Priest of Titania

Priest of Titania

Creature — Elf Druid

: Add to your mana pool for each Elf in play.

Latest Decks as Commander

Priest of Titania Discussion

Sleepius on Lurking Predators

3 days ago

Thanks for the comment! so I should take this time to explain some stuff on what I have going on in the deck with how its working. Generally my hand nets me generally a few lands to start with, but key is my opening hand usually has Llanowar Elves and Priest of Titania . Priest of titania allows me to tap for 1 for every elf in play. Depending on the match you are playing, if your opponent has an elf in play that grants you mana. I played a 4 player FFA with friends and one person had an elf deck. I dropped Lurking Predators turn 3, and on my next opponents turn I flipped out a Worldspine Wurm . Due to those cards I am able to get things out quick. so realistically, I have more than 19 lands ;). Elvish Piper handles those creatures in my hand that I can't drop due to mana restrictions.

Murkfiend Liege is actually in this deck more for the secondary ability, rather than the +1/+1 ability. His second ability allows me to untap all my creatures on every upkeep. So a FFA game (which usually me and my friends play, rather than 1v1's) I am untapping creatures at the beginning of every upkeep ( Elvish Piper ). The +1/+1 is just a nice bonus.

I hear you with Necropolis Regent , but she is mainly there to cover some flying, but her second ability is what i was after. Dealing combat damage, you put that many +1/+1 counters. So stuff just gets bigger and bigger. Kind of the secondary purpose of the deck really is they just keep getting bigger and bigger. As for Thran Quarry I agree its a tough card, but unless there is a destroy all creatures spell, I generally have creatures out, especially since Dryad Arbor is also a creature. In the years of playing this deck, I have never sacrificed it.

I agree with you on Omnath, Locus of Mana Victory's Herald and Purity . Those were sort of let me add in some stuff. Omnath as he gets big with mana, Purity as just protection but not really needed, and Victory Herald as a temp way of giving flying but Akroma Memorial does that just fine.

I think I will reduce down the deck by eliminating some creatures. Here is what I see immediately for reduction: Borborygmos Forgotten Ancient Giant Adephage Omnath, Locus of Mana Purity Victory's Herald

RNR_Gaming on Riku of Two Reflections - Duping & Infinite combos

2 weeks ago

multimedia always making it hard to make suggestions XD

Anyways, consider cards like Seedborn Muse , Wilderness Reclamation and Quest for Renewal and beef up your interaction suite. These cards allow you to maintain tempo and with Rikus ability to copy instants it makes you such an insane threat.

I know cards like Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Wild Growth , Utopia Sprawl and Priest of Titania don't seem all that exciting on the surface but I assure you accelerating into your commander and then copying something like Craterhoof Behemoth or if budget is an issue End-Raze Forerunners will get you so many wins.

king-saproling on Lathril

2 weeks ago

Looks great so far. Personally I would make these swaps:

  • Voice of the Woods -> Pitiless Plunderer ; while not an elf, I think the Plunderer is more impactful here, especially since you'd probably rather tap your elves for mana or toward Lathril's ability than toward making an elemental, right?

  • Llanowar Tribe -> Fallen Ideal ; Fallen Ideal allows Lathril to make exponentially more elves every time she hits. The extra evasion is nice too. I think the mana boost from llanowar tribe is unnecessary here especially since it won't get Lathril out any faster.

  • Abomination of Llanowar -> Ancestral Mask ; similar to Fallen Ideal, and i think it'd be more impactful than the Abomination.

  • End-Raze Forerunners -> Ivy Lane Denizen ; ok hear me out: the turn that Forerunners drops relative to the turn Lathril was played, you will have made 8 elves with Lathril, so Forerunners gives you an extra 25 damage that turn (7+(2*9)). Ivy lane Denizen, on the other hand, will have increased your damage output by 32 in that timeframe AND will also leave you with 24 more elves and a 32/32 Lathril. Oh and you will have killed 1 opp via commander damage. And the Denizen is not a dirty eyeblight :P

  • Springbloom Druid -> Paradise Druid ; Paradise gets Lathril out a turn faster, Springbloom doesn't.

  • Elvish Rejuvenator -> Priest of Titania ; same as above. Also PoT is busted.

  • Bounty of Skemfar -> Heart Warden ; similar to above.

  • Farhaven Elf -> Quirion Elves ; similar to above.

  • Wolverine Riders -> Immaculate Magistrate ; Magistrate will allow you to deal more damage and generate more elves in the long-run v.s. the Riders.

  • Casualties of War -> Storm the Citadel

  • In Search of Greatness -> Awakening ; I think the Search is a bit lackluster since its effect is that the free-casted card must be equal to 1 + highest-cmc, so it's kinda hard to play around. Meanwhile Awakening would win you the game if uninterrupted.

  • Skemfar Avenger -> Skullclamp ; Skemfar only triggers on nontoken dudes dying which is kinda a bummer. Skullclamp is nice because it draws you cards but could also go on Lathril for extra damage/elves.

  • Pyre of Heroes -> Shamanic Revelation

  • Poison the Cup -> Attrition

  • Rhys the Exiled -> Throne of the God-Pharaoh ; I think the Throne is more impactful than Rhys

Apollo_Paladin on Tae'rin Terror (Elf Zerg)

3 weeks ago

Yeah, it is. I had them in here during the original conception of the deck, but anymore it's gotten trickier to count on every time. Untapping a Priest of Titania is great and all, but being unable to produce green mana on its own has prevented me from doing early Steel Leaf Champion s or leaving me unable to throw down my Vitalize at the end of a tap cycle.

