Priest of Titania

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Priest of Titania

Creature — Elf Druid

: Add for each Elf on the battlefield.

sergiodelrio on A Glimpse of the Storm [[Oathbreaker]]

3 weeks ago

Holy cow, good job on the degenerate part!

I playtested it and my board on T3 looks like this (first try btw):

6x Forest (one of which became a 3/3 creature)

Exploration (conveniently played T1), Vernal Bloom (conveniently played T2), Nissa, Who Shakes the World

Marwyn, the Nurturer with 3 +1/+1 counters, Llanowar Tribe, Elvish Archdruid, Priest of Titania

One Forest in hand.

Also looks like the deck is only 120$ ??? Don't know much about this format, its speed etc. but this looks OP, thanks again!

legendofa on Moon's 1st Elves

2 months ago

Welcome to the club, Moonsteel!

Priest of Titania gives you massive amounts of green mana, which can lead into an equally massive Genesis Wave or similar effect. Since Meren of Clan Nel Toth wants creatures to die, and Elf decks are excellent at generating lots of creatures, look for some more sacrifice effects that let you control when and how creatures die.

Above all, have fun!

Made_Compleat on Kiora, the Crashing Wave

3 months ago

Nice deck! Maybe take out the Sanctum Weaver for a Priest of Titania? It's a better mana dork.

Love the deck!

hypotheek on Lathril's Dark Elfball

4 months ago

Hi Romer! I know! I run the same deck and making cuts is so hard, just too many good elf cards.

One question I don't really know which is better and also myself am struggling with. Maybe it's an idea to take Joraga Warcaller out for Galadhrim Brigade. I use Joraga only with a kicker so paying 3 mana, what is the same cost of Galadhrim (then both will give +1/+1). The kicker has the same price as the squad (2 mana). Shouldn't Galadhrim's squad ability give us copies which will count as elfs? This would give a little bit more advantage for Circle of Dreams Druid, Elvish Archdruid, Priest of Titania or Wirewood Channeler. Or won't they count as elfs?

Also Collected Company and Genesis Wave are worth watching, gives me a great advantage now and then. Especially the last one when I have a lot of mana on the table. I'm def gonna follow your deck cause it gave me some cool new cards for my deck!

legendofa on Still Can't Trust Elves

8 months ago

Crow-Umbra Thanks for checking it out!

In this deck, in my testing, I don't often get above 5-6 lands before going off, and sometimes as low as 3-4. The Elves usually provide their own ramp, with Priest of Titania, Circle of Dreams Druid, Bloom Tender, etc., so I'm not sure that the eight land bonus will come up much, especially with the low land count this draft has. The extra draw and life drain are a nice touch, though.

Also, I'm designing a thematic Saproling deck around Zimone and Dina right now. It'll be a lot less dynamic, but it's going to be more personal to me.

Helnas on Omnath locus of mana (opinions needed)

9 months ago

i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.

id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.

For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker

For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn

for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds

For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath

some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).

non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures

Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck

RCD2023 on Lathiel, Who Blots Out the Sun

10 months ago

hello rakdosrunner!!

i really enjoyed the enforce that u had describing the deck and the mechanics.

i'm playing Lathiel for a long long time and i'm updating him a lot since then.

all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).

firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel

it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )

starting with the nasty combos :

God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again

Lathiel Gatling Gun: Walking Ballista + Heliod, Sun-Crowned or Cleric Class

“Life moves pretty fast..” — Ferris Bueller’s Spike Feeder + Light of Promise

ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect

draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana

tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players

utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/

Good interactions : Aura Shards , Force of Vigor 2 ducks 1 shot ,Farewell exile :) , Kenrith's Transformation (interaction with draw)

lightning_elf on Infinite Mana Elves

10 months ago

webstar187 and pinecone2k3 I’ll explain the Umbral Mantle combo for you. In this situation you have your Umbral Mantle, a Priest of Titania or a Elvish Archdruid, and at least 3 other cheap elves. For 0 mana, you equip the Umbral Mantle to your Priest of Titania or Elvish Archdruid and tap your creature for 4 mana. Using the mantles ability, you pay 3 out of 4 of the mana that you aquired to untap the creature, leaving 1 extra mana. You keep repeating that process as many times as you want, leaving 1 extra mana each time, getting as much mana as you want.

Hope that answers your question!

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