Lich Lord of Unx

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Tokens

Lich Lord of Unx

Creature — Zombie Wizard

{{U,B}}, Tap: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.

{{2U,2B}}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.

Latest as Commander

Lich Lord of Unx Discussion

crazyflpno on The Spicy Scarab

2 months ago

Thank you for your feedback LadyZ! I was definitely looking for cards to remove and you've given me some good direction.

I added Lich Lord of Unx and Field of the Dead

I have Havengul Lich on the way along with most of the acquire list I have.

LadyZ on The Spicy Scarab

2 months ago

Welcome to building commander! I'd recommend 2-4 more lands for one thing. a personal favorite is Temple of Deceit , strictly better than Salt Marsh . if price isn't too much of an issue, also look at Morphic Pool

To support your zombie theme, some cards I'd look at are Endless Ranks of the Dead and Ghoulcaller Gisa to generate more tokens, Graveborn Muse and Undead Augur for card draw, and Noxious Ghoul as a potential one sided board wipe. You can also go with generic tribal stuff like Kindred Dominance

To get the most out of the activated ability on your commander, maybe look at a mill sub-theme with cards like Undead Alchemist , Lich Lord of Unx , Dread Summons , and Stitcher Geralf . You probably won't kill anyone with mill, but it will load the graves with useful cards.

There are some cards I'd look at cutting from your deck such as Phyrexian Obliterator , Quasiduplicate , Lamplighter of Selhoff , or Zombie Trailblazer .

mowshowitz on The Scarab God Reanimaysh Sitch

4 months ago

Removed:

Added:

I think this is probably better given the second activated ability of the Lord. When Overseer and the Lord hit the table, they both add one zombie to the count. I dunno man, I dunno.

mowshowitz on The Scarab God Reanimaysh Sitch

4 months ago

Removed:

Added:

Not sure if this adds too much high end...gulp.

HowVery on Varina, Queen of the Dead

6 months ago

Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).

I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).

I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.

Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger  Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.

It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.

I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake

A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.

Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.

Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!

Entity97 on A Cuberino

6 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

TwelveOpossum on Odd Fate

9 months ago

Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey  Flip.

You might also consider these cheap spells: Preordain, Telling Time and Serum Visions. Truth or Tale also seems hilarious, especially with a little politicking.

I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).

I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.

Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).

Grave Betrayal, Entreat the Angels, Terminus, Overflowing Insight, are good bigbois that work (in different ways) with Yennett.

Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.

A few cards that I think would be good cuts: Dowsing Dagger  Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.

Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?

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Lich Lord of Unx occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%