Herald's Horn

Herald's Horn

Artifact

As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

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Printings View all

Set Rarity
Jumpstart (JMP) Uncommon
Mystery Booster (MYS1) Uncommon
Commander 2017 (C17) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Canadian Highlander Legal
1v1 Commander Legal
Casual Legal
Magic Duels Legal
Vintage Legal
Commander / EDH Legal
Oathbreaker Legal
2019-10-04 Legal
Arena Legal
Leviathan Legal

Herald's Horn occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Herald's Horn Discussion

DemMeowsephs on

1 week ago

Ahoy there! I also built a rat deck some time back, so I might be able to give you some suggestions! First, lets take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Cabal Stronghold, Nykthos, Shrine to Nyx, and Shizo, Death's Storehouse. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, maybe Maze of Ith, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

Also, there are many fun tribal things to do with rats! Coat of Arms is BROKEN, Door of Destinies, Herald's Horn, Kindred Dominance, Stoneforge Masterwork, Cryptic Gateway, etc!

There are many fun ways to make rats! I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH, and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

MrKillStar on Devastatin Dinos

1 week ago

Land base looks good. I would just change Gavony Township and Temple of the False God for something like Reflecting Pool and Cavern of Souls. Its a bit expensive upgrade, but totally worth it.
For mana rocks, I would switch signets (and probably Ikoria 3mana mana rocks too) for Darksteel Ingot, Arcane Signet, Coalition Relic, Commander's Sphere, Mana Geode.
Chance for Glory - I probably wouldnt go with this, unless I could guarantee I wouldnt lose the game. There is a lot of stuff that can easily get you out of the game after you cast Chance of Glory.

I would recommend some cards I use in my Roar of the Behemoths and The First Sliverhorde deck, which could work nicely even here.
Greater Good - would be great card draw as response to someone's removal, etc.
Lurking Predators - with that high amount of big creatures, this could be pretty fun to have.
Finale of Devastation - A creature deck with green, cant miss this... especially if its dino tribal deck. :D
Amulet of Vigor - probably not that useful here, but nice to have this in case you go on lower budget and use tapped lands.
Herald's Horn - to make your dinos even cheaper + again, you have a lot of them, so there is a big chance to draw an extra card at the beginning of your turn.
Aura Shards - Very good artifact/enchant removal for creature decks.
Defense of the Heart - to easily tutor for some big dinos and eat your opponents alive.

MrKillStar on Hardcore Tentacle Porn

2 weeks ago

I use Rings of Brighthearth together with Strionic Resonator to do some silly things with Mimic Vat and overall its pretty cool card to use.
I would also reccommend:
Mind's Eye - more card draw = more power (more fuel for Kozilek, the Great Distortion)
Herald's Horn - to make your eldrazi even cheaper to get out + possible 2nd card draw if you hit Eldrazi with H's H

Some more cards that could be nice:
Mystic Forge; Whispersilk Cloak; Darksteel Forge+Mycosynth Lattice; Planar Bridge; God-Pharaoh's Statue; Emergence Zone; Decimator Web; Maze of Ith; Mana Geode


I would probably cut:
Deathless Behemoth - it works better in colored decks that can effectively create scion tokens.
Ghirapur Orrery - Im never sure about this card, might be better to use something else.
Meekstone - This kinda screws your own big creatures?

DemMeowsephs on Rats, Rats, We are the Rats

3 weeks ago

I agree, rats are amazing :)!

For such an amazing theme, you should include some amazing ramp and lands. You do have a mono deck, so I understand lands can be a bit difficult, however I have some in mind that may be of interest to you.

As for ramp, I would consider some of the following.

Also in general, I would consider adding Rat Colony, Necropotence, Demonic Tutor, Diabolic Intent. Some of the cards I mentioned previously may be on the expensive side, but I promise they are worth it and can help your deck perform much much better! If you want any more advice or have any questions feel free to post them on my wall, I'd love to help and I check tapped out often. Also feel free to check out some of my decks, (Double Trouble EDH! If you like it consider upvoting it, or giving me any suggestions. Anyways, hope this helps, good luck on your deck, and have a great day!

Mortlocke on The Queen's Egg

1 month ago

abierto, Herald's Horn is indeed a good card, i'm not arguing that. But in the context of this deck I just don't see it performing very well. I won't tutor for it, and if I draw it after turn 3 i'd be hesitant to play it over a sliver, mana rock, or combo piece. Maybe if I had a mana rock like Sol Ring on the board already, sure i'd play it then a cost reduced sliver right after. But that is probably the only scenario i'd see it being useful. Again, i've got to emphasize that this is a deck meant for a competitive meta - each card has to have a significant impact on my board no matter what turn it's cast. Herald's Horn in my eyes simply lacks this property.

I didn't realize I could consider other cards in regards to Heroic Intervention. You framed the question as something more binary - sure, if I wanted to lean more into protection i'd definitely include Teferi's Protection, no doubt. But I could still see Heroic Intervention having a slot. I'm not going to try and include it now, as i'm actually quite happy with where the deck is at the moment. Thanks for the comments.

Mortlocke on The Queen's Egg

1 month ago

Hi there luca11rise, I appreciate the inquiry. I'll address each card individually:

  • Herald's Horn: In this deck? No. It contributes exclusively to a more aggro playstyle which isn't necessarily a bad thing. The only issue is that late game (past turn 5) this is a dead card. Within cEDH you are trying to win as fast as possible. Getting more creatures out is good and all, but what you need are combo pieces that can further your boardstate - and secure you victory. Herald's Horn is a good card, just not necessarily a competitive one.

  • Heroic Intervention: Absolutely can fit in the deck. I personally haven't found a place for it - but it's a darn good card that is great at thwarting the aforementioned wrath and removal effects. It's CMC is low to the ground, and is relevant at any point in the game.

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