Grimgrin, Corpse-Born

Grimgrin, Corpse-Born

Legendary Creature — Zombie

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

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Printings View all

Set Rarity
Commander's Arsenal (CMA) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Grimgrin, Corpse-Born Discussion

Lanzo493 on Halloween Deck Ideas

2 weeks ago

Since you're new, check out cards from the magic sets Innistrad, Dark Ascension, and Avacyn Restored for Halloween-like cards. It's the classic gothic horror plane in magic. They did return to it later in Shadows over Innistrad and Eldritch Moon, but it's not as strongly of a gothic horror theme. From the Innistrad block you have cards like Army of the Damned, Grimgrin, Corpse-Born, Mikaeus, the Unhallowed (zombie version of Mikaeus, the Lunarch), Griselbrand, Grimoire of the Dead, Olivia Voldaren, Descent into Madness, Werewolves that transform, etc.

RiotRunner789 on Dia de Los Muertos

3 weeks ago

You seem a bit low on sac outlets and board wipes.

Dimir House Guard:A good budget option that can also act as a limited tutor.

Goblin Bombardment: A classic.

Grimgrin, Corpse-Born: Sac outlet, aggro piece, and removal all in one.

Woe Strider: Comes with its own sac fodder.

Blasphemous Act: Probably the best board wipe in red.

Last One Standing: Cheap as 3 and a good chance you randomly select one of your creatures.

Snake_Oil on Going about building a RE …

4 weeks ago

Black also has a lot of disease/plague effects, so along with Zombies you're solid.

Adding Blue opens you up to Laboratory style cards like Arcane Laboratory, Laboratory Maniac and Laboratory Brute.

Blue/Black gives you a few good commander options too, the best to my mind being Gisa and Geralf -- You can cast a zombie from the grave each of your turns and you could say they're like The Ashford Twins (minus the weirdness and plus the good-natured antagonism). Grimgrin, Corpse-Born is also a good card just in the deck, a big Tyrant style zombie albeit with a setback.

You could add mutate creatures in like Dirge Bat and Insatiable Hemophage but it's a really shallow pool and mechanic, you're better off focusing on zombie synergies.

But, for some real fun, look to equipment with Living Weapon like Batterskull, Lashwrithe, Scytheclaw and Skinwing -- Equipments that have that bioweapon vibe on top of creating germ tokens to act as your T/G Virus!

Hope this gives you some ideas!

DragonSliver9001 on A Quest for Power: Unrestricting …

2 months ago

Happymaster19: np. just be careful of cheaters. unlike mtg arena where everything is automated, cockatrice is completely manual. players can move any card any time. i once played against a guy who tried to tell me that the "doesn't untap" effect of Grimgrin, Corpse-Born "only applied once". and he kept untapping it every turn.

Balaam__ on Grim Grinning Ghosts

3 months ago

Nice build. I think the title subliminally influenced me to expect Grimgrin, Corpse-Born, ha

WUBRG97 on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

5 months ago

Hi VexenX

It seems to have been quite a while since this deck have been updated. Is it possible we might see an update in the future after we have gotten some pretty cool new toys for this deck like:

And i had some questions about cards you might consider adding or why you have them in your deck at the moment.

  • Rooftop Storm: Although 6 CMC is high, it can net you mana quite quick with the amount of card draw you have and with only 3-non zombies it should be possible to benefit from it quite often.

  • Endless Ranks of the Dead: The upkeep trigger is not amazing as it is lowering the amount of zombies produced by quite a bit. But if going wide with more zombie token generation do you think it could be slot in?

  • Noosegraf Mob: This one confuses me a bit. 5x 2/2 zombie tokens for 6 mana, that relies on your opponents to cast spell to produce them and the noosegraf just dies. How has it performed? I can see it do some good work but i have never really expected this card to be that good.

  • Josu Vess, Lich Knight: How often has this guy been good? 4 mana for a 4/5 zombie is okay, but not amazing, and his kicker ability is good, but not amazing as it costs the same as a flashback Army of the Damned and you get 5 less zombies. But how has he performed?

