Grimgrin, Corpse-Born

Grimgrin, Corpse-Born

Legendary Creature — Zombie

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Grimgrin, Corpse-Born Discussion

multimedia on Zombie tribal

3 weeks ago

Hey, well done with upgrades to the precon. For being new to Magic you've added some really good cards. Nice stained glass Liliana :)

The Poppet Factory combo with Wilhelt for infinite Zombies with Diregraf Captain as the win condition needs a sac outlet. Grimgrin, Corpse-Born and Ashnod's Altar are good, but only two sac outlets for the combo isn't really enough. Carrion Feeder is a one drop Zombie.

Apprentice Necromancer can reanimate Poppet Stitcher  Flip at instant speed at the end step of your last opponent before your next upkeep. With Wilhelt when you sac Necromancer you create a Zombie token which could be the third token you need to flip into Factory. I'm not positive, but I think if Stitcher flips into Factory than you don't have to sac Factory at the end step Apprentice trigger because it's no longer a creature.

Carrion Feeder and Apprentice Necromancer could replace two of the higher CMC cards here to reduce the mana curve. Ruthless Deathfang and Overseer of the Damned are just not as good as the other 6 or 7 CMC cards namely Liliana, Rooftop, Titan, Dominance even Hex.


There's a few cards in the precon that were cut that you should consider adding back.

Dreadhorde Invasion creates a Zombie token for the cost of only 1 life at your upkeep to give you a constant source of a Zombie to sac with Wilhelt at your end step. Zombie Apocalypse is mass reanimation for Zombies, all Zombies in your graveyard.

Hordewing Skaab gives flying to all Zombies you control and it can also be repeatable loot (draw then discard). Midnight Reaper is another Zombie who draws when it dies as well as can be repeatable draw whenever any nontoken Zombie dies.

Eternal Skylord only gives flying to Zombie tokens, not giving flying to Wilhelt makes it lackluster. Cellar Door will miss more than hit since you don't have a way to control getting a creature to the bottom of your library or your opponents libraries. Paying three mana and having this miss is pretty bad. Cancel is not needed because you have three other much better counterspells.

Good luck with your deck.

CasualCucumber on Changing Commanders

3 months ago

My first ever commander deck was an homage to an intro deck with zombies I had - one of my first ever purchases in magic. I tried to recreate that magic with Varina, Lich Queen but it didn't feel right, so I changed the deck to be led by Grimgrin, Corpse-Born with Gisa and Geralf as alternative commanders and I've never looked back.

At the moment I am wondering if I should change my angel deck away from being led by Kenrith, the Returned King since the few times I've gotten to play it, the deck was a little oppresive for my brothers. But I don't quite know yet if it is the commander, the intense ramp or just the angels that are too hard to deal with. So I sometimes change the commander, but my decks are normally built around a commander I love as a card so I am often hesitant to changing them rather than the deck.

captain_deano on Living death with a sac …

3 months ago

Hello! So let’s say I cast Living Death with 3 non-token creatures and a sac outlet (ex. Grimgrin, Corpse-Born on the field. I sac the three non-token creatures to the sac outlet in response to casting living death, my question is will the creatures saced to the outlet come back when living death resolves?

Balaam__ on Ontogeny Recapitulates Phylogeny

4 months ago

Thanks for the insight, DeVerbalen. The Aether Vial situation you described was always a concern as I was building this. I went with it reasoning that with 4 copies of this cheap artifact, I would probably draw at least 2 relatively early and that I would leave them sitting at 1 counter and 2 counters respectively. That would ensure a free Gravecrawler and Relentless Dead on any given turn, if available. With these two zombies coupled with access to the Pyre, I can field all my creatures as soon as they’re drawn. Not to mention that once Grimgrin, Corpse-Born is in play I can buff him infinitely with the Aether Vial -> Gravecrawler interaction.

That being said, I do see merit in your comment and I’ll keep it in mind. I haven’t yet extensively playtested this build, so you may well be right. Zombies are my favorite creature type and I usually always have a new deck being worked on in the background, so I might take your suggestions and apply them to another build. Thanks again!

TheTrevs on The Scarab Kingdom V2

11 months ago

I like the deck and I ran a Grimgrin, Corpse-Born deck before and I think the Grimgrin, Corpse-Born, Gravecrawler, and Rooftop Storm combo can be really good just as a random combo in the deck. Also a really good addition in this deck would probably be Diregraf Colossus. It works really good in the combo and can just generate so much value if they just leave him there.

Lanzo493 on Halloween Deck Ideas

1 year ago

Since you're new, check out cards from the magic sets Innistrad, Dark Ascension, and Avacyn Restored for Halloween-like cards. It's the classic gothic horror plane in magic. They did return to it later in Shadows over Innistrad and Eldritch Moon, but it's not as strongly of a gothic horror theme. From the Innistrad block you have cards like Army of the Damned, Grimgrin, Corpse-Born, Mikaeus, the Unhallowed (zombie version of Mikaeus, the Lunarch), Griselbrand, Grimoire of the Dead, Olivia Voldaren, Descent into Madness, Werewolves that transform, etc.

RiotRunner789 on Dia de Los Muertos

1 year ago

You seem a bit low on sac outlets and board wipes.

Dimir House Guard:A good budget option that can also act as a limited tutor.

Goblin Bombardment: A classic.

Grimgrin, Corpse-Born: Sac outlet, aggro piece, and removal all in one.

Woe Strider: Comes with its own sac fodder.

Blasphemous Act: Probably the best board wipe in red.

Last One Standing: Cheap as 3 and a good chance you randomly select one of your creatures.

Snake_Oil on Going about building a RE …

1 year ago

Black also has a lot of disease/plague effects, so along with Zombies you're solid.

Adding Blue opens you up to Laboratory style cards like Arcane Laboratory, Laboratory Maniac and Laboratory Brute.

Blue/Black gives you a few good commander options too, the best to my mind being Gisa and Geralf -- You can cast a zombie from the grave each of your turns and you could say they're like The Ashford Twins (minus the weirdness and plus the good-natured antagonism). Grimgrin, Corpse-Born is also a good card just in the deck, a big Tyrant style zombie albeit with a setback.

You could add mutate creatures in like Dirge Bat and Insatiable Hemophage but it's a really shallow pool and mechanic, you're better off focusing on zombie synergies.

But, for some real fun, look to equipment with Living Weapon like Batterskull, Lashwrithe, Scytheclaw and Skinwing -- Equipments that have that bioweapon vibe on top of creating germ tokens to act as your T/G Virus!

Hope this gives you some ideas!

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