Neheb, Dreadhorde Champion

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Neheb, Dreadhorde Champion

Legendary Creature — Zombie Minotaur Warrior

Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.

aholder7 on Minotaurs gang

2 days ago

I'm a big fan of minotaurs as well. The main thing you will need to contend with for minotaurs is that despite being red/black it's not very fast without something like Aether Vial to drop additional threats. And if it's trying to go fast cards like Kragma Warcaller are going to come down way too late. The second big problem you will be fighting is card advantage. I know that you are trying to get the 1 card or less ability on Neheb, the Worthy but every card is a resource and you are throwing yours away with cards like Bone Shards and Bloodrage Brawler. You'll get down to 1 card in hand pretty easily if your curve is lower. Third problem. All of the good creatures are at 3 mana. you have Neheb, the Worthy, Rageblood Shaman, Glint-Horn Buccaneer, Felhide Petrifier, and Ragemonger.

So is all lost for the horned and hooved? I think we can make it work (though if you just like tribal and don't care which tribe, vampires might be a better BR tribe for you). It might shift how the deck feels a bit. Even looking at other minotaurs not in your list there just aren't enough good ones at low CMCs to make this an aggro deck. Territorial Kavu is going to be a 2 mana 5/5 with no downsides for decks that want it. a Bloodrage Brawler just won't compete on speed and power. So i suggest embracing the slowness and trying to fight as a midrange deck where we want the game to go a bit longer.

I think you can utilize cards like Sardian Cliffstomper and Glint-Horn Buccaneer that work well in a grindier game. You could also use a couple discard spells like Inquisition of Kozilek to help fill out the low end of your curve. Neheb, the Worthy also pairs nicely with Felhide Petrifier.

lastly Rakdos Charm is an amazing spell, but it should probably be in your sideboard, not your mainboard.

could end up something like this

-3 Bone Shards -4 Rakdos Charm -4 Bloodrage Brawler -1 Neheb, the Worthy -3 Neheb, Dreadhorde Champion

+4 Inquisition of Kozilek +2 Duress (or whatever other discard spell you like) +4 Sardian Cliffstomper +2 Felhide Petrifier +3 Glint-Horn Buccaneer

Monomanamaniac on Neheb, the Worthy

2 weeks ago

It's not a tribe I'm familiar with, and I don't have much info on your budget, but I'll give my general suggestions for cuts and adds.

Adds: Deathbellow War Cry it's expensive, but you're going to get so much value.Moraug, Fury of Akoum def not budget, but it's the best minotaur finisher. Didgeridoo not budget, but it'll help save a lot on casting costs. you end up discarding a lot too, you could put in Containment Construct, especially if you put in something like Neheb, Dreadhorde Champion in there. Magar of the Magic Strings looks like you probably have enough spells in there for it to be cool. Lastly maybe Thrill of Possibility could be decent.

Cuts: Black suns zenith, Ruby medallion because you're not mono-red, minotaur explorer because why? Abrade, if you really want that effect then run Rakdos Charm. Besides that I don't see too much that I don't agree with.

Overall it seems like a pretty well put together deck.

IHATENAMES on Mighty Mighty Minotaurs

3 weeks ago

I'm a big fan of the minotaur tribe. Im unsure what competition your casual meta will have at your lgs. I normally do black red minotaurs so mono reds a little out of my norm but here are a few suggestions.

Generally good minotaurs:

Sethron, Hurloon General 5 drop makes all nontoken Mintotaurs bring a buddy and gives a buff.

Neheb, Dreadhorde Champion looting with ramp is powerful.

Fanatic of Mogis deals damage on etb. Then is a threatening body.

Rageblood Shaman trample and pump

A one card finisher type card may be helpful. Stormbreath Dragon was my unexpected hasty flier when I had a standard minotaur deck I'm khans of tarkir block long time ago. Some big unexpected spell or creature can help you get the last few points of damage in.

Other notes
Focus your deck. If you want to focus instant and sorcerys run some of the prowess minotaurs. If you want looting you can run the creatures that benefit from that. General minotaur tribal cut down some instant and sorcerys.

Cut your average cmc down. I don't like Dreamshaper Shaman unless it's to combo. Too expensive for what it does. Skophos Maze-Warden is OK as far as minotaurs go but you might as well run the land it mentions.

I'd also suggest going from casual to a more structured format. Pioneer or modern or legacy are my suggestions. Also in order of price low to high. Standard does not currently have a minotaur deck to my knowledge otherwise that may be cheapest. Happy brewing.

DaringApprentice on Every Rose Has Its Thorns V2

3 months ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

Quickspell on Syr Carah, the Bold Dragon's Approach

7 months ago

zach3584 I'm trying to wrap my head around this. Carah is lovely, but also frightening.

I tested her in a Rielle, the Everwise deck. Tapping her to exile a card is great. But casting and exiling three seems very risky, especially since casting a second DA will exile the next three cards and so on. Unless you have a lot of ramp or cost reduction, I don't see how you can keep up without losing a lot of potentially important cards into exile. You don't run a lot of rocks or cost reducers like Helm of Awakening, and you don't run Neheb, the Eternal or Neheb, Dreadhorde Champion.

So, how do you even cast all those cards exiled by Carah? How well does the deck fare?

plakjekaas on Which non-partner commanders would you …

9 months ago

Neheb, the Eternal + Neheb, Dreadhorde Champion seem like they would have fun together for all the Big Red Big Mana Big Beats you could need.

Niko9 on Every Gob Has Its Day

1 year ago

Now, this looks fun! It's always fun when a deck goes combo but not infinite. Like, will these gobbos win the game when they get to attack over and over? Probably, almost for sure, but there's always a chance to interact, and that makes it feel really fair. It seems like one of those decks that I'd lose to and just smile and say, yeah, you beat me. Which is great because there are a lot of combos out there that definitely make you sigh and say, yeah...you beat me...

Love the deck, and I guess my only suggestion would be Neheb, Dreadhorde Champion though it's hard to say if it would be better than something like Mirrorwing Dragon I was just thinking of Neheb because it would let you dig for a second Seize the Day while also giving you mana to use for the flashback of the first one. You probably don't have a lot of cards in hand though, so again, not sure how it works.

Either way, have fun with this deck and with forcing your gobbos to work overtime : )

multimedia on Olivia, Crimson Bride Commander

1 year ago

Hey, nice start on a budget version, but I think you're relying too much on reanimation and Olivia without enough enablers.

Olivia and reanimation needs creatures in your graveyard. Thrill, Looting, Deal are good and Gravebreaker is fine, but currently that's really it for cards that can discard a creature/get a creature into your graveyard before you want to cast Olivia.

Buried Alive is very good enabler for reanimation since tutoring for and putting three creatures into your graveyard is a lot for three mana. Buried can get Anger and Anger or another haste enabler is needed for the infinite attacks combo of Port Razer + sac outlet + Olivia since Razer needs to be about to attack on the extra combat phases. Seize the Spoils and Unexpected Windfall do both effects, discarding a creature and ramp from treasures.

Neheb, Dreadhorde Champion can be repeatable discard and ramp. Olivia, Mobilized for War is a another legendary Vampire to help to keep your reanimated creatures from being exiled. She can also be a discard outlet and a haste enabler. Consider cutting a few of the lesser creatures to reanimate for these enablers?

If interested I offer more advice, good luck with your deck.


Omniscience_is_life, Master of Cruelties does work with Olivia, the same way it works with Kaalia of the Vast. The trigger to make a player's life total become 1 happens if Master isn't blocked, after Declare Blockers step, not when it's declared as an attacker.

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