I'll concede that these are pretty specific circumstances, but sometimes the opponent's deck is destroy-heavy and so those early mana-producers aren't 100% themselves either. I could definitely see putting these back on the Sideboard at the very least though.

I'll give them another try and see how it goes, a lot of my pure-green mana-cost cards have phased out, so it's mainly just Vitalize that concerns me anymore (which admittedly is a pretty key concept here for ramping repeatable or X-cost spells/abilities very early on). Good suggestion, thanks!

king-saproling on Meren's Elf Herpes

3 weeks ago

These too: Lathril, Blade of the Elves , Wirewood Channeler , Elvish Archdruid , Priest of Titania , Elvish Warmaster , Elvish Mystic , Fyndhorn Elves , Lys Alana Huntmaster , Tyvar Kell , Wolverine Riders , Fauna Shaman

Personally I would cut these: Treeshaker Chimera (costly, not on theme), Sheoldred (costly, general already kinda fills the same role), Wildborn Preserver (weak effect), Penumbra Wurm (costly, not on theme), Pelakka Wurm (costly, not on theme), Protean Hulk (costly), Noxious Gearhulk (costly, weak effect), Destructor Dragon (costly), Gift of Doom (costly), Kokusho, the Evening Star (costly), Moldgraf Monstrosity (costly), Verdurous Gearhulk (costly, weak effect), Claws of Gix (there are plenty of better sac outlets), Entreat the Dead (costly)

Earthsfire on Competitive Ashaya Combo

1 month ago

Profet93

The average power of my creatures is too low for me to run Rishkar's Expertise , I had it but many times I was only getting to draw 2 cards and being able to cast a 5 drop for free isn't really that impressive in a deck this full of mana, same with Garruk, my creatures are just too weak to make them worth running, and same with Shamanic Revelation . I play against a lot of blue so the anti blue is a meta choice. I don't have any combat tricks or need for the Maze of Ith combo, nothing really to do with the mana at instant speed, too much of what is done is sorcery speed. I am not a fan of the creature only portion of Castle Garenbrig because the majority of the time I see fewer than 4 lands, so I don't run it, I don't need the extra mana anyway. Praetor's Counsel is better imo because I get everything back, and 2 mana in this deck is nothing. Emerald Charm is there for the utility, though usually it untaps a land, cradle/nykthos/lodge or a creature like Priest of Titania .

As far as combos, the majority of the deck is infinite mana combos, then I either kill with craterhoof or ballista. I didn't feel like making a primer, so I'm not.

DarkRequiem on Eladamri LoL Elf Forestwalk

1 month ago

There are a few cards making very little sense to me:

  1. Primal Amulet - Right now you're running 4 instants & sorceries.

  2. Library of Leng - Are you drawing that much? Is your meta that full of discard? Reliquary Tower would be a better fit unless your meta is really heavy on discard.

  3. Grinding Station - You're playing few artifacts. I think I counted 13. Might be wrong though. Still, most of those artifacts are stuff you don't want to sac.

  4. Tower Above + Bequeathal - Your commander gives shroud to most of your creatures. You don't want to target them 99.9% of the time. Considering your commander and the fact that people will try to get rid of it asap I might go with Myth Unbound.

  5. Most of the lands coming into play tapped. Most of them are subpar.

  6. Adaptive Automaton - Elves have more than enough lords. No need for a non-green creature.

  7. Allosaurus Rider - Although I'm not against this card per se, I think you'll need to play more stuff to make it work. Blighted Woodland and Myriad Landscape + Kodama's Reach and whichever other mana ramp you can add to the deck.

  8. Beast of Burden - There are elves that do this. Heedless One, Jagged-Scar Archers and Drove of Elves (which you're playing) are elves and they get shroud from the commander. The 1st has trample, the 2nd kills fliers and the 3rd has hexproof which is good when your commander is out.

  9. Bloom Tender - This card belongs in multicolored decks. Preferably 3 or more colors. You have several elves that tap for G, costing 1 cmc. At 2 cmc you'll prefer Priest of Titania.

  10. Fangren Marauder - High CMC, triggers on artifacts destroyed only and does something that comes natural to elves: lifegain. Wellwisher is way better.

  11. Llanowar Mentor - You're not playing madness, I don't see anything to abuse cards from your grave... Freyalise, Llanowar's Fury is way better.

  12. Mishra's Self-Replicator - Feeds Grinding Station, I know. Still, not that good, I believe.

  13. Scattershot Archer - Unless you're seeing lots of x/1 fliers on your meta, this is pointless. Hurricane, Tornado Elemental, Whirlwind and so many other cards are better.

  14. Shaman of Spring - Masked Admirers does the same, has the same cmc and is repeatable.

  15. Silhana Wayfinder - I'd prefer Wood Elves.

  16. Spire Tracer - Meh.

  17. Weatherseed Elf - Might work if you find a way of turning your non-green opponents lands into forests. My fav way is Deepwood Elder.

Some cards you might consider:

  1. Caller of the Claw and Fresh Meat- Anti-mass removal!

  2. Dwynen, Gilt-Leaf Daen, Elvish Champion, Imperious Perfect, Joraga Warcaller, Elvish Clancaller, Canopy Tactician and Elvish Warmaster - Elf lords for all kind of tastes.

  3. Glissa Sunseeker and Nullmage Shepherd - Artifact and enchantment removal.

  4. Lys Alana Huntmaster - Token generation. Self explanatory, I believe.

  5. Marwyn, the Nurturer - Mana acceleration.

  6. Wolf-Skull Shaman - Card advantage. Works quite well with Sylvan Library.

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