Welcoming Vampire

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Welcoming Vampire

Creature — Vampire

Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Last_Laugh on A Trip To Transylvania

1 month ago

This is a nice start, but I feel like 2 VERY important categories are underrepresented here. Card draw and board protection.

Card Draw: Plumb the Forbidden is amazing here thanks to being an instant. Twilight Prophet, Welcoming Vampire, Skullclamp, Dark Prophecy (lots of lifegain needed for this one), Smuggler's Share, and Necropotence are all excellent options here.

Board Protection: Teferi's Protection, Flawless Maneuver, Boros Charm, And They Shall Know No Fear, and a little hidden gem known as Scapegoat. Scapegoat also doubles as a finisher with Purphoros out.

Finishers: Purphoros, God of the Forge will dome each opponent for 4 whenever you cast a vamp. Reconnaissance feels like cheating and allows you to be hyper aggressive safely. 2nd post below dedicated entirely to this card... which is just Copied/Pasted from my deck description.

Feel free to check out my list for more ideas. It's one of the top rated Edgar lists on this site and has a buttload of posts to sift through for more insight and inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Coward_Token on Brother's War Spoilers

1 month ago

legendofa: re:white card advantage Tocasia's Welcome is worth mentioning, even if it's pretty similar to e.g. Welcoming Vampire. Loran, Disciple of History basically cantrips your legends in the right deck. Thopter Shop is a death draw-trigger, which is kind of unusual for white. Kayla's Music Box is... kind of infefficient but also new-ish to the color.

DreadKhan on Bohemian Rhapsody

1 month ago

Black Market Connections can do a lot of work for a 3 drop, and you've got access to White for random life gain to make it less of a problem. It's clunky but Axis of Mortality is a really fun/interesting card that can make it an asset to pay life, and you can also use it to just switch two opponent's life totals if yours is the highest. If you want something lower to the ground, there are also the Soul Sisters, Soul Warden and Soul's Attendant, or Lunarch Veteran  Flip. One or two of those coming out early can mean a ton of life if nobody is wiping.

I think Welcoming Vampire might work, but you probably want to have tokens enter on other people's turns, not sure if you can pull that off readily. There is also Bennie Bracks, Zoologist, which doesn't care what kind of token you're making and can be cheap to cast, he's really nice with Pitiless Plunderer and a sac outlet or Smothering Tithe.

Not sure if you get walled very often, but if you're usually going wide Angel's Trumpet can create a ton of chaos for unprepared decks.

DensxD on Necronomicon | Teysa Karlov | Primer

1 month ago

I was wondering what you think about Welcoming Vampire and Mangara, the Diplomat (on a budget) since I didn't see them in your Maybeboard?

Thanks in advance!

BigBadE on Wabbit Season (Cadira, Caller of the Small)

2 months ago

I'd suggest:

Killer Service swapped for Battle for Bretagard because you'll at least get better tokens with the latter.

Bennie Bracks, Zoologist for Welcoming Vampire because less mana cost, even if you have convoke, because early-game you won't have the creatures and late-game you won't struggle to pay the mana.

Remove Craterhoof Behemoth. You already have trample on your commander, and go-wide won't struggle to get the combat damage in. This card will likely be a dead card for most of the game, and by the point it'd win you the game, a board wipe/buffer should be able to do it anyways.

Add Search the Premises. Getting a token whenever someone swings at you heavily discourages attacks.

multimedia on Phantom Premonition Customizations

3 months ago

Hey, well done so far upgrading the precon on a budget.

Some cards from the precon to consider adding.

Windfall is a powerful draw spell in multiplayer Commander where opponents can have huge hands of cards. Empty your hand of spells quick then Windfall to draw a whole new hand. Ghostly Flicker is one of the better instant blink spells since it can target two permanents not just a creature. Ghostly Prison can be a helpful effect to have in multiplayer Commander.


I don't think many of the Spirit anthem effects are needed. Some anthems are helpful, since Ranar is a Spirit cards that give him other abilities such as hexproof or flash, but cards that only increase power/toughness are subpar. Coat of Arms is the exception, no other little anthem effect can compare to it.

You're best game plan is to create infinite Spirits on an opponent's turn and then attack with them on your next turn. Infinite Spirits don't need an anthem to be a wincon. Infinite attacking Spirits are however shut down by opponent's Ghostly Prison, Propaganda, Windborn Muse, etc. thus it's important to have consistent removal for these cards. Cutting most of the anthems for more repeatable draw could help gameplay. Consider more repeatable draw options when you create a 1/1 Spirit?

