specifically talks about in the text. It adds Black to the creature's colors and adds the Zombie type to the creature's types. It doesn't take away any abilities or change power/toughness.

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