Priest of Titania

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Priest of Titania

Creature — Elf Druid

: Gain for each Elf on the battlefield.

CruelSilenc3r on Chulane Budget

1 month ago

Hello, I also have a chulane deck that is more on the competitive side. May I ask what your budget is looking like? There are many additions you could make for fairly cheap that would greatly improve the deck. Lotus Cobra pairs nicely with Tireless Provisioner for 2 mana per land Panharmonicon can substitute for Cloudstone Curio to allow Shrieking Drake and Village Bell-Ringer to combo off with mana producing creatures. I understand wanting cards like Edric, Spymaster of Trest and Rashmi, Eternities Crafter and while they are not necessarily bad. They lend themselves to a different gameplan than what Chulane is really good at. I would sub these out in favor of more cheap mana dorks maybe even adding in the elf ball staples like Wirewood Symbiote, Quirion Ranger and Priest of Titania for large mana producing creature to untap.

Heres my list if you are looking for less budget friendly upgrades it would be a good place to start. My list is by no means perfect so keep that in mind.

RedTornadoPlayer on Old Green Elf Deck

1 month ago

Thank you for the comment, lespaul977!

Yes, I played a lot more Magic back in the day, and this deck was basically given to me by a friend with a few cards added when I played a little in Zendikar.

I tried to remove a lot of cards that I only had a single copy of, however I thought keeping the Joraga Warcaller and Elvish Champion were good to keep as a bomb, as well as Priest of Titania sort of being another copy of Elvish Archdruid.

One thing I've always been fuzzy on was how much mana was a good amount to have. Is 21 land a good amount with the mana ramp from Elvish Archdruid, Llanowar Elves, and Priest of Titania?

Also I did change the deck to Casual. I didn't realize that was an option in the list, since it was so far down, but thank you for pointing it out!

If I cut a card that is one of the better ones, do let me know. I'm not exactly sure what's great and what's not, so any help would be appreciated!

And once again, thank you for the help!

K4nkato on Staff of Domination & the …

2 months ago

EDH game, here’s the situation.

I have a Staff of Domination, a Priest of Titania, a Lathril, Blade of the Elves and 9 other elves. This is enough to create infinite mana, endless tap & untap my Elves and use Lathril’s activated ability to win the game.

Now here’s the hitch. My friend also has Staff of Domination & Priest of Titania with five elves, meaning they can also make infinite mana. They didn’t know that so I (foolishly) let them do the combo and now we have a problem. Because both of us have an arbitrarily large amount of mana and we can both endless tap & untap Lathril, we have stack that can never resolve. Any time I untap Lathril they can tap her. Anytime I tap their Priest they can untap it. There is no way to force a combo because my opponent can always disrupt it, but I can always undue their disruption. There are effectively infinite actions taken in a loop that will never resolve.

What happens? Is the game a stalemate?

Niko9 on Need help for a green …

3 months ago

Cool, well it looks like an awesome build already, and here are maybe a few suggestions from my time as an elf player. Love the commander too, Freya may not be the most combo-power commander, but she's an amazing toolbox and sometimes that's so much better : )

allosaurus shepard isn't really necessary and can cut back the overall price a lot. I'd say the same with growing rights of itlimoc and in general all of the land ramp might be unnecessary just due to how much creature ramp you will get. Things like Fauna Shaman will be better than land based ramp because they will help you hit your Priest of Titania or other elf-ramp.

To replace some of the ramp like Kodama's Reach I'd put in more big creatures to pay off your ramp. carterhoof behemoth may be the staple, but there are great low cost alternatives.

Other than that there are a few ways you can go with the deck. Elfs can do many infinite combos if that's interesting in the playgroup, or you could also splash enchantments for Setessan Champion and other enchantress card draw. Or you could add toolbox creatures to make an aggro midrange deck that attacks with elves and equipments.

But yep, looks like a great deck already. I just think that to make it budget you might just want to look at what is really necessary. Worldly Tutor and Boseju and The Great Henge and nyxthos and Veil of Summer, I don't think they make the deck run as much as they make it run better, where something like Coat of Arms is absolutely one to include.

Tur on Hidden Power - Crop Rotation

3 months ago


Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

lagotripha on Myrtron

3 months ago

Forsaken monument and sun are exactly the kind of payoff cards that you should be looking for - stuff that cares about your creatures, draws cards and makes more mana.

Myr propogator is a weird one - I've run cloning effects with Followed Footsteps and Cogwork Assembler type effects, which can be strong, but they mostly need something else to make them great.

Propagator is a little slower than them due to the tap + cost, but also a little more resilient due to both myr having the tap effects. If you were shooting for a Myr Galvanizer combo deck propagator will works as a payoff, with a backup where you were sacrificing tokens to trade for cards on a stalled boardstate, or perhaps were generating tons of mana with a myr Priest of Titania (if they print more myr support) it might be great, but it just needs a lot of other cards to work - haste for the tap cost, 3 mana for the price, ands its still a 1/1.

Short of shenaigans with something like Dollhouse of Horrors Necrotic Ooze or Mindlink Mech, I'm not a fan. It just takes a lot of cards to make paying 3 mana for a 1/1 artifact token to be good.

carpecanum on Elfospam

5 months ago

Elves need pets. May I suggest throwing in Chatterfang, Squirrel General? You lose one elf card and pick up a million blockers so you don't need to martyr elves you would rather be tapping.

Elvish Guidance and Priest of Titania are standards

One last non-elf suggestion : Pili-Pala + Presence of Gond. Make as many elves as you can, tapping and untapping, thn tap any card like Elvish Archdruid and double your number elves by doing it again.

WhiteEagle_12 on Elvish Stampede

6 months ago

I suggest moving Elvish Champion to the sideboard and replacing it with Llanowar Elves. I would also replace Return of the Wildspeaker with Overrun. Llanowar Loamspeaker is strictly worse than Priest of Titania, especially since your deck has no synergy with elementals. Also, if you aren't worried about budget then I would up the number of Collected Company to 4. If you want, you can also look at my Modern Elves list. It is budget, so it's missing cards like Collected Company, but you still might get a kick out of it.

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