Welcoming Vampire

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Welcoming Vampire

Creature — Vampire

Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

multimedia on Bloody Box Social

2 days ago

Hey, I'm not familiar with MTG Arena, but is it difficult to get 4x of a card? I ask because you're entire deck minus lands is 1x and 2x of cards which is not good for consistency. Playing 4x of a card means you'll have more chances to draw it in a game where as if all cards are 1x then you may never draw that card in a game.

The color pie shows you need an equal amount of black, red and white color sources and that's not really doable with a 15 basic land three color mana base. Some advice is play Rakdos Vampires and only splash white with dual lands as well as 4x Secluded Courtyard for a few cards? Other than the dual lands the rest of your deck is low budget because of this I'll give lower budget card suggestions.


When you play tribal you really want a reason to be in the tribe. For Vampires there's only two cards here that are tribal, Edgar, Charmed Groom  Flip and Vampires' Vengeance. Edgar is legendary meaning you can't have more than one of him in your control which sucks since he's a Vamp lord. Other than Edgar and Vengeance there's really no reason to be playing all Vamps and Vengeance is more of a sideboard card against aggro opponents then main deck.

4x Vampire Socialite can be a reason to play Vamps because being aggressive with Vamps then makes Vamps bigger when Socialite enters the battlefield or other Vamps after Socialite. Being aggressive with Vamps to take advantage of Socialite means playing more of one drop and two drop Vamps. Bloodtithe Harvester is 3/2 two drop making it a good attacker and Vamp to make bigger. Can also be creature removal if you need that.

Florian, Voldaren Scion has first strike as well as can be repeatable card advantage when you're aggressive with Vamps. He's good and can trigger the turn you play him if you cast him before you attack. Even though he's legendary you want to consistently cast him turn three, for that reason I would play 4x of him. Plenty of ways to discard other copies of Florian for value.

Socialite, Harvester and Florian is a nice trio of Rakdos Vamps. Voldaren Bloodcaster  Flip is a flying two drop Vamp who can be repeatable source of Blood and Falkenrath Pit Fighter can be an aggressive one drop Vamp who can be saced later if not useful to draw.

Example Vamp core for budget tribal Vamps:


Next is Vamp support and Welcoming Vampire can be repeatable draw from a flying Vamp, reason to splash white. Being rare and expensive price might be difficult to get more of Welcoming. If you can afford more than add more. Nighthawk Scavenger has flying and other keywords making it a nice Vamp to make bigger, but it's power relies on your opponent's graveyard making it a better sideboard Vamp when you know what your opponent is playing.

Edgar, Charmed Groom  Flip can be top of the curve Vamp and a reason to splash white, but Edgar at the top means that you don't need white in the early turns of the game which is helpful to cast black and red Vamps.

Example of Mardu with heavy Rakdos Vamp base:


Deadly Dispute is a good card in Standard especially when you're playing little creatures and Blood tokens. Infernal Grasp is more unconditional instant creature removal and being black is easier to cast then white removal.

Dispute, Florian, Welcoming, Fighter and Blood is a lot of main deck draw which can really help gameplay. This example needs red or black mana in the early turns for Vamps making 4x Secluded Courtyard very helpful because it enters the battlefield untapped and can also cast white Vamps.

TheOfficialCreator on darien tokens

3 days ago

Blasting Station would make this deck infinite.

Halo Fountain gives you an alt win condition.

And Welcoming Vampire gives you draw.

TheOfficialCreator on Heliods army

1 week ago

Alright!

Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.

Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.

Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.

Banisher Priest is good.

Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.

Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.

Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.

Consul's Shieldguard... see the Aegis Angel comments.

Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.

Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.

Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.

Felidar Cub is nice, but War Priest of Thune is strictly better.

Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.

Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.

Inspiring Overseer and Knight of the White Orchid are good.

Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.

Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.

From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.

Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.

Welcoming Vampire is good too.

Celestial Flare could be replaced by Silence.

Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.

Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.

Feat of Resistance is nice.

Gideon's Reproach - see Divine Verdict's feedback.

Gods Willing is good.

Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.

Aligned Hedron Network is good.

Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.

Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.

Font of Vigor - see previous comment

Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too

Not Forgotten - Rest in Peace, Ashnod's Altar

Sunlance - any other removal that I've mentioned

Also consider Sphere of Safety.

I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!

SefTheReject on Bordello of Blood

3 weeks ago

YamishiTheWickedOne Welcoming Vampire was tested in DnT for a brief time. Nice card, has evasion and card draw, just didn’t fit the build. The two you mentioned look very good, appraiser must be good if non vamp builds are splashing to include it.

mlequesne on Myrkul, Lich's Phylactery

1 month ago

Hi there friend, nice deck brew! I really love the lich theme.

I have a few recomendations for you:

-Ranger-Captain of Eos could be great to tutor for Viscera Seer and also to protect your combos twice.

-Selenia, Dark Angel could help you get to the lich state of no life.

-Eidolon of Blossoms and Welcoming Vampire can be a great draw engines.

-Greater Auramancy can be a good protection.

-Thalia, Heretic Cathar to slow your opponents.

I'm brewing a Myrkul enchantress deck, when it's up in tappedout it would be great to hear your suggestions.

See you :)

DrukenReaps on Is Commander Legends a New …

1 month ago

I play plenty of old cards. I think the issue is less of a power creep and more that folks just don't go looking for cards. Some things that use to have rather awful downsides to deal with like Shauku, Endbringer are really not anymore. And she provides a relevant powerful ability. Not for every deck but it works wonders in my Mairsil, the Pretender and Olivia, Crimson Bride. I always find something worthwhile when I go poking around long enough.

I don't play competitive however but even that seems to rely on particular older cards.

And there's plenty of newer cards that are overly restrictive. Keeping older cards plenty useful. I'm not as likely to include Welcoming Vampire as I am Mentor of the Meek for example.

amarthaler on EDH Vampiric Bloodlust (C17 Precon Upgrade)

2 months ago

Update!

Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa

In: 1. Plains x4 2. Mountain x4 3. Eiganjo, Seat of the Empire 4. Takenuma, Abandoned Mire 5. Farewell 6. Toxic Deluge 7. Welcoming Vampire 8. Flawless Maneuver

The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.

The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.

Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).

Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.

Stardragon on Commanders. Thoughts?

2 months ago

seshiro_of_the_orochi

Movkil, The Luxa Killer- No it wasn't my intention intention to give him both Afflict 3 and Afflict 1 and he's was meant to an Uncommon Legendary (some thing i forgot to add to all of them) so i didn't want to add to much though i could add haste or first strike to make a bit more powerful as for making him jund color why not

Plagus, The Death Spreader- Yeah his 7 mana cost makes him a late game commander but his effect i felt were lategame powerful but you do want sooner turn 4 or 5 at latest. I don't if the whole oddly specific was complment or a negitive. if i negitive i don't see the reason why. There nothing wrong with have a very narrow niche commander that doesn't have a broad appeal some it them that more interesting when they do show up (though they do have less flexible ways to build a deck true)

Bartholomew Derskrel- First he's a 4/3. Second i may of wanted him to do to much as a leader and pregentior of his clan (be a lord, making tokens, and deal with there mechanic of pure discarding). as for his colors vampires from innistrad are all rakdos except for both Edgars (and a couple of sorins even though se a walker not a creature but that semantics) three random vampires (Markov Waltzer, Markov Purifier and Welcoming Vampire) and Odric, so the idea of have a three color clan didn't mesh well

Bishu, Guardian of the Heavens- Never gave your thoughts on him

Barbarossa, Derskrel Lieutenant- Glad you liked him as you could tell the important Derskrel Vampires are named for famous Caribbean pirates (these were made before Ixilan came out i have a whole back log of custom cards that i peoples thoughts on)

King Agademtatis, Lord of Hallowed Graves- Glad you like him as well he's one of my favorites and i wanted a leader of a undead army (not just zombies) almost all necromancers are zombie based (i think some make skeletons im not sure) but none you ghosts and wraiths and such so yeah i wanted a true undead leader. but i could be abzan it can see it. as for the ehh it could be shortened

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