Universal Automaton

Universal Automaton

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

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Set Rarity
Mystery Booster (MYS1) Common
Modern Horizons (MH1) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Universal Automaton Discussion

ravensfeather on Unesh - Mono Blue Sphinx Tribal

1 week ago

Birthing Boughs could be useful, it turns into a 4 mana fact or fiction + leave behind a dude

Myriad Landscape is a very, very, very slight form of ramp, maybe worth it

Wayfarer's Bauble is again, very, very, very slight ramp.

Universal Automaton is now a 1 mana 1/1 sphinx, not a bad idea

Archetype of Imagination grants your board flying, evasion is always good

Dreamscape Artist is the only other bit of blue land ramp I can find

Peoyogon on Budget Aurochs Tribal!

3 weeks ago

Aurochs are my absolute favorite tribe and I am so glad you made a pauper deck to show off their burly might!

The newer card Universal Automaton seems like a great one drop addition to get the aurochs rolling!

Peoni on Tribal Tribal

4 weeks ago

At first glance I thought this was lovely jank, but this is actually kinda crazy with all the lords and anthems. It's like slivers without the slivers (and it's actually the Gemhide Sliver you have that made me realize that lol). It would definitely be fun to pilot, and it's pretty fair to boot so no complaining when you win. ;^)

One thing I would recommend is adding in a lot more ramp through rocks. Your lands are good, but you really need to be able accelerate your mana in order to be able to consistently put your lads out on the field. Perhaps you could take out some of your more innocuous changelings like Impostor of the Sixth Pride, Universal Automaton, and Woodland Changeling in favor of more mana rocks, because realistically you probably don't want to be drawing a basic changeling that doesn't do much on its own. You'd probably much rather draw something like a Sol Ring, or even a Fellwar Stone since you're running 5 colors anyway (you would still need more than just these 2). You'll also probably want more stack interaction through counterspells or cards like Veil of Summer just to make sure your important spells and your commander actually make it onto the field. You might get one game where people underestimate the value you can get out of your commander, but after that people probably aren't going to let you play him without some resistance.

Also, allow me to introduce something potentially degenerate yet fair into this deck that might make it pretty fun if you can build around it. Haakon, Stromgald Scourge, if you were to somehow work out a way of consistently finding him, discarding him, and then protecting him, could make this deck very silly lol. Haakon, Stromgald Scourge + Nameless Inversion itself is a pretty good combo, but imagine recurring everything in your deck constantly with a bunch of ETB lol triggers going off every time you do it. If you could streamline that and protect your important combo pieces people wouldn't know if they should hate you because of the unfair value you're getting, or love you because of the nonsense you've managed to pull off. JUST an idea.

I really do love this deck. I had never considered changelings with Reaper King, I don't know why. You've inspired me. :^)

SinsOfTheMoon on Shapeshifter Tribal

2 months ago

I won a few tournaments with a similar deck, but it was more control oriented. I'm not posting my complete build online, but here's a few ideas :

Universal Automaton allows so many recursive interaction with Emry, Lurker of the Loch. I opted for other slivers, such as Mindlash Sliver, Necrotic Sliver and Harmonic Sliver. Scroll of Avacyn and Scroll of Griselbrand suddenly become very cost efficient and the 2nd one can create good locks with instant speed discard (hello Teferi, Time Raveler).

Even Lurrus in the main deck can be a good option if you play that way. And you know what? You could have a complete 15 card sideboard swap for both kind of plays, either aggro or control :)

lagotripha on Horned Havoc (Minotaur Tribal)

4 months ago

This feels a little awkwardly top-heavy- a lot of the '1 mana spells' are things you want in later turns of the game, while most of the creatures to beat down with are three drops. Scarhide might be the only 'officially a minotaur' one drop, but Changeling Outcast and Universal Automaton might help fill out some spots.

McToters on "Since when do people actually use Moonfolk?"

4 months ago

I have never seen anyone make a deck like this! Title is accurate! Awesome brew

It seems it’s been working well with just the 11 or so moonfolk you’ve been running, but you ever think of running some changelings? On a quick search I think there’s 4-5. Something like Shapesharer Universal Automaton or Turtleshell Changeling. The only reason to use them would be if your moon-folk count isn’t assisting with your commander enough.

You ever think of some snow-covered islands to work in tandem with Extraplanar Lens? That way if you play against another blue deck you don’t double their mana as well.

+1

kalko on Law Firm

5 months ago

Hi! I would recommend cutting Halimar Depths and didn't say please.

Add Counterspell and Memory Lapse, Mothdust Changeling and Universal Automaton can really make your deck faster!

Rainmaker217 on Modern Midrange Mardu Minotaur

5 months ago

Thanks for the feedback, I appreciate it :) Unfortunately 'drop white, go aggro' is precisely what I did not want to hear, haha. There's plenty of aggressive minotaur strategies and I wanted to try for the opposite. So I think I'll be taking out Neheb the Worthy and replacing it with stuff that aids the control/stall/value package.

Maybe dropping black and adding blue allows for more card draw and counterspells, but all the minotaurs that take advantage of blue are older than modern or illegal in it, like Etherium-Horn Sorcerer.

Trading black for green, however, allows additional ramp, some Warden of the Chained, Eldritch Evolution and The Great Henge for more value. I prefer Mardu Charm over Naya Charm, however.

Keeping it Boros allows for a more spell-heavy exploitation and maybe abuse Smelt-Ward Minotaur and Boros Battleshaper to allow for small strategic advantages (and Domri's Ambush).

Finally, in whichever color base, I could lean more heavily on the white with things like Revitalize and maybe find a spot for Healing Grace (and if adding green, Captured Sunlight to give those minotaurs a wholesome bent. There's also some changelings I could add in, like Universal Automaton and Adaptive Automaton to streamline the curve.

For now I'll hold off on fetch lands, but maybe a bounce land or two would help out getting to more mana quicker?

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