Palace Jailer is powerful with blink, it's a unique card that makes you the monarch when it ETB, you draw a card at your end step and it's repeatable as long as you are the monarch. Only one player in the game can be the monarch at one time and it can change players.

If an opponent does combat damage to you or plays a card that makes them the monarch then that opponent becomes the monarch and you lose the monarch. You can get the monarch back by doing combat damage to the opponent who's the monarch. Flying Spirit tokens are fine fodder for blocking and flying makes them good attackers. Use Spirits as defense to keep the monarch for repeatable draw?

Jailer also does something else when it ETB, exiles an opponent's creature and the only way for opponents to get back their exiled creatures is if you lose the monarch. Each time Jailer is blinked you get to exile an opponent creature.


Skyclave Apparition is a Spirit and is another powerful blink target since it exiles any opponent nonland permanent 4 CMC or less which covers a huge amount of targets in multiplayer Commander. It's a good way with the strategy of blink to get rid of Ghostly Prison, Propaganda, Windborn Muse, etc.

Like with all precons the manabase is subpar and it's going to be difficult on a low budget to make many land upgrades, but here's some lands to consider.

Good luck with your deck.

multimedia on Bloody Box Social

3 months ago

Hey, I'm not familiar with MTG Arena, but is it difficult to get 4x of a card? I ask because you're entire deck minus lands is 1x and 2x of cards which is not good for consistency. Playing 4x of a card means you'll have more chances to draw it in a game where as if all cards are 1x then you may never draw that card in a game.

The color pie shows you need an equal amount of black, red and white color sources and that's not really doable with a 15 basic land three color mana base. Some advice is play Rakdos Vampires and only splash white with dual lands as well as 4x Secluded Courtyard for a few cards? Other than the dual lands the rest of your deck is low budget because of this I'll give lower budget card suggestions.


When you play tribal you really want a reason to be in the tribe. For Vampires there's only two cards here that are tribal, Edgar, Charmed Groom  Flip and Vampires' Vengeance. Edgar is legendary meaning you can't have more than one of him in your control which sucks since he's a Vamp lord. Other than Edgar and Vengeance there's really no reason to be playing all Vamps and Vengeance is more of a sideboard card against aggro opponents then main deck.

4x Vampire Socialite can be a reason to play Vamps because being aggressive with Vamps then makes Vamps bigger when Socialite enters the battlefield or other Vamps after Socialite. Being aggressive with Vamps to take advantage of Socialite means playing more of one drop and two drop Vamps. Bloodtithe Harvester is 3/2 two drop making it a good attacker and Vamp to make bigger. Can also be creature removal if you need that.

Florian, Voldaren Scion has first strike as well as can be repeatable card advantage when you're aggressive with Vamps. He's good and can trigger the turn you play him if you cast him before you attack. Even though he's legendary you want to consistently cast him turn three, for that reason I would play 4x of him. Plenty of ways to discard other copies of Florian for value.

Socialite, Harvester and Florian is a nice trio of Rakdos Vamps. Voldaren Bloodcaster  Flip is a flying two drop Vamp who can be repeatable source of Blood and Falkenrath Pit Fighter can be an aggressive one drop Vamp who can be saced later if not useful to draw.

Example Vamp core for budget tribal Vamps:


Next is Vamp support and Welcoming Vampire can be repeatable draw from a flying Vamp, reason to splash white. Being rare and expensive price might be difficult to get more of Welcoming. If you can afford more than add more. Nighthawk Scavenger has flying and other keywords making it a nice Vamp to make bigger, but it's power relies on your opponent's graveyard making it a better sideboard Vamp when you know what your opponent is playing.

Edgar, Charmed Groom  Flip can be top of the curve Vamp and a reason to splash white, but Edgar at the top means that you don't need white in the early turns of the game which is helpful to cast black and red Vamps.

Example of Mardu with heavy Rakdos Vamp base:


Deadly Dispute is a good card in Standard especially when you're playing little creatures and Blood tokens. Infernal Grasp is more unconditional instant creature removal and being black is easier to cast then white removal.

Dispute, Florian, Welcoming, Fighter and Blood is a lot of main deck draw which can really help gameplay. This example needs red or black mana in the early turns for Vamps making 4x Secluded Courtyard very helpful because it enters the battlefield untapped and can also cast white Vamps.

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