Herald's Horn

Herald's Horn

Artifact

As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

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Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Duel Commander Legal
Leviathan Legal
Highlander Legal
Custom Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Limited Legal
Commander / EDH Legal
Gladiator Legal
Oathbreaker Legal
Historic Legal
Tiny Leaders Legal
Arena Legal

Herald's Horn occurrence in decks from the last year

Latest Decks as Commander

Herald's Horn Discussion

SiggeAwesome on Abomination of Llanowar

3 weeks ago

it looks like to me that you just want to flood the board with your Elf tribal and do some hefty damage with your commander. it's not like you're struggling with mana in this deck with all those mana dorks.

Numa, Joraga Chieftain from commander legends might help with giving your commander that little push it needs for extra damage.

Descendants' Path is a tadbit risky to use, because sometimes it bottoms a card you really need, but you have 40 creatures nearly. Getting free stuff is allways fun!

Door of Destinies is also an awesome creature tribal option. You have so many cheap elves so this thing will get alot of value really quickly.

Herald's Horn is the go to tribal option. Cheaper elves, more elves.

except those the only thing that comes to mind other than what i've mentioned is that you need enough cards in hand to spend all that mana you have!

Ps: Some of these are a tadbit pricy

ellie-is on Lathliss, Ramp Queen

4 weeks ago

Mortlocke: Hahaha. Going in debt over Magic cards sure is fun, lol.

I'm going to prioritize cheaper cards for now, since getting 10 good cards for $20 will improve the deck a lot more than getting one great card for the same amount of money. A big thing about improving a deck on a budget is doing the math of Benefit/Price, and a $60 card like Cavern of Souls is so expensive that even though it's an amazing card, the benefit ends up being very small with the price in mind.

So for the next update I'm going to get more good 4-mana dragons to lower my curve, some better mana rocks, plus some other cards like ETB damage triggers. I feel like that's going to have the biggest impact per dollar spent and I'm already very excited just thinking about it, haha.

But once cheaper cards are out of the way and the deck has no more horrible cards left in it (like Hellkite Whelp and Sphere of the Suns), I can start thinking about big pricey cards like Terror of the Peaks and Herald's Horn. And once those pricey cards are out of the way, then I can think about the REALLY pricey ones like Cavern of Souls and so on.

Sadly I'm out of Santa beings right now, but I'm sure I'll get to those cards one day in the future, haha.

Hughnormus69 on Pirate Tribal- Admiral Beckett Brass

1 month ago

Welcome to EDH! When you're able try to acquire these upgrades for your tribal deck.

Vanquisher's Banner Herald's Horn Icon of Ancestry Metallic Mimic

Optimator on Giant's Deck

2 months ago

Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!

Here are some options for you.

First up, the cards I own that I'm willing to part with:

Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel


Cards I don't have that you should consider:

Tectonic Giant is mandatory! He's so good! Protector of the Crown is on-theme too--highly recommend.

Bonders' Enclave would be worth picking up, I think.

Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons  Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome


Underworld Breach, Sunbird's Invocation, and Stolen Strategy might count as card-advantage, should you feel jaunty. Stolen Strategy is definitely a fun card and get you fodder for Brion's throwing.

Howling Mine + Inspiring Statuary is kinda funny. Probably not worth it though.

DemMeowsephs on Rhys' Revenge

2 months ago

Hey there! Elves are indeed a super fun creature type, I've whipped up a few decks for them in the past, thus I may have some suggestions that may be of use for you! First off, Twilight Mire would make a great addition to this deck, and I can say from experience that they help you quite a bit. There is also Blooming Marsh, which may not be your thing, but works very well for me in some of my decks. Strip Mine/Wasteland can definitely up the power-level of your deck, as almost nothing works better than destroying your opponent's lands, especially since the ability is hard to stop. Ancient Tomb is also an amazing card, and based on the card costs in your deck, I think you could use this quite a lot to your advantage in the deck, especially because you're gaining life. Last but not least, I would possibly recommend Mana Confluence, City of Brass, and Reflecting Pool, if you think your mana base needs it, though I think it looks pretty fine without it. You may also want to replace all your basics with Snow-Covered Swamps and Snow-Covered Forest, as they are cheap, and function the exact same as basics, meaning they are still considered basic lands, etc, except they can be very good if you are facing a snow deck. While this isn't likely, it is always something to consider. Speaking of the mana base, there are some notable cards missing here, and I would consider the following for ramp: Birds of Paradise, Sylvan Caryatid, Nature's Lore/Three Visits, Selvala, Heart of the Wilds, Exploration, Burgeoning, Explore, Emerald Medallion, Sol Ring, and of course Arcane Signet. I understand a couple of your elves can ramp, but its good to at least have 7-10 ramp spells in the deck, and some of the above might be very helpful in that regard. Now enough about the manabase, how about we look into your elves! Here are a list of a bunch of elves you way want to consider: Abomination of Llanowar, Ezuri, Renegade Leader, Marwyn, the Nurturer, Dwynen, Gilt-Leaf Daen, Fauna Shaman, Allosaurus Shepherd, Shaman of the Pack, Elvish Champion, Heritage Druid, Yeva, Nature's Herald, Joraga Treespeaker, Wirewood Symbiote, and many more! You also may want to consider some tribal cards, like Coat of Arms, Vanquisher's Banner, Door of Destinies, Herald's Horn, Urza's Incubator, etc. Last but not least, you may want to include Umbral Mantle, Sword of the Paruns, and Staff of Domination, because if you have Elvish Archdruid, Priest of Titania, or something that gives 3+ mana, you can get INFINITE mana with these cards, making them quite good! Anyways, these card suggestions may not be your sort of thing, or they may give you something to think about, but either way feel free to check out some of my decks, like Double Trouble EDH ⫸PRIMER⫷, and give them some support if this helped! Now I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

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