  • Havengul Lich: It seems to be a cheaper less on theme scarab god ability, but still quite good, what do you think of this card?

  • Grimgrin, Corpse-Born: If you can get him up and running he can definetly be a beater, but how has he performed.

  • Geth, Lord of the Vault: Seems really good, is he mostly used to get other ramp pieces or can he be used to get other creature threats?

  • Kindred Dominance: Could be a one sided board wipe and only cost 1 more mana than Life's Finale, would this be worth a slot for a board wipe?

The deck still looks amazing, but would be nice to see an update soon and how you would adjust with these new cards :D

TheRheX on Marchesa, the Black Rose

6 months ago

@alexjustdoit: I took a closer look at your list (Black Rose Trading Co.).

My thoughts on some of the cards in your Mainbord:

Archaeomancer: I took that out of my list as it was often a dead card or there were simply better things to do for 4 mana. Our 4 mana slot is very crowded, so if we want to justify putting a 4 cmc card in, it has to be premium.

I disagree on Last_Laugh's comment that Living Death is underwhelming without Archeomancer. Since we can sac our whole bord when playing Living Death we will have a full bord after resolving it while our opponents mostly get bordwiped. I would argue that it's worse when played a second time since now we are reviving all of our opponent's creatures, that we killed the first time (unless we exiled their graveyard beforehand).

Gray Merchant of Asphodel: I have yet to test that card. Since he gains us live we can't rely on dethrone to abuse the ETB-effect so he probably only shines with Unspeakable Symbol in play. I'm curious how he performs - please let me know.

Grimgrin, Corpse-Born: He reads like he was made for Marchesa, but always entering tapped is a bigger downside than i expected. Remember that we want to untap him before attacking, so also before our other creatures had a chance to gain a +1/+1 counter from dethrone. That makes it awkward finding a target to sac, so he can end up being a glorified 5 mana sac-outlet.

Impaler Shrike: Another card that reads really well, but needs to meet too many criteria to be worth it. As i said before: for a 4 mana card to find its way into our deck it has to have a great impact. Impaler Shrike seems too unreliable for that.

Kokusho, the Evening Star: See my comment on Gray Merchant of Asphodel, let me know how they perform :)

Metallic Mimic: If you play this card and Mikaeus, the Unhallowed you might want to consider also putting Murderous Redcap in for some cheap and easy combos.

Spark Double: I play Dack's Duplicate over Spark Double since more than 60% of the time I want to target my opponent's ceratures. But getting the +1/+1 counters on your opponent's turns aswell might be big enough of an upside to justify playing Spark Double instead. Is it a "win more" card? ...needs some testing.

Spellskite: Most counterspells are simply much more reliable than this. Check the decklists of your playgroup and you will probably only find a handfull of single-target spells where Spellskite would come in handy.

Hall of the Bandit Lord: I have not tested this land yet. Haste is a premium ability in our deck, but since it can't be tapped for mana outside of the "pay 3 life" ability I'm really curious how it performs.

Shifting Shadow: Another card that did not make my list because it seems so unreliable. I feel like we want to play bigger bombs or more graveyard-recursion to justify playing this enchantment. But the high upside when it works out might make up for it being unreliable...

Vedalken Orrery: I used to play Leyline of Anticipation but decided to cut it. It's another 4 cmc card that we don't get full value out of. Especially since we want to play hasted creatures on our turn.

Some cards to consider:

Cyclonic Rift: Simply too good of an effect. This card decides games.

Krenko, Tin Street Kingpin: Gets out of control quickly and provides us with sac targets for Grimgrin, Corpse-Born, Phyrexian Altar, etc.

Skullclamp: This card is busted. I would play it over Impaler Shrike 100% of the time.

Blasphemous Act: Is a lifesaver for 1 mana. I have tutored for this card more than once.


Hope this helps with some of your decisions :)

I would love to hear how your version of the deck performs.

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