Welcoming Vampire

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Welcoming Vampire

Creature — Vampire

Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

butcher234 on Power ≤ 2 Tribal

1 month ago

I decided to give The Battle of Bywater a go. I ran into a tricky game recently featuring a souped up Crystalline Giant with Phyresis, and I kept wishing I had put it in the deck.

I've also added in Welcoming Vampire and Knight of Dawn's Light to help keep me in the game. I cut Mentor of the Meek got cut because it's just too mana-intensive, Ornithopter of Paradise because of its nombo with Collector Ouphe and Tymna the Weaver, and Stronghold Arena since its effect is largely replaced by Welcoming Vampire but with fewer hoops to jump through. I wonder how much I'll notice the decrease in card advantage, so we shall see how these swaps play out!

griffstick on Drawing mutiple cards in white

1 month ago
  • Welcoming Vampire = good draw.
  • Tocasia's Welcome = good draw.
  • Esper Sentinel = grade A+ draw.
  • Loran of the Third Path doubles as removal so it good. It good card draw to at the expense of giving your opponents a card too (not good).
  • Staff of Compleation paying 4 life for a card is gonna hurt really bad. After 2 activations, the 3rd it's a total 12 life lost. 26% of your starting life total.
  • Relic Vial this seems like it's a good fit for the cmdr but if you want value the turn your cmdr comes down you'll need 2 more mana to activate it. This is slow. Beside your cmdr you'll need other good targets to sac. This one's out for me too.
  • Endless Atlas is at best average.
  • Gate to the Afterlife - this is the card advantage.

NTakamura on Drawing mutiple cards in white

1 month ago

I have a Ao, the Dawn Sky deck I am working on and I was wondering if there are any permanent spells that draws me more the one card for 4 or less. The deck has a large amount of artifact and I will be sacrificing Ao few times through the game. So far I have Welcoming Vampire, Tocasia's Welcome, Staff of Compleation, Relic Vial, Loran of the Third Path, Gate to the Afterlife, Endless Atlas and Esper Sentinel.

iammute on [EDH][Primer] Adeline Anthem Beatdown

1 month ago

Chivalric Alliance and Glimmer Lens are great on theme card draw. Alliance is great late game with Welcoming Vampire, Tocasia's Welcome and/or Bennie Bracks because you can discard excess lands to make a token and draw a card

Idol of Oblivion could work too

Grends27 on Edgar Markov Upgraded

3 months ago

Welcoming Vampire is an auto-include for Edgar Markov as well (so much card draw) and I’d take a look at Sorin, Imperious Bloodlord to cheat out the big vamps while Edgar goes wide

Crow_Umbra on Isshin, Two Heavens As One - Eiganjo Uprising v1.2

4 months ago

Another solid round of updates! Your deck is looking more and more refined with each new update. I haven't added anything from MOM/MOC into my 99 yet, but I've kept stuff on my radar.

I think it might be worth revisiting Breena, the Demagogue and/or Karazikar, the Eye Tyrant. You could possibly replace Welcoming Vampire, as 8ish of your cards in the 99 have power 2 or less, some of which are token producers so have more extended synergy.

I'm a bit biased since Breena won me my last few games. My meta leans aggro, so she tends to stick around since people can benefit, but she gets huge as a result, or can grow other threats on our side of the board. In those last few games she was at 20+ power both times, and was 1-shotting people by that point in the game. Karazikar even for 1 turn rotation is super helpful for deflecting aggro.

Breena and Karazikar are both high risk/high reward in their own respects, but I think each has a higher ceiling than Welcoming Vampire for both drawing and finishing potential.

Hi_diddly_ho_neighbor on Chapter Master | Esper Tokens | Primer WIP

4 months ago

You might consider Invasion of Tolvada  Flip since it reanimates any of your important permanents and flips into a Bitterblossom that is also a permanent Sorin, Solemn Visitor anthem for tokens.

Always got to plug the inclusion of my girl, Thalisse, Reverent Medium in token decks. She is a little awkward on the curve though at 5 mana, but she a great token generator.

You might not need them since Marneus draws a lot of cards on his own, but Bennie Bracks, Zoologist, Welcoming Vampire, and Tocasia's Welcome are really great card draw in token decks.

Clever Concealment is a great new protection spell that is essentially free in token decks.

Phule451 on Convoker

5 months ago

Thanks for the feedback, ZEBR4. Shark Typhoon is a bit too mana intensive as I’m already running a pretty high CMC. Both Tocasia's Welcome and Welcoming Vampire were actually in my original build, but just didn’t make the final cut. Jeskai Ascendancy is a great suggestion, I’m gonna have to see if I can find somewhere to slot it in. I’m not much of a fan of most planes walkers without + abilities. I really appreciate you’re not only taking the time to check out the deck but for commenting as well. May you draw well…

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