Universal Automaton

Universal Automaton

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

Latest Decks as Commander

Universal Automaton Discussion

VampRamped on Hyper Markov

4 weeks ago

Very good list if you can check out my list A Vampire Storm *Primer*, and let me know what you think.

For your discussion of the new Cards from what came out in the Midnight Hunt, I think that Vampire Socialite is basically just a two mana vampire lord which is very good and especially ideal for an aggro deck. Voldaren Ambusher is great and maybe even the all-star of the set as normally you don't want to play removal in Edgar Markov because it hurts the deck's momentum but this lets you have creature removal, and tempo. Falkenrath Pit Fighter has rather good stats and a good-enough ability for a 1 drop.

As for the new cards, I will just discuss the ones that seem worth that time. Voldaren Estate looks like a no-brainer include as it gives all colors of mana in addition to card cycling which is nice. Dominating Vampire looks pretty sweet for aggressive tempo and is also removal if you have a sac outlet which is not too difficult for vampires. Voldaren Bloodcaster looks like a pretty decent card overall, and am interesting to see how it actually plays. The new Olivia could be pretty good value, overall a decent option for inclusion. Bloodtithe Harvester seems not quite as good as Voldaren Ambusher, but still nice to see more removal vampires but the 3/2 statline is pretty nice for 2 mana. Lastly, the new Edgar, Charmed Groom is a bit underwhelming but overall a pretty decent card

As for your deck, it looks good just would make a few minor tweaks in card choices for the aggro deck, but overall the deck looks to have very good synergy for the most part and cohesion towards its goal as an aggro deck. Phyrexian Arena is a slow card advantage engine that is more suited towards midrange Edgar Markov decks. Nighthawk Scavenger is pretty much a strict upgrade over Vampire Nighthawk as just having an opponent crack a fetch land means that Nighthawk Scavenger is just as good with even more potential upside. Bloodhusk Ritualist has an ok multikicker effect but the main issue is the atrocious statline of a 2/2 for three mana. Universal Automaton is just a 1/1 for 1 so pretty much any 1 drop vampire is an improvement, ie Viscera Seer Insolent Neonate, Stromkirk Noble. Also your deck noticeably has no removal which I agree for the most part with the sentiment but would strongly recommend at least 1 card for mass enchantment removal, as one of the biggest weaknesses of an aggro Edgar Markov deck is enchantress decks with propaganda type effects so it is very valuable to have those effects if you need them. Lastly just want to throw in Stromkirk Condemned as a vampire lord that is decent.

RambIe on Haakon + Changeling Tribal Instant …

1 month ago

Haakons combo: Ashnod's Altar + Buried Alive
Into
Haakon, Stromgald Scourge + Corpse Knight +Universal Automaton

I've seen it in knight tribals but I guess it could work in edgar.

lagotripha on LILIANA’S TREASURE HUNT (Zombie Combo MH2)

3 months ago

This feels like the old Haakon, Stromgald Scourge combo lists that tried to abuse Basal Sliver and Skeletal Changeling.

There are definitely other combo lines that should play nice with this - Ashes of the Fallen would let you combo with Wild Cantor or Myr Moonvessel, Skirk Prospector/Universal Automaton would offer a second combo line for non-bombardment.

Enduring Renewal. I love the card, It is jank. The 'reveal your hand' is a massive drawback. Similarly, Kethis, the Hidden Hand felt close to working for similar but didn't quite.

BruhYouFarted on Overlooked But Awesome Cards For …

4 months ago

Recently, I have been scrounging the Gatherer for new sweet Pauper cards, which has been successful. The catch is, these might not fit into decks in the mainstream or decks built around these would be pretty janky. If anyone could make a list out of any of these, I applaud you. Anyway:

Kobold Taskmaster : Sitting at a steep 30 cents, Kobold Taskmaster gives all Kobolds a boost. In case you haven't noticed, Kobold Tron is legal. ( Crookshank Kobolds , Kobolds of Kher Keep , and Crimson Kobolds ) Kobold Taskmaster can also just provide a boost to Changelings, like Universal Automaton and Changeling Outcast , or just give your board some bones on the meat with Shields of Velis Vel . A playable deck though; that is for you, the victim of my madness, to decide.

Glyph of Doom , Glyph of Destruction , and Glyph of Life : All of these are in here because of a combo with Wall of Glare . Either block all their guys and gain a ton of life, or wipe out all their attackers. If you combine Doom and Life, you can get a one-sided board wipe if you play your cards right.

Mob Justice : This 2 mana spell can absolutely wipe someone out. With the help of creatures from Kuldotha Rebirth , The Kobolds, and others like Hordeling Outburst , Nest Invader , Sprout Swarm , Triplicate Spirits , etc. You could then finish the game with Raid Bombardment , Massive Raid , or Impact Tremors .

Hopefully you enjoyed my list! I still have some cards down my sleeve, but I would like to hear your overlooked cards for Pauper as a comment. I really want to do a part 2, so one will surly coming. Cya.

Tarnoduds on Treasure Dwarves

6 months ago

Hey there! Thanks for the insights on my list! Here, I'll give some of my own:

-I understand what you mean when you point out that I should have Seven Dwarves on my list simply for the low CMC. But have you thought about using those slots for 1 CMC dwarves? On this deck, 2CMC 2/2's are worst than 1 CMC 1/1's simply because you can curve'em into Magda on T2 and start generating treasures. I'm only trying to remove the seven dwarves from list because I consistently get a 1 drop dwarf on T1 into Magda T2 into a 3 drop (or a 1 drop + a 2 drop) on T3. This way you can often enough get 5+ treasures by T4 (If no one removes Magda, ofc).

-Your list seems to have a lot of payoffs both for Dragons and Artifacts/Equipments. Thats not bad, but you must remember: Magda's abillity is quite strong when you can pop it early. In my experience, if I pop it by T4-5 with the correct tutor I will snowball the game really fast and win the game with 3-4 more activations tops (normally I'll have 1 available per turn by then). My point beeing, with 10-12 payoffs you should be more than ready to kick it off. I, personally, prefered the artifact road since I can play dwarf tribal with a few dragons to bring some value. But if you want to play heavy on two tribes, thats also fine!

What I'd suggest to you is to try at least a few of those 1CMC dwarves and try to take away a few of the payoffs for a smoother mana curve.

A few good 1 drops to look for: Universal Automaton , Dwarven Grunt , Dwarven Trader , Dwarven Scorcher , Bloodfire Dwarf , Dwarven Armorer , Enslaved Dwarf and Liberated Dwarf . Honestly they're all better than Seven Dwarves , even if you manage to have more than one in the board, since you dont care for their size but for how many activations each managed to get from your commander.

If you go for dragons, I'd suggest Utvara Hellkite and Lathliss, Dragon Queen . You can get SO MUCH VALUE with those guys it's not funny.

arquistar on Discounted Flying Cats

6 months ago

Interesting deck, but I think you need to address your mana curve. You've got some big splashy spells that may not do enough if you do get the mana to cast them.

Creatures-wise I'd cut: Arbiter of the Ideal, Delver of Secrets, Inniaz, the Gale Force, Platinum Angel, Sphinx Mindbreaker, Sphinx of Uthuun, and Sphinx's Disciple. They all don't seem to do enough for their mana, except for Inniaz but I think that's an illegal card in your build as it has a hybrid mana symbol.

Artifacts I'd cut: Gilded Lotus, Spellbook, Trailblazer's Boots, and Seat of the Synod. The Lotus is a little too expensive for it's payoff, the Spellbook doesn't do enough even for a free spell, the Trailblazers are too little payoff as almost all of your creatures fly and you shouldn't need to try to get through, and without a lot of artifact synergy I'd cut the artifact land or turn it in to an island if you feel like you have the right amount of lands.

What to add: I'd look for more Sphinxes that cost 1-4 mana, Universal Automaton and other changelings are good. I'd also add some cheaper mana rocks such as Coldsteel Heart , Mind Stone , Thran Dynamo , and Arcane Signet . Cards with delve are also your friend as your opponents are loading up your graveyard - Treasure Cruise and Dig Through Time . Or get an Elixir of Immortality to help reset if your grave gets a little too big.

azja on Yuriko: the 忍者 code | Commander

8 months ago

Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:

  1. Bitterblossom : Earliest it can create a creature is turn 3, personally I found this too slow. I prefer to play an additional enabler instead, such as Ornithopter or Mausoleum Wanderer .

  2. Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.

  3. Ink-Eyes, Servant of Oni : Definitely one of the coolest ninjas, but just too slow in my opinion. Some ninjas you could replace it with are Throat Slitter , Fallen Shinobi , or Mist-Syndicate Naga .

  4. Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.

  5. Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.

  6. Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.

  7. Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.

Miscellaneous Suggestions:

  1. Universal Automaton : A very simple, yet effective ninja

  2. Deadly Rollick and Fierce Guardianship : Free removal/counterspell as long as you control Yuriko!

  3. Scheming Symmetry : Can win the game before your opponent draws the card they tutored for. Best paired with Blinkmoth Infusion and Draco if you decide to include them.

  4. Curtains' Call and Coastal Breach : I love the undaunted mechanic in Yuriko decks. Heavy hitters that you can cast for cheap.

  5. Force of Negation : Does a reasonable Force of Will impression to get your opponents who think you're all out of answers.

  6. Mox Amber : Acts as Mox Sapphire / Mox Jet as long as you control Yuriko.

  7. Sea Gate Restoration  Flip and Agadeem's Awakening  Flip: Although their abilities are not too relevant, lands that also deal damage with Yuriko are very powerful.

Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!

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