Priest of Titania

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Priest of Titania

Creature — Elf Druid

: Gain for each Elf on the battlefield.

Ammonzy on The Beast Awakens

9 hours ago

You need Priest of Titania if you're running a elf-mana dork package. Warp World is a cool card but i dont think youll have a wide enough boardstate for it to be used advantageously.

If you ever have a wide boardstate, by that time, you should be able to win since you're running huge beaters. The Urza lands will almost never come online in an EDH game unless you have lots of land tutors.

lightning_elf on Incredible budget combo elves

1 month ago

HOLY COW Balaam__ This has to be too good to be true. In theory, could I use Priest of Titania and Staff of Domination to gather to get infinite mana, then infinite life, tap all my opponents creatures, and draw as many cards as I want?

lightning_elf on Incredible budget combo elves

1 month ago

Balaam I don’t think I want to add white to my deck and I already have the Elvish Archdruid or Priest of Titania and Umbral Mantle combo.

AscendedLandfalls on PH's First Deck1

2 months ago

Considered adding Alpha Authority and Alpha Status. Neither cards are too expensive and are really good in the deck.

Mana dorks to add could be: Arbor Elf, Elves of Deep Shadow, Llanowar Elves, Fyndhorn Elves

A little pricier could be: Circle of Dreams Druid, Priest of Titania

jaymc1130 on Looking for some cheep green …

3 months ago

There's no shortage of ramp options in green, and they come in all types and flavors. Spells, enchantments, 'walkers, creatures, you name it. When you're looking for options that perform a particular function then a site like scryfall or gatherer is going to be your best friend. It will let you search and sort by all sorts of factors from type to mana cost so that you can find exactly the functionality you're looking for.

Beyond just single cards that provide a one time ramp effect (Harrow) or ramp over time (Carpet of Flowers, Exploration) there are also a wide range of card combinations that can provide some serious mana acceleration or even infinite mana. For example: a common go to classic in mono green these days is Ashaya, Soul of the Wild and Quirion Ranger with any random mana dork (Elvish Mystic) plus a haste enabler (Lightning Greaves), or a non summoning sick dork that produces 2 or more mana (Priest of Titania) to produce infinite mana and ramp up to as much mana as you need this turn to play whatever cool big mana thing you wanted to play.

The aforementioned Scryfall and Gatherer sites will even let you sort by format legality so that you can find the right ramp cards and combos for any format you might be playing.

Apollo_Paladin on Argothian 10-Land Stompy!

3 months ago

Honestly I've never been the biggest fan of Quirion Ranger. Mana-free triggers are neat, but his seems overshadowed to me by other elves.

The only exception I can think of would be something like a Landfall deck, where guaranteeing at least 1 land plays per turn is key. If you had some more mana generating elves (thinking Priest of Titania types) then Root Maze could play amazingly well. I would definitely look into at least 1 mana-generating creature besides the Spirit Guide

My own Elf deck functions easily on 1 to 2 actual Mana in play, all the rest is easily Elf-generated. I'm not certain how much you really need to focus on continually playing lands with the Ranger. If all you need is untap on a creature, I'd say there are probably better ways of going about it than this.

One enchantment I used in my Beast tribal build was Broken Fall. I get that the mana cost is a tad high for your build, but it's a free-return Enchantment with a useful effect that you could cast each turn in order to feed card draw off your Argothain Enchantress there. I suppose without really playing this deck in a bunch of games, I'm not certain how long it tends to play into midgame (which Broken Fall would most certainly be).

Other than that, maybe Sixth Sense for some more much-needed draw in a build like this? Also another Argothian trigger to cast it...

Anyway, I'm curious to see how this shapes up. Unconventional build to be sure but I think it has real potential. Best of luck to you on it!

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