Priest of Titania

Priest of Titania

Creature — Elf Druid

: Add to your mana pool for each Elf in play.

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Printings View all

Set Rarity
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Urza's Saga (USG) Common
Promo set for Gatherer (PSG) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Priest of Titania occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.77%

Golgari: 0.25%

Priest of Titania Discussion

AlwaysSleepy on Consult Scepter Thrasios

23 hours ago

tophe6311

I think it'd be dependent on the meta and what you need at that point. Cards I would look at could be Drown in the Loch, Negate, Priest of Titania, Toxic Deluge, and Fellwar Stone.

All of the listed cards though are quite good and I would make a decision based on which cards are performing best and which are not performing as well as you need. Personally I think just in the blind it could be Negate.

SideBae on Graveyard Shift

5 days ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

RNR_Gaming on Eldrazi will rule once again

2 weeks ago

I'm unfamiliar with the leviathan format but I'm pretty decent at figuring out how to generate a ton of green mana. So, it looks like you have a lot of pay offs but not a whole lot of ways of getting to those pay offs. Some smaller elves like Priest of Titania, Llanowar Elves, Elvish Mystic, Fyndhorn Elves and Elvish Rejuvenator could all help getting you to your pay offs more easily. Additionally, Natural Order could snag your ancient out of the deck super early and you could just start going to town from there.

RNR_Gaming on

2 weeks ago

So, generally with this commander you want elves and things that benefit from mass discard. Waste Not and Dark Deal would be excellent additions and synergize very well with your commander. I would move Megrim to the mainboard and add Liliana's Caress. Painful Quandary is also a good addition. As for creatures Priest of Titania is one of the strongest elves ever printed and I will always play it in any and all elf decks. Mind Slash and Attrition are also super good with your commander due to the tokens you'll be making.

Azeworai on Rashmi Flash

2 weeks ago

One direction you could bring the deck towards easily is running more elves. Priest of Titania is far more powerful when she taps for three mana consistently, as athwart to one, maybe two.

Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are cheap and effective upgrades. Considering that this deck probably wants it's commander as soon as possible, these may aid with a turn three Rashmi. Talisman of Curiosity and Mind Stone seem worthy as well.

As such, whilst Kodama's Reach and Cultivate are fine ramp, they're more wont to slower strategies. Turn three Cultivate into Rashmi just seems lacking.

One tip I have for any deck really is running cantrips over lands. Thirty-seven is a lot, so just draw spells instead have more value early and late-game. Impulse, Anticipate, and Once Upon a Time both are all instants that do the job.

I believe that is all from me. Good luck!

jakeelephant006 on Nylea, Hydra-eyed

3 weeks ago

On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.

I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.

dingusdingo on Staxing and Taxing: Glissa cEDH Primer

3 weeks ago

You are welcome. I normally get more lukewarm responses from my in-depth analysis, so its refreshing to receive praise. I've taken another look at this bad boy, and here are the specific changes I would make, with a decent budget in mind (ofc Imperial Seal would be a great include but there are cheaper avenues to explore first).

I would advise thinking about the chromatic pieces another way. Its color fixing AND a draw AND metalcraft for , and you get repeat value from Glissa if there is nothing better to grab immediately (if there's a boardwipe, or you aren't getting pieces blown off the board, or you are able to continually snipe dorks/bears/commanders with Ulvenwald + Glissa). Even without Glissa, you've basically made yourself into a 97 card deck. With Glissa, you have a cheap ": draw a card" engine. It turns all your kill spells into cantrips, letting you dig faster to the combo, and grind out games that go longer. It also plays EXTREMELY well with any topdeck tutors, like Vampiric Tutor. I think there's a strong case for inclusion, but I can also see this list is chock-o-block full.

As far as the Sword. Its a nice card, but its mostly only helping you when you're already ahead. If you can't get an attacker to hit a player, you're not getting anything for paying mana to cast + equip. It also requires that you have a creature on board to get the uses out of it, which means you're slowed by casting + summoning sickness if someone else board wipes. Its a delayed slow reusable card, and its a reusable dork killer, both are unreliable for getting the triggers. Compare this to Jitte. Jitte gets triggers off ANY combat damage, and you get far more out of the triggers from Jitte. The -1/-1 until EOT is much better removal, and if something has bigger than 2 toughness you can always hold the counters. The 2 life refuels you when Confidant and other draw effects slurp you into danger range. The card draw is VERY nice, but being unreliable really makes me favor Jitte here. Of course I think the best choice would be Sword of Feast and Famine.

Grim Monolith is going to be outperformed by an elf here. Consider if either is in your opening hand. With an elf, you spend 1 mana on turn 1 to have 3 colored mana on turn 2. With Monolith, you spend 2 mana on turn 2 to have 3 colorless mana on turn 2. Monolith is expensive to untap, and you run no ways to artifically sacrifice Monolith to recur it untapped, or to untap it. You aren't running Monolith for an infinite combo either, which is another reason it is usually slotted.

Swaps

Tree of Tales -> Forest

Vault of Whispers -> Swamp

Grim Monolith -> Llanowar Elves

Mana Web -> Fyndhorn Elves

Sword of Fire and Ice -> Elvish Mystic

Scrap Trawler -> Elves of Deep Shadow

Wurmcoil Engine -> Priest of Titania

Further Looking

I really think Exploration Burgeoning Azusa, Lost but Seeking Ramunap Excavator Wasteland and Ghost Quarter are a very powerful choice for stax. It means you will have to drop slots elsewhere though, which might require some more rethinking or reassembling of the deck. This also opens further lines and slots, such as Crop Rotation into Inventors' Fair to get Crucible of Worlds to replay Inventors' Fair to continue digging up pieces.

I also really think the chromatic + baubles have value here. Turns removal into cantrips, lets you play the longer value game.

I would advise you to investigate artifact based combos. You have artifact recursion in the command zone. If a piece gets blown out, you still have it in reach throughout the whole game until it is exiled. Currently, your combos are enchantment + enchantment and enchantment + artifact. Your combos also suffer from either requiring an untap stap (to get rid of summoning sickness), or causing each opponent to take 1 damage. Simply put, they are not instant wins. You're giving other opponents the ability to draw/play answers to the board and disassemble your win.

v3n0m29 on Staxing and Taxing: Glissa cEDH Primer

3 weeks ago

dingusdingo

Thanks a lot for taking the time to comment on my deck with so many good suggestions. Wasteland is def a card that I plan on adding eventually I just haven't gotten around to it. Smallpox and Innocent Blood have been really good in this deck as both early game dork killers or late game recursion spells. The elf package is interesting thought, but I dont know how well it would fit in this deck but I might add a few at a time and see how it goes. First off I will most likely replace Scrap Trawler with Priest of Titania because I agree Scrap Trawler hasn't been pulling its weight.

The "egg" cards you mentioned were in the deck when I first created it but I eventually removed them for more control pieces. I was thinking of adding one, but I dont think just one would do enough to warrant a spot. If I were to add eggs I would like to add at least three for me to notice their presence. I might try one out in place of Sword of Fire and Ice but I will admit, I love that card even though it might not be that good. Its removal for lower P/T creatures and draws me a card. Thinking about it, I might toss in a Mishra's Bauble or Chromatic Sphere instead of it as a test but well see. Sword of Feast and Famine was actually a card I recently removed because when I was able to untap my lands with it I was never able to capitalize on it. If I do decide to drop Fire and Ice I might add an egg and see how that goes.

Once again, thanks for taking the time to comment on my deck.

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