Basilica Bell-Haunt

Basilica Bell-Haunt

Creature — Spirit

When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Basilica Bell-Haunt Discussion

BrassLord on Firja's Dark Disciples

2 months ago

Looks like a fun starter commander! Black White lifegain is a definite fun archtype to build, maybe work up towards something like Karlov of the Ghost Council or Oloro, Ageless Ascetic ! I know starting out budget is important as you don't want to invest in cards you might not like, so I've made the recommendations with that in mind!

On the first look, your commander can filter through your deck fairly consistently, so some reanimation spells like Dread Return Unburial Rites Victimize might work out for you!

Revival / Revenge and Light of Promise are both fun cards that offer some utility and can get out of hand.

Spirit Loop seems like it could have a home in your deck, as it's a consistent 2cmc spell that you can keep casting and getting back to trigger your commander.

Well of Lost Dreams Dawn of Hope Cosmos Elixir Are all sources of card draw that synergize with your lifegain gameplan! Your commander's colors are notoriously known for lacking card draw and ramp, so these might help keep you in the game!

Soul Warden Soul's Attendant and Suture Priest are decent lifegain triggers, as they trigger on each creature entering the battlefield.

Blind Obedience seems perfect for your deck!

Vampire Nighthawk Indulging Patrician Basilica Bell-Haunt Angel of Vitality are creatures that seem to fit with your gameplan.

Lurrus of the Dream-Den offers consistent recursion and allows you to cast lower cmc permanents. Kami of False Hope could also pair with this really well, as it's basically a fog effect that you can cast for cheap over and over!

In your current list, it appears a little removal light (which to be fair is meta dependent). since you're playing white, you have access to cards like Darksteel Mutation and Reprobation , which can be a headache for your opponents to deal with if you enchant their commander. Also Victimize is a great catchall removal spell.

Colored mana seems at a premium in your deck, so I'd also look into getting some cheaper artifact ramp like Marble Diamond and Charcoal Diamond .

For cuts, I'd recommend evaluating your cards in terms of whether they actively win the game or help you do what you want. In your current list Fortified Rampart I've found to be underwhelming and doesn't further your gameplan. I'd also recommend replacing the following: Star-Crowned Stag Skeleton Archer Reaper of Night Kor Scythemaster Inspiring Captain Hailstorm Valkyrie Gargoyle Sentinel Fiend Binder Angel of the Dawn Courier Griffin Silverflame Ritual Chaplain's Blessing Splendid Agony Djeru's Renunciation Sinister Possession .

That being said, it can sometimes be fun just trying your best with whatever cards are lying around! Hopefully the suggestions can give your deck a little pep!

SourRnaGrapes on Athreos Aristoken

4 months ago

Grind thank you for the suggestions! I might take out Basilica Bell-Haunt , Deathpact Angel and Grasping Thrull since they're not as effective for this deck as your suggestions would be (and they're above-average CMC anyway). I'm rather new to Commander, so it's really appreciated!

meME12 on orzhov control

4 months ago

Love the deck but Hymn to Tourach, Vindicate, andSkullclamp are all from pre modern sets or are banned and so you may want to A, change the format (probably vintage) or B, switch the cards out for some other cards, some you would maybe like Basilica Bell-Haunt, Mortify as an alternate to vindicate and also I maybe would consider the new card Firja, Judge of Valor, she gives lifegain and evasion, along with ways to get gravecrawler into yout graveyard and other cards into your hand, If you did that I would recommend Ornithopter. You also need a wincon so maybe something like Massacre Wurm to help with your Blood Artist triggers.

amicdeep on My gains are your losses

9 months ago

been trying something similar, i've not come to a place where im happy with it yet.

but a few cards i found that will probably end up in the list are Lone Rider  Flip, Kaya's Guile, Lurrus of the Dream-Den.

more in the maybe slot Basilica Bell-Haunt, Cling to Dust, Silversmote Ghoul, Revitalize, Survival Cache

feel like there's also a argument for mardu for, Lightning Helix and Smiting Helix

or esper with Absorb and Punish Ignorance, Ojutai's Command

seshiro_of_the_orochi on Kaya Planeswalker (Orzhov)

11 months ago

Ok, I guess the deck works, but it seems far from smooth. Impassioned Orator, Orzhov Racketeers are pretty terrible here, and Basilica Bell-Haunt isn't the most fitting, as well. You should definitely include some kind of free sacrifice-outlet like Nantuko Husk. There are many that are better, but Husk is super-cheap and very effective. Great card draw for the deck is Altar's Reap, and I really like cards such as Macabre Waltz for this kind of strategy. Looking at your overall creature base, Dusk / Dawn seems pretty useful. Oh, and adding a one-drop seems important. Doomed Traveler seems most fitting.

MasterWithAPlan on

1 year ago

Playtest suggestions:

-1 Teysa, -1 ayara, -4 gutterbones, -1 corpse knight, -1 woe strider, -1 gray merchant, -1 nightmare shepherd

+4 Cauldron Familiar, +4 Witch's Oven, +2 Seraph of the Scales

Reasoning: Having 4 counts of any legendary creature in a deck can get you into trouble, if you can avoid it and still keep the deck running well, do it. I think you'll also be surprised at how fast the lifegain and damage add up from cat/oven when you have either cruel celebrant/corpse knight in play.

Example: Opponent attacks

     1) block with cat preventing damage

     2) sac cat with oven in response (makes food)

     3) cat dying triggers celebrant (+1 life, -1 opponents life)

     4) replay cat using created food (+1 life, -1 opponents life)

     6) corpse knight triggers from cat re-entry (-1 opponents life)

You have now blocked all damage, gained two life, did 3 damage to your opponent, spent zero mana, and all this happened during their attack phase.

The cat also synergizes very well with teysa, whereas gutterbones wouldn't have that extra trigger. It's worth a shot to playtest this stuff at the very least.

The seraphs of the scale would do amazing things both for death triggers (celebrant, teysa) and would leave you with a board presence even after a board wipe (2 flyers at that).

Other cards to think about:

-Liliana, Dreadhorde General (excellent synergies with most of your deck, her "both players sac 2" ability would do a LOT in your deck, including gaining you life, doing damage to opponent, and getting additional draw triggers from teysa)

-Command the Dreadhorde (just don't kill yourself! Not sure if your deck has enough lifegain to support this, but it might)

-Basilica Bell-Haunt (does wonders on its own, but amazing with nightmare shepherd and the additional devotion for gray merchant)

Hope this helps in some way!

Latetheman on B/W Midrange from Casual to …

1 year ago

Hello guys! I've played MtG now for a while casually and mostly with my friends and a few time at my local card store in official Mtg event. I was able to win a few rounds but of course lost all the games (BO3). Winning those few rounds gave me massive motivation boost to became a better Mtg player, now i am writing this thread to ask help from more experienced players:

I am using following list: Creatures: 4x Ajani's Pridemate 4x Basilica Bell-Haunt 4x Bloodthirsty Aerialist 2x Doom Whisperer 3x Murderous Rider 4x Vampire of the Dire Moon

Instant: 2x Mortify

Land: 6x Plains 6x Swamp 1x Castle Ardenvale 1x Castle Locthwain 4x Scoured Barrens 4x Temple of Silence

Sorcery: 1x Kaya's Wrath

Enchantment: 2x Dawn of Hope 4x Dreadhorde Invasion 3x Oath of Kaya

Planeswalker: 1x Ajani, Strength of the Pride 1x Kaya, Orzhov Usurper 3x Sorin, Vengeful Bloodlord

I would love to get some improvement ideas and cards for my main deck. I am ready to invest some money (but not too much since i am a poor student).

Also at the moment i don't have any sideboard, I am not sure how I should created it vs my main deck. I have been thinking maybe Prison Realm or Finale of Glory but i don't know what to cut.

All the help is greatly appreciated! Thank you all so much!

ps. Please be kind this is my first post. :)

Link added: https://tappedout.net/mtg-decks/bw-midrange-recommendations-very-welcome/

Skyler1776 on Emry’s Superfiends

1 year ago

Digger63, let me tell you what my plans are for the matchups you described:

  1. Golos/Field of The Dead. In the current meta, very few cards deal with Field of the Dead . Because of that, I did the best I could. Sorcerous Spyglass shuts down Golos, and Ritual of Soot kills the zombie tokens. They will eventually outgrind me, but by then I should hopefully get one of my 4 Fae of Wishes to fetch either Liliana, Dreadhorde General or Garruk, Cursed Huntsman for the late game, or Ashiok, Dream Render to shut off their early-game ramp.

  2. Teferi/Esper Control. For the control deck, I rely on Chandra, Awakened Inferno and Midnight Clock .Chandra’s emblem can close out a game, and Midnight Clock can recur her if she dies. In addition, Stonecoil Serpent is a very potent game finisher if it sticks, as the best cards in Esper Basilica Bell-Haunt , Mortify , etc, can’t deal with or block it.

Aggro. For Aggro, the game plan is to get the ritual’s of Soot, and then collect some sb tech to finish the game like Liliana, Dreadhorde General , Chandra, Awakened Inferno , or even Garruk, Cursed Huntsman